Kantai Collection: Difference between revisions

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* [[The Cavalry]]: Some event maps' boss encounters have Friend Fleets show up in night battle to lend a hand. While they can't sink the enemy flagship for you, they can sink all the other enemies, clearing the way for the player's fleet to focus on what's important, and they can still bring the flagship to heavy damage so it can't fight back.
* [[The Cavalry]]: Some event maps' boss encounters have Friend Fleets show up in night battle to lend a hand. While they can't sink the enemy flagship for you, they can sink all the other enemies, clearing the way for the player's fleet to focus on what's important, and they can still bring the flagship to heavy damage so it can't fight back.
* [[Creator Provincialism]]: Of course, most of the ships are Japanese, and many of the seasonal events are based on campaigns from the Pacific Front of WWII (which raises some hackles in other countries...).
* [[Creator Provincialism]]: Of course, most of the ships are Japanese, and many of the seasonal events are based on campaigns from the Pacific Front of WWII (which raises some hackles in other countries...).
* [[Crippling Overspecialization]]: Coastal defense ships are excellent at antisubmarine warfare and can make opening antisubmarine attacks at a minimum ASW stat of 65 where most ships of other types need 100. However, their low health and terrible ship-to-ship firepower make them deadweight in any map that isn't solely ASW.
* [[Crippling Overspecialization]]: Coastal defense ships are excellent at antisubmarine warfare and can make opening antisubmarine attacks - which go earlier in the combat order than submarines' opening torpedoes, giving a chance to destroy enemy submarines before they can get an attack off - at a minimum ASW stat of 65 where most ships of other types need 100. However, their low health and terrible ship-to-ship firepower make them deadweight in any map that isn't solely ASW.
* [[Critical Existence Failure]]: Averted. At medium/moderate damage, some abilities like closing torpedoes or carrier participation in the shelling phase are disabled and a penalty to damage dealt is applied. At heavy damage, an even greater penalty is applied, plus the affected unit can't attack in night battle.
* [[Critical Existence Failure]]: Averted. At medium/moderate damage, some abilities like closing torpedoes or carrier participation in the shelling phase are disabled and a penalty to damage dealt is applied. At heavy damage, an even greater penalty is applied, plus the affected unit can't attack in night battle.
* [[Fake Longevity]]: Many late-campaign stages and all event stages require you to run them multiple times to sink the boss or reach some other goal over and over again for little to no reason.
* [[Fake Longevity]]: Many late-campaign stages and all event stages require you to run them multiple times to sink the boss or reach some other goal over and over again for little to no reason.