Display title | Karakuri Circus |
Default sort key | Karakuri Circus |
Page length (in bytes) | 9,943 |
Namespace ID | 0 |
Page ID | 18731 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:32, 9 October 2019 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A manga by Kazuhiro Fujita (the same guy who did Ushio and Tora), placed in relatively modern-day Japan. The manga employs an unusual "choice-based" style, where it shows the two decisions a character can make at a pivotal point in a pair of boxes, a fancy arrow pointing to the decision made. The first decision is by Narumi, a sick Kung-Fu champ who decides that his job, passing out circus flyers, is more important than helping a young boy FIND the circus. He changes his mind when a group of well-dressed thugs attempt to kidnap the boy, as he rushes to save the day (still in his bear costume for work). |