Kill'Em All: Difference between revisions

m
no edit summary
mNo edit summary
Line 166:
* ''[[Sidehackers]]'' was a brutal, gritty biker film in which almost every character (including the hero's extremely likable love interest, whose death ''[[Mystery Science Theater 3000]]'' had to cut out of the aired version and have Crow explain) was gang raped and killed. The hero himself was gunned down by the fatally wounded villain whilst walking away from a [[Mexican Standoff]]. The three that lived (the black guy, the guy who told bad jokes, and the hero's friend) all ran off when the battle was in progress. ''Sidehackers'' incidentally, was the movie which prompted Best Brains to institute their policy of watching a movie ''all'' the way through before selecting it for their show.
* ''[[Rocketship X-M]]'' features a bunch of people going to the moon, but [[Sci-Fi Writers Have No Sense of Scale|ending up on Mars]]. They are able to find about people that are horribly mutated from a war and on the way back, and only have enough time tell the people of Earth about this, before [[Diabolus Ex Machina|a leak makes them run out of gas on the way home and they are unable to land]]. As Crow put it on ''[[Mystery Science Theater 3000]]'', "There's nothing more depressing then being stuck in a spaceship, watching people die in a spaceship."
* ''[[Planet of the Apes|Beneath the Planet of the Apes]]'' ends with pretty much the entire cast getting shot. And then Charlton Heston's dying act is to trigger a gigantic nuke that [[Earthshattering Kaboom|destroys the entire planet]]. They still managed three more films, though (with only two main characters, who escaped through [[Time Travel]]).
** These two survivors die in a later movie. Basically, every character from the first two films ends up dead.
** Oh the irony... Heston actually '''re-wrote''' the ending to the script (in which Taylor destroys the entire planet) because he didn't want it to become a [[Franchise Zombie]], and would rather just end it then.
Line 316:
* [[Wuthering Heights]]. Out of the two families, 11 people die, leaving just one of each.
* In ''[[The Long Walk]]'', every contestant save for {{spoiler|Ray Garraty}} dies during the Walk, and it looks he won't have long to live either, even though he won. It's mentioned earlier in the story that most of the previous Walks' winners died not long after due to the immense physical and psychological strain it placed on them.
* Brian Keene's [[Zombie Apocalypse]] two-parter ''The Rising'' and ''City Of The Dead'' culminates with all the human characters being killed via means ranging from "[[Taking You with Me|self-immolation by firing a flamethrower at a gas line while surrounded]]" to "[[Non-Human Undead|eaten in their sleep by zombie rats]]" to "killed by zombie crocodile in the sewers". On the other hand, they did get an afterlife which... well, no details beyond the presence of loved ones are actually mentioned, but given that it presumably did ''not'' feature demonic spirits reanimating the dead, it can only have been an improvement.
* [[Clark Ashton Smith]] used this trope a lot:
** ''Necromancy in Naat'': Only the [[Our Zombies Are Different|zombies]] remain in the end.
Line 436:
* ''[[Planescape: Torment]]'' ends with the entire party dead and one's character sent to eternal punishment in the lower planes or erased from existence entirely. It's possible to save everyone but the main character, who goes to his eternal punishment if you do so. And that's the ''good'' ending. Though it is implied that he kicks ass in the afterlife, as well.
* ''[[Unreal II: The Awakening|Unreal II the Awakening]]'' ends with a massive [[Dropped a Bridge on Him|Bridge Drop]] on the whole squad except the main characters. While there was a vibe of [[The War Has Just Begun]], the sequel hook was surprisingly vague and no actual sequel materialized. [[Downer Ending]] all around.
* The Base Defense missions in the middle-late portions of ''[[Marathon Trilogy|Marathon 2: Durandal]]'' have the player scouring a friendly base from evil clones of the friendlies. How to tell them apart (except that clones explode when approached)? Well, the first such mission is called ''God Will Sort the Dead''. Yes, it's a very viable strategy, and on the Xbox 360 port, it's actually necessary for [[One Hundred Percent Completion]].
** [http://marathon.bungie.org/story/maptext.html The levels in the ''Marathon'' games frequently included interesting messages if you viewed them using a map editor.] The text for ''God Will Sort The Dead''? "Q: How do you tell the difference between the good Bobs and the bad ones? A: Good Bobs?" The first game had it's own share, namely Bob-B-Q's "BOB-JAM? APPLY GRENADES LIBERALLY!!", and yes, you were supposed to save the Bobs on that level, too...
* The [[Multiple Endings|bad ending]] of ''[[Persona 3]]'' has this happen to SEES, as well as about [[The End of the World as We Know It|six billion-plus]] extras.