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{{trope}}
A group of characters, usually [[
Not to be confused with [[Victor Gains Loser's Powers]] (where the victim's power goes ''only'' to his killer) or [[Unstoppable Rage]] triggered by the death of a comrade (this trope is about ''quantifiable'' increase of power, not psychological affect). Awareness of this trope can lead to a [[There Can Be Only One]] motivation. Compare [[Conservation of Ninjutsu]] for when smaller numbers inherently equal more competence and [[Level Scaling]] for when a character becomes stronger, his foes grow stronger with him.
{{deathtrope}}
{{examples}}
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* In ''[[Arcia Chronicles]]'', the [[Horsemen of the Apocalypse]] grow individually stronger when one of them is killed, which is why [[Physical God|Erasti]] is reluctant to fight them.
* ''[[Prydain Chronicles]]''. The Huntsmen of Annuvin have this quality. Prince Gwydion describes them in ''The Black Cauldron'':
{{quote|
* The mutated ''wyrsa'' seen in ''[[Heralds of Valdemar|The Silver Gryphon]]'' got smarter as each pack member was killed.
== Tabletop Games ==
* A ''[[Dungeons
* A borderline example in the ''[[Deadlands]]'' setting Lost Colony. You can fight the four [[Big Bad]] demons but each time you kill one, a fifth demon will absorb the power of the killed (unless you thwart his plans first) and become stronger until he absorbs all their powers combined.
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* In ''[[Dungeon Crawl]]'', you might run into elven twins, Dowan the mage and Duvessa the fighter. While killing Dowan first merely results in Duvessa's [[Unstoppable Rage|berserking]] (a non-permanent bonus to speed and strength), killing Duvessa first makes Dowan's spellpool instantly expand to include devastating new spells for no apparent reason.
* The Godbeasts in ''[[Seiken Densetsu 3]]'' can be fought in any order (with the exception of one which is always fought last), but each time one is killed, the others and the monsters living in their lairs grow in power by a few levels.
* Certain mobs in ''[[Star Wars: The Old Republic]]'' have an ability to grand a (semi-permanent) powerup-status to nearby allies when they are defeated, which is described as this
* In ''[[Phantom Brave]]'' and ''[[Makai Kingdom]]'', whenever an enemy unit is tossed out of bounds, any surviving enemies get an increase in level.
* ''[[World of Warcraft]]'' features a raid boss battle against a group of three enemy generals known as the Assembly of Iron; as each one falls, they unleash a unique power called Supercharge which increases the damage that the survivors do by 25%. When only one remains, they receive a nasty new ability. Raids must choose the order careful, lest they find themselves swiftly overwhelmed by the power the last one standing possesses.
* ''[[City of Heroes]]'' features the Vengeance power, which provides a powerful and relatively long-lasting team wide buff when cast on a defeated ally. The version of it used by Lieutenant-level members of the Nemesis faction might be a better fit for the trope, however - they are able to unleash the power as they are defeated, described in game as the loss of a good leader enraging the team.
* Supervillain Red Sun in ''[[Freedom Force]] vs. The Third Reich'' has the ability to exist in several bodies at once. When you defeat one, not only do the rest become stronger but also heal.
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[[Category:Magic and Powers]]
[[Category:Kill One Others Get Stronger]]
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