Kinetic Weapons Are Just Better: Difference between revisions

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** In ''Call to Power 2'', the sequel of ''Civilization: Call to Power'' weapon technology development continues past the [[Twenty Minutes Into the Future|first half of the 21st century]].
*** Similarly, the ''Beyond the Sword'' expansion featured a [[Twenty Minutes Into the Future|near-future scenario]], with the option of adding some of this technology into the later end of a normal game.
* ''[[Descent]]'' arguably falls into this; the vast majority of primary weapons ARE''are'' energy-based, but most secondary weapons are rockets, and ''Descent II''{{'}}s Gauss Cannon is regarded as a [[Game Breaker]] for good reason, mostly damage and [[More Dakka|fire]] [[Gatling Good|rate]] - partially because the kinetic primary weapons here are [[Hit Scan]] and the [[Frickin' Laser Beams|"lasers"]] are '''not'''. (Except the Omega Cannon, but its range is ''very'' short.) Same goes for ''Descent 3''{{'}}s Mass Driver, which functions much like a ''[[Quake]]'' railgun in [[Hit Scan]], damage, and fire rate, with that last point balancing it out compared to the Gauss Cannon, now [[Nerf]]ed into the weaker Vauss Cannon.
** To top it all off, the most feared [[Demonic Spiders]] in the series are Class 1 Drillers, which are equipped with Vulcan Cannons just like yours. That means ''they're the only enemy with [[Hit Scan]] weapons.'' [[Oh Crap]].
** Also, ''Descent 3'' has breakable glass. Only kinetic weapons can break glass. This is ''required'' to progress in certain levels. See where we're going with this?
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[[Category:The Power of Index]]
[[Category:Weapons and Wielding Tropes]]
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