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* In ''[[The Witcher]]'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regular foes. |
* In ''[[The Witcher]]'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regular foes. |
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* Most of the humanoids in ''[[Nethack]]'' have kings, which are always the strongest members of the species, and usually purple. |
* Most of the humanoids in ''[[Nethack]]'' have kings, which are always the strongest members of the species, and usually purple. |
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* ''[[World of Warcraft]]'' is pretty often guilty of this (it's easier to increase size instead of using a new model), especially outside of dungeons. |
* ''[[World of Warcraft]]'' is pretty often guilty of this (it's easier to increase size instead of using a new model), especially outside of dungeons. The Devs admitted to this, and that it usually works in reverse. Once a boss is used they often find it is just too cool of a model to waste in one dungeon. |
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* ''[[The World Ends With You]]'' has four [[Bonus Boss]]es and three regular bosses that work like this. Noticeably, the regular bosses act fairly different from their smaller counterparts. |
* ''[[The World Ends With You]]'' has four [[Bonus Boss]]es and three regular bosses that work like this. Noticeably, the regular bosses act fairly different from their smaller counterparts. |
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* ''[[Persona 3]]'''s Tartarus level bosses were all like this, though color swapping mooks is a cottage industry in ''[[Shin Megami Tensei]]'' games. |
* ''[[Persona 3]]'''s Tartarus level bosses were all like this, though color swapping mooks is a cottage industry in ''[[Shin Megami Tensei]]'' games. |