Kingdom Come: Deliverance: Difference between revisions

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* [[Disposable Bandits]]: ''Kingdom Come: Deliverance'', like most open-world RPGs, features bandits the player can slaughter for gear and money early game. Taking on a whole camp directly isn't advised, even late game, but compared to the forces of the invading army they're easily disposed of.
* [[Doomed Hometown]]: The game kicks off in one.
* [[The Dung Ages]]: SubvertedAverted. Life in those times may not be exactly comfortable by modern standards but it's not filth and hovels either.
* [[Fantastic Racism]]: There are significant tensions between the Czechs and German-speaking settlers. Which is [[Truth in Television]], given how what is now the Czech Republic had sizable German communities living alongside the Czechs for centuries until 1945.<ref>Particularly in the parts of Bohemia/Czechia historically known as Sudetenland.</ref>
* [[Fantasy Gun Control]]: The game is set in what will be in a mere 16 years the area of the Hussite Wars, where guns were common, and the in-game history codex admits there ''should'' be some kind of guns present, but they're entirely absent.
* [[Flynning]]: [[Averted Trope|Averted]]. The combat aims to be historically accurate.
* [[For Want of a Nail]]: The game's suggested to invoke this, wondering whether one man's actions can decide the fate of an entire kingdom.
* [[Gameplay and Story Segregation]]: Almost anyone who appears in the prologue (and/or the alternate telling of it seen in ''A Woman's Lot'') can be killed if the player is crafty enough and willing to grind their stealth up. This does nothing to stop these characters from appearing alive afterward.
** Theresa can become a fairly strong warrior during ''A Woman's Lot'' if a player works for it, since her skills grow at exactly the same rate as Henry's. The main obstacle is that most of this DLC is relatively linear, and most enemies are relatively strong compared to her starting stats.
** After "The Prey", the game says time has been skipped. All gameplay indications, including the in-game clock and item spoilage, clearly show it hasn't.
* [[Grey and Gray Morality]]: In a similar vein to ''[[The Witcher]]'', much of the conflict going on in-game is this.
* [[Holy Roman Empire]]: As Bohemia was part of the Holy Roman Empire at the time, its presence looms in the background, especially in the form of German settlers and soldiers.
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* [[Politically-Correct History]]: Thoroughly averted, with [[Word of God]] even expressing how much the devs abhor this trope. The game's meant to portray Medieval Bohemia authentically, with all that implies. As a result, don't expect many female warriors or people of different ethnicity other than those who actually lived in Bohemia at that era.
* [[Political Correctness Gone Mad]]: Defied. Vavra calmly refused to cave to pressure when social justice warriors and others tried stirring controversy regarding the lack of "people of color" in the game.
* [[Prolonged Prologue]]: Large segments of the prologue were cut to be repurposed in the alternate telling that starts ''A Woman's Lot''. The length of the prologue (which is either a tutorial or on-rails for most of it) is ''still'' frequently cited as one of the game's bigger faults.
* [[Reality Ensues]]:
** Simply waving a sword or spear around is a guaranteed way of dying early on.
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* [[Shown Their Work]]: [[Word of God|According to head developer Daniel Vavra]], much effort was place on making the game as authentic to the period and place as much as possible.
* [[Spiritual Successor]]: The game is this in a sense to ''[[Mount & Blade]].''
* [[Storm the Castle]]: Castle sieges areappear onein ofa thefew variousplot options available to the protagonistevents. With the castles themselves based extensively on their real-world counterparts as they would have looked in the 15th Century.
* [[Succession Crisis]]: What helps set off the game. The old king is dead, and the new one's brother has decided to claim all Bohemia for himself.
* [[Take Your Time]]: Despite the proceeding quest giving an explicit orders and time to start it after the proceeding quest is completed, starting "The Prey" can be put off for as long as you like. In-fact, it ''should'' be since it's very dangerous for its placement in the story and (bizarrely given an informed time skip) forces the player into a quest that ''is'' time sensitive when it's completed.
* [[You Have Researched Breathing]]: Despite being raised son of a swordsmith, Henry starts with no skill in repairing weapons. He also starts the game illiterate and needs to find a tutor to learn how to read.
 
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