Kingdom Under Fire: The Crusaders: Difference between revisions
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* [[Immortality Inducer]]: {{spoiler|The Ancient Heart, at least for Regnier.}} |
* [[Immortality Inducer]]: {{spoiler|The Ancient Heart, at least for Regnier.}} |
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* [[Knight in Shining Armor]]: Gerald. He seems to think of himself as more of a soldier than a 'knight' but he fits the trope. |
* [[Knight in Shining Armor]]: Gerald. He seems to think of himself as more of a soldier than a 'knight' but he fits the trope. |
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* [[Knight Knave and Squire]]: Kendall, Duane, and Thomas, in that order. |
* [[Knight, Knave, and Squire]]: Kendall, Duane, and Thomas, in that order. |
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* [[Level Map Display]]: Type 1. Each combat has a map of the available area, used when directing units. |
* [[Level Map Display]]: Type 1. Each combat has a map of the available area, used when directing units. |
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* [[Living Forever Is Awesome]]: {{spoiler|It is according to Regnier. He seems to have actively sought it out previously and regrets it's loss after the Ancient Heart is destroyed.}} |
* [[Living Forever Is Awesome]]: {{spoiler|It is according to Regnier. He seems to have actively sought it out previously and regrets it's loss after the Ancient Heart is destroyed.}} |
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* [[Point of No Return]]: It's pretty clear when it's coming, luckily. This is partly because {{spoiler|it appears to be the end of the current quest, when you are trying to prevent Walter from destroying the Ancient Heart}} so you probably aren't expecting to do alot of backtracking after that point anyway. |
* [[Point of No Return]]: It's pretty clear when it's coming, luckily. This is partly because {{spoiler|it appears to be the end of the current quest, when you are trying to prevent Walter from destroying the Ancient Heart}} so you probably aren't expecting to do alot of backtracking after that point anyway. |
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* [[Punched Across the Room]]: Regnier's combos can end with him delievering a straight punch that will stagger or throw back anyone on the receiving end. |
* [[Punched Across the Room]]: Regnier's combos can end with him delievering a straight punch that will stagger or throw back anyone on the receiving end. |
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* [[Ridiculously |
* [[Ridiculously-Fast Construction]]: Played straight, differently from other examples. Because the game isn't an RTS the construction doesn't appear on screen but there's nothing stopping you from switching a unit from infantry to cavalry or seige weaponry between missions, even if your in the desert miles from the nearest city. |
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* [[RPG Elements]]: You are able to select equipment for your leader and two secondary characters as well as the units as a while. |
* [[RPG Elements]]: You are able to select equipment for your leader and two secondary characters as well as the units as a while. |
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* [[Run, Don't Walk]]: For a squad focused military game there isn't much marching for the foot troops. You can order them to go slower and keep quiet but by default it's nearly a sprint. |
* [[Run, Don't Walk]]: For a squad focused military game there isn't much marching for the foot troops. You can order them to go slower and keep quiet but by default it's nearly a sprint. |