Kingdoms of Amalur: Reckoning: Difference between revisions

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{{quote| ''"From the beginning our [[You Can't Fight Fate|fates were sealed]]. Decades of war gave rise to a [[The Empire|new enemy]]. The losses were great. But one would [[Back From the Dead|die and be reborn]]. A [[The Hero|hero]] with [[Immune to Fate|no fate but many destinies]]."''}}
{{quote| ''"From the beginning our [[You Can't Fight Fate|fates were sealed]]. Decades of war gave rise to a [[The Empire|new enemy]]. The losses were great. But one would [[Back From the Dead|die and be reborn]]. A [[The Hero|hero]] with [[Immune to Fate|no fate but many destinies]]."''}}


''Kingdoms of Amalur: Reckoning'' is an Action RPG developed by Big Huge Games (''[[Rise of Nations]]'', ''[[Rise of Legends]]'') and 38 Studios, founded by baseball legend [[Boston Red Sox|Curt Schilling]] and named after his jersey number. The game features the efforts of three "visionaries": a story written by fantasy author [[The Dark Elf Trilogy|R.A. Salvatore]], a lead artist in [[Spawn|Todd McFarlane]] and it's lead designer [[The Elder Scrolls III Morrowind (Video Game)|Ken]] [[The Elder Scrolls IV Oblivion (Video Game)|Rolston]]. Schilling, [[One of Us|a long-time MMO gamer]], provided the money... or, at least, [http://www.joystiq.com/2012/05/16/the-scene-following-38-studios-emergency-meeting-with-rhode-i/ somebody's money].
''Kingdoms of Amalur: Reckoning'' is an Action RPG developed by Big Huge Games (''[[Rise of Nations]]'', ''[[Rise of Legends]]'') and 38 Studios, founded by baseball legend [[Boston Red Sox|Curt Schilling]] and named after his jersey number. The game features the efforts of three "visionaries": a story written by fantasy author [[The Dark Elf Trilogy|R.A. Salvatore]], a lead artist in [[Spawn|Todd McFarlane]] and it's lead designer [[The Elder Scrolls III Morrowind|Ken]] [[The Elder Scrolls IV Oblivion|Rolston]]. Schilling, [[One of Us|a long-time MMO gamer]], provided the money... or, at least, [http://www.joystiq.com/2012/05/16/the-scene-following-38-studios-emergency-meeting-with-rhode-i/ somebody's money].


For untold years Amalur was a world where fate [[You Can't Fight Fate|cannot be altered]] and your destiny was sealed from birth. In the aftermath of decades of bloodshed and suffering a new threat emerged to threaten Amalur, the [[Always Chaotic Evil|Tuatha Deohn]]. Across the land [[The Magic Comes Back|magic returns]] to mortals, chaos replaces order and [[Seers|The Fateweavers]] have foreseen no-one is fated to save the land from its inevitable destruction. As hope seems lost, the impossible occurs, the "[[Applied Phlebotinum|Well of Souls]]" succeeds in restoring someone back to life. Freed from the chains of fate by death, "[[Immune to Fate|The Fateless One]]" is able to forge not only their own destiny but alter that of others as well.
For untold years Amalur was a world where fate [[You Can't Fight Fate|cannot be altered]] and your destiny was sealed from birth. In the aftermath of decades of bloodshed and suffering a new threat emerged to threaten Amalur, the [[Always Chaotic Evil|Tuatha Deohn]]. Across the land [[The Magic Comes Back|magic returns]] to mortals, chaos replaces order and [[Seers|The Fateweavers]] have foreseen no-one is fated to save the land from its inevitable destruction. As hope seems lost, the impossible occurs, the "[[Applied Phlebotinum|Well of Souls]]" succeeds in restoring someone back to life. Freed from the chains of fate by death, "[[Immune to Fate|The Fateless One]]" is able to forge not only their own destiny but alter that of others as well.
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** Interestingly, the Fateless One did not have his corpse resurrected, but it was actually completely reformed from nothing in the Well Of Souls. The creator of the Well wanted to revive the dead, but did not want to desecrate corpses to do so. So the pile of corpses that the Fateless One wakes up in is from people who did not reform as successfully as he did.
** Interestingly, the Fateless One did not have his corpse resurrected, but it was actually completely reformed from nothing in the Well Of Souls. The creator of the Well wanted to revive the dead, but did not want to desecrate corpses to do so. So the pile of corpses that the Fateless One wakes up in is from people who did not reform as successfully as he did.
* [[Bald of Evil]]: Gadflow, as well as various other Tuatha.
* [[Bald of Evil]]: Gadflow, as well as various other Tuatha.
* [[Battle in The Center of The Mind]]: A few battles in the Scholia Arcana quest line take place in various characters' minds.
* [[Battle in the Center of the Mind]]: A few battles in the Scholia Arcana quest line take place in various characters' minds.
** Bizzarely enough, you can still find random loot drops inside their minds and take the items with you when you leave.
** Bizzarely enough, you can still find random loot drops inside their minds and take the items with you when you leave.
* [[BFS]]: The greatswords. Some Reckoning finishers use one as well.
* [[BFS]]: The greatswords. Some Reckoning finishers use one as well.
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** Teeth of Naros DLC - {{spoiler|Primos Anakatos}}.
** Teeth of Naros DLC - {{spoiler|Primos Anakatos}}.
* {{spoiler|[[Bigger Bad]]: Tirnoch}}
* {{spoiler|[[Bigger Bad]]: Tirnoch}}
* [[Blade On a Stick]]: With ''aversion'' of [[Slice-and-Dice Swordsmanship]]. Spears have long reaching stab attacks.
* [[Blade on a Stick]]: With ''aversion'' of [[Slice-and-Dice Swordsmanship]]. Spears have long reaching stab attacks.
* [[Body Horror]]: Dead Kel has a thick branch in place of his left arm and a skull mask that might not really be a mask at all but rather his own deformed skull. His twisted appearance is one of the reasons he's not happy that {{spoiler|Akara brought him back from death. It's implied that he was left in that state because Akara aborted the revival process midway when he realized Kel was a [[Complete Monster]] who would abuse Akara's power.}}
* [[Body Horror]]: Dead Kel has a thick branch in place of his left arm and a skull mask that might not really be a mask at all but rather his own deformed skull. His twisted appearance is one of the reasons he's not happy that {{spoiler|Akara brought him back from death. It's implied that he was left in that state because Akara aborted the revival process midway when he realized Kel was a [[Complete Monster]] who would abuse Akara's power.}}
* [[Body Surf]]: The method used by the Dark Empyrean to facilitate her escape. She uses several high level mages to create the artifact necessary for her release. And she controls all of them simultaneously.
* [[Body Surf]]: The method used by the Dark Empyrean to facilitate her escape. She uses several high level mages to create the artifact necessary for her release. And she controls all of them simultaneously.
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* [[Broken Angel]]: The Fae are slowly losing their magic and immortality thanks to the Tuatha Deohn's actions wrecking havoc on the Great Cycle. They're not happy about it, but most of them know deep down that their time has passed.
* [[Broken Angel]]: The Fae are slowly losing their magic and immortality thanks to the Tuatha Deohn's actions wrecking havoc on the Great Cycle. They're not happy about it, but most of them know deep down that their time has passed.
* [[Butterfly of Doom]]: The Fateless One. Argath has a minor [[Freak-Out]] {{spoiler|when you save him from the monster that was destined to kill him}} since that is the moment he realizes the full ramifications of one person being [[Immune to Fate]]. ''Everything'' the Fateless One does changes the Weave of the entire world, for better or for worse. This actually happens in the very beginning of the game {{spoiler|when Hughes avoids the death foretold by Argath ''just by meeting you''.}}
* [[Butterfly of Doom]]: The Fateless One. Argath has a minor [[Freak-Out]] {{spoiler|when you save him from the monster that was destined to kill him}} since that is the moment he realizes the full ramifications of one person being [[Immune to Fate]]. ''Everything'' the Fateless One does changes the Weave of the entire world, for better or for worse. This actually happens in the very beginning of the game {{spoiler|when Hughes avoids the death foretold by Argath ''just by meeting you''.}}
* [[Call a Rabbit A Smeerp]]: It's not skeleton, it's faer gorta. Likewise, those are not elves, they're alfar. Nope, not a demon. A niskaru.
* [[Call a Rabbit a Smeerp]]: It's not skeleton, it's faer gorta. Likewise, those are not elves, they're alfar. Nope, not a demon. A niskaru.
** They really go out their way with this trope. Those creatures all other RPGs would happily call goblins? Those are Brownies! Yeah.
** They really go out their way with this trope. Those creatures all other RPGs would happily call goblins? Those are Brownies! Yeah.
* [[The Chosen One]]: [[Defied Trope|There wasn't supposed to be a Chosen One!]] [[You Can't Fight Fate|No one was supposed to defeat the Tuatha Deohn!]] Someone went out of their way to build a machine which would bring someone back...[[The Unchosen One|that's you.]]
* [[The Chosen One]]: [[Defied Trope|There wasn't supposed to be a Chosen One!]] [[You Can't Fight Fate|No one was supposed to defeat the Tuatha Deohn!]] Someone went out of their way to build a machine which would bring someone back...[[The Unchosen One|that's you.]]
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** It turns out that this also happened to {{spoiler|Dead Kel, thanks to the misguided generosity of Akara.}}
** It turns out that this also happened to {{spoiler|Dead Kel, thanks to the misguided generosity of Akara.}}
* [[Camera Screw]]: there have been numerous reports of PC players having difficulties with the field of vision and mouselook, both of which seem optimized for consoles and in some cases cause instant motion-sickness. This makes the PC version seem like [[They Just Didn't Care|an afterthought]].
* [[Camera Screw]]: there have been numerous reports of PC players having difficulties with the field of vision and mouselook, both of which seem optimized for consoles and in some cases cause instant motion-sickness. This makes the PC version seem like [[They Just Didn't Care|an afterthought]].
* [[Can't Argue With Elves]]: Played with a little, the literal elves of this setting usually can be disagreed with when they get huffy...you can even disagree with them through actions that ruin them. As for the Fae which more accurately fit the whole long lived magical special race, you can argue with them and outwardly disagree with them, but they tend not to listen and if they're tuatha they generally don't listen on the grounds that they feel you simply can't understand them because you're mortal.
* [[Can't Argue with Elves]]: Played with a little, the literal elves of this setting usually can be disagreed with when they get huffy...you can even disagree with them through actions that ruin them. As for the Fae which more accurately fit the whole long lived magical special race, you can argue with them and outwardly disagree with them, but they tend not to listen and if they're tuatha they generally don't listen on the grounds that they feel you simply can't understand them because you're mortal.
** The 'good' Fae don't listen because they're willingly or reluctantly bound to their old stories, of which the Fateless One is not a part. More reasonable ones, like the High King Titarion and Prince Cydan (note that these are the ''leaders'' of the sane Fae) acknowledge that the Fae's time has passed and have a healthy respect for mortals.
** The 'good' Fae don't listen because they're willingly or reluctantly bound to their old stories, of which the Fateless One is not a part. More reasonable ones, like the High King Titarion and Prince Cydan (note that these are the ''leaders'' of the sane Fae) acknowledge that the Fae's time has passed and have a healthy respect for mortals.
* [[Continue Your Mission, Dammit!]]: in the last dungeon, {{spoiler|Alyn}} talks for pretty much the entire area...which includes several scripted encounters against swarms of enemies.
* [[Continue Your Mission, Dammit!]]: in the last dungeon, {{spoiler|Alyn}} talks for pretty much the entire area...which includes several scripted encounters against swarms of enemies.
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* [[Dark Is Not Evil]]: The Winter Fae. Their main court is "The House of Sorrows" and they hold a reverence for waning of the seasons and present a foreboding appearance. However they hold death as merely a part of the Great Cycle and necessary in life. [[Subverted]] however in that Gadflow is doing his best to forcibly convert the Court of Winter into a force of evil and much of the court has fallen prey to the ways of the Tuatha Deohn.
* [[Dark Is Not Evil]]: The Winter Fae. Their main court is "The House of Sorrows" and they hold a reverence for waning of the seasons and present a foreboding appearance. However they hold death as merely a part of the Great Cycle and necessary in life. [[Subverted]] however in that Gadflow is doing his best to forcibly convert the Court of Winter into a force of evil and much of the court has fallen prey to the ways of the Tuatha Deohn.
* [[Dawn of an Era]] / [[End of an Age]]: {{spoiler|The disappearance of fate}} at the end of the game and the return of mortal magic eventually leads to a time of unprecedented growth and change dubbed The Age of Heroes. At the same time, the Fae are slowly ''losing'' their magic and {{spoiler|since their immortality relied on the Great Cycle of fate, the end of fate means the end of their immortality. They are effectively mortal now.}}
* [[Dawn of an Era]] / [[End of an Age]]: {{spoiler|The disappearance of fate}} at the end of the game and the return of mortal magic eventually leads to a time of unprecedented growth and change dubbed The Age of Heroes. At the same time, the Fae are slowly ''losing'' their magic and {{spoiler|since their immortality relied on the Great Cycle of fate, the end of fate means the end of their immortality. They are effectively mortal now.}}
* [[Deal With the Devil]]: At the end of the Warsworn quest chain, you can choose to {{spoiler|ally yourself with the demon you've been hunting the whole time. This gives you a few nifty things, but also turns any Warsworn hostile.}}
* [[Deal with the Devil]]: At the end of the Warsworn quest chain, you can choose to {{spoiler|ally yourself with the demon you've been hunting the whole time. This gives you a few nifty things, but also turns any Warsworn hostile.}}
* [[Deadly Disc]]: The chakrams, which also double as [[Precision-Guided Boomerang|Precision Guided Boomerangs]] and [[Boomerang Comeback]].
* [[Deadly Disc]]: The chakrams, which also double as [[Precision-Guided Boomerang|Precision Guided Boomerangs]] and [[Boomerang Comeback]].
* [[Deadly Dodging]]: High level wizards and wizard/thief hybrids can perform a flash step with a damaging effect included. This can be spammed, and costs no mana, allowing you to perform this move repeatedly, to the point that you can wipe out an entire party of attackers without ever drawing your weapon.
* [[Deadly Dodging]]: High level wizards and wizard/thief hybrids can perform a flash step with a damaging effect included. This can be spammed, and costs no mana, allowing you to perform this move repeatedly, to the point that you can wipe out an entire party of attackers without ever drawing your weapon.
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* [[Did You Just Punch Out Cthulhu?]]: Most of the Faction Quests have you defeating entities that have stood over mortals for centuries.
* [[Did You Just Punch Out Cthulhu?]]: Most of the Faction Quests have you defeating entities that have stood over mortals for centuries.
** The final boss fight has you {{spoiler|defeating a dragon so large that you look like a mosquito next to it. A dragon capable of controlling fate. After it is beaten, the fateweavers become unable to see a fate for ''anyone,'' leading to the possible conclusion that it was responsible for the entire weave of fate throughout all of history. In short, you killed the creature that ''created destiny'' and which has been constantly rewriting the destiny of the entire world to ensure that it ''could not be defeated.''}}
** The final boss fight has you {{spoiler|defeating a dragon so large that you look like a mosquito next to it. A dragon capable of controlling fate. After it is beaten, the fateweavers become unable to see a fate for ''anyone,'' leading to the possible conclusion that it was responsible for the entire weave of fate throughout all of history. In short, you killed the creature that ''created destiny'' and which has been constantly rewriting the destiny of the entire world to ensure that it ''could not be defeated.''}}
*** {{spoiler|And probably engineered the extermination of all mortal races since, unlike the Fae, mortals did not meekly accept Fate's designs, but constantly pushed against it. A world with just Fae meekly obeying the commands of Fate would be far easier to manipulate for all of eternity. Interestingly, if Tirnoch did in fact script all of Fate then [[Hoist By His Own Petard|she may have sealed her own defeat as the Fateless One's creation (foreseeable by Agarth) was apparently part of the plan.]]}}
*** {{spoiler|And probably engineered the extermination of all mortal races since, unlike the Fae, mortals did not meekly accept Fate's designs, but constantly pushed against it. A world with just Fae meekly obeying the commands of Fate would be far easier to manipulate for all of eternity. Interestingly, if Tirnoch did in fact script all of Fate then [[Hoist by His Own Petard|she may have sealed her own defeat as the Fateless One's creation (foreseeable by Agarth) was apparently part of the plan.]]}}
*** {{spoiler|A simpler explanation for the end of Fate: The world was fated to end, but it didn't. Thus, the surviving world no longer had a fate. Tirnoch didn't control fate, but she could [[Screw Destiny]] and give that power to others.}}
*** {{spoiler|A simpler explanation for the end of Fate: The world was fated to end, but it didn't. Thus, the surviving world no longer had a fate. Tirnoch didn't control fate, but she could [[Screw Destiny]] and give that power to others.}}
*** {{spoiler|Doesn't make sense with other examples of the Fateless One changing fate. Didenhill, for example, was supposed to have been completely wiped out by the plague before the Fateless One intervened, yet once their fate had been changed Agarth could still see a ''new'' fate for them. Clearly preventing someone's death or destruction doesn't remove them from the weave.}}
*** {{spoiler|Doesn't make sense with other examples of the Fateless One changing fate. Didenhill, for example, was supposed to have been completely wiped out by the plague before the Fateless One intervened, yet once their fate had been changed Agarth could still see a ''new'' fate for them. Clearly preventing someone's death or destruction doesn't remove them from the weave.}}
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* [[Gladiator Subquest]]: House of Valor has this in two flavors - one is chain of teamfights leading to a championship match and coupled with some plot (what little of it can be applied to such quest); second is just series of fights against common enemies, sometimes with additional rules.
* [[Gladiator Subquest]]: House of Valor has this in two flavors - one is chain of teamfights leading to a championship match and coupled with some plot (what little of it can be applied to such quest); second is just series of fights against common enemies, sometimes with additional rules.
* [[Green Rocks]]: Prismere, a powerful magical mineral that is usually blue, unless treated with magic the right where, whereby it turns bright glowing red. Prismere is the mineral of choice for most of the evil or corrupting people in the game, in particular Gadflow and his Tuatha, or the Maid of Windemere. In limited amounts, it allows the bad guys to [[Screw Destiny]] too, though not to the same extent that you can.
* [[Green Rocks]]: Prismere, a powerful magical mineral that is usually blue, unless treated with magic the right where, whereby it turns bright glowing red. Prismere is the mineral of choice for most of the evil or corrupting people in the game, in particular Gadflow and his Tuatha, or the Maid of Windemere. In limited amounts, it allows the bad guys to [[Screw Destiny]] too, though not to the same extent that you can.
* [[Groundhog Day (Film)|Groundhog Day]]: The Fey are big into reliving the past, including killing the same villains and being vanquished (actually dying) by the same, if the story goes that way.
* [[Groundhog Day]]: The Fey are big into reliving the past, including killing the same villains and being vanquished (actually dying) by the same, if the story goes that way.
** The Fae are thrown for a loop in the House of Ballads questline because the story has been ''changed'', starting with the champion Sir Sagrell being killed by the monster he always triumphed against in past tellings.
** The Fae are thrown for a loop in the House of Ballads questline because the story has been ''changed'', starting with the champion Sir Sagrell being killed by the monster he always triumphed against in past tellings.
* [[Healing Factor]]: Using blacksmithing and sagecraft, a player can give his equipment a boost to health regen (you start with 0 health regen). Top tier equipment dedicated to defense and health regen makes the damage most enemies can deal to you negligible, and heal before it can show on your health bar.
* [[Healing Factor]]: Using blacksmithing and sagecraft, a player can give his equipment a boost to health regen (you start with 0 health regen). Top tier equipment dedicated to defense and health regen makes the damage most enemies can deal to you negligible, and heal before it can show on your health bar.
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* [[High-Pressure Blood]]: Doing bleeding damage to enemies causes impressive torrents of blood to burst out of their bodies.
* [[High-Pressure Blood]]: Doing bleeding damage to enemies causes impressive torrents of blood to burst out of their bodies.
** There's also one quest giving NPC, who suffers this effect permanently.
** There's also one quest giving NPC, who suffers this effect permanently.
* [[Hoist By His Own Petard]]: {{spoiler|Tirnoch severed the Fateless One from the weave of Fate intentionally, seeing that as the only way to secure her freedom. He is then the only one who can kill her. Bonus points if the Fateless One is using Prismere equipment, since Prismere is crystal infused with Tirnoch's power}}.
* [[Hoist by His Own Petard]]: {{spoiler|Tirnoch severed the Fateless One from the weave of Fate intentionally, seeing that as the only way to secure her freedom. He is then the only one who can kill her. Bonus points if the Fateless One is using Prismere equipment, since Prismere is crystal infused with Tirnoch's power}}.
* [[Hourglass Plot]]: In "Legend of Dead Kel", Alder Malloi is a devout worshipper of Akara while Paddy is one of Akara's most outspoken skeptics. By the end of all of the questlines, Alder believes that he was wrong to put so much blind faith in Akara rather than relying on himself. Meanwhile, Paddy ends up believing that Akara was responsible for guiding him in the restoration of Gravehal Keep and plants a tree seed in the Keep's courtyard to honor Akara.
* [[Hourglass Plot]]: In "Legend of Dead Kel", Alder Malloi is a devout worshipper of Akara while Paddy is one of Akara's most outspoken skeptics. By the end of all of the questlines, Alder believes that he was wrong to put so much blind faith in Akara rather than relying on himself. Meanwhile, Paddy ends up believing that Akara was responsible for guiding him in the restoration of Gravehal Keep and plants a tree seed in the Keep's courtyard to honor Akara.
* [[Humanoid Abomination]]: People who take Fate really seriously like the Fae and the Fateweavers get freaked out when they understand that Fate doesn't apply to the Fateless One. The Fateless One is not only [[Immune to Fate]], he/she can wield the very Weave itself as a weapon. No one like the Fateless One {{spoiler|except maybe Tirnoch}} has ever existed before; the oldest living mortal in the world notes that he/she is something new. The Tuath outright call the Fateless One an abomination. The Fateless One's origin is also suitably disturbing: he/she is a dead person whose soul was pulled back from the afterlife and shoved into a new body created entirely by magic that is physically identical to their old one.
* [[Humanoid Abomination]]: People who take Fate really seriously like the Fae and the Fateweavers get freaked out when they understand that Fate doesn't apply to the Fateless One. The Fateless One is not only [[Immune to Fate]], he/she can wield the very Weave itself as a weapon. No one like the Fateless One {{spoiler|except maybe Tirnoch}} has ever existed before; the oldest living mortal in the world notes that he/she is something new. The Tuath outright call the Fateless One an abomination. The Fateless One's origin is also suitably disturbing: he/she is a dead person whose soul was pulled back from the afterlife and shoved into a new body created entirely by magic that is physically identical to their old one.
* [[Hyperspace Is a Scary Place]]: Walking through shadows is heavily implied to be this. Before you make the trip, Cydan tells you to keep your eyes closed -- ''and to ignore the whispers''. The trip itself is uneventful and offscreen, presumably because your character actually listened to Cydan's advice.
* [[Hyperspace Is a Scary Place]]: Walking through shadows is heavily implied to be this. Before you make the trip, Cydan tells you to keep your eyes closed -- ''and to ignore the whispers''. The trip itself is uneventful and offscreen, presumably because your character actually listened to Cydan's advice.
* [[I Am Who?]]: {{spoiler|Alyn Shir and the Fateless One were originally members of a secret organization designed to keep the secret of Tirnoch's existence from the world.}}
* [[I Am Who?]]: {{spoiler|Alyn Shir and the Fateless One were originally members of a secret organization designed to keep the secret of Tirnoch's existence from the world.}}
* [[Immune to Fate]]: "[[Exactly What It Says On the Tin|The Fateless One]]". Being ressurected from the dead has allowed him/her to be freed from their destiny and forge a new one. In a world governed by fate and the inability to fight it, this individual marks an omen for serious change in the world. For good or ill.
* [[Immune to Fate]]: "[[Exactly What It Says on the Tin|The Fateless One]]". Being ressurected from the dead has allowed him/her to be freed from their destiny and forge a new one. In a world governed by fate and the inability to fight it, this individual marks an omen for serious change in the world. For good or ill.
** It goes further than this: The Fateless One can manipulate fate, but not in a way you would expect (one of the game's taglines is "Fate Is A Weapon"). The Fateless One can manipulate fate in such a way that he can form physical weapons from the weave of fate to annihilate his opponents. [[Crazy Awesome|Essentially, he's ripping his opponent's fate out of the weave and beating him to death with it.]]
** It goes further than this: The Fateless One can manipulate fate, but not in a way you would expect (one of the game's taglines is "Fate Is A Weapon"). The Fateless One can manipulate fate in such a way that he can form physical weapons from the weave of fate to annihilate his opponents. [[Crazy Awesome|Essentially, he's ripping his opponent's fate out of the weave and beating him to death with it.]]
** {{spoiler|Tirnoch turns out to be the ''other'' entity in the game that can manipulate Fate for offensive purposes. Most of the [[Final Boss]] battle involves her [[Beat Them At Their Own Game|ripping out]] the Fateless One's '[[Class and Level System|Destinies]]' and manifesting them as [[Enemy Without|enemies]] that must be killed for Reckoning points -- [[Hoist By His Own Petard|which are then used to nail the big lizard.]]}}
** {{spoiler|Tirnoch turns out to be the ''other'' entity in the game that can manipulate Fate for offensive purposes. Most of the [[Final Boss]] battle involves her [[Beat Them At Their Own Game|ripping out]] the Fateless One's '[[Class and Level System|Destinies]]' and manifesting them as [[Enemy Without|enemies]] that must be killed for Reckoning points -- [[Hoist by His Own Petard|which are then used to nail the big lizard.]]}}
* [[Immortality]]: The fae are ageless and immune to disease, and if they do die return to the Great Cycle to reincarnate in a short time. In fact, in some quests you can get them to kill themselves by passing a simple persuasion check.
* [[Immortality]]: The fae are ageless and immune to disease, and if they do die return to the Great Cycle to reincarnate in a short time. In fact, in some quests you can get them to kill themselves by passing a simple persuasion check.
* [[Impaled With Extreme Prejudice]]: One of Reckoning mode finishers involves this.
* [[Impaled with Extreme Prejudice]]: One of Reckoning mode finishers involves this.
* [[Incredibly Lame Pun]]: The sidequest titles in particular are rife with these.
* [[Incredibly Lame Pun]]: The sidequest titles in particular are rife with these.
* [[Inhumanly Beautiful Race]]: The Dokkalfar. Despite a well-earned reputation for being skilled manipulators and puppet masters, individuals cannot resist their natural allure. It's apparently strong enough that people still deal with them knowing full well the risks of working with the Dark Elves.
* [[Inhumanly Beautiful Race]]: The Dokkalfar. Despite a well-earned reputation for being skilled manipulators and puppet masters, individuals cannot resist their natural allure. It's apparently strong enough that people still deal with them knowing full well the risks of working with the Dark Elves.
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* [[Large and In Charge]]: {{spoiler|[[Big Bad|Tirnoch]] is ''huge''}}
* [[Large and In Charge]]: {{spoiler|[[Big Bad|Tirnoch]] is ''huge''}}
* [[Last of His Kind]]: By the end of the House of Sorrows questline {{spoiler|the Fateless One is the last member of the House.}}
* [[Last of His Kind]]: By the end of the House of Sorrows questline {{spoiler|the Fateless One is the last member of the House.}}
* [[Leaning On the Fourth Wall]]: A journal in the Legend of Dead Kel DLC contains the following passage: "I see before me, as if written in bright letters in the air, precisely how effective a student's attack has been."
* [[Leaning on the Fourth Wall]]: A journal in the Legend of Dead Kel DLC contains the following passage: "I see before me, as if written in bright letters in the air, precisely how effective a student's attack has been."
* [[Lecture As Exposition]]: The Lorestones will just jabber on no matter what, even if you've hit pause. Similarly, in the last level, your companion goes on at length about how you died. Timing the lecture, it goes for ''five solid minutes''.
* [[Lecture as Exposition]]: The Lorestones will just jabber on no matter what, even if you've hit pause. Similarly, in the last level, your companion goes on at length about how you died. Timing the lecture, it goes for ''five solid minutes''.
* [[Legacy Character]]: The roles of the various heroes of lore taken up by the Fae of the House of Ballads, as explained to you by King Wencen and Lady Belmaid are as a matter of continuity to them as a people and is likened to mortals passing on their legacy to their children. You can participate in this by becoming Sir Sagrell.
* [[Legacy Character]]: The roles of the various heroes of lore taken up by the Fae of the House of Ballads, as explained to you by King Wencen and Lady Belmaid are as a matter of continuity to them as a people and is likened to mortals passing on their legacy to their children. You can participate in this by becoming Sir Sagrell.
* [[Linear Warriors, Quadratic Wizards]]: Roll a sorcerer, equip chakrams, and mash the action button, and you can happily shut your brain off for a few hours while decimating everything on the field.
* [[Linear Warriors, Quadratic Wizards]]: Roll a sorcerer, equip chakrams, and mash the action button, and you can happily shut your brain off for a few hours while decimating everything on the field.
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* [[Money for Nothing]]: If player is using self crafted equipment there is very little to spend money on, leading to a very probable possibility of ending game as multi millionaire.
* [[Money for Nothing]]: If player is using self crafted equipment there is very little to spend money on, leading to a very probable possibility of ending game as multi millionaire.
* [[The Man Behind the Man]]: {{spoiler|Tirnoch to Gadflow.}}
* [[The Man Behind the Man]]: {{spoiler|Tirnoch to Gadflow.}}
* [[Message in A Bottle]]: There are eight of these in the "Legend of Dead Kel" DLC, and there is an achievement for collecting all of them. "Briar", the mysterious penpal responsible for saving the first writer's sanity and lead him to fellow castaways, is implied to be either a figment of his imagination or {{spoiler|Akara itself.}}
* [[Message in a Bottle]]: There are eight of these in the "Legend of Dead Kel" DLC, and there is an achievement for collecting all of them. "Briar", the mysterious penpal responsible for saving the first writer's sanity and lead him to fellow castaways, is implied to be either a figment of his imagination or {{spoiler|Akara itself.}}
* [[The Mole]]: {{spoiler|King Bisarane of the House Of Sorrows is actually their feared enemy Saturnyn.}}
* [[The Mole]]: {{spoiler|King Bisarane of the House Of Sorrows is actually their feared enemy Saturnyn.}}
** {{spoiler|Which makes him a [[Mole in Charge]].}}
** {{spoiler|Which makes him a [[Mole in Charge]].}}
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* [[Private Military Contractors]]: The Warsworn make up large parts of the armies fighting the Tuatha. They're much more sympathetic than most examples of this trope, however, and in fact were originally founded to exterminate demons.
* [[Private Military Contractors]]: The Warsworn make up large parts of the armies fighting the Tuatha. They're much more sympathetic than most examples of this trope, however, and in fact were originally founded to exterminate demons.
* [[Real Time Weapon Change]]: Including in the middle of combos. This ability is probably an even bigger advantage for the Fateless One than his or her power to [[Screw Destiny]], as most enemies don't seem to use it.
* [[Real Time Weapon Change]]: Including in the middle of combos. This ability is probably an even bigger advantage for the Fateless One than his or her power to [[Screw Destiny]], as most enemies don't seem to use it.
* [[Red and Black And Evil All Over]]: The Tuatha's armor and weapons.
* [[Red and Black and Evil All Over]]: The Tuatha's armor and weapons.
** Many of the top tier equipments have this scheme, which isn't surprising, since, like the tuatha's gear, contain prismere, which is {{spoiler|formed from the emanations of Tirnoch.}}
** Many of the top tier equipments have this scheme, which isn't surprising, since, like the tuatha's gear, contain prismere, which is {{spoiler|formed from the emanations of Tirnoch.}}
* [[Sadistic Choice]]: This happens in the climax of the Travelers faction quest chain, in which you can choose {{spoiler|to [[God Guise|expose the Hierophant,]] or serve her and betray the one who helped you discover her identity.}} This also happens in the main quest line of "Teeth of Naros", in which you can choose {{spoiler|to help the Kollossae council members in the Nyxaros torture chambers, or free the Naros Jottun slaves from execution and permanently befriend them.}}
* [[Sadistic Choice]]: This happens in the climax of the Travelers faction quest chain, in which you can choose {{spoiler|to [[God Guise|expose the Hierophant,]] or serve her and betray the one who helped you discover her identity.}} This also happens in the main quest line of "Teeth of Naros", in which you can choose {{spoiler|to help the Kollossae council members in the Nyxaros torture chambers, or free the Naros Jottun slaves from execution and permanently befriend them.}}
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* [[Screw Destiny]]: Imagine a giant upthrust middle finger flipping off fate, destiny, and all things pre-determined. Now imagine that finger given human form. That is the Fateless One in a nutshell. As mentioned above, he can rip a person's fate out of the weave, turn it into spears, swords, daggers, or gigantic maces, and pummel people to death with it. Oh, you're not fated to die this day? Let's change that. Permanently.
* [[Screw Destiny]]: Imagine a giant upthrust middle finger flipping off fate, destiny, and all things pre-determined. Now imagine that finger given human form. That is the Fateless One in a nutshell. As mentioned above, he can rip a person's fate out of the weave, turn it into spears, swords, daggers, or gigantic maces, and pummel people to death with it. Oh, you're not fated to die this day? Let's change that. Permanently.
** At one point Agarth starts yelling at you about this. Until he realizes that your ability to do this just saved him from his predetermined death.
** At one point Agarth starts yelling at you about this. Until he realizes that your ability to do this just saved him from his predetermined death.
* [[Screw You Elves]]: Though the difference between man and elf is not emphasized in this setting like others and the two usually seem to get along amiably there are examples where elves put on airs on occasion, one example that comes to mind is the town Tirin's Rest where through your actions you may,
* [[Screw You, Elves]]: Though the difference between man and elf is not emphasized in this setting like others and the two usually seem to get along amiably there are examples where elves put on airs on occasion, one example that comes to mind is the town Tirin's Rest where through your actions you may,
** {{spoiler|Aid a couple of refugees and former citizens of the region and snubbing your nose at the local church's claims that it's their gods plan that these people deserve what they got arbitrarily.}}
** {{spoiler|Aid a couple of refugees and former citizens of the region and snubbing your nose at the local church's claims that it's their gods plan that these people deserve what they got arbitrarily.}}
** {{spoiler|Aid a thief in stealing the donations of the citizens meant for the war effort, the thieves intent being to donate it to refugees who the town gives a knowing cold shoulder to, again because of their local beliefs}}
** {{spoiler|Aid a thief in stealing the donations of the citizens meant for the war effort, the thieves intent being to donate it to refugees who the town gives a knowing cold shoulder to, again because of their local beliefs}}
** {{spoiler|And last but not least, free an unjustly imprisoned fairy who than curses the head priestess of the [[Corrupt Church|local church]] as well as one of the towns main guardsman for their involvement and then you can even blackmail the priestess lest you blow the story wide open to the locals of the town.}}
** {{spoiler|And last but not least, free an unjustly imprisoned fairy who than curses the head priestess of the [[Corrupt Church|local church]] as well as one of the towns main guardsman for their involvement and then you can even blackmail the priestess lest you blow the story wide open to the locals of the town.}}
** Also, elves had magic first, and looked down on humans for not having it. Then humans got it.
** Also, elves had magic first, and looked down on humans for not having it. Then humans got it.
* [[Sealed Evil in A Can]]: A few. The Niskaru Lord of the Warsworn quest chain and the Dark Empyrean of the Scholia Arcana chain are the most obvious, but the villains of the House of Ballad's stories could count as well. They are forced to play out their roles eternally, with no hope of victory. Although that one is less clear; the heroes, at least, are free to leave and let someone else play their part, so its possible the same is true of the villains.
* [[Sealed Evil in a Can]]: A few. The Niskaru Lord of the Warsworn quest chain and the Dark Empyrean of the Scholia Arcana chain are the most obvious, but the villains of the House of Ballad's stories could count as well. They are forced to play out their roles eternally, with no hope of victory. Although that one is less clear; the heroes, at least, are free to leave and let someone else play their part, so its possible the same is true of the villains.
* [[Seers]]: The Fateweavers. Able to see the destiny of anyone. ''Except'' you of course.
* [[Seers]]: The Fateweavers. Able to see the destiny of anyone. ''Except'' you of course.
* [[Shaggy Dog Story]]: Early on, you'll get a quest to find ten books of "ribald literature" collected by a monk. These books are scattered across the Faelands, and you won't be able to finish it until very late in the game. {{spoiler|Your reward for finishing is a negligible amount of gold and a note saying the monk in question would be proud of you.}}
* [[Shaggy Dog Story]]: Early on, you'll get a quest to find ten books of "ribald literature" collected by a monk. These books are scattered across the Faelands, and you won't be able to finish it until very late in the game. {{spoiler|Your reward for finishing is a negligible amount of gold and a note saying the monk in question would be proud of you.}}
* [[She Is the King]]: Playing through the House of Ballads storyline lets you take on the role of Sir Sagrell, a fae hero, and eventually {{spoiler|King Wencyn himself}}. This doesn't change if the Fateless One is female.
* [[She Is the King]]: Playing through the House of Ballads storyline lets you take on the role of Sir Sagrell, a fae hero, and eventually {{spoiler|King Wencyn himself}}. This doesn't change if the Fateless One is female.
** Nor does it change if you choose the tyrannical approach which is {{spoiler|choosing to spare the life of the end boss and become [[Les Yay|king to her queen]] in a changing of the telling}}
** Nor does it change if you choose the tyrannical approach which is {{spoiler|choosing to spare the life of the end boss and become [[Les Yay|king to her queen]] in a changing of the telling}}
* [[Shout-Out]]: The Warsworn wear light blue armor with massive shoulder pads trimmed in yellow and their mission is to "fight chaos wherever they find it". Does that [[Warhammer 40000 (Tabletop Game)|remind you of anything]]...?
* [[Shout-Out]]: The Warsworn wear light blue armor with massive shoulder pads trimmed in yellow and their mission is to "fight chaos wherever they find it". Does that [[Warhammer 40000|remind you of anything]]...?
** The name of the Greater Niskaru, Balor, is a shout out to the Formorian king by the same name from [[Celtic Mythology]]. In addition, the devs [[Shown Their Work|showed their work]] by giving it an [[Evil Eye]] and having it (usually) require a [[Mook]] to open and close it.
** The name of the Greater Niskaru, Balor, is a shout out to the Formorian king by the same name from [[Celtic Mythology]]. In addition, the devs [[Shown Their Work|showed their work]] by giving it an [[Evil Eye]] and having it (usually) require a [[Mook]] to open and close it.
* [[Smoke Out]]: A Finesse skill allows you to turn briefly invisible by throwing down a smoke bomb.
* [[Smoke Out]]: A Finesse skill allows you to turn briefly invisible by throwing down a smoke bomb.
* [[Sticks to The Back]]: [[Tropes Are Tools|So that the player can always see the entirety of his or her hand-crafted pride and joy, of course!]] Although having a fiery sword that never goes out stuck to your back can't be all that comfortable.
* [[Sticks to the Back]]: [[Tropes Are Tools|So that the player can always see the entirety of his or her hand-crafted pride and joy, of course!]] Although having a fiery sword that never goes out stuck to your back can't be all that comfortable.
* [[Stripperific]]: Armors your own female character can wear are surprisingly sensible in this respect.
* [[Stripperific]]: Armors your own female character can wear are surprisingly sensible in this respect.
** Played ''very'' straight by Alyn Shir.
** Played ''very'' straight by Alyn Shir.
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* [[Too Many Belts]]: What little Alyn Shir wears consists mostly of belts.
* [[Too Many Belts]]: What little Alyn Shir wears consists mostly of belts.
* [[Treacherous Advisor]]: {{spoiler|Bisarane of the House Of Sorrows, who is actually their feared but never seen enemy Saturnyn. Templar Octienne is one as well.}}
* [[Treacherous Advisor]]: {{spoiler|Bisarane of the House Of Sorrows, who is actually their feared but never seen enemy Saturnyn. Templar Octienne is one as well.}}
* [[Try to Fit That On A Business Card]]: If you do all the sidequests, the Fateless One will end up with a ''lot'' of titles. If you go by the fae tradition, every single quest chain could probably be a new one--but there are still more than a few explicit ones as well. {{spoiler|King Wencyn of the Court of Enchantments, Archsage of the Scholia Arcana, Truesworn of the Warsworn, Champion of the House of Valor, Master of Gravehal Keep, Scion of Akara, Beckoned of Ethene, Herald of the Gods, Hero of Mel Senshir...}}
* [[Try to Fit That on A Business Card]]: If you do all the sidequests, the Fateless One will end up with a ''lot'' of titles. If you go by the fae tradition, every single quest chain could probably be a new one--but there are still more than a few explicit ones as well. {{spoiler|King Wencyn of the Court of Enchantments, Archsage of the Scholia Arcana, Truesworn of the Warsworn, Champion of the House of Valor, Master of Gravehal Keep, Scion of Akara, Beckoned of Ethene, Herald of the Gods, Hero of Mel Senshir...}}
** You can even purchase a title for announcement purposes by officials in Ysa, to tack onto your already long list of names.
** You can even purchase a title for announcement purposes by officials in Ysa, to tack onto your already long list of names.
* [[Ultimate Blacksmith]]: The player. With Blacksmithing and Sagecraft, you can create armor and weapons that have such high stats that they make anything else, even high level armor sets, look weak in comparison. And you can max these both out before you reach level 20 if you make use of trainers and fateweaving.
* [[Ultimate Blacksmith]]: The player. With Blacksmithing and Sagecraft, you can create armor and weapons that have such high stats that they make anything else, even high level armor sets, look weak in comparison. And you can max these both out before you reach level 20 if you make use of trainers and fateweaving.
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* [[You Have Outlived Your Usefulness]]: {{spoiler|Tirnoch}} to {{spoiler|Gadflow}}, once she awakens.
* [[You Have Outlived Your Usefulness]]: {{spoiler|Tirnoch}} to {{spoiler|Gadflow}}, once she awakens.
* [[You Shall Not Pass]]: The Well's inventor Hughes pulls this against the invading Tuatha to cover the Fateless One's escape. {{spoiler|He even manages to escape his predestined death as a consequence of meeting the Fateless One.}}
* [[You Shall Not Pass]]: The Well's inventor Hughes pulls this against the invading Tuatha to cover the Fateless One's escape. {{spoiler|He even manages to escape his predestined death as a consequence of meeting the Fateless One.}}
* [[X Meets Y]]: ''[[Oblivion]]'' meets ''[[God of War (Video Game)|God of War]]'' was often used to describe the gameplay both in early previews and the developers themselves. Though for many it also feels a lot like the former mixed with ''[[Fable|Fable's]]'' control scheme, ''3'' style system, and semi-open world. Just with deeper RPG mechanics. Style wise it actually comes closer to ''[[World of Warcraft]]''. It has an ''[[Elder Scrolls]]''-like open world, but instead of being [[Real Is Brown]] everything is incredibly bright and vibrant like ''[[World of Warcraft]]''. So in short, a mix-and-match of elements from several types of RPG.
* [[X Meets Y]]: ''[[Oblivion]]'' meets ''[[God of War (series)|God of War]]'' was often used to describe the gameplay both in early previews and the developers themselves. Though for many it also feels a lot like the former mixed with ''[[Fable|Fable's]]'' control scheme, ''3'' style system, and semi-open world. Just with deeper RPG mechanics. Style wise it actually comes closer to ''[[World of Warcraft]]''. It has an ''[[Elder Scrolls]]''-like open world, but instead of being [[Real Is Brown]] everything is incredibly bright and vibrant like ''[[World of Warcraft]]''. So in short, a mix-and-match of elements from several types of RPG.


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