Knockback: Difference between revisions

→‎Tabletop Game: added V&V example
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* [[Dungeons & Dragons]]:
** ''Player's Option - Combat and Tactics'' upgrade (sometimes known as "AD&D 2.5") has knockdown value given to all weapons. There's also Retreat - when creature A inflicts damage on creature B without retaliation in melee, A may opt to force B to move one step back (or if it's impossible, e.g. due to an obstacle, choose flank) - and then have choice whether to follow or allow disengage; but retreat doesn't provoke attack of opportunity, as it's resolved in the end phase. Those who cannot retreat (due to obstacles) are knocked down instead, with saving throw to avoid; and there are special cases (fighting on the stairs, climbing). It does not apply to the victims of 4+ greater HD or 2+ greater size category. But also may happen as a result of [[Critical Hit]]s to head or tail, as a [[Random Event]] and optionally as a called shot effect (instead of damage).
* ''[[Villains and Vigilantes]]'', being a comic book game, of course has knockback rules -- every point of damage a character takes which isn't absorbed by armor or invulnerability, and isn't "rolled with", knocks that character back five feet (one scale map square).