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* [[Broken Base]]: The game's art, or more specifically, the color palette. Some believe the game's absolutely gargantuan number of colors are beautiful, while others think it's garish and ugly. The other 32X enhancements, like the better sprite quality and extra animation frames, are much less controversial.
* [[Padding]]: The game has many levels that rely on [[Copy and Paste Environments|Copy-and-Paste Environments]] that were clearly thrown in to stretch out the game's length to five acts per level (Techno Tower in particular is really bad about this). The level gimmick in Amazing Arena where you have to replay an act all over again if you didn't turn on the lights before reaching the goal is especially egregious.
* [[So Okay It's Average|So Okay, It's Average]]: The general consensus of the game is that, while cosmetically lush and having potential in its array of characters and gimmicks, it is let down by bland level design and clunky physics.
* [[That One Level]]:
** Amazing Arena isn't particularly hard on its own, but it has an irritating gimmick that forces you to search through the level to turn the lights on ... and if you don't activate it, the clear goal will say you didn't complete the level, and you have to play it all over again. There's also a miniboss that can be a pain if you can't accurately throw your partner up at him.
** The last two Special Stages are very irritating, since they introduce some very sloppy level design and nasty [[Fake Difficulty]] (such as introducing a very high ledge in the fifth one that you have to do a perfectly timed jump to cross). And it's very hard to grab all the blue spheres without looping around in them, so if you didn't bring enough rings to extend your time, you're in for a world of pain.
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[[Category:Knuckles' Chaotix]]
[[Category:YMMV]]