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{{quote|''This is where the Mother sleeps. A path of trials, where only heroes that do not fear death may enter.''|First tablet in the ruins}}
 
'''''La-Mulana''''' (ラ·ムラーナ) is a [[Metroidvania]] platformer videogame for Windows. It is freeware, and was developed by three people who call their development group Nigoro (formerly known as GR3 Project) in Japan as a tribute to the [[MSX]] computer system / gaming console (and includes tons of references to such). You play an [[Indiana Jones]]-esque [[Adventurer Archaeologist|archaeologist]] who must solve the numerous puzzles throughout an immense set of ancient ruins.
 
''La-Mulana'' is an homage to the 8-bit action-adventures that you might remember from your childhood. It wants to instill in you the same sense of fear and awe you felt back then. The sense that everything is at stake and anything could happen.
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You can download the game and the English patch [http://agtp.romhack.net/project.php?id=lamulana here].
 
A [[Video Game Remake|remake]] on [[Wii Ware]] was released in Japan on June 21, 2011, with 32-bit sprite graphics in place of the MSX-style ones, among various other changes; it was developed by the same three guys who did the original. An overseas release localized by Nicalis was planned, but was ultimately cancelled due to development problems and the decline of the WiiWare service. However! AccordingAn tooversees [http://la-mulana.com/en/blog/sorry.htmlrelease thisof postthe game on NIGORO'sWiiware blog],and [[AndPC theeventually Fandomdid Rejoiced|thecome remakethrough isin still coming to PC]]2012. And thisA version ''will''was havelater andeveloped overseas release. Watchfor the [http://www.youtube.com/watch?v=BgPHW_99ay4[PlayStation trailerVita]] herea few years later.]
 
{{tropelist}}
* [[Advancing Boss of Doom]]: Viy pulls it off, as does Ellmac (sorta).
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* [[Ambidextrous Sprite]]: Averted, Lemeza has different sprites for facing left and right.
* [[Ancient Astronauts]]: {{spoiler|The Mother}}.
* [[And Your Reward Is Clothes]]: {{spoiler|[[Fan Disservice|Not a very good reward for completing the bonus level]]}}. {{spoiler|In the remake, after you beat Hell Temple, Lemeza's sprites actually change in game of him donning the Treasure that must not be seen}}.
** {{spoiler|In the remake, after you beat Hell Temple, Lemeza's sprites actually change in game of him donning the Treasure that must not be seen}}.
* [[Apocalyptic Log]]: You can find skeletons of previous adventurers, frequently with some note on them, either detailing how they'll soon die or giving a hint to a puzzle. These range from the serious to the ridiculous (an adventurer writing a note after he triggered a trap instead of, you know, ''getting away from the trap'') to ("I hear there are shops in these ruins, but that does not matter because I am dying.").
** Also, the tablets in the Mausoleum of the Giants read like an [[Apocalyptic Log]] for an entire civilization:
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** Viy, in particular, is so large that you only see its ''eye socket'' during the fight. Those annoying tentacles? They're supposed to be eyelashes.
* [[Author Avatar]]:
** Naramura's avatar character can be found in the Graveyard of the Giants. In the [[Wii Ware]] remake, his avatar character appears as a shopkeeper. {{spoiler|His avatar character can also be found in Hell Temple in the form of a bomb throwing enemy and the [[Bonus Boss]] named simply "The Boss"}}.
*** {{spoiler|His avatar character can also be found in Hell Temple in the form of a bomb throwing enemy and the [[Bonus Boss]] named simply "The Boss"}}.
** Elder Xelpud is considered to be Duplex's avatar before NIGORO was [[GR 3]] Project.
** Ditto with Samieru, his was Lemeza.
* [[Auto-Scrolling Level]]: The boss fight against Viy.
* [[Awesome but Impractical]]:
* [[Awesome but Impractical]]:* The pistol. It's by far the most powerful weapon in the game, but you can't carry more than 12 bullets (24 in the remake), they're prohibitively expensive, you don't get it until very late in the game, and the final boss isn't even vulnerable to it. It's only useful for finding certain ROMs and boss fights. It's a little more practical in the remake, as you can buy it from a shop on the Surface, and the bullets are now effective on most bosses.
** Made much more practical in the [[Wii Ware]] version: you can buy it from one of the shops on the surface for 100 coins, and most of the bosses have their invulnerability to certain weapons removed, including the final boss.
** In the remakes, the owner of the surface shop who sells the Bullets even says: "I smuggle, you pay out the nose."
* [[Back for the Finale]]: Shorn [[Accidental Pun|steals the show]], so to speak.
* [[Background Boss]]: Tiamat as she appears in the remake.
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* [[Barrier Change Boss]]: {{spoiler|Each form of Mother (in the original PC release) is only vulnerable to one specific weapon}}.
* [[Beam Spam]]: The tiny flying demons in the Dimensional Corridor love to shoot lasers all over the place, and they usually come in groups.
** Then you have the floating head enemies in the Temple of the Sun, who use [[Yu-Gi-Oh!: The Abridged Series|Ancient Egyptian Laser Beams]].
* [[Big Boo's Haunt]]: The Giants' Mausoleum, and to a much lesser extent the ruins in general.
* [[Bittersweet Ending]]: In perspective, the end of La Mulana is REALLY sad. {{spoiler|Mother always wanted to go back to the heavens, but all that can be given to her is the peace of death. But in doing that, it actually seals the fate of Earth because without Mother, no more sentient races would rise on Earth. Granted, the treasure of La Mulana could make a normal human being capable of doing what she could... But can a human be trusted with that power}}?
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* [[Bonus Dungeon]]: Hell Temple, one of the most aptly named levels in the entire game.
** According to the [http://la-mulana.com/en/blog/question_from_many_country.html official blog], some people thought Hell Temple (or Hell's Sanctuary) was too ''easy''. So the [[Wii Ware]] version (which will have it as [[Downloadable Content|DLC]]) is going to be '''[[Up to Eleven|harder]]''', with 'more traps'. Hoo boy.
* [[Book Ends]]: The fanfare at the start of the final boss fight is the same fanfare you hear when you first enter the ruins, and also resembles the Surface music. The music in the True Shrine is also a remix of the game's title theme.
** Also the music in the True Shrine is a remix of the title theme.
* [[Boring but Practical]]: Shurikens.
* [[Boss Remix]]: Each boss theme has musical sequences for that boss's areas, usually the backside theme, oddly enough.
* [[Mini Boss|(Mini-)]][[Boss Rush]]: The Dimensional Corridor consists mostly of minibosses, although you don't fight them in a set order.
** The Dimensional Corridor holds Tiamat's eleven children: count 'em, ''eleven'' minibosses in just ''one'' area. All but one will appear in their room shortly after you do (the other is hidden by a puzzle).
** The official editor comes with a [[Boss Rush]] mod.
** The [[Wii Ware]] version has two different types of [[Boss Rush]]es in the form of DLC; one where you fight all the bosses in a sequential order, and the other one where you fight all of the bosses and mid-bosses in any order, with the whole ruins to explore in. The PC version of the remake has all of this included.
* [[Bottomless Pits]]: The game has precisely one, but it doesn't kill you. Instead it's an infinitely long vertical chain of identical (or are they?) lava-filled screens.
* [[Bowdlerization]]: Early promo art for the [[Wii Ware]] version showed Lemeza smoking a cigarette. This was quickly changed on the English side of the website.
* [[Bragging Rights Reward|Bragging Rights (Dis)Reward]]: Called a treasure [[Nightmare Fuel|not meant to be seen]], according to an ingame character, and [[Squick|with good reason]].
** Annoyingly enough, this is obtained after getting through the most ridiculously hard area of the game (Hell Temple), which is nearly impossible to find in the first place without [[Guide Dang It|reading the dev team's minds]], requires having all the gear to finish the game already, and rewards you with {{spoiler|being shown something almost no-one will find enjoyable, being called an idiot, and not even having a mark on your save or inventory to show for the experience. It however is likely to leave the mark of insanity on the player}}. Clearly, the dev team are ''completely'' sadistic.
* [[Breaking the Fourth Wall]]: Duracuets, in regards to the {{spoiler|Hell Temple treasure. Judging by Lemeza's facial expression when he equips it, Duracuets isn't really making fun of him so much as making fun of '''YOU'''}}.
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* [[Cave Behind the Falls]]: Found in a few places at the Surface, and also in the Spring at the Sky and Dimensional Corridor.
* [[Chain-Reaction Destruction]]: Ellmac is more explosive than one might think when damaged enough.
* [[Character Blog]]: The [[Updated Rerelease|Wiiware remake's]] [http://la-mulana.com/en/ official blog] has a series of [https://web.archive.org/web/20140705134146/http://la-mulana.com/en/category/archeology_lecture archeology lectures] done by Lemeza himself.
* [[Chinese Vampire]]: Seen in Endless Corridor.
* [[The Chosen One]]: Lemeza is granted permission by the Sages to chant the Mantras and summon the Mother.
* [[Collapsing Ceiling Boss]]: Sakit. In the [[Wii Ware]] remake, Mother qualifies as well, what with her being a [[Load-Bearing Boss]] (see below).
* [[Collapsing Lair]]: Happens in cutscene format in the original, but played completely straight in the Wiiware remake. Not to mention the fact that it has an utterly obscene [[Guide Dang It]] as to where to actually go, especially since ''all the normal exits are blocked''.
* [[Collision Damage]]: Although most of the time, it's very minor. The damage doesn't matter so much as the [[Knockback]] (especially from the [[Goddamned Bats]]). However, damage from touching ''bosses'' is another story. For example, in the remake, touching Viy (or Palenque) in the remake results in your HP being drained ''fast'', and [[Mercy Invincibility]] will not protect you.
** Collision damage with bosses is not to be sniffed at, the damage from some bosses much more so than others. Especially Palenque, who, being a [[Shmup]]-like boss, takes off almost half a life-bar, even at the most health.
* [[Colossus Climb]]: During the fight agaist Sakit.
* [[Cosmic Forces Trio]]: The Mother (Creator), the Sages (Preservers) and the Lemeza (The Destroyer).
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* [[Dead Character Walking]]: If Lemeza doesn't properly die, he can move around without harm but can't attack or use the menus. The easist trigger is getting killed by a paralyzing attack, and is also known as the [http://www.youtube.com/watch?v=NsYQtTTzc4U Zombie Lemeza Glitch].
* [[Deadly Disc]]: The Chakram.
* [[Deadly Gas]]: TheTwo Twinrooms Labyrinths,in whenthe youTwin firstLabyrinths accessare themfilled inwith thea original.poisonous {{spoiler|Andfog it'sthat notgives deadly.you If30 youseconds fall tobefore it, knocks you justout. getThe kickedoriginal backis to(for thesome previousodd room.reason) Shocking,kind sinceenough thisto gamejust iskick knownyou forback screwingto youthe overprevious atroom; the remake... every[[Game opportunity}}Over]].
** In the remake, the Deadly Gas of the Labyrinths is limited only to the two rooms that open up after defeating Ellmac. {{spoiler|Only now, it actually ''will'' kill you, for real}}.
* [[Death Trap]]: And tons of them.
* [[Depth Perplexion]]: The bats can fly "in front of" any object on the screen, whether or not you can pass it, and will always hurt you if their sprite touches yours. They can also fly "in front of" water and behave exactly the same as they do elsewhere. And as frustrating as this is in the remake, it's even more so in the original in the original; there, the water is a solid color and the same color they are, making them invisible.
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* [[Fake Trap]]: One of this is encountered in the early game and looks like a spike pit.
* [[Fan Boy]]: Xelpud, of the MSX.
* [[Fan Disservice]]: [[Two Words: Obvious Trope|Two words and a symbol]]: {{spoiler|SKIMPY ♥ SUIT}}. According to the ESRB write-up for the remake, {{spoiler|"...one male character can be dressed in a somewhat revealing Sexy Bathing Suit outfit." Which, combined with the new [[Virtual Paper Doll]] in the pause screen, can only suggest}}...
** According to the ESRB write-up for the remake, {{spoiler|"...one male character can be dressed in a somewhat revealing Sexy Bathing Suit outfit." Which, combined with the new [[Virtual Paper Doll]] in the pause screen, can only suggest}}...
* [[Final Boss, New Dimension]]: Several new dimensions, actually. This has led to community debates regarding whether what you're fighting actually ''is'' the final boss or merely some sort of security system.
* [[Final Exam Boss]]: All of the primary (melee) weapons must be used to defeat the original's final boss. If you're missing one, you can't beat her until you find it. In the remake, your choice of weapon doesn't matter as much, but the boss's final form utilizes the signature attacks of all eight Guardians as the battle goes on.
** Also in the [[Wii Ware]] remake, {{spoiler|Mother's final form borrows attacks from all the bosses you've fought before}}.
* [[Flare Gun]]: A secondary weapon to be found in the ruins. Useful for solving puzzles and hitting monsters above the player, but probably not a weapon to be relied upon ([[Not Completely Useless|except for bosses]]).
* [[Flip Screen Scrolling]]: Which often leads players [[Player Tic|jumping before the screen transitions]].
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* [[Gameplay and Story Segregation]]: In the ending, Lemeza is shown backtracking through the ruins on foot. As he does this, he passes by a few enemies without getting hit at all.
* [[Genius Loci]]: {{spoiler|The entirety of the ruins}}.
* [[Giant Space Flea From Nowhere]]: This is a game full of ancient ruins and relatively normal giant monsters for the bosses. Then you get Palenque, who is an alien riding some kind of flying jet. Actually, it's apparently based on [https://web.archive.org/web/20131124025607/http://earthmatrix.com/serie26/pakal.htm Pakal The Maya Astronaut].
** Actually, it's apparently based on [http://www.earthmatrix.com/serie26/pakal.htm Pakal The Maya Astronaut].
* [[Godiva Hair]]: Tiamat and Nu Wa in the Wii version.
* [[Graphics Induced Super Deformed]]: In pseudo-MSX port, Lemeza's head takes up the half of the height in-game. Less so in Wii port due to more pixels.
* [[Gratuitous English]]: The Japanese version of the game opens with "Finally I got to the La-Mulana [sic]. The adventure starts here!". Also, the introduction text of the original was edited a bit for readability in the patch.
* [[Guide Dang It]]: You might have more luck searching for the actual Ark of the Covenant than attempting to finish this game without an FAQ.
* [[Guide Dang It]]: The game is full of them, but without a doubt the worst is the route to Hell Temple, a convoluted sequence with many steps, each of which is itself a massive [[Guide Dang It]]. Screwing up any of these steps can reset the sequence to the beginning, except for the (at least) one that can make Hell Temple [[Lost Forever|permanently inaccessible]]. Of course, preventing the player from going into Hell Temple can be seen as an act of mercy.
** Combining certain MSX ROM's can result in useful effects such as boosted attack power or extended [[Mercy Invincibility]]... but with a pool of over 50 ROM's, good luck trying to figure out what to combine with what. This isn't as much of an issue in the remake with its .exe files, as there aren't nearly as many to mix and match, and half of them have useful functions on their own.
** One could argue the game invokes this trope as part of its game design. It heavily discourages brute-forcing your way through, as almost every puzzle in the game has a non-intuitive solution that would be very difficult to work out via trial and error, thus requiring the use of a "guide". The game just provides said "guide" for you in the form of the tablets (and the manual of course). Not to mention that attacking everything to try and open a route forward will very likely get you killed, because some things shock you with massively damaging lightning if hit.
** The stupid {{spoiler|invisible ladder}} in the Confusion Gate has made several players completely stuck.
** The [[Collapsing Lair]] sequence in the end of the Wiiware remake. How the hell was anyone supposed to figure out to {{spoiler|go to Muburk's Shrine in the Sun Shrine}} to get out of the collapsing ruins, especially with a tight time limit causing major panic, and no warping allowed?
** Good luck defeating Mother without looking at a guide or being really good at understanding cryptic hints.
** Combining certain MSX ROM's can result in useful effects such as boosted attack power or extended [[Mercy Invincibility]]... but with a pool of over 50 ROM's, good luck trying to figure out what to combine with what.
* [[Heartbeat Soundtrack]]: Wonder of the Wonder (the Confusion Gate theme) in the new arranged version.
* [[Heart Container]]: Life Jewels in the original, Sacred Orbs in the remake. Don't eat them, though.
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* [[He Was Right There All Along]]: Sakit. {{spoiler|It's one of statues you see in the Mausoleum of the Giants}}.
* [[High Speed Battle]]: Bahamut, [[Minecart Madness|Ellmac]] and [[Unexpected Shmup Level|Palenque]]. Ellmac's theme is even called "High Speed Beast".
* [[Homage]]: To MSX games in general, and a secret area contains a tribute to ''[[Maze of Galious]]'', the inspiration of the game. There are also segments based on ''[[Parodius]]'' and ''[[Snatcher]]''.
** There are also segments based on ''[[Parodius]]'' and ''[[Snatcher]]''.
* [[Honest John's Dealership]]: One of the ghost shopkeepers in the Graveyard of Giants. He [[Suspiciously Specific Denial|suspiciously emphasizes]] that his wares are real...
* [[A House Divided]]: The Giants split into two factions: those who wanted to return Mother to the sky, and those who wanted her to remain on Earth. Three factions if you want to included Zeb stuck holding up the Earth.
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* [[Interchangeable Antimatter Keys]]: The weights: found everywhere, used everywhere for various purposes, and each one can only be used once. The actual keys (Seals), on the other hand, open all locks of their type.
* [[Invisible Monsters]]: One enemy in in Tower of the Goddess, which is invisible until you get the Eye of Truth, and another in the Tower of Ruin, which can only be seen when time is stopped.
* [[Jerkass]]: {{spoiler|'''Duracuets with his [[Schmuck Bait]]'''. Though in the remake, he's less of a [[Jerk Ass]] and more of a guy whose relieved that he's finally able to pass off his treasure to somebody}}.
** Also, Shorn [[All There in the Manual|taunting his son he found the ruins first]] {{spoiler|and then stealing the treasure from Lemeza at the end of the credits}}.
** Xelpud in the remake is a bit of a condescending jackass until Lemeza defeats a couple of bosses.
* [[Joke Weapon]]: The Keyblade is the worst primary weapon in the game (it's as weak as the weakest secondary weapon, in fact), weak, slow and with a smaller hitbox than any other weapon. Naturally, there are many puzzles that require you to use it and even a few bosses that [[Weaksauce Weakness|can only be harmed by it]]. Additionally, as an almost never useful detail, it does extend a few pixels farther forward than any other primary weapon except the [[Infinity+1 Sword|mace]].
* [[Kaizo Trap]]: Plenty of them in the original, a bunch more in the remake, especially in Hell Temple.
** In the remake, what does one boss ({{spoiler|Palenque}}) do as he's exploding? Makes a flying leap at you to take you down with him.
** {{spoiler|Stone fist in remake's Hell Temple anyone?}}?
* [[Kamehame Hadoken]]: Mother's soul in the [[Wii Ware]] version.
* [[Knockback]]: Your main difficulty enhancer.
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* [[Ledge Bats]]: In many, many places, particularly in [[Brutal Bonus Level]].
* [[Leitmotif]]: Lemeza, Xelpud, the Four Sages and every boss.
* [[Lethal Lava Land]]: The aptly named Inferno Cavern. The Tower of Ruin also counts, though most players will have acquired protection from lava by the time they find it.
** Also the Tower of Ruin, though most players will be immune to lava by the time they reach it.
* [[Let's Play]]: "[[Catch Phrase|Hey La-Mulanites!]] I'm [[Deceased Crab]]!"
* [[Level Map Display]]: There's a Map item to be found in each area of the dungeon (there is no overworld map). Viewing a map requires equipping either or both of the Ruins RAM cartridges.
* [[Level Up Fill Up]]: The way that you can [[Heal Thyself]] is by filling your experience bar. The only benefit is a health refill.
* [[Load-Bearing Boss]]: {{spoiler|The Mother. Justified that the temple of La-Mulana ''is'' the Mother; the entire complex is her body}}.
** Justified: {{spoiler|La-Mulana ''is'' the Mother; the entire complex is her body}}.
* [[Lost Forever]]: {{spoiler|Both Whip upgrades, The Life Jewel in the Dimensional Corridor, and nearly everything in the Shrine of Mother}}.
** As well as {{spoiler|Hell Temple if you don't complete its whole unlocking process in one go}}. This, however, is arguably an act of mercy.
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* [[Nintendo Hard]]: The whole game is basically an homage to the era of [[Nintendo Hard]] MSX games, so it's only natural that it would be difficult. They promised they'd lower the difficulty on the wiiware release... but not for hell temple. However, the main difficulty removal comes from removing the [[Fake Difficulty]].
* [[Nostalgia Level]]: The Gate of Time, which has its entrance hidden in {{spoiler|the Chamber of Extinction}}.
* [[Not Completely Useless]]: Throwing knives. {{spoiler|Try them on Viy}}.
** Throwing knives (Rolling Shuriken in the remake): try them on {{spoiler|the original's Viy}} to deal massive damage. They're also good for detecting fake floorsplatforms and(but fornot findingtrapdoors) theand edges of solid platforms, especially in [[Blackout Basement|dark rooms]]}}.
** The remake's Caltrops seem pretty useless since by the time you acquire them you probably have the Knife and Axe which can hit enemies at ground level, but they are very effective for killing the A Bao A Qus (invisible foes which follow you from behind) in the Tower of the Goddess, as well as a general counter for enemies that dive at you from above (i.e. you can focus on dodging while the enemy hits the caltrops you left behind). Plus, you can also exploit them for free [[Mercy Invincibility]].
** In the original, aside from situations where you're forced to use it, the Key Sword's narrow hitbox can be extremely useful in some of the Endless Corridor pot-smashing puzzles, since any other weapon risks accidentally smashing the wrong pots and forcing you to start over.
* [["No Warping" Zone]]: Dimensional corridor inhibits teleportation to grail points... There's also a few death traps that prevent warping as well.
* [[Obstructive Foreground]]: Is present in some locations. It is much more prominent in the remake.
** Much more prominent in the Wii version.
* [[One-Winged Angel]]: Mother's soul (3 times!); Baphomet in the Wii version
* [[Only Smart People May Pass]]: ''All'' of the puzzles in the game can be solved with information found in the game, with the exception of one, where the information needed is in the manual. Constantly [[Lampshaded Trope|lampshaded]] by the tablets in the Confusion Gate.
** Constantly [[Lampshaded Trope|lampshaded]] by the tablets in the Confusion Gate.
* [[Our Demons Are Different]]: Baphomet and Beelzebub, as well as having [[Mooks|common enemies]] called Satan and Devil.
* [[Platform Hell]]: The aptly named Hell Temple. It's one of the few [[Platform Hell]] examples where it's hard to die. Considering what it is, dying may actually come as a ''blessing''.
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* [[Redundant Researcher]]: Lemeza and Shorn. As well, there are many who eventually failed at their research: check their corpses for notes and items.
* [[Relationship Upgrade]]: Subverted; the girl in the dating sim talks about doing this, but then she complains about toothaches and the guy she was talking to [[Snatcher|finds some fake skin on the ground...]]
* [[Remixed Level]]: The Shrine.
** The Shrine, after defeating the eighth guardian.
** In the Wiiware version, the Maze of Gailous tribute area has been replaced with the Gate of Time, which has the Surface, Gate of Guidance, and Mausoleum of the Giants in their classic original form, although limited.
* [[Respawning Enemies]]: You'll love to hate them most of the time.
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** At least one of those trap pedestals is ''also'' the solution to a puzzle, but requires that you hit a certain switch first. As well, some traps ''must'' be triggered for certain puzzles.
** A certain tablet in the Mausoleum of the Giants tells you not to read it again. If you do, it basically says "you shouldn't have done that" and spawns extra enemies all through the area. The added [[Difficulty Spike]] isn't a game-breaker by any means, but the only way to undo it is to restore a previous save.
** In the [[Wii Ware]] versionremake, the dev teamNIGORO sure seems to like to mess with people who have played the original game, forsuch anas example there areadditional traps that weredidn't never thereexist in the original version(or worse, were correct puzzle solutions), some of which also qualify as a [[Kaizo Trap]].
* [[Screw This, I'm Outta Here]]: An odd meta-example: {{spoiler|in ''Mukimuki SD Memorial'', a second girl appears after the protagonist downs the first one that tried to kill him. Turns out she's a Snatcher too, to which he replies, "Ah, to hell with this." The [[Robot Buddy]] invokes the [[MST3K Mantra]], then the ROM crashes}}.
* [[Sdrawkcab Name]]: The game's name ''La-Mulana'' is the programmer's name Naramura, with the syllables written backwards. Well, that, and the Japanese lack of distinction between "L" and "R". Xelpud's name spelled backwards is duplex, one of the other developers. Lemeza's Japanese name, Ruemiza, with syllables inverted is Samieru, the third developer's name.
* [[Sequence Breaking]]: If taken far enough, you can amass enough power to kill the first boss in 4 hits. In fact, odds are you won't fight the bosses in order, and you may end up fighting the first boss late in the game if you don't go looking for it sooner.
** On a whole though, the game is well aware of your sequence breaking desires, and just makes it so you have to work very hard to get what you want. There is almost always more than one path available to you at any time, though one is generally a lot easier than the other.
** Maybe the game stops caring about linear paths after a certain point. The game starts to feel like a [[Wide Open Sandbox]] the more areas of the ruins you unlock. And in fact, it's highly likely that no two Let's Plays run the game the same way. Unlike, say, ''[[Super Metroid]]'' where certain key items are usually obtained and events are done in order.
* [[Sequential Boss]]: The final boss has five increasingly difficult forms, with no opportunity to heal.
* [[Shout-Out]]:
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* [[Sound-Coded for Your Convenience]]: Shell horn announces when a puzzle is completed, or when you activate a trap instead.
* [[Sound of No Damage]]: A hollow "ping", accompanied by the projectile ricocheting off.
* [[Spikes of Doom]]: For the most part, they are actually more annoying than deadly. In the remake though, they take out a larger chunk of your health, but you now have the ability to walk through them from the sides... but there are a few exceptions (which tend to look different from the usual spikes anyway).
* [[Spikes of Doom]]: In the original, spikes were more of a constant annoyance than anything, like the [[Goddamned Bats]].
** In the remake, spikes deal damage equal to a percentage of Lemeza's max health, making them dangerous all throughout the game. However, the remake also removes the simplistic [[Collision Damage]] that spikes from the original exhibited; Lemeza can now pass through fields of spikes safely as long as he doesn't move into the pointy ends.
* [[Spiritual Successor]]: The game was made by fans of the relatively little-known Konami MSX game ''[[Maze of Galious]]''. In the manual, they explain modern games just aren't thrilling enough. Not only that, but {{spoiler|there is a hidden area based off of it}}.
* [[Sprint Shoes]]: The Boots.
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* [[Stuff Blowing Up]]: Ellmac, a giant frilled lizard, explodes when defeated.
* [[Sufficiently Advanced Alien]]: The Mother is heavily implied to be one.
* [[Super Drowning Skills]]/[[Super: Not-DrowningInitially Skills]]:in either version, Merelymerely ''touching'' water damagesinflicts youdamage if you don't have a certain item, even if you aren't submerged in it. The item makes water completely harmless. Because of this,on (the [[Waterremake Level|Spring inclaims the Sky]]water is notablesomewhat fortoxic). beingAt oneleast ofuntil theyou mostacquire dangerousthe areasScalesphere... inbut the game upwarns untilthat you getdo thehave itemto inswim questionthrough andwater becomingbefore oneyou ofcan theget safest immediately afterwardit.
** Same[[Super Not-Drowning Skills]]: After which, water is entirely harmless (save for during Bahamut's boss battle in the original version). Which makes the Spring in the Sky subsequently one of the safest levels in the game, as half its difficulty came from drowning. The same is oddly true for lava. In fact, in all likelihood, you'll be able to [[Convection, Schmonvection|swim around in LAVA]] before water.
** The fun part about water is the player MUST swim through water in order to get the item that makes Lemeza immune to it.
* [[Suspiciously Similar Substitute]]: For legal purposes, references to the MSX are removed from the [[Wii Ware]] version. Instead, Lemeza will carry a [[Fun with Acronyms|'''M'''obile '''S'''uper '''X''']] laptop.
** Also for legal purposes, the much-loved song "Curse of IRON PIPE" has been removed from the [[Wii Ware]] version. In its place is "Curse of Ocean", which is pretty much the same song with the copyrighted parts changed.
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* [[Taking You with Me]]: {{spoiler|Palenque}} pulls this right at the end of his boss fight after he's killed in the remake: {{spoiler|jumping out of his spaceship and exploding... if he's not knocked back into his ship with a well-timed hit, it's a [[One-Hit Kill]]}}.
* [[Tears of Blood]]: The third form of the {{spoiler|Mother}} cries these, and they turn into blazes of fire.
* [[Teleport Spam]]: A few minibosses do this.
** Several minibosses have teleporting abilities. Baphomet also gains teleporting ability in the remake.
** Hell Temple takes the greatest pleasure in making you do this. By bouncing you around on teleporters, until you are back at the very beginning, if you make the slightest misstep.
** The player is also forced to do this (though not quite as extensively) to get through the mazes in Confusion Gate and the Chamber of Birth.
* [[Temple of Doom]]: The main theme of the game.
* [[Tennis Boss]]: In the second form of the final boss, the swirling disks have to be hit with the knife to knock them back at her.
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* [[Voice with an Internet Connection]]: The remake has Elder Xelpud send e-mails to the player when certain conditions are met, which can be read at any time.
* [[Waiting Puzzle]]: Some of the puzzles require to stand in specific spots for long enough. One puzzle specifically requires pausing long enough for Lemeza to go through his entire [[Idle Animation]] and start taking a nap.
* [["Wake-Up Call" Boss]]:
* [["Wake-Up Call" Boss]]: Sakit. As the boss of the second area, he is ''many times'' harder than Amphisbaena was, as he is immune to subweapons, is only vulnerable in the head, has a lot of difficult to avoid attacks, and is nearly impossible to beat if you don't have the knife.
** AmphisbaenaWhile himselfthe isoriginal's shapingAmphisbaena up tocould be onedispatched ofrather thesequickly inby thespamming [[Wiishurikens Ware]]when version.one Whereas inof the originalheads versionis heat wasground easilylevel, dispatchedthe byremake's spamming shurikens, heAmphisbeana has a muchslightly different method of attack and appears to be a genuine challenge in the [[Wii Ware]] version.
** [["Wake-UpSakit Call"in Boss]]:either Sakitversion. As the boss of the second area, he is ''many times'' harder than Amphisbaena was, as he is immune to subweapons, (projectiles) and is only vulnerable in the head, haswhich requires a lotminor of[[Colossus difficultClimb]] to(in avoida attacks,relatively andshort iswindow nearlyof impossibleopportunity) toup beatone ifof youhis don'tarms have theto knifereach.
** The remake's Ellmac has definitely [[Taken a Level In Badass]], with more-damaging attacks and more HP.
* [[Walk, Don't Swim]]: Swimming translates into walking around underwater with reduced gravity and movement speed, and the ability to make infinite mid-air jumps.
* [[Warp Whistle]]: The grail. However, you must first locate the stone monument that identifies an area before you can teleport in. You also cannot teleport out from inside the Dimensional Corridor.
* [[Water Level]]: The Spring in the Sky.
* [[With This Herring]]: The lack of starting equipment is [[Hand Wave|HandWaved]] in the manual by being confiscated by airport security.
* [[Womb Level]]: {{spoiler|The entire game, since the ruins are the body of the Mother}}, but especially the[[Very Definitely Final Dungeon|True Shrine of the Mother]], and the Temple of Moonlight. The former is chock full of organic tentacle-things radiating from the boss room, and the latter... well, the latter is a literal womb, with walls covered in what looks like muscle tissue, with arms stretching out of it at times. It even has a mural depicting the entire female reproductive system.
** Also the inverted pyramid in the "feminine" Temple of the Moon. As one of the game's many examples of [[Getting Crap Past the Radar]], it even has a mural depicting the entire female reproductive system.
* [[Wutai]]: Dimensional corridor.
* [[Ye Olde Butcherede Englishe]]: One gravestone calls you "Ye fool" instead of the proper "Thou fool".
* [[You Fail Physics Forever]]: A pushable block will stay stable even when it's half off a platform. The kicker? {{spoiler|You need to use this to solve a puzzle in the Endless Corridor}}.
* [[You Fool!]]: Commonly found on glyphs, especially in the Confusion Gate which constantly questions whether the player is a "wise man" or "fool". Then there's a memorable one from a puzzle in the Endless Corridor:
** From the Endless Corridor:
{{quote|He who runs needlessly.
Thou art a fool.
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Thou art a fool.
Thou art a fool.}}
* [[You Have Researched Breathing]]: Want to save the game? Buy the ability to do so for 10 coins.
** Want to save the game in the original? You need to ''buy'' the ROM to do that for 10 coins. Want multiple save files? You'll need to find a better ROM later in the game (in the remake, you can save using the grail points).
** Want multiple save files? Etc...
** Also in the original, every time you pick up a new sub-weapon (shuriken, flares, etc, with the pistol as the only exception), the ammunition to ''actually use them'' is not included. You have to acquire (or buy) it separately (again, the remake averts this by giving you some ammo for the sub-weapons when you obtain them).
** Averted in the [[Wii Ware]] remake: you can now save any time at the grail points.
 
{{reflist}}
[[Category:Action Adventure]]
[[Category:Freeware Games]]
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[[Category:Linux]]
[[Category:Mac OS]]
[[Category:Wii WareWiiWare]]
[[Category:PlayStation Vita]]
[[Category:Limited Run Games]]
[[Category:Video Games of the 2000s]]