Law of Inverse Recoil: Difference between revisions

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{{trope}}
:''The recoil of a real-life projectile weapon on television is inversely related to the recoil it has in real life.''
 
Firearms depicted in films and television seldom (if ever) demonstrate realistic recoil action (ironically, it is usually more realistic in comedies, or when used for comedic effect). The practical reason for this is because blank-firing prop guns have no projectile, meaning very little mass is pushed out of the barrel, hence minimal recoil (Newton's third law) -- it is not true that they have none, however, or they would not even be able to cycle their own action. No matter what type of small arms are used in fiction -- evenfiction—even fully-automatic, high caliber ordnance and heavy gauge shotguns -- theshotguns—the shooter will not so much as flinch.
 
This often leads to [http://www.youtube.com/watch?v=dFJjaj7pXsA nasty] surprises for first-time shooters who [[Reality Is Unrealistic|expect that]] the 10-gauge shotgun or .454 Casull revolver they rented at the range will have no discernible "kick", when both actually sport recoil powerful enough to bruise the shoulder or sprain the wrist -- possiblywrist—possibly even fly back and smack the unprepared shooter in the face- respectively.
 
Naturally, this makes [[Guns Akimbo]] with automatic weapons wholly impractical in real life (of course, [http://www.youtube.com/watch?v=X4nfZu8VqgQ impractical] never stopped anyone in pursuit of [[Awesome but Impractical|cool]]).
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The other side of [[Blown Across the Room]]. See also [[Steel Ear Drums]] for another ignored part of guns being fired.
 
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=== {{examples|[[Omnipresent Trope|Since the trope is so prevalent]], it's only worth listing [[Averted Trope|exceptions]]: ===.}}
== Anime and Manga ==
 
== Anime and Manga ==
 
* In the final chapter of ''[[Macross]] Plus'', when struggling against Sharon Apple and other threats, Myung has the common sense to arm herself with the submachine gun of a fallen guard (by itself, quite a rare occurrence) but wastes almost the entire magazine when she tries to use it in full-auto, being overcome by recoil and spraying bullets everywhere. She gets a few shots in the right direction, however...
* Seras Victoria in ''[[Hellsing]]'' notes after becoming a vampire that she barely feels the kick on a huge gun, demonstrating her new super strength. She later gets an even bigger gun and can fire it with ease.<br /><br />Although when she uses a huge (even by her standards) anti-aircraft gun, she still needs to have it brace itself against the ground to account for the fact that she lacks the sheer ''mass'' to avoid being knocked over by the recoil.
:Although when she uses a huge (even by her standards) anti-aircraft gun, she still needs to have it brace itself against the ground to account for the fact that she lacks the sheer ''mass'' to avoid being knocked over by the recoil.
* ''[[Blame]]'': In the manga, not only does Killy's [[Wave Motion Gun|graviton beam emitter pistol]] produce recoil, but on the first occasion when he [[Up to Eleven|turned it up to full power]] the recoil was enough to break his arm.
* In ''[[Gunslinger Girl]]'' all the weapons have realistic recoil, including handguns. The only reason that the girls can handle even large weapons, despite their own small size, is that they are [[Robot Girl|cybernetically enhanced]].
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* ''[[Dragon Ball]]'': In Goku's first tournament, Jackie Chun is knocked out of the ring, he manges to get himself back to the ring with the recoil from a Kamehameha. Goku learns from this, and at the next tournament, pulls off a similar trick to defeat Tien while he's busy taunting him about how he can fly and block his Kamehameha. And at the tournament after that, he uses a Kamehameha out of his feet to propel himself.
* ''[[Negima]]'': Negi uses the recoil from a magic arrow to avoid a blast by {{spoiler|his father}} during their fight in the Mahora Budokai.
* In ''[[Cowboy Bebop]]'' Spike fires his pistol several times in space, using the recoil to push himself back towards the spaceship to avoid being blown to smithereens. Lacking friction, each shot adds to his speed, which helps explain his rapid movement. Still -- itStill—it looks like a massive recoil.
* ''[[Ghost in the Shell]]'':
** Batou's anti-tank rifle ([[BFG|"Your standard issue big gun"]]) features a realistic recoil dampener (a device to temporarily store the kinetic energy and then slowly dissipate it, converting the sudden "kick" into more manageable "sliding" action).
** In the movie version, most characters are cyborgs, but a mook must brace himself before firing hypervelocity armour-piercing bullets from a submachine gun. Said armour-piercing bullets [[Imperial Stormtrooper Marksmanship Academy|effectively ruin the gun's accuracy]] ([[Explosive Overclocking|and the gun itself]]), leaving him open to summary beatdown shortly afterwards.
* ''[[Rocket Girls]]'' In episode 2, the protagonist, a lightly built teenage girl, is given a gun and told to practice firing on a shooting range. She doesn't expect the recoil and falls over backwards.
* ''[[Darker Thanthan Black]]'': Suou in the second season shoots PTRD antitank rifle from the hip like it's a pop gun, regardless of it being larger than she is, extremely heavy, and having a really mean recoil even despite its huge muzzle brake. [[Justified Trope|Justified]] by the gun being not real but manifested through her [[Superhero|super powers]]. When her [[Half-Identical Twins|twin brother Shion]] shoots it, he uses a real rifle with all its drawbacks accounted for.
* The [[Humongous Mecha|Jagd Mirage]]'s main caliber, ''Twin Towers'' [[Wave Motion Gun|buster launchers]] in [[The Five Star Stories]] neatly avert the trope. ''Jagd'', a heavy artillery support MH, generally needed to properly deploy before firing, [[Multi-Armed and Dangerous|releasing numerous additional arms and legs]] to anchor itself in the ground, brace its own structure and deploy special shields to protect itself from the enormous recoil and backblast of its own guns. It was also mentioned that it was almost completely defenseless in the deployed mode, and thus was always accompanied by a squad of other mechas [[Awesome but Impractical|for protection]]. Due to its impractical nature, [[Super Prototype|only two]] were ever built.
* Played with in ''Teki wa Kaizoku''; the main character jerks his wrists whenever he fires his laser gun like it's recoiling even though laser weapons shouldn't, but immediately after we first see him fire it he's called on that and he admits that pretending his gun recoils is just a hobby of his. Sure enough, if you pay attention in future fight scenes he keeps doing it but nobody else does.
* In ''[[ZeroThe noFamiliar Tsukaimaof Zero]]'', when [[Instant Expert|Saito]] successfully uses the 'Staff of Destruction' {{spoiler|(really a rocket launcher that wound up in their world after a soldier from Earth had been transported there)}} without any recoil.
* In ''[[Full Metal Panic!]]'', the Laevatein (the [[Mid-Season Upgrade]] to the Arbalest) is equipped with a giant gun called a demolition cannon; when it its Howitzer Mode, the recoil is so great that the Laevatein ''will'' be knocked off its feet unless the physics-defying Lambda Driver is active.
* In ''[[Desert Punk (manga)|Desert Punk]]'', Kanta's preteen sidekick Kosuna complains almost literally that her small pistol is not cool enough to match her self-persona. Kanta then takes her to an arms dealer, who first forces her to go dig holes for several hours before allowing her to try out an assault rifle. While she exhibits accuracy that astonishes Kanta and the arms dealer, she brings the gun back admitting that firing it is physically punishing for a girl her size and that she'd be completely ineffective in combat with it.
* The manga adaptation of James P. Hogan's novel ''The Two Faces of Tomorrow'' has a scene where a [[Space Marine]] floating outside the space station in a spacesuit fires a particle beam rifle. Small thrusters on his jetpack fire to counter the weapon's recoil.
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* A sequence in the [[DC Comics]] [[Miniseries]] ''[[Green Lantern|Guy Gardner]] Reborn'', parodying [[Marvel Comics|Marvel]]'s [[The Punisher]], has the title character burst into a room with [[Guns Akimbo]], and rapidly lose control of them, injuring himself.
* ''[[Preacher (Comic Book)]]''
** The undersized, weedy, egotistical villain Odin "Meatman" Quincannon has a suitably oversized weapon (a sodding great magnum -- notmagnum—not compensating for anything of course). When he tries to shoot it one-handed, it breaks his arm.
** A very young Tulip is carefully taught about guns; a powerful handgun sends her slamming back into a deep snowdrift.
* ''[[Sin City]]'' monologues sometimes refer to the sensation of recoil but it's minimal.
 
== Fan Fiction Works ==
 
* Averted in ''[[Aeon Entelechy Evangelion]]'', where Shinji while piloting Unit-01 tries to use a High-Velocity Assault Rifle one handed (the other hand was busted) and fail. Being written by the physics student helps.
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* In ''[[Big Trouble in Little China]]'', Jack attempts to fire a fully-automatic submachine gun, but ends up spraying bullets in every direction, [[I Meant to Do That|only taking out a bad guy by accident]].
* In ''[[Pirates of the Caribbean]]: At World's End'', the midget member of Jack's crew charges out of a cellar wielding what looks to be a cannon over his arm. He shoots it and is blown right back into the cellar.
* ''[[True Lies]]'', when [[Jamie Lee Curtis]]' character attempts to fire a MAC-10 at the terrorists -- andterrorists—and completely loses control of the weapon due to its recoil, sending it tumbling down a flight of stairs, [[Shur Fine Guns|firing by itself all the way down]]. Not only that, she actually killed a bunch of people in the process.
* ''[[Men in Black (film)|Men in Black]]'' has an absurdly tiny gun called the Noisy Cricket. When Agent J fires it, the recoil tosses him into a car several parking spots behind his firing position.
* In ''[[Toy Soldiers]]'' when teenaged preppy [[Wil Wheaton]] picks up a full-auto AK and ''tries'' to blast the villains with it; about two bullets go in the right direction, the rest of the magazine goes into the ceiling. And he obviously would like to make the gun stop but can't.
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== Literature ==
 
* In ''[[The Dark Tower (Literature)/The Drawing of the Three|The Drawing of the Three]],'' by [[Stephen King]], a gunman quickly loses control of his heavy automatic weapon while trying to shoot Eddie because he does not expect such a huge recoil. Lampshaded by the narrator's [[Lampshade Hanging|going into some detail]] about the absurdity of the trope. As King points out, unless the hitman gets Eddie with the first few shots he will probably miss entirely as recoil spins him slowly around, and this is exactly what happens. However, this stands in some contrast to reality, as evidenced [http://www.youtube.com/watch?v=xBZWCHWqwGc&feature=related here].
** In ''Cell'' when one of the protagonists {{spoiler|is fatally injured by hit-and-run hooligans}}. Another character had picked up an AKS-47 assault rifle from a gun enthusiast's house, but when he fires 'Sir Speedy' it empties most of the bullets into the air.
* There's a non-fiction book in which it's pointed out that ''[[Rambo]]'' should have two spontaneously-dislocating shoulders due to the abuse they've taken from firing machine guns akimbo (he'd be deaf too, but that's [[Steel Ear Drums|another trope entirely]]). The fact that [[Rambo]] [[Did Not Do the Research|never used Guns Akimbo in any of the films]] doesn't detract from the author's point.
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* In [[Poul Anderson]] and [[Gordon R. Dickson]]'s first [[Hoka]] story, ''The Sheriff of Canyon Gulch'', Alexander Jones gets in trouble when he assumes that his skill with a laser pistol will translate into skill with a six-shooter. He's never experienced recoil before.
* Pointedly averted in the book ''[[Patriot Games]]'' Jack Ryan gets his hands on one of the terrorist's submachine guns and fires on them. Before firing he remembers his military training and aims with his target in the upper right part of the sight to account for the recoil and make sure that subsequent rounds will still be on target.
* In ''[[Un Lun Dun]]'' when Deeba first fires the unGun she falls over because of the recoil. She gets better at firing it later on, though.
* Justified in the ''[[StarcraftStarCraft]]'' novel ''Liberty's Crusade''. Jim Raynor teaches protagonist Michael Liberty (a reporter) how to shoot a [[Space Marines|Marine]] Gauss rifle while wearing [[Powered Armor]]. Mike aims, then stops and asks Raynor how to handle the recoil. Raynor is impressed that he thought to ask, a couple [[Red Shirt|redshirts]] pass credits around, and Raynor explains that the suit compensates automatically.
 
== Live Action TV ==
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== Tabletop Games ==
 
* ''[[Warhammer 4000040,000]]'' goes out of its way to avoid this, in a setting that normally has a total disregard for such details: Imperial Guard rocket launchers are stated to have no recoil when used properly, and a bolter in the hands of a non-[[Super Soldier]] has been known to break bones.
** And this is despite the fact that Bolter ammunition is explicitly stated in several places to be self propelled. Probably the charge needed to actually get the bolt out of the weapon would not be enough to break somebody's arm..
** Bolt rounds are spin-stabilised bi-propellant rounds. They have a conventional "soft launch" charge roughly equivalent to a 10-gauge shotgun (even the bolt pistol uses those), but certain bolters take "Astartes-grade" ammunition, which are far bigger/more powerful. At which point, a good muzzle brake etc can prevent the wielder from being thrown around in low gravity, but this doesn't mean the weapon won't kick really hard. However, since the Astartes are [[Powered Armor|power armoured]] [[Super Soldier|augmented]] [[Space Marines]], they can handle it.
*** Then there's the "Emperor's Benediction" — bolt pistol used by unaugmented humans (Commissars) with relevant statistics suggesting it fires a heavy bolter round. It's unique or near-unique, however, so may have more advanced recoil compensation systems.
* In the ''[[Rifts]]'' RPG, the [[Powered Armor|Glitter Boy]] boom gun (the [[BFG]] of all [[BFG|BFGs]]s) requires the wearer of the armour to engage foot anchors and backpack thrusters to absorb the massive recoil.
* ''[[GURPS]]'', in its relentless pursuit of accuracy, avoids this at every turn and even tries to establish realistic recoil of weapons that don't exist.
* In one ''[[Call of Cthulhu (tabletop game)]]'' sourcebook it is stated that while firing both barrels of a large calibre elephant gun might just [[Did You Just Punch Out Cthulhu?|save your life]], it will break your shoulder even so.
* The ''[[Traveller]]'' science-fiction RPG has man-portable energy weapons (the game's [[BFG]]) that can only be fired while wearing a suit of ''[[Powered Armor]]'' that automatically locks your body into one of several safe firing positions.
* Justified in ''[[Mage: The Awakening]]''; if a Mage has knowledge of the force arcanum, they can enchant a weapon to disperse the opposite reaction of the forces, completely removing any recoil from the gun.
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** Averted in ''Halo 3: ODST'', where automatic and semi-automatic weapons have much more noticeable recoil. For example, rapidly pulling the trigger on a pistol will result in significant muzzle climb, while slowing the rate of fire down will result in much more fire control. This is justified in the story by the [[Player Character|player characters]] not being [[Hollywood Cyborg|augmented]] and [[Powered Armor|power armor]]-wearing [[Super Soldier|super soldiers]], but elite unaugmented soldiers.
* Avoided in the ''[[Call of Duty]]'' games. The rocket launchers have zero recoil, the cannon on the first game's tank will actually make you move back a couple feet and all guns have as realistic recoil as possible. A notable and severe exception is the M240B in [[Modern Warfare]] 2 - it's a 7.62mm heavy machine gun that weighs 27 pounds empty. The recoil is severe to the point that the ideal firing position is from a tripod, and if the gunner doesn't have enough time he makes do with the built-in bipod. In the game, however, it has the ''least'' recoil of all the machine guns and can be fired easily from the shoulder. The worst part is that they could have done that realistically by using the Mk. 48, a much lighter and smaller version that ''can'' be fired from the shoulder. It still has a heft kick, though.
* ''[[Mass Effect]]'' averts this quite reasonably; high-powered shotguns and sniper rifles have a lot of recoil, and automatic weapons have higher recoil depending on how long the trigger is held down.
** To the point that a major selling point for the [[Cool Gun|Locust SMG]] in ''[[Mass Effect 2]]'' is how insignificant the recoil is.
** Other weapons are described as made for more durable races, like the Claymore or Widow. The tooltips describe how the weapons were remanufactured specificly to avoid breaking the arm of a human weilder.
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* The tank cannon in ''[[Grand Theft Auto]] 3'' causes the vehicle to roll backward slightly if it is stationary when you fire. It's possible, when driving forwards, to rotate the cannon and fire repeatedly behind you, using it as a makeshift booster and accelerating the tank to huge speeds.
** It is possible to use the tanks recoil to make the tank FLY, turn it around, start firing while driving, go up an incline while constantly firing.
** Possible additional subversion in ''San Andreas'' -- CJ—CJ's adjustment to the recoil of a Desert Eagle could be the reason it's not a one-hit kill until "gangster" skill is reached with it, while in the preceding ''Vice City'' a .357 Colt Python is.
* In ''[[Far Cry]] 2'' the PKM has so much recoil that you'd get better range with a shotgun.
* Explained with a hand wave in the ''[[Hitman]]'' series. Forty-Seven, being a peak-human clone, handles any sort of gun with ease, minus the recoil.
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* ''[[S4 League]]'' has the Gauss Rifle, one of the more powerful automatic weapons. Firing it continuously causes your aim to move slightly upwards, making less effective at long range. However, it's subverted if you only fire one or two shots at a time, in which case your shots won't fire the wrong way, making the Gauss Rifle a mild case of [[Difficult but Awesome]].
* All guns in ''[[Spelunky]]'' push the player back a few pixels, which can easily drop one off the edge on the slippy ice surface.
* Justified in ''[[StarcraftStarCraft]]''. Terran [[Powered Armor]] compensates for recoil automatically (see Literature, above).
* The most powerful weapon in ''[[American McGee's Alice]]'' is the Blunderbuss; while it can obliterate multiple enemies in one blast, it has a recoil that knocks Alice backwards on her rump, making it dangerous to use around cliffs and ledges.
 
== Web Comics ==
 
* [https://web.archive.org/web/20090419160811/http://drmcninja.com/page.php?pageNum=23&issue=8 This] strip of ''[[The Adventures of Dr. McNinja]]'' subverts it pretty well. Also, note the [[Alt Text]].
* Subverted in ''[[Walkyverse|It's Walky!]]'': [https://web.archive.org/web/20090829075525/http://www.itswalky.com/d/20000221.html "Get a smaller gun, Joyce."]
* In ''[[Girl Genius]]'', when three Jaegermonsters [http://www.girlgeniusonline.com/comic.php?date=20030430 attempt to fire a ] [[Humongous Mecha|Clank]] [[BFG|gun]], which sound effects indicate is meant to act like a machinegun, the one holding the weapon from behind is realistically enough slammed into the wall behind him.
** Of course, Jagers being Jagers, the one who did the firing recovered in short order with nothing more than a broken nose ("Oooh! Lemme see!").
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* Averted in ''[[New York Magician]]''; Michel mentions at least once that firing his Desert Eagle, despite his extensive training with it, has still made his wrist hurt.
* [http://bayourenaissanceman.blogspot.ru/2009/04/dont-ask-idiot-to-teach-you-to-shoot.html Here]'s a little article on the importance of proper stance and weapon handling from an expert, complete with video illustrations. "Doing it right" ones include really tough cases - a kid using a shotgun (20 ga. and long barreled, but otherwise fairly light construction) and a frail-looking young woman firing some fun-sized slug from a shotgun - in both cases recoil is quite visible, but it apparently doesn't inconvenience the shooters.
 
== Western Animation ==
 
* ''[[The Boondocks]]'': In the first episode, "The Garden Party", Ed Wuncler III asks Riley (an 8-year old) to shoot him with his SPAS-12 combat shotgun to prove his bullet-proof armor works. Riley gladly obliges, and while the armor works, the force of the gun knocks Ed over and out a second-story window, and causes Riley to fall over and suffer an injured wrist.
* ''[[The Simpsons]]'',
** When Bart and Lisa are shipped off to a military school, the instructor gives them submachine guns when they train on the firing range. ("As you've transferred here from a public school, you should already have experience with smaller arms.") Whereas Bart does quite well, Lisa's gun gets stuck on autofire, the uncontrollable recoil pushing her every which way -- includingway—including up off the ground when the gun is pointing downward.
** Bart does quite well because he isn't given an SMG, but a multiple grenade launcher, a weapon with limited recoil (though how he adjusted for the grenade arc is another matter, especially the shot that destroyed Skinner's car when it was a several hour car ride away. Additionally, Lisa was given an M16 pattern assault rifle, and a full sized one at that, thus her difficulty controlling an extremely unwieldy weapon for an eight year old Girl with, as shown in a later episode, the physique of a gymnast (small, with the weight of her head off-setting her balance point to her torso rather than her lower body, meaning a much higher center of gravity than most of the recruits, especially Bart who has always had a gut reminiscent of Homer's (though no way near as flanderised, ironically, excluding the episodes when he was rendered obese via snack foods.)
* In an episode of ''[[Transformers]] Heavy Metal War'', Wheeljack tries his new "shock blast cannon", a shoulder-mounted bazooka-like weapon, out on an incoming Megatron - only to knock himself to the floor with the quip, "That's a shock, alright..." Kind of a justification, as Wheeljack built the thing himself, and as a [[Mad Scientist]], it probably wouldn't be the first time he'd forgotten to take into account something as simple as recoil.
* The recoil from Yosemite Sam's six shooters is strong enough to make him airborn when firing downward.
* One Commander McBragg story from ''[[Tennessee Tuxedo and His Tales]]'' pretty much defies this Trope. The Commander's story involves him testing a new rifle with an incredibly powerful recoil, one which knocks him dozens of feet backwards no matter how he tries to brace himself, and even sends him crashing ''through a natural cave wall'' when he tries to brace himself that way. Ironically, when he falls into a deep pit with walls too smooth to climb, he uses the gun's recoil to escape, shooting downward and propelling him up and out.
 
== Real Life ==
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** The recoil of Desert Eagle itself is actually depending on the cartridge: when using standard .357 Magnum, the recoil is light due to the [[BFG|sheer mass of the gun]]. But loading it with [[For Massive Damage|.50 AE or .44 Magnum/Cor-bon]] [[Artistic License Gun Safety|without proper training whatsoever]]...
* In basic rifle training it's not uncommon for a drill or other training cadre to demonstrate the M16's lack of recoil by firing it off their nuts. Yes, you can place the stock in your crotch and fire full auto downrange without injuring yourself.
** Note: this is due to M16 using relatively small 5.56 &nbsp;mm cartridge and [[Invoked Trope|being designed to have an easily-controllable recoil]] during full-auto fire over [[Bigger Stick|stopping power]] and [[Bigger Is Better|freudian compensation]]. [[Groin Attack|Crotch-firing with firearms using bigger 7.62 mm cartridges (like the FAL) should be reserved for people aiming for Darwin awards]].
** Sometimes replaced by the Drill Sergeant volunteering a Private to stand still while the Drill Sergeant jams the buttstock of the weapon against his nose and fires.
** Civilian rifles designed for large cartridges (.308, .30-06, .45-70, 9.3x74) and the re-chambered by the factory in .223Rem (civilian version of the 5.56mm) or .243Win calibers may even dispense a recoil pad altogether and still not generate enough recoil to feel a distinctive kick, due to the gun's heavy weight dampening recoil.
** This can occasionally lead to situations where people with ''military training'' end up suffering some of the already mentioned injuries when they try to use a rifle that does produce a significant kick without specific instruction.
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[[Category:Laws and Formulas]]
[[Category:Guns Do Not Work That Way]]
[[Category:Law of Inverse Recoil{{PAGENAME}}]]