Law of One Hundred: Difference between revisions

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[[File:100coins_7478.png|link=Super Mario Bros. (video game)|frame|24 down, 76 to go...]]
[[File:100coins 7478.png|link=Super Mario Bros. (video game)|frame|24 down, 76 to go...]]




''All [[Platform Game|Platform Games]] will have at least one type of common item that will give you an extra life if you collect one hundred of them.''
''All [[Platform Game]]s will have at least one type of common item that will give you an extra life if you collect one hundred of them.''


Collecting these items is mostly for [[Scoring Points|points]], but if you can get 100 of these items, you ''will'' get an extra life, and the counter will revert to 0. One hundred is the magic number because the counters for these items usually contain only two digits.
Collecting these items is mostly for [[Scoring Points|points]], but if you can get 100 of these items, you ''will'' get an extra life, and the counter will revert to 0. One hundred is the magic number because the counters for these items usually contain only two digits.
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** Collecting 100 or 200 rings awards an extra life, but further multiples of 100 do not.
** Collecting 100 or 200 rings awards an extra life, but further multiples of 100 do not.
*** Acts containing upwards of 200 rings are not uncommon, and in ''[[Sonic Unleashed]]'', it is quite possible to collect more than 400 rings in almost any main day stage.
*** Acts containing upwards of 200 rings are not uncommon, and in ''[[Sonic Unleashed]]'', it is quite possible to collect more than 400 rings in almost any main day stage.
*** ''[[Sonic Colors]]''<ref>In [[Nintendo DS|both]] [[Wii|versions]] of this game, you get 1 life for an A-rank and three for [[Rank Inflation|an S-rank]] when you finish a level</ref>, ''[[Shadow the Hedgehog]]''<ref>Instead, you got extra lives for having 100 or more rings when you touched a checkpoint.</ref>, the [[Sonic Storybook Series]] titles<ref>Both titles just give you an unlimited number of tries to beat a level.</ref> and the [[Nintendo Wii]] / [[PlayStation 2]] version of ''[[Sonic Unleashed]]''<ref>Which instead had the extra lives in the [[Optional Mission|Gaia Gates]].</ref> do not give you a one-up upon getting 100 rings.
*** ''[[Sonic Colors]]'',<ref>In [[Nintendo DS|both]] [[Wii|versions]] of this game, you get 1 life for an A-rank and three for [[Rank Inflation|an S-rank]] when you finish a level</ref> ''[[Shadow the Hedgehog]]'',<ref>Instead, you got extra lives for having 100 or more rings when you touched a checkpoint.</ref> the [[Sonic Storybook Series]] titles<ref>Both titles just give you an unlimited number of tries to beat a level.</ref> and the [[Nintendo Wii]] / [[PlayStation 2]] version of ''[[Sonic Unleashed]]''<ref>Which instead had the extra lives in the [[Optional Mission|Gaia Gates]].</ref> do not give you a one-up upon getting 100 rings.
** Taking a single hit will reset the ring counter to zero. However, reaching 100 rings twice in a single stage (for example, by collecting 100, taking damage, and collecting 100 again) will not award a second extra life. Same for collecting 200 rings.
** Taking a single hit will reset the ring counter to zero. However, reaching 100 rings twice in a single stage (for example, by collecting 100, taking damage, and collecting 100 again) will not award a second extra life. Same for collecting 200 rings.
*** In ''[[Sonic Unleashed]]'', the [[Our Werewolves Are Different|Werehog]] survives on a life meter rather than rings, so getting hurt will not reset the ring counter.
*** In ''[[Sonic Unleashed]]'', the [[Our Werewolves Are Different|Werehog]] survives on a life meter rather than rings, so getting hurt will not reset the ring counter.
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* The first ''[[Rayman]]'' game had small, blue sparkling spheres called 'tings', which, unsurprisingly, made "ting" sounds whenever you got them (except in later releases, in which case they made more of a "pop" noise). Collecting 100 earned you an extra life.
* The first ''[[Rayman]]'' game had small, blue sparkling spheres called 'tings', which, unsurprisingly, made "ting" sounds whenever you got them (except in later releases, in which case they made more of a "pop" noise). Collecting 100 earned you an extra life.
* In ''[[Paper Mario (franchise)|Paper Mario]]'', enemies dropped star points (equivalent to experience points) which gave Mario a level up for getting 100.
* In ''[[Paper Mario (franchise)|Paper Mario]]'', enemies dropped star points (equivalent to experience points) which gave Mario a level up for getting 100.
* The [[TurboGrafx-16]] version of ''[[Jackie Chans Action Kung Fu]]'' has orbs to collect from defeated enemies. Collecting 100 of them will completely restore life and [[Kamehame Hadoken|Kamehame Hadokens]]. The NES version (which is a shorter game) requires only 30.
* The [[TurboGrafx-16]] version of ''[[Jackie Chans Action Kung Fu]]'' has orbs to collect from defeated enemies. Collecting 100 of them will completely restore life and [[Kamehame Hadoken]]s. The NES version (which is a shorter game) requires only 30.
* ''[[Bug!]]!'' had those crystals. Getting 100 of them wouldn't net you an extra life, but you would need to collect 100 in each act if you wanted to play the bonus level (for an extra continue).
* ''[[Bug!]]!'' had those crystals. Getting 100 of them wouldn't net you an extra life, but you would need to collect 100 in each act if you wanted to play the bonus level (for an extra continue).
* In ''[[Super Monkey Ball]]'', collecting one hundred bananas gets you an extra life. For some reason, the banana counter actually has ''three'' digits, and immediately resets to zero when you pick up your 100th banana.
* In ''[[Super Monkey Ball]]'', collecting one hundred bananas gets you an extra life. For some reason, the banana counter actually has ''three'' digits, and immediately resets to zero when you pick up your 100th banana.