Leave No Survivors: Difference between revisions

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{{deathtrope}}
{{examples}}
 
== Anime and Manga ==
* The stock phrase 一人残らず ("hitori nokorazu," lit. "Don't leave even one (alive)"), is used very commonly in manga, anime, and movies.
* In ''[[Neon Genesis Evangelion|End Of Evangelion]]'', the [[Kaiju Defense Force|JSDF]] raid adopts this policy as they attempt a violent takeover of NERV.
* The first episode of ''[[Code Geass]] R2'' demonstrates the cruelly brutal efficiency of Britannian special forces by having them burn the bodies of the people they slaughtered (both Japanese and fellow Britannians)... even as some of the "bodies" are screaming, as they are not quite dead.
* Colbert receives orders to do this to Agnes's [[Doomed Hometown]] in ''[[ZeroThe noFamiliar Tsukaimaof Zero]]'' qualifies as this. She initially thought her town was destroyed for heresy ; whereas Colbert was instructed to burn the town to the ground because of plague. [[Roaring Rampage of Revenge]] ensues for Agnes, [[My Greatest Failure]] for Colbert.
* In ''[[Claymore]]'', we have one the [[Big Bad]] ordering his [[Dragon]] to "annihilate Pieta. Basically, a place where no lifeforms exist whatsoever. That is what I want Pieta to become."
 
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* ''[[Tortall Universe]]'': Keladry of Mindelan has to give this order twice at the end of the fourth book while sneaking a band of people into enemy territory, and neither time does she like it. But they don't have the luxury of keeping prisoners and they can't let them go to warn the enemy where they are.
* ''[[The Dresden Files]]'': In "Changes", the Red Court strike teams like to operate this way to send a message to their enemies.
* ''[[The Dark Elf Trilogy]]'' puts this to use by making it completely unspoken. [[Klingon Promotion]]s are a cornerstone of drow society: noble houses move up in rank by slaughtering the house above it. However, by their definition of "justice", if even one survivor is left to accuse them, ''their'' house will be exterminated as punishment. So there's no need for those in command to order their soldiers to kill anything that moves and then comb the compound afterward for any secret rooms where others may be hiding; [[Lawful Evil|to them, it's just common sense]]. Note that only ''members of'' the noble House count — blood relatives who "officially" joined other groups such as different House, mercenary band or trade company (thus can be elsewhere, hard to track when no one remembers where they came from, and could pull said groups into the war if attacked) like Jarlaxle or Kimmuriel Oblodra are not part of the game.
** As [[splatbook]]s point out, the drow avoid large scale vendettas and internecine war above all else, as the greatest threat to their cities. Thus for them it's a matter of self-preservation to have all serious conflicts resolved by the participants in a way not allowing any ambiguity or sequels… or it will be done by others, in a way that [[Make an Example of Them|shall discourage such sloppiness]] among the rest.
* ''[[Honor Harrington]]'': Narrowly averted in ''Echoes of Honor''. When the combined Grayson-Manticore fleet with the new [[Macross Missile Massacre|podnaughts]] rides to the defence of Basilisk, Earl White Haven nearly has a heart attack when he thinks Admiral Yanakov ordered no quarter. Fortunately, the latter only called for no mercy. While any ship in range conceivably capable of fighting is blasted to pieces, the escape pods are left alone.
** It does sound somewhat [[Plausible Deniability|open to hopeful misinterpretations down the chain of command]], however. Also, this moment inspired the [[Filk Song]] ''No Quarter''.
* In the ''[[Confederation of Valor]]'' series, the Others are well known to not take prisoners. Which confuses the characters intensely in ''Valor's Trial'': They're in a POW camp. [[The Reveal]]? It isn't run by the Others, a.k.a. the Primacy.
 
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** Minbari policy during the Earth-Minbari War was to destroy any and all combatants, regardless of their ability to fight back or if they surrender.
*** They did leave many core colonies untouched as they made a beeline for Earth. However, it's likely they would've gone back to mop up every surviving human after Earth was no more.
* '' [[Battlestar Galactica Classic]](1978 TV series)|The original ''Battlestar TOS.Galactica'']]:
{{quote|'''Imperious Leader:''' There can be no survivors. [[Kill All Humans|So long as one human remains alive]], the Alliance is threatened.}}
* In ''[[Star Trek: Deep Space Nine]]'', upon having the Cardassians rebel, the female [[Shape Shifter]] gives the order to kill every last one of them. Her only response to being told "That's going to take some time." is "Then I suggest you begin at once." Fortunately, our heroes manage to prevent it being completed (in part because most of the guards at Dominion HQ were sent out to kill Cardassians), but over eight hundred million are still killed during the attempted genocide.
* Comedic version: In one episode of ''[[Red Dwarf]]'', a shuttle crashes and most of the gear on board is wrecked. While trying to find something worth salvaging:
{{quote|'''Kryten:''' At least [[Dreadful Musician|Mr. Lister]]'s guitar survived intact.
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* As indicated by the opening quote, Darth Malak in ''[[Knights of the Old Republic]]'' orders to destroy the entire planet of Taris. Yes, [[Star Wars]]'s Sith like this trope.
** From a mission in [[The Force Unleashed]]: "The Emperor must not discover your presence. Kill everyone aboard, Imperials and Kota's men alike."
* Referenced by ''[[Call of Duty]] 4]]: [[Modern Warfare]]'', ''World at War'' and ''[[Modern Warfare]] 2'' at the beginning of multiplayer matches as Russian forces - the first and third have their announcers say "Take no prisoners, comrade.", ''World at War'' has [[Gary Oldman]] say "Show courage, show pride, ''but show, no mercy!''" On the other hand, there is no gameplay mechanic to take prisoners anyway...
** And in World at War's single player, [[Gary Oldman]]'s character encourages you to kill a group of surrendering Germans. If you don't do it yourself, he'll just kill them anyway.
** Then there's No Russian from ''Modern Warfare 2'', which is the inciting event of the game's entire story.
* Having won the ultimate victory in ''[[StarCraft]]|StarCrasft: Brood Wars]]'', Kerrigan denies the defeated Earth admiral a chance to surrender his troops and mockingly offers his fleet a head start before sending her [[Horde of Alien Locusts]] after it. They devour every last one of them.
** In the Episode 0 ''[[StarCraft]]'' campaign "Loomings" (which got released as free shareware), a Confederate magistrate sends you, a lieutenant in Alpha Squadron, off to take care of a Sons of Korhal uprising by saying in your mission briefing: "There are to be no arrests, Lieutenant. I hope you understand what I mean. I want this problem solved once and for all."
* ''[[Dawn of War]] 2'' has "NO MERCY!" amongst the random battle dialogue of the Space Marines. Naturally, there are no mechanics for taking prisoners in the game.
* In ''[[Patapon]]'', one of the things your Patapons can say is "Take no prisoners!" (And indeed you're committing [[Waddling Head]] genocide.)
* In ''[[Homeworld]]'' and even more so in ''Homeworld 2'', setting a vessel to agressiveaggressive tactics is usually met with the ship captain responding "Weapons set to full power. Show no mercy."
* While not specifically mentioned in the ''[[Total War]]'' series, starting with ''Empire: Total War'', it is no longer possible to take prisoners in battle. In ''Medieval'', ''Rome'', and ''Medieval 2'', any enemy struck from behind was knocked out instead of killed and taken prisoner if you win the battle. You could then free, execute, or attempt to ransom (execution as backup) them back.
** This is probably an aversion, however, since it was about this time that rules about taking prisoners started to be enforced. The likelihood is that the winner ''is'' taking prisoners, but since you have no legal choice about whether to kill them or not it's just being quietly taken care of behind the scenes.