Left 4 Dead/WMG: Difference between revisions

Content added Content deleted
m (Mass update links)
Line 15: Line 15:
* I would give a lot to fight MP zombies in the House of Commons...
* I would give a lot to fight MP zombies in the House of Commons...
* I love this idea.[[Shaun of the Dead|The last finale could involve holding out in a pub waiting for the army to arrive.]]
* I love this idea.[[Shaun of the Dead|The last finale could involve holding out in a pub waiting for the army to arrive.]]
* I'd kill to see a [[Canada Eh|Canadian survivor]] in the middle of this.
* I'd kill to see a [[Canada, Eh?|Canadian survivor]] in the middle of this.
** And if there's a sequel to The Passing, Francis will hate him immediately.
** And if there's a sequel to The Passing, Francis will hate him immediately.
* One of the playable survivors MUST be an actor. A shakespearian one, preferably.
* One of the playable survivors MUST be an actor. A shakespearian one, preferably.
Line 51: Line 51:
** [[The Hero|Angel]] leads with the Automatic Shotgun, [[The Lancer|Jules]] and [[The Atoner|Ray]] run crowd control with Assault Rifles and [[The Chick|Devon]] is the chief-rescuer with a Hunting Rifle
** [[The Hero|Angel]] leads with the Automatic Shotgun, [[The Lancer|Jules]] and [[The Atoner|Ray]] run crowd control with Assault Rifles and [[The Chick|Devon]] is the chief-rescuer with a Hunting Rifle
** Ray is very protective of Devon while Jules and Angel compete to be the most Big Damn Heroic
** Ray is very protective of Devon while Jules and Angel compete to be the most Big Damn Heroic
*** Notable moments include Devon saving Ray from a Witch and Jules going [[Back to Back Badasses]] with Angel
*** Notable moments include Devon saving Ray from a Witch and Jules going [[Back-to-Back Badasses]] with Angel
* [[Team Fortress 2 (Video Game)|Pyro, Sniper, Engineer, and Scout]]. They ran out of ammo for their weapons ages ago...
* [[Team Fortress 2 (Video Game)|Pyro, Sniper, Engineer, and Scout]]. They ran out of ammo for their weapons ages ago...
** In short, any four of the nine MAY do.
** In short, any four of the nine MAY do.
Line 68: Line 68:
* [[Halo 3 ODST|Buck, Dutch, Romeo and Mickey.]] And they thought the Covenant was bad!
* [[Halo 3 ODST|Buck, Dutch, Romeo and Mickey.]] And they thought the Covenant was bad!
* [[Stephen Fry]], [[QI|Alan Davies]], [[Morgan Freeman]] and [[Doctor Who (TV)|the Doctor]]. One of the finales will be [[QI|saying a predictable answer to get the attention of a helicopter]] and one will be [[Doctor Who (TV)|waiting for a severely damaged TARDIS to materialize]].
* [[Stephen Fry]], [[QI|Alan Davies]], [[Morgan Freeman]] and [[Doctor Who (TV)|the Doctor]]. One of the finales will be [[QI|saying a predictable answer to get the attention of a helicopter]] and one will be [[Doctor Who (TV)|waiting for a severely damaged TARDIS to materialize]].
* [http://theartrix.deviantart.com/art/Friendship-is-Survival-257447332 A no-nonsense librarian who is the team leader (and has special connections), an farm girl from a big family, a fashion designer with a keen eye, a competitive and fast athlete, a confectioner and baker (who can be a bit of a cuckoo), and an animal caretaker who is quicker in healing.] [[My Little Pony Friendship Is Magic (Animation)|Remind you guys of anything?]] Hey! It isn't any more crazy than all the above guesses, is it? Well, maybe it is, but this is the WMG page. ANYTHING can be put in. <ref>And while it may be six, one could easily remove two so as to make it four. But would one be able to do that?</ref>
* [http://theartrix.deviantart.com/art/Friendship-is-Survival-257447332 A no-nonsense librarian who is the team leader (and has special connections), an farm girl from a big family, a fashion designer with a keen eye, a competitive and fast athlete, a confectioner and baker (who can be a bit of a cuckoo), and an animal caretaker who is quicker in healing.] [[My Little Pony: Friendship Is Magic (Animation)|Remind you guys of anything?]] Hey! It isn't any more crazy than all the above guesses, is it? Well, maybe it is, but this is the WMG page. ANYTHING can be put in. <ref>And while it may be six, one could easily remove two so as to make it four. But would one be able to do that?</ref>
* [[Chuggaaconroy]], [[Nintendo Capri Sun]], [[Proton Jon]], and [[Josh Jepson]]. Just because. THERUNAWAYGUYS!
* [[Chuggaaconroy]], [[Nintendo Capri Sun]], [[Proton Jon]], and [[Josh Jepson]]. Just because. THERUNAWAYGUYS!
* A priest, a rabbi, a Mormon and a duck walk into a bar... Wait. Wrong page.
* A priest, a rabbi, a Mormon and a duck walk into a bar... Wait. Wrong page.
Line 205: Line 205:


== Having [[Cavalry Betrayal|"rescued"]] the survivors, The military will attempt to kill them..... ==
== Having [[Cavalry Betrayal|"rescued"]] the survivors, The military will attempt to kill them..... ==
....But the [[Badass Abnormal|Carriers]] will [[Curb Stomp Battle|kill]] the [[Redshirt Army|military]]. Seriously, these guys can take massive amounts of damage. [[Made of Iron|Being slashed repeatedly, being doused with acid, being tossed across parking lots, getting mobbed and beaten, getting clawed in the back, getting set on fire]], [[Non Fatal Explosions|getting blown up by propane tanks]], and being [[Friendly Fireproof|nearly immune to gunfire]](depending on the difficulty). They can also detect other survivors through walls. Clearly, normal human soldiers are not a match for this kind of adversity.
....But the [[Badass Abnormal|Carriers]] will [[Curb Stomp Battle|kill]] the [[Redshirt Army|military]]. Seriously, these guys can take massive amounts of damage. [[Made of Iron|Being slashed repeatedly, being doused with acid, being tossed across parking lots, getting mobbed and beaten, getting clawed in the back, getting set on fire]], [[Non-Fatal Explosions|getting blown up by propane tanks]], and being [[Friendly Fireproof|nearly immune to gunfire]](depending on the difficulty). They can also detect other survivors through walls. Clearly, normal human soldiers are not a match for this kind of adversity.
* How about you try Realism + Expert? A couple hunter claw slices, and you are down. Five punches from common infected, and you are lying on asphalt crying for help. One Tank punch and you are DEAD.
* How about you try Realism + Expert? A couple hunter claw slices, and you are down. Five punches from common infected, and you are lying on asphalt crying for help. One Tank punch and you are DEAD.
* Some of those things are just for gameplay, while normal Humans are more durable than they get credit for. They wouldn't be more of a problem than your average survivors.
* Some of those things are just for gameplay, while normal Humans are more durable than they get credit for. They wouldn't be more of a problem than your average survivors.
Line 211: Line 211:
** [[Fridge Brilliance|that's the best theory I've heard in a while.]] Alternatively, Their immunity is partial-- they gain the zombie's resistance to damage but retain higher thought and social capabilities
** [[Fridge Brilliance|that's the best theory I've heard in a while.]] Alternatively, Their immunity is partial-- they gain the zombie's resistance to damage but retain higher thought and social capabilities
*** Zombies aren't any more resistant to damage, they just shrug off any non-lethal wounds. If you shoot a common and then left him, he'd die as soon as he ran out of blood
*** Zombies aren't any more resistant to damage, they just shrug off any non-lethal wounds. If you shoot a common and then left him, he'd die as soon as he ran out of blood
*** I only meant-- that they can keep functioning despite horrific wounds until they are healed (as in "regenerate with the minimal help a first aid kit would provide"). The Partial Infection theory also explaines how they run miles at a time, beat back several people at once, and fire powerful weapons (in the case of the [[Hand Cannon|Magnum]], [[Firing One Handed|one-handed]]) without being sore from the recoil- mixing types of special infection makes a specimen approaching superhuman levels and capable of creating an army of slaves (it is entirely possible that any zombies they make will obey them rather than the Director). By this virtue, ''the survivors themselves'' might be a new type of special infected, and the Director only threw the horde at them so the survivors would be percieved as heroes when they return to society. Infectable people will want to shake the Carriers' hands, eat dinner with them, get a speech from them, anything that involves contact with the Carriers, it is likely to happen. Why not just kill them, you say? Because they are super-intelligent (enough to pick up a complex weapon system and use it like a seasoned proffesional), have a sixth sense (the auras), and are super-strong, -fast, and durable. They don't even attack alone and haphazardly like other special infected, even "more dangerous" ones like Tanks-- they are methodical, and ''always'' work in a (possibly psychically linked) pack of four. And it's not even like you can interrogate them for information-- they quite likely don't know that they are anything but lucky enough to be immune. Thus, if you attack them, they will fight with the aforementioned prowess in addition to a cornered-animal-like despiration. The Director went from [[Evil Overlord]] to the [[Anthropomorphic Personification]] of [[Paranoia Fuel]] itself--If you expose them for what they are, you are already infected.
*** I only meant-- that they can keep functioning despite horrific wounds until they are healed (as in "regenerate with the minimal help a first aid kit would provide"). The Partial Infection theory also explaines how they run miles at a time, beat back several people at once, and fire powerful weapons (in the case of the [[Hand Cannon|Magnum]], [[Firing One-Handed|one-handed]]) without being sore from the recoil- mixing types of special infection makes a specimen approaching superhuman levels and capable of creating an army of slaves (it is entirely possible that any zombies they make will obey them rather than the Director). By this virtue, ''the survivors themselves'' might be a new type of special infected, and the Director only threw the horde at them so the survivors would be percieved as heroes when they return to society. Infectable people will want to shake the Carriers' hands, eat dinner with them, get a speech from them, anything that involves contact with the Carriers, it is likely to happen. Why not just kill them, you say? Because they are super-intelligent (enough to pick up a complex weapon system and use it like a seasoned proffesional), have a sixth sense (the auras), and are super-strong, -fast, and durable. They don't even attack alone and haphazardly like other special infected, even "more dangerous" ones like Tanks-- they are methodical, and ''always'' work in a (possibly psychically linked) pack of four. And it's not even like you can interrogate them for information-- they quite likely don't know that they are anything but lucky enough to be immune. Thus, if you attack them, they will fight with the aforementioned prowess in addition to a cornered-animal-like despiration. The Director went from [[Evil Overlord]] to the [[Anthropomorphic Personification]] of [[Paranoia Fuel]] itself--If you expose them for what they are, you are already infected.
As per the hundreds or even thousands (the latter probably being an inflated statistic) of Carriers killed by the Government, it's possible they did so using [[Death From Above|aircraft]]. That's why the bombing in the intro was so [[Modern Warfare|danger close]], they are trying to kill all of the infected, Carriers included!
As per the hundreds or even thousands (the latter probably being an inflated statistic) of Carriers killed by the Government, it's possible they did so using [[Death From Above|aircraft]]. That's why the bombing in the intro was so [[Modern Warfare|danger close]], they are trying to kill all of the infected, Carriers included!


Line 315: Line 315:
** OR: Grand unifying theory attempt, Witches are pregnant brides who were on anti-depressants to try and keep themselves going through the big day. they turned on their wedding day, the fetus got absorbed into their hands to form claws, but the combination of medication and pregnancy/joy of wedding managed to stop them from turning completely to mindless zombies. Thus when they incap or kill a survivor, they run away because they realise they almost ended someone else's one chance at a normal life, which drives them into paroxyms of guilt.
** OR: Grand unifying theory attempt, Witches are pregnant brides who were on anti-depressants to try and keep themselves going through the big day. they turned on their wedding day, the fetus got absorbed into their hands to form claws, but the combination of medication and pregnancy/joy of wedding managed to stop them from turning completely to mindless zombies. Thus when they incap or kill a survivor, they run away because they realise they almost ended someone else's one chance at a normal life, which drives them into paroxyms of guilt.
* The witch is a young girl. The virus caused, among other things, rapid maturation without some of the psychological effects. Much of her behavior can be chocked up to immaturity.
* The witch is a young girl. The virus caused, among other things, rapid maturation without some of the psychological effects. Much of her behavior can be chocked up to immaturity.
* The infection obviously attacks the brain, causing atrophy of higher mental functions and extreme emotional/psychological states. Look at the basic behavior of the infected, ignoring the physical changes and the behavior that results from them. Just about every common zombie, the Charger, and the Tank is permanently on RAAAAAGGGGEEEE mode when they see a survivor (and it is likely that outside-of-gameplay, infighting is fairly common). Hunters and Smokers seem to be on a primitive "predator" mode, being all sneaky sneaky while stalking prey and then exploding in violence when the prey is pounced/ensnared (the Hunter attacks seem to be notably similar to a chimpanzee mauling than a human beating). Jockeys are obviously manic, cackling almost constantly. Perhaps Boomers and Spitters aren't very well developed beyond expelling the contents of their bowls, but they likely have some psychological traits outside of basic gameplay, however they seem to have a compulsive nature to them, as if they can't help doing what they do, yet at the same time don't really want to get caught doing it (ninja boomer explained) - it is notable that they never seem satisfied in their actions against the survivors, not the way the other infected do after a kill (Tank RAGE notwithstanding). Coming to Witches, they are clearly more fearful than outright sad. They are scared shitless, no question about it. Spook one, and they'll teach you why it's called FIGHT or Flight. Their attraction to sugar can be explained in that it's a key ingredient in any comfort food, which humans are instinctively compelled to eat when they're feeling down and out. Loose your job? Goldfish die? Zombies clawing at the door? Ten bucks says you'll spend your time devouring a tub of ice cream. As for WHY people become special infected, I think we're going the wrong direction in thinking the virus even cares who or what anyone was before they were infected. The virus just attacks cells in the brain and other systems, nothing more. In my opinion, Witches and Tanks are not as [[One Gender Race]] as they appear, but instead are counterparts to each other. Think of it this way: male brains first response to fear is to attempt to eliminate its source directly. Alien attack? How can we beat em? Female brains react to fear by trying to find an exit of the situation. It isn't cowardly, it's just an indirect way of removing fear. If the source doesn't go away or follows them, [[Mama Bear]] ensues. The opposite happens in males, as if they can't defeat something, they opt for a "tactical withdrawal," though this isn't the case in Tanks due to [[Suicidal Overconfidence]]. Tanks and Witches are basically the same strain of virus, it's just testosterone causes a most of the changes. Ever notice how friggin' strong the Witch is? Yeah, she's a female Tank.
* The infection obviously attacks the brain, causing atrophy of higher mental functions and extreme emotional/psychological states. Look at the basic behavior of the infected, ignoring the physical changes and the behavior that results from them. Just about every common zombie, the Charger, and the Tank is permanently on RAAAAAGGGGEEEE mode when they see a survivor (and it is likely that outside-of-gameplay, infighting is fairly common). Hunters and Smokers seem to be on a primitive "predator" mode, being all sneaky sneaky while stalking prey and then exploding in violence when the prey is pounced/ensnared (the Hunter attacks seem to be notably similar to a chimpanzee mauling than a human beating). Jockeys are obviously manic, cackling almost constantly. Perhaps Boomers and Spitters aren't very well developed beyond expelling the contents of their bowls, but they likely have some psychological traits outside of basic gameplay, however they seem to have a compulsive nature to them, as if they can't help doing what they do, yet at the same time don't really want to get caught doing it (ninja boomer explained) - it is notable that they never seem satisfied in their actions against the survivors, not the way the other infected do after a kill (Tank RAGE notwithstanding). Coming to Witches, they are clearly more fearful than outright sad. They are scared shitless, no question about it. Spook one, and they'll teach you why it's called FIGHT or Flight. Their attraction to sugar can be explained in that it's a key ingredient in any comfort food, which humans are instinctively compelled to eat when they're feeling down and out. Loose your job? Goldfish die? Zombies clawing at the door? Ten bucks says you'll spend your time devouring a tub of ice cream. As for WHY people become special infected, I think we're going the wrong direction in thinking the virus even cares who or what anyone was before they were infected. The virus just attacks cells in the brain and other systems, nothing more. In my opinion, Witches and Tanks are not as [[One-Gender Race]] as they appear, but instead are counterparts to each other. Think of it this way: male brains first response to fear is to attempt to eliminate its source directly. Alien attack? How can we beat em? Female brains react to fear by trying to find an exit of the situation. It isn't cowardly, it's just an indirect way of removing fear. If the source doesn't go away or follows them, [[Mama Bear]] ensues. The opposite happens in males, as if they can't defeat something, they opt for a "tactical withdrawal," though this isn't the case in Tanks due to [[Suicidal Overconfidence]]. Tanks and Witches are basically the same strain of virus, it's just testosterone causes a most of the changes. Ever notice how friggin' strong the Witch is? Yeah, she's a female Tank.
** Getting slightly off topic, but this troper felt obligated to talk about the boomer's and spitter's psychological condition: The boomers are people depressed about their obesity, and the spitters are bulimic women.
** Getting slightly off topic, but this troper felt obligated to talk about the boomer's and spitter's psychological condition: The boomers are people depressed about their obesity, and the spitters are bulimic women.
* A theory expanding upon some of the former: The Witch is an infected who's mutation was mostly of the brain. Sure, there are claws and such but on the surface, the Witch still looks far more human than the Boomer or the Tank or whatever. Their brain, however, was transformed in a way similar to the way the bodies of the other special infected were transformed: it was basically super-duper charged, to a destructive degree. This explains Witches retaining their human consciousness: even the mental blur caused by the virus can't completely negate their new, twisted genius (merely bringing them down to normal human level). They are capable of feeling fear, sadness. Who knows? Maybe they can even still talk. Unfortunately, their new super-brains also made all of their senses incredibly... well, sensitive, which is why they keep to the silent and the dark. Light and noise hurts them. Their brains also provide them with vastly enhanced reflexes, explaining their deadliness.
* A theory expanding upon some of the former: The Witch is an infected who's mutation was mostly of the brain. Sure, there are claws and such but on the surface, the Witch still looks far more human than the Boomer or the Tank or whatever. Their brain, however, was transformed in a way similar to the way the bodies of the other special infected were transformed: it was basically super-duper charged, to a destructive degree. This explains Witches retaining their human consciousness: even the mental blur caused by the virus can't completely negate their new, twisted genius (merely bringing them down to normal human level). They are capable of feeling fear, sadness. Who knows? Maybe they can even still talk. Unfortunately, their new super-brains also made all of their senses incredibly... well, sensitive, which is why they keep to the silent and the dark. Light and noise hurts them. Their brains also provide them with vastly enhanced reflexes, explaining their deadliness.
Line 403: Line 403:


== The whole thing is a quadrilogy of movies. ==
== The whole thing is a quadrilogy of movies. ==
Similar to the above theory, The survivors aren't survivors, they're just acting in a movie, the director decided to buy quite a bit of land to make a movie, and got every civilian to somehow act out the role of infected, the sequel is made by a different director, who decided ''[[Small Name Big Ego|his]]'' vision was better.
Similar to the above theory, The survivors aren't survivors, they're just acting in a movie, the director decided to buy quite a bit of land to make a movie, and got every civilian to somehow act out the role of infected, the sequel is made by a different director, who decided ''[[Small Name, Big Ego|his]]'' vision was better.


== The AI Director is putting everyone through a broken [[Matrix]]. ==
== The AI Director is putting everyone through a broken [[Matrix]]. ==
Line 611: Line 611:


== High pitched noises are what made the Special Infected.... ==
== High pitched noises are what made the Special Infected.... ==
* ....Or more accurately, the long term state of rage caused by long term exposure to those noises. A bloodstream flooded with adrenaline put the virus in a very different environment to that of the common infected, who are pretty docile when left to their own devices. Sources of these noises that would last for roughly a week(the time it took for the special infected to appear, could be anything from several hours to a whole 7 days) would be fairly rare, which explains why the Survivors aren't drowning in an ocean of Boomer bile. As they mutated from common to special infected they became mostly desensitised to the enraging effect of high pitched noises, which is why they go after survivors over pipe bombs or car alarms but are still a dime a dozen during crescendo events. Witches are the result of a [[Our Zombies Are Different|very different mutation]], but with the same cause. The theories about Witches being pregnant or at a certain point in their menstrual cycles when infected may be related to this difference. The endless supply of Special Infected and the emergence of the Charger, Jockey and Spitter is a result of survivors and the military trying to use high pitched noises to contain the infected in the medium/long term and [[Nice Job Breaking It Hero|failing rather miserably]].
* ....Or more accurately, the long term state of rage caused by long term exposure to those noises. A bloodstream flooded with adrenaline put the virus in a very different environment to that of the common infected, who are pretty docile when left to their own devices. Sources of these noises that would last for roughly a week(the time it took for the special infected to appear, could be anything from several hours to a whole 7 days) would be fairly rare, which explains why the Survivors aren't drowning in an ocean of Boomer bile. As they mutated from common to special infected they became mostly desensitised to the enraging effect of high pitched noises, which is why they go after survivors over pipe bombs or car alarms but are still a dime a dozen during crescendo events. Witches are the result of a [[Our Zombies Are Different|very different mutation]], but with the same cause. The theories about Witches being pregnant or at a certain point in their menstrual cycles when infected may be related to this difference. The endless supply of Special Infected and the emergence of the Charger, Jockey and Spitter is a result of survivors and the military trying to use high pitched noises to contain the infected in the medium/long term and [[Nice Job Breaking It, Hero|failing rather miserably]].
** Kind of a [[Brown Note]] for zombies?
** Kind of a [[Brown Note]] for zombies?
*** But worse.
*** But worse.
Line 617: Line 617:


== The idea of asymptomatic "Carriers" is just Valve's personal [[Dropped a Bridge On Him|bridge]]. ==
== The idea of asymptomatic "Carriers" is just Valve's personal [[Dropped a Bridge On Him|bridge]]. ==
While many people I've talked to are under the assumption, post ''[[Left 4 Dead]] 2'', that all Survivors are asymptomatic Carriers of the Infection. I see it differently: that the idea of Carriers have been introduced to allow Valve to [[Dropped a Bridge On Him|get rid of any Survivors, or groups of Survivors, that fans don't take a liking to]]. We've got eight Survivors now, and rumors that there's going to be a DLC in which the Midnight Riders are the Survivors. As it stands, that is twelve Survivors running around, not to mention any ''more'' DLC Survivors or sequel Survivors. So what do you do when you have 12+ Survivors running around, some of them liked less than others, some that have to die in order to prevent people wondering [[Fridge Brilliance|why so many Immunes seem to exist in close proximity to each other]]? Presto-chango, [[Fallout|bingo-bango-bongo]], [[Creators Pet]]'s of ''[[Left 4 Dead]]'' weren't Immune, they were Carriers, [[Death Seeker|and they want you to kill them to avoid infecting others]].
While many people I've talked to are under the assumption, post ''[[Left 4 Dead]] 2'', that all Survivors are asymptomatic Carriers of the Infection. I see it differently: that the idea of Carriers have been introduced to allow Valve to [[Dropped a Bridge On Him|get rid of any Survivors, or groups of Survivors, that fans don't take a liking to]]. We've got eight Survivors now, and rumors that there's going to be a DLC in which the Midnight Riders are the Survivors. As it stands, that is twelve Survivors running around, not to mention any ''more'' DLC Survivors or sequel Survivors. So what do you do when you have 12+ Survivors running around, some of them liked less than others, some that have to die in order to prevent people wondering [[Fridge Brilliance|why so many Immunes seem to exist in close proximity to each other]]? Presto-chango, [[Fallout|bingo-bango-bongo]], [[Creator's Pet]]'s of ''[[Left 4 Dead]]'' weren't Immune, they were Carriers, [[Death Seeker|and they want you to kill them to avoid infecting others]].


== The virus is the same as that from [[Quarantine (Film)|Quarantine]]. ==
== The virus is the same as that from [[Quarantine (Film)|Quarantine]]. ==
Line 669: Line 669:


== A future game will have the survivors having to deal with the military as well as zombies. ==
== A future game will have the survivors having to deal with the military as well as zombies. ==
The plot will be kickstarted with three new survivors being picked up by the military, only to discover that they're going to be executed as suspected Carriers. However, one of the soldiers will protest the execution, and the four of them end up escaping together, now having to deal with being pursued by human opponents as well as the zombie hordes. This will lead to a [[Downer Ending]] where they [[What the Hell Hero|basically decimate the occupying forces to the point where they don't have any chance of "containing the breakout" anymore...]] Although, of course, "containing the breakout" was likely impossible from the get-go.
The plot will be kickstarted with three new survivors being picked up by the military, only to discover that they're going to be executed as suspected Carriers. However, one of the soldiers will protest the execution, and the four of them end up escaping together, now having to deal with being pursued by human opponents as well as the zombie hordes. This will lead to a [[Downer Ending]] where they [[What the Hell, Hero?|basically decimate the occupying forces to the point where they don't have any chance of "containing the breakout" anymore...]] Although, of course, "containing the breakout" was likely impossible from the get-go.
* That would quite possibly be the best game ever.
* That would quite possibly be the best game ever.
* CALL VALVE. Or at the very least, e-mail Gabe. That's a damn good plot right there.
* CALL VALVE. Or at the very least, e-mail Gabe. That's a damn good plot right there.
Line 909: Line 909:
Possibly huge spoilers coming up, especially if you haven't read the comic yet.
Possibly huge spoilers coming up, especially if you haven't read the comic yet.


As seen in the comic, Louis is [[Zombie Infectee|bitten by a zombie]] in the early days of the infection, though he hasn't turned, suggesting he's either immune or has become a carrier. This could also mean the Mercy Hospital pilot became infected via Louis somehow, and may have also caused the other escape vehicles to... [[Buffy Speak|not escape]]. Francis mentions how the plane from Dead Air crashed, suggesting Louis infeced him too, and that the boat pilot from Death toll left the survivors to die. It could've been possible the boat pilot's wife, Amanda, [[Tragic Monster|was infected]] by Louis accidently, and the pilot, suffering from grief of the loss of his love and not wanting to be infected himself, kicks the survivors off the boat. The other three survivors are properly immune to not get infected, and the new survivors are too distant from Louis in The Passing to get infected anyways. The soldier in the comic driving the APC also takes the survivors of Millhaven instead of Echo, which may be because said soldier noticed Louis's bandaged arm, and didn't want to take any chances. In fact, this may actually become a plot point looking at things as they are.
As seen in the comic, Louis is [[Zombie Infectee|bitten by a zombie]] in the early days of the infection, though he hasn't turned, suggesting he's either immune or has become a carrier. This could also mean the Mercy Hospital pilot became infected via Louis somehow, and may have also caused the other escape vehicles to... [[Buffy-Speak|not escape]]. Francis mentions how the plane from Dead Air crashed, suggesting Louis infeced him too, and that the boat pilot from Death toll left the survivors to die. It could've been possible the boat pilot's wife, Amanda, [[Tragic Monster|was infected]] by Louis accidently, and the pilot, suffering from grief of the loss of his love and not wanting to be infected himself, kicks the survivors off the boat. The other three survivors are properly immune to not get infected, and the new survivors are too distant from Louis in The Passing to get infected anyways. The soldier in the comic driving the APC also takes the survivors of Millhaven instead of Echo, which may be because said soldier noticed Louis's bandaged arm, and didn't want to take any chances. In fact, this may actually become a plot point looking at things as they are.
* It seems that ALL of the original survivors are carriers.
* It seems that ALL of the original survivors are carriers.
** Worse than that, ALL the immune are carriers, since Green Flu was at one point, airborne. It's unlikely that there are any uninfected immune left, meaning trouble for the ''[[Left 4 Dead]] 2'' survivors who were last seen with the military. But hey, at least Zoey, Louis and Francis are safe.
** Worse than that, ALL the immune are carriers, since Green Flu was at one point, airborne. It's unlikely that there are any uninfected immune left, meaning trouble for the ''[[Left 4 Dead]] 2'' survivors who were last seen with the military. But hey, at least Zoey, Louis and Francis are safe.
Line 916: Line 916:
== Bill isn't dead. ==
== Bill isn't dead. ==
* We don't see him die in the comic, merely prepare to take on 3 tanks. We don't see whomever sacrifices themselves die in the actual game, they merely get incapped, then fade to black. In the passing, he hasn't even MOVED. As such, I think he didn't die. It's notable that none of the 4 new survivors bothers to check if he's dead, and the survivors can recover from having that much blood pounded out of them. Bill's merely napping. (It's a Bolivian Army Ending :P)
* We don't see him die in the comic, merely prepare to take on 3 tanks. We don't see whomever sacrifices themselves die in the actual game, they merely get incapped, then fade to black. In the passing, he hasn't even MOVED. As such, I think he didn't die. It's notable that none of the 4 new survivors bothers to check if he's dead, and the survivors can recover from having that much blood pounded out of them. Bill's merely napping. (It's a Bolivian Army Ending :P)
** [[Word of God]]: It's worse than that, [{{[[[He's Dead Jim]] he's}} ''[[He's Dead Jim|dead]]'', [[He's Dead Jim|Jim]].
** [[Word of God]]: It's worse than that, [{{[[[He's Dead, Jim]] he's}} ''[[He's Dead, Jim|dead]]'', [[He's Dead, Jim|Jim]].
** Actually, in the game you can find his corpse. Last time I checked, he looked pretty dead to me.
** Actually, in the game you can find his corpse. Last time I checked, he looked pretty dead to me.


Line 949: Line 949:
** Although it could be true that ''sometimes'' Tanks get up and come after you, if you kill them with 1st Tier weapons, for example…
** Although it could be true that ''sometimes'' Tanks get up and come after you, if you kill them with 1st Tier weapons, for example…
* There's a special version of the Tank in the docks section of "The Sacrifice" that appears to be an infected Marine. So there's definitely more than one out there.
* There's a special version of the Tank in the docks section of "The Sacrifice" that appears to be an infected Marine. So there's definitely more than one out there.
* In the finale of Swamp Fever, the second wave of zombies will always include two Tanks at once. Last long enough on a Survival round, and eventually multiple Tanks will start spawning at once. On a "what if" note, though, it'd be interesting if each Tank you faced throughout the campaigns was the same Tank, who starts catching on to their tactics and showing up in more dangerous areas like enclosed spaces and [[One Hit Kill|car lots]]. It eventually culminates in him wising up to the survivors enough that he ''punches a boulder from the top of a cliff at them'' in Cold Stream before they even see him.
* In the finale of Swamp Fever, the second wave of zombies will always include two Tanks at once. Last long enough on a Survival round, and eventually multiple Tanks will start spawning at once. On a "what if" note, though, it'd be interesting if each Tank you faced throughout the campaigns was the same Tank, who starts catching on to their tactics and showing up in more dangerous areas like enclosed spaces and [[One-Hit Kill|car lots]]. It eventually culminates in him wising up to the survivors enough that he ''punches a boulder from the top of a cliff at them'' in Cold Stream before they even see him.


== Keith is going to show up in ''[[Left 4 Dead]] 3'' or some DLC as an Infected. ==
== Keith is going to show up in ''[[Left 4 Dead]] 3'' or some DLC as an Infected. ==
Line 1,065: Line 1,065:


== The Infection is caused by [[Warhammer 40000|Chaos]]. ==
== The Infection is caused by [[Warhammer 40000|Chaos]]. ==
And the Special Infected are the chosen of the four gods. The Tanks and the Chargers are Chosen of [[Blood Knight|Khorne]], for fairly obvious reasons, namely being huge and full of rage. The Boomers and Smokers are Chosen of [[Plaguemaster|Nurgle]], what with being covered in swellings and having abilities relating to poison and bile. The Spitters and Hunters are Chosen of [[Sense Freak|Slaanesh]], being faster and more agile in the Hunter's case and and really messed-up [[Fan Disservice]] /FetishFuel for the Spitter. That leaves the Jockeys and the Witches for [[The Chessmaster|Tzeentch]]. Both use uncoventional tactics and both are about using the Survivors as their own doom, with the Jockey directly controlling them and the Witch causing them to provoke an attack that is their own fault. The Green Flu is Chaos' first attack on humanity and will cause the [[God Emperor]] to decide to begin his effort to lead humanity.
And the Special Infected are the chosen of the four gods. The Tanks and the Chargers are Chosen of [[Blood Knight|Khorne]], for fairly obvious reasons, namely being huge and full of rage. The Boomers and Smokers are Chosen of [[Plaguemaster|Nurgle]], what with being covered in swellings and having abilities relating to poison and bile. The Spitters and Hunters are Chosen of [[Sense Freak|Slaanesh]], being faster and more agile in the Hunter's case and and really messed-up [[Fan Disservice]] /FetishFuel for the Spitter. That leaves the Jockeys and the Witches for [[The Chessmaster|Tzeentch]]. Both use uncoventional tactics and both are about using the Survivors as their own doom, with the Jockey directly controlling them and the Witch causing them to provoke an attack that is their own fault. The Green Flu is Chaos' first attack on humanity and will cause the [[God-Emperor]] to decide to begin his effort to lead humanity.


== The virus isn't really a strain of rabies, they only THINK it is. It's actually yet another strain of Ebola - gone horribly, horribly wrong. ==
== The virus isn't really a strain of rabies, they only THINK it is. It's actually yet another strain of Ebola - gone horribly, horribly wrong. ==
Line 1,084: Line 1,084:
[[Category:Left 4 Dead]]
[[Category:Left 4 Dead]]
[[Category:WMG]]
[[Category:WMG]]
__NOTOC__[[Category:Pages with comment tags]]
__NOTOC__