Left 4 Dead 2: Difference between revisions

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[[File:L4D2.jpg|frame|[[Cloudcuckoolander|Ell]][[Mr. Fanservice|is]], [[Team Dad|Coa]][[Handicapped Badass|ch]], [[Sassy Black Woman|Roch]][[Team Mom|elle]] and [[Deadpan Snarker|Ni]][[Jerkass|ck.]]]]
]
 
{{quote| '' '''Coach''': Wait for official instructions. ''(laughs, tossing away instruction sheet dismissively)'' Wait, my ass.<br />
'''Ellis''': Kill all sons-a-bitches. ''[[Dramatic Gun Cock|*racks shotgun* ]]'' That's my 'ficial instructions.'' }}
 
In 2009, a sequel to [[Left 4 Dead]] was confirmed less than a year after the original, introducing co-op and versus campaigns, all-new Survivors, boss zombies, weapons, and items, as well as melee combat. It was released in November that year. Unfortunately, Valve's claim at launch of the original game that they would update it following the model of ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' updates promptly backfired, as large numbers of people were ''outraged'' that they were expected to buy content they were under the impression they'd either get for free, or get as a mod rather than an entirely new game; this gave rise to [http://steamcommunity.com/groups/L4D2boycott the biggest outburst] of [[Ruined FOREVER]], uhhh, ever: a 40,000+ people '''boycott'''. A month before the sequel was due, the leaders of the boycott shut the group down after Valve's release of a new campaign for the original, "Crash Course".
 
This was followed by the ''Left 4 Dead 2'' DLC "The Passing", which [[Massive Multiplayer Crossover|brings the original survivors and the new ones together]] ([[Heroic Sacrifice|well, three of them anyway]]) and "The Sacrifice" for ''Left 4 Dead'', which lets players choose who makes the ultimate sacrifice and was preceded by a [http://www.l4d.com/comic/ free comic]. The latter update also made "The Sacrifice" and "No Mercy" available in the sequel, complete with the original survivors as the playable characters. Cue rumors that Valve plan to make the entire first game available for free in the sequel and more cries of [[Ruined FOREVER]]. Recently, Valve has [http://www.l4d.com/blog/post.php?id=5019 confirmed that they are doing just that] with a future update.
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The game also received massive critical acclaim for its use of emergent narrative- the parts of the story that they don't tell you, and the interactions of the survivors.
 
Please take a look at the [[Left 4 Dead (Video Game)/Characters|character sheet]] to learn more about the characters and the [[Shout-Out]] page for countless [[Left 4 Dead (Video Game)/Shout Out|pop culture references]].
 
----
 
== Left 4 Dead 2 provides examples of: ==
 
{{tropelist}}
== General Media Tropes ==
* [[Abandoned Warehouse]]: Nearly every campaign features one.
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* [[Autobots Rock Out|Autobots, Rock Out!]]: The finale to ''Dark Carnival'' is triggered by starting a [[Fake Band|Midnight Riders]] concert.
* [[Badass Boast]]: In the "Zombie Survival Guide" trailer of Left 4 Dead 2, Nick says this particular gem during the climax of the trailer:
{{quote| '''Nick:''' I have not... come this far... to die now!}}
** He says the same after being incapped and revived twice. (See [[Deliberately Monochrome]] below.)
* [[Badass Normal]]: All of the Survivors.
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** Ellis has a whole line consisting of nothing but the word "shit".
* [[Cool Car]]: The Jimmy Gibbs Jr., a Plymouth Superbird NASCAR race car that the Survivors use to escape the Dead Center and Passing campaign.
* [[CosyCozy Catastrophe]]: Ellis and Francis have little difficulty adjusting to the [[Zombie Apocalypse]].
** Ellis apparently even got an appropriate tattoo in advance, if his dialogue is to be believed.
** Turns out this is the fate of the three survivors of the original game: they make it to an island in Florida and ride it out.
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* [[Dedication]]: If you die during the finale you don't get to respawn, but as long as at least one character escapes, the credits will start with "In memory of [Player Name]"
* [[Deep South]]: Left 4 Dead 2 starts in Savannah, Georgia and makes its way to New Orleans.
* [[Determinator]]: Keith, if Ellis's stories are to be believed. The man has been inflicedinflicted with almost every injury one could think of (half of which are essentially fatal), and he not only survived, but was one of the first people out on a rescue chopper.
* [[The Dev Team Thinks of Everything]]: In Dead Center, the opening of L4D2 when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, one of the other character's mentions the dead character's name.
* [[Did You Just Flip Off Cthulhu?]]: The only way to distract a Tank from pummeling a downed survivor to death is to melee him, which otherwise serves absolutely no purpose at all. In fact, you may be better off not distracting the tank at all and just shooting the hell out of him while he's occupied with the poor shmuck on the ground; it takes a long time for a tank to pummel a downed survivor to death, and the tank will probably die from the gunfire before the survivor dies from the punches.
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* [[Film Posters]]: One for each campaign. You can see them [http://www.l4dmods.com/index.php?option=com_content&view=article&id=15:all4posters&catid=2:news here].
* [[Fire-Forged Friends]]: What the survivors are.
* [[Four -Philosophy Ensemble]]: Nick as Cynic (pessimistic), Ellis as Optimist (naive), Coach as Realist (leader) and Rochelle as Apathetic (level-headed).
* [[Game Mod]]: Countless ones, this being a Source Engine game and all.
* [[Hammerspace]]: If you have a melee weapon and are incapped(or a chainsaw runs out of gas), this is where the pistol comes from.
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* [[Jerkass]]: Nick doesn't ''usually'' go out of his way to be nice.
* [[Last Stand]]: Survival mode.
* [[Leaning Onon the Fourth Wall]]: Done in the Sacrifice comic with Zoey and {{spoiler|her dad.}}
{{quote| '''Wade''': Remember those zombie movies {{spoiler|I used to sneak you into when you were a kid}}, Zoey? ... [[This Is the Part Where|Remember the part in all of 'em where]] {{spoiler|they had to shoot the one guy before he turned}}?<br />
'''Zoey''': Heh. {{spoiler|*sniff*}} Yeah. We always made fun of that part ... {{spoiler|[[Tear Jerker|'''BANG''']]}} }}
* [[Leitmotif]]: Every Special Infected gets two of their own tunes, one that plays when they spawn, and another that plays while they're attacking a Survivor.
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* [[Night of the Living Mooks]]: Pretty much shuffles the Horde's character models at random. Also gives so much variety of appearances for individual parts of the zombie that the chances of seeing the exact same zombie twice is maybe 1:1000.
* [[No Animals Were Harmed]]: Parodied, "X zombies were harmed in the making of this film."
* [[Non-Fatal Explosions]]: [[Zig -Zagging Trope|Zigzagged]]; while explosions from grenade launchers, pipe bombs, propane/oxygen tanks and [[Exploding Barrels|barrels]] will deal lethal damage to any infected within range, they'll hurt survivors for maybe 5-10 damage at most on [[Harder Than Hard|Expert]].
* [[Nostalgia Level]]: All of the first game's campaigns have been ported into the second.
* [[Not Using the Z Word]]: Played straight ''and'' averted. The survivors call them zombies, but subtitles consistently refer to them as "infected" regardless of the dialogue.
* [[Oh Crap]]: The first time the characters see a tank, they panic (every other time as well, but not to the same extent).
{{quote| '''Coach:''' Holy shit! What is that?! Some sorta... super-ass zombie!?}}
** At one point, they climb out of a sewer to find... a car yard. Full of car alarms.
{{quote| '''Nick:''' Whoawhoawhoawhoa! Watch where you shoot!}}
* [[Painting the Fourth Wall]]: The ending to the "Dark Carnival" has you activate the stage effects for a band that was originally going to play. The next two Tank cues then have a very distinct rock feel to them over the original orchestral.
{{quote| '''Nick:''' Hate to break it to you, Coach, but your heroes lip-sync. There's a tape back here labeled "Finale".}}
* [[Power Glows]]: Witches inexplicably cast a red light in darker areas where you would otherwise have a hard time noticing them.
* [[The Power of Friendship]]: Literally. ''Nothing'' will get you killed faster than leaving your fellow survivors behind and trying to Rambo your way through the next level alone.
* [[Real Is Brown]]: Used for how a zombie would see the world. Players taking the role of the zombies in VS mode will see the world completely brown.
* [[Running Gag]]: Ellis' stories, all the survivors berating to Nick for [[What an Idiot!|for shooting a zombified pilot.]]
{{quote| Ellis: True, but he was [[Idiot Plot|our only PILOT!]]}}
* [[Schmuck Bait]]: Go ahead, play some Midnight Riders at the wedding. You know you want to. [[Tempting Fate|We're sure the bride won't mind.]]
* [[Ship Mates]]: In-universe example--Ellis makes a suggestion to Rochelle that her and Francis should double date with him and Zoey.
* [[Shipper Onon Deck]]: Rochelle and Coach don't mind pushing Ellis towards Zoey. [[Jerkass|Nick... not so much.]]
* [[The Smurfette Principle]]: Each group of survivors only has one female.
* [[Stand Alone Episode]]: Averted. The campaigns lead directly into each other.
* [[Suspiciously Apropos Music]]: In "The Passing", you can play a song about leaving someone (by the Midnight Riders) near a Witch who was infected at a wedding.
* [[Terrified of Germs]]: Averted, the survivors don't mind being covered in zombie guts. Or fishing pills out of urinals.
** Nick plays it straight.
{{quote| "A little hand sanitizer and we wouldn't be in this mess."<br />
"A germ just wiped out the world." }}
* [[The Smurfette Principle]]: Each group of survivors only has one female.
* [[The Tetris Effect]]: Play the game for a good hour or so. Close your eyes. See the zombie horde rushing towards you?
* [[Token Minority]]: Averted
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* [[Typhoid Mary]]: All of the playable survivors are asymptomatic carriers for the virus.
* [[The Unintelligible]]: The Charger is clearly saying ''something'', but no one can really agree on what it is.
* [[Urban Legend of Zelda]]: In The Passing, there <s>are</s> were rumors of {{spoiler|using a defib unit on Bill to bring him back to life.}} We urge you to try defibbing him now. "Bill doesn't need revival."
* [[Well-Intentioned Extremist]]: The military and government in general is full of them.
* [[Wham! Episode]]: In "The Passing", {{spoiler|Bill is dead. You get to watch him die in "The Sacrifice". You don't specifically have to sacrifice Bill, but you ''do'' have to sacrifice ''someone''.}}
* [[What Happened to Thethe Mouse?]]: The loose ends of the people that rescued the L4D1 survivors are tied up in the Sacrifice comic<ref>They all turn or can't stand the survivors</ref>, L4D2 shows or explains what happens to all in the next campaign.
* [[Xtreme Kool Letterz]]: Left. 4. Dead. [[Captain Obvious|No explanation should be necessary.]]
* [[Zombie Apocalypse]]: [[Captain Obvious|Duh.]]
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* [[Art Evolution]]: The higher polygon count and upgraded lighting effects compared to the first.
* [[Bag of Spilling]]: Played straight in the beginning of Hard Rain. After being dropped off to the Burger Tank by Virgil, the survivors realize that they left their bag of guns on the boat.
{{quote| '''Virgil''': I'll drop the anchor just off shore, waitin' for ya. Signal at me when you get the gas.<br />
'''Nick''': What are we supposed to signal him with?<br />
'''Ellis''': Oh, there's flares in the gun bag.<br />
'''Nick''': What gun bag?<br />
'''Ellis''': You didn't grab the guns?<br />
'''Nick''': Hey, who died and made me gun monitor?<br />
'''Ellis''': [[Deadpan Snarker|Pretty much everybody]]. }}
* [[Bite the Wax Tadpole]]: The zombie hand on the cover is holding up 2 fingers in the same manner as someone in the U.K. would when telling you to do something unpleasant... Apart from the UK version, where the hand is photographed from the other side, making a "victory" sign.
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* [[Dummied Out]]: The "fallen survivor" uncommon infected, which was brought back(albeit with a very different ability) in ''the Passing.''
* [[Easter Egg]]: And in The Parish, going up the stairs of the store-made-safehouse, you can find a door with an orange light outline.
** In the additional map "Suicide Blitz 2" you can find a strange white place called "[[Portal 2 (Video Game)|Aperture Science Urban Zombie Testing Facility]]" which is filled with companion cubes, zombies and [[The Cake Is a Lie|cake]].
* [[Edge Gravity]]: If your character steps off a ledge, he or she will automatically dangle off the ledge, holding on with their hands for dear life for as long as they can until a teammate helps them.
* [[Game Mod]]: The ''Mutation'' game modes that rotate every second week.
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** Oh, there's more. See the trope page itself for the huge list.
* [[Let's Play]]: Both games have one on the Something Awful forums, with the first [http://lparchive.org/Left-4-Dead/ already archived] and the second temporarily on hiatus.
* [[Machinima]]: [[Profound Moments in Left 4 Dead 2 (Machinima)|Profound Moments in Left 4 Dead 2]].
* [[Most Fanfic Writers Are Girls]]: [[Het Is Ew|Ellis]] and [[Yaoi Fangirl|Nick]] is the standardized [[Shipping|pairing]], truly.
* [[Mythology Gag]]: [[Portal (Video Gameseries)|"Still Alive"]] can play on jukeboxes, albeit very rarely.
* [[Only Six Faces]]: averted with a better common infected random generation system.
* [[Our Zombies Are Different]]: Of the infected, easily-enraged sort much like in ''[[Twenty Eight Days Later|28 Days Later]]'' and various types of [[Elite Zombie|Elite Zombies]].
* [[Player Preferred Pattern]]: Auto shotguns are being the most used weapon, despite the nerf it got in its ammo capacity, but AK-47s are another commonly used weapon due to its power. Its accuracy is mediocre but the gun becomes a powerhouse with a laser sight. Magnums and melee weapons becomes everyone's weapons of choice for realism mode since they're the only weapons that can still kill common infected in one hit.
* [[Preorder Bonus]]: The baseball bat weapon, which spawned in the start of every single campaign and people who didn't preorder could still use the bat as long as a player on the team had preordered. When The Passing DLC was released, baseball bats now randomly spawn in the maps with other weapons instead of always being in the start.
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* [[Sure Why Not]]: During the development of Left 4 Dead 2, Valve noticed that the community loved [[Stuff Blowing Up|making things explode]] and wanted more like it, so they tossed in the Grenade Launcher just for that.
* [[Take That]]: In the 2nd map of [[The Passing]], when approaching the stairwell leading into the sewers, there's a sign that says the rest of the underground tour will be finished in the year 2010. Rochelle or Coach may quip about how the first phase is nowhere near finished and wonder how there can be a phase 2 already. This is a jab at the fan base that cried out how ''[[Left 4 Dead]]'' wasn't finished when ''Left 4 Dead 2'' was announced.
* [[The Virus]]: If you're <s>un</s>lucky enough, you turn into a constantly crying, always-guilty Witch, a head humping horny midget, an acid spitting hag, a giant armed freak, an exploding fatass, get Gene Simmon's tongue, become a flying Parkour expert or turn into the [[Incredible Hulk (Comic Book)|Hulk]].
* [[Urban Legend of Zelda]]: A rumor was immediately born after The Passing was released and was debunked just as quickly. <ref> you could bring Bill back to life with the defibrillator, which was quickly proven false since his body does not have a red outline when you hold out the item and his body is propped up against the generator, which wouldn't play the defib animations correctly since all survivors that die always have a set pose for this. Valve caught on to this, though; a few patches after ''The Passing'' came out, they added a unique message for people trying to defib Bill.</ref>
* [[What Do You Mean It's Not Awesome?]]: Crescendo Events are triggered by seemingly harmless everyday actions, such as calling an elevator, or opening a fire door. The problem is, every door and piece of machinery in Left 4 Dead's universe is [[Loud of War|ridiculously loud]]. While you wait for the slowest elevator in the history of creation, you must fight off wave after wave of Infected aggressors, who have declared war on [[And Your Little Dog, Too|you, and your noisy machines too!]]
 
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* [[Back Stab]]: Shoving an idle common from behind is a [[One-Hit Kill]].
* [[Bad Boss]]: The Director in Versus mode. Between showering the survivors with first aid kits and often not bothering to send a horde after a boomer attack, it clearly hates the Infected players even more than the Survivors.
* [[Battle in Thethe Rain]]: The ''Hard Rain'' and ''The Passing'' campaigns.
* [[Big Damn Fire Exit]]: Stage two of ''Dead Center''.
* [[Boom! Headshot!]]: Played straight, to [[Your Head Asplode]] levels with common infected.
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** Played straight with the infected. Play long enough and you'll see a zombie run up to you that has had [[Only a Flesh Wound|both of its arms shot off]]. (What does it plan to do then, bite you?)
* [[Damage Sponge Boss]]: Tanks, full stop. Four Survivors starting a level have a group total of 400 HP. On Normal difficulty, the Tank has ''4,000''.
* [[Death Is a Slap Onon The Wrist]]: Dying does not mean you are forever gone from the game. You will just respawn in a closet, come back in the next map, or get revived on the spot from a defibrillator. Versus and Realism mode prevents you from coming back until the next map and dying during a finale on any mode gets you [[Killed Off for Real]].
* [[Death Is Cheap]]: You can be [[Magical Defibrillator|revived on the spot by a defibrillator]], rescued from a closet in campaign mode, or just simply respawn in the saferoom in the next chapter.
** The ''Ironman'' Mutation gametype attempts to avert this, but only removes saferoom respawns.
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* [[Fetch Quest]]: Going through waves of infected for some cola or gas.
* [[Genre Savvy]]: Nick asks the group, after they reach the hotel elevator in Dead Center, if anyone has been bitten.
{{quote| '''Nick:''' Did anyone get bit? Isn't this how this works?}}
* [[Goomba Stomp]]: Jumping on a common or uncommon infected's head is instantly fatal. Doesn't apply to special infected.
** Physically being on top of a zombie counts as a stomp, thus an instant kill, which leads to a hilarious moment where you can literally walk over a zombie lying on the ground and kill it from just stepping on it.
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** Playing as the infected is basically griefing the survivors ''[[Rule of Fun|as the goal of the game.]]'' The griefers are getting their kicks from the game itself most of the time!
** The ''Room for One'' Mutation gametype defies the normal logic of the game by only allowing one survivor to escape and encouraging team killing.
* [[Harder Than Hard]]: Expert mode is [[Exactly What It Says Onon the Tin]]. Only experts can expect to survive.
** Realism mode is [[Up to Eleven|EVEN harder than Expert]], even on normal. This mode removes all the auras allowing you to locate other survivors, items, and infected which are pummeling other survivors. Commons take less damage when shot anywhere except the head, and survivors only respawn at [[Check Point|Safe Rooms]]. It can also be set to [[Nintendo Hard|Expert mode,]] and all you get is an [[Bragging Rights Reward|achievement]] for it.
** Apparently, Realism mode will be nothing compared to Ultra Realism [http://left4dead.wikia.com/wiki/Mutations#Unrevealed_Mutations Mode]
* [[Health Damage Asymmetry]]: Each of the survivors has up to 100 health. Besides [[Action Bomb|The Boomer]] and [[Cold Sniper|The Spitter]], all special infected have at least twice as much, with the tank starting out with at least 4,000, yet the survivors can pick off special infected with a few shots of the right gun, and special infected do damage slowly over time. Subverted on [[Harder Than Hard|Expert mode]], when it's just the damage that is symmetrical. They will happily kill you off if your team mates are distracted.
* [[He's Just Hiding]]: Literally. Whenever one of the guys die, they're found later trapped in locked closets (or respawn in the next saferoom). It was meant to reflect how survivors get rescued in zombie films.
** Averted in the final chapter of each campaign after the rescue vehicle has been summoned. Dying means you get [[Killed Off for Real]].
* [[Hit and Run Tactics]]: This is usually the best way to deal with the Tank, by [[Kill It Withwith Fire|setting it on fire with a molotov]] and/or pumping it full of lead while evading it. Just make sure that you're healthy enough that you can run fast, and that there's room to run.
* [[Hitbox Dissonance]]: Hitboxes for hunters and jockeys move in front of them when they pounce, which makes them extraordinarily difficult to knock out of the air with even the slightest bit of lag. Compounded further by how little time there is to stop a jockey pounce.
** This game somehow just has inferior collision detection. It isn't common, but it certainly isn't rare to hear the impact and see blood fly from a zombie you just smacked in the face with a [[One-Hit Kill|crowbar]] just ignore it and continue anyways...Even when playing offline where lag couldn't account for it.
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* [[It Can Think]]: The Director is actually a rather well working AI system. Depending on the difficulty, it will decide when to place more zombies to hinder your efforts. On Expert difficulty, it just wants you dead and doesn't pull any punches.
* [[Just for Pun]]: Every achievement.
* [[Killer Game Master]]: The AI director. Particularly on Expert mode, when he stops even ''pretending'' he doesn't hate your guts.
** In ''Left 4 Dead 2'', there are some maps where the infected charge out of the safe room, or very close to it. However, the director will stop the attacks when all four players are in the room but with the door still open (but existing infected will still charge).
* [[The Load]]: competelyCompletely aside from the issue of bad players, any time you engage in an [[Escort Mission]], the party is reduced to three members as the person carrying [[The Load]] cannot use their weapons. (Gnome Chompsky can be used [[Improbable Weapon User|as a lethal weapon]], but it requires [[Back Stab|very opportune movement]], or a ''lot'' of shoves.)
* [[Luck-Based Mission]]: Depending on where enemies spawn and what types they are, along with what items you find, you can either have a smooth sailing game or a nightmare of just trying to survive.
* [[Ludicrous Gibs]]: [[Bad Export for You|Provided you don't live in Germany or Australia]].
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* [[Obvious Rule Patch]]: VS mode's scoring was altered to be more close and fair between teams. [[Left 4 Dead]] had scoring be sorely based on who made it to the safe room plus a multiplier and if a team got killed beforehand, their score would be a lot lower. Left 4 Dead 2 has the score be purely on distance traveled so that you still had a chance of catching up if you didn't make it to the safe room.
** Explosive ammo was removed from VS mode after some time due how easily survivors could stop attacks from the infected players with it. Defibrillators were also given a 25 point penalty for its use in VS mode so survivors are punished for having a teammate brought back to life in a way.
* [[Parachute in Aa Tree]]: Corpses of paratroopers hanging from trees are frequently found. Upgraded weapons can be found on their bodies.
* [[Pretty Little Headshots]]: Headshots on witches remain effective but lack the gruesome aftermath and [[One-Hit Kill]]. <ref> Unless you cr0wn one with a shotgun.</ref>
** Headshots with Tier One weapons leave the head intact.
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** ''The Passing'' and ''The Sacrifice'' DLC campaigns are '''much''' harder than others in spite of being shorter.
** And in most every campaign that has been ported over from ''1'' to ''2'', there are alterations to increase difficulty. In some cases this is simply to adjust for the new gameplay elements, but they overdo it in some instances.
*** Most notably in the Terminal of Dead Air, what was once a panic event was upgraded to a Rolling Crescendo. However, the developers did not remove the normal crescendo event at the beginning of the level, resulting in this one having two crescendos, with one being one of the hardest in the game (you have to cover a lot of ground unlike in Dark Carnival).
* [[Sound-Coded for Your Convenience]]: Major gameplay-changing events(horde attacks and tanks or witches being startled) change the music. Special infected spawning are accompanied by their unique theme(except in Versus) and their vocalizations give them away; especially for players using surround sound.
* [[Speed Run]]: How some players play Versus mode as survivors. Whether this is good or bad obviously [[Your Mileage May Vary|depends on opinions and situations.]]
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** The water in ''Left 4 Dead 2'' is so fetid that it will kill an infected that's ''in ghost mode.'' Causing their corpse to pop out of thin air, natch!
* [[Take Up My Sword]]: If a survivor dies, another can take their gun.
** Or this might well be [[Exactly What It Says Onon the Tin|an actual katana.]]
** During The Passing, you also find an assault rifle in the hands of {{spoiler|a deceased Bill.}} You can pick it up and finish the job that they started.
* [[Taking You Withwith Me]]: At certain points, a well-aimed Charger can grab a survivor and bring them both careening to instant death.
* [[Total Party Kill]]: "Hey guys! [[Leeroy Jenkins|Check out my grenade launcher!]]"
** A few specials can cause this singlehandedly: tanks (natch), chargers, and (if your team is [[Too Dumb to Live|spectacularly incompetent]]) hunters.
** Averted with the Witch, who is programmed specifically to only be aggressive towards one Survivor. Not that things don't go [[Off the Rails]] anyway.
* [[Unusable Enemy Equipment]]: [[Lampshaded]] by Coach when he sees the Riot gear-wearing Zombies.
{{quote| '''Coach''': "That zombie's got armor.." [[[Beat]]] "'''I''' want armor!!"}}
** Inverted in that some uncommon do carry usable equipment, but ([[Captain Obvious|being zombies]]) never actually use it.
* [[Unwinnable Byby Insanity]]: in the [[Collection Sidequest|scavenge finale]] of The Passing, the AI Director ''can'' spawn boredom hordes and specials if you take too long before talking to the first game's Survivors. If you do, activating the elevator will make the AI director think you have lowered the bridge, and he will begin throwing the infinite tanks and hordes at you... Even though you ''haven't'' lowered the bridge or even collected ''one'' gas can. And the best part? This doesn't reset if (when) you game-over. The only way to avoid it is to 1) quit the campaign and start from the beginning, or 2) ''not take too long before talking to the other Survivors.''
* [[Unwinnable By Mistake]]: There's a bug in the collision detection of the rescue boat that ends ''Swamp Fever'' and ''Hard Rain''; depending on where your character is standing, this can result in them drowning as it sails out from under them. It is both [[Hope Spot|depressing]] and [[You Have Got to Be Kidding Me!|hilarious]] to be [[Boatmurdered]] in this way.
* [[Video Game Cruelty Potential]]: There is just something so fun about jumping on top of a lone survivor as a Hunter, laughing in delight as you tear them apart, knowing they're completely and utterly helpless.
** The VS mode is based around being as cruel as possible, as it actively encourages you to take notes during your own Survivor playthrough and consider when is the worst possible time for your particular special infected to appear, and to use it when it's your turn to be the zombies.
* [[Videogame Set Piece]]: The explosions in The Parish.
* [[Violation of Common Sense]]: Downing a whole pack of pain pills at once would be fatal in real life, but somehow is a good idea if you're low on health.
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** If you get mobbed by common infected, setting yourself on fire with molotovs or blowing yourself up with a grenade launcher will usually clear your space a LOT faster than to keep shoving them away or trying to hack at them all with melee weapons. You'll suffer self inflicted friendly fire damage, but that will be small compared to trying to clear out zombies invading your space without the said methods.
** There are some cases where team killing is actually justified. If someone is about to die and there's nothing to heal with, players will usually kill the wounded survivor and then let them respawn in a closet or revive them with a defibrillator: both methods bring the Survivor back with 50 points of health. If no one speaks of this and do the deed, they could be mistaken for a [[Griefer]].
* [[We Cannot Go Onon Without You]]: If there are any bots on the team, you'll have to start the level over again if all the human players are dead, regardless of if there is a bot player alive. It becomes mind-boggling when playing against a team of bot Survivors in versus mode and they are capable of moving through the level on their own without the guidance of a human player.
* [[What the Hell, Player?]]: Shoot one of your fellow survivors, and they'll call you out for it with scripted responses.
** Or trigger a few car alarms in the impound lot in ''the Parish'':
{{quote| '''Coach''': ''WILL YOU STOP SHOOTING THE GODDAMN CARS!?''}}
* [[You Have Outlived Your Usefulness]]: Special Infected which are stuck or otherwise unable to catch up to the Survivors will occasionally be killed off by the Director, with the death noise often being faintly audible to human players.
** Infected players can manually trigger this when they are at a certain distance behind the survivors, allowing them to skip the respawn time that would happen if they jumped off a cliff instead.
* [[Your Head Asplode]]: Shots to the head of regular zombies with primary weapons leave only their neck and a [[Pink Mist]].
* [[You All Look Familiar]]: The basic infected actually have [[Only Six Faces|a small number of basic models]] but are made to look different with various filters, like clothing and blood spatter. The Unique infected all look exactly the same since they wear uniforms and some of the Bosses have two models in the second game (the boomer has a female version, the Witch gets a one off version wearing a wedding dress in the final campaign), but only one in the first.
* [[Zerg Rush]]: The AI director will send these at you at random, when a boomer vomits on you, in pre-programmed Crescendo Events where you're forced to make a ton of noise to continue moving, or if you accidentlyaccidentally set off a car alarm, [[Zero Punctuation|or whenever he's bored, which is]] ''[[Zero Punctuation|all the time]]''. The normal infected also like to rush pipe bombs because of the smoke detector alarms rigged to them, and Boomer bile (both regular and purified) for obvious reasons.
 
 
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* [[Katanas Are Just Better]]: One of the melee weapons, with only slight advantages over other melee weapons.
** The "Four Swordsmen" mutation is all about these, being the only weapon available.
* [[Kill It Withwith Fire]]: Molotov cocktails and gas cans. Also incendiary ammo packs. Very useful against Tanks, as fire appears to simply do about 12 damage per second, meaning that a burning Tank ''will'' eventually die even in the absence of other damage sources. (The same is true for the Witch, but her blindingly-fast counterattack lowers its utility.)
* [[Ludicrous Gibs]]: Pipe bombs, the M60 and explosive ammo produce this from common infected in ''2.''
** The "Gib Fest" mutation [[Up to Eleven|amps it up to extremes]] by only having weapons that cause this.
*** Namely, [[BFG|The M60]] + [[Bottomless Magazines]] = [[Crazy Awesome|Hold down]] [[Rule of Fun|the trigger.]] With a Magnum for when you're incapped.
* [[Machete Mayhem]]: Now go pretend you're [[Friday the 13th (Filmfilm)|Jason Voorhees]] fighting zombies.
* [[Molotov Cocktail]]: Practically a staple of the series, and essential to block off an infected access route.
* [[More Dakka]]: [[BFG|The M60.]]
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* [[Shooting Gallery]]: In ''Left 4 Dead 2'''s "Dark Carnival" campaign, you can stop to participate in a shooting gallery whose prize is a lawn gnome; carrying the gnome through the end of the campaign nets you an achievement.
* [[Short-Range Shotgun]]: Averted. The shotgun's a viable weapon choice, even at a reasonable distance.
* [[Sticks to Thethe Back]]: Every weapon and inventory item except pistols (they get holsters), pills/adrenaline, and grenades, which all go on the survivor's belt.
 
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