Lethal Joke Character: Difference between revisions

no edit summary
m (update links)
No edit summary
 
(15 intermediate revisions by 8 users not shown)
Line 1:
{{trope}}
{{Video Game Examples Need Sorting}}
{{quote|''[In '''[[Magic: The Gathering]]''',] there are four simple qualities for bad cards. If you have any one of these qualities, you are bad. If you have all four then Conley Woods will [[Tournament Play|win a GP]] with you.''|toor314, [http://www.youtube.com/watch?v=qvt14yucMxc FAQ: Scars of Mirrodin]}}
 
{{quote|''[In '''[[Magic: The Gathering]]''',] there are four simple qualities for bad cards. If you have any one of these qualities, you are bad. If you have all four then Conley Woods will [[Tournament Play|win a GP]] with you.''|toor314, [http://www.youtube.com/watch?v=qvt14yucMxc FAQ: Scars of Mirrodin]}}
|toor314, [http://www.youtube.com/watch?v{{=}}qvt14yucMxc FAQ: Scars of Mirrodin]}}
 
You've just unlocked an absolutely useless [[Joke Character]]. Weak attack, laughable specials, etc. And yet, the player next door uses him every time... and always kicks your ass.
 
Is he [[Cherry Tapping]]? Nope; the last time you won was when you put it on "random." He's discovered how to use the [['''Lethal Joke Character]]'''.
 
The designers, looking for balance, have sneaked in one obscure, impossible-to-master, but incredibly rewarding technique for this character, and using it, you'll win every time... if you can get it down. But doing so requires skill, practice, and the ability to see the potential in the seemingly-useless. It's a sort of [[Obfuscating Stupidity]] applied to the game mechanics.
 
Compare [[Elite Tweak]]. See also [[Difficult but Awesome]], whose deadly potential is more obvious, but still requires effort to unleash. Unlike a [[Magikarp Power]], the [['''Lethal Joke Character]]''' always had this ability to kick ass; it just requires a lot of skill to use him. Take a look at [[Lethal Joke Item]] for useless inventory and skills that eventually become overpowered. [[Heart Is an Awesome Power]] is the non-gameplay version. Not to be confused with [[Fighting Clown]] which is a silly character whose advantages are obvious while here they aren't.
 
As with [[Joke Character]], this is a [[Game Tropes|Game Trope]]. For non-game examples, see [[Crouching Moron, Hidden Badass]].
 
Has absolutely nothing to do with [[The Killing Joke|Alan Moore]].
 
{{examples|suf=s}}
* The ''[[Naruto Clash of Ninja]]'' games had Akamaru the puppy who, unlike all the other human characters, was very tiny. Even though he only had a few attacks that don't do much damage, all the ''other'' character's attacks were designed to attack regular characters so a vast majority of them would fly over you. It came to the point that all of a character's intricate combos would be useless and they'd have to focus on aiming kunai or carefully timing sweep kicks to hope to survive.
* In [[Collectible Card Game|Collectible Card Games]]s, cards that look useless, but subtle rules interaction (or later releases) makes them killer.
** [https://web.archive.org/web/20090208213652/http://ww2.wizards.com/gathererGatherer/CardDetails.aspx?id=159177 High Tide] in ''[[Magic: The Gathering]]''. Initially easy to overlook (''Fallen Empires'' was not a particularly popular set), later expansions brought assorted super powerful cards which this card would then fuel. Combined with several similar cards, it led to the ubiquitous "Combo Winter" era in the game's history.
** An even bigger ''Magic'' example is [https://web.archive.org/web/20090525001502/http://ww2.wizards.com/gathererGatherer/CardDetails.aspx?id=2478 Necropotence]. It famously got one star out of five from ''[[In Quest]]InQuest'' magazine. The very existence of this card taught players two very good lessons: one card is worth more than one life, and [[Critical Existence Failure|the only life point that matters is the last]].
** Yet another example: The card [httphttps://ww2web.wizardsarchive.comorg/gathererweb/CardDetails20190928165001/https://status.aspx?&id=15168wizards.com/ Donate]. Who knew that giving away your own cards could be so effective?
*** Donate is at its best when paired with yet another Lethal Joke Card, [httphttps://ww2web.wizardsarchive.comorg/gathererweb/CardDetails20190928165002/https://status.aspx?&id=2515wizards.com/ Illusions of Grandeur], which gives you a temporary massive [[Hit Points|life]] boost (equal to your starting life) as long as you pay its ever-increasing upkeep cost. This is accomplished by having you gain the life when it is played and lose the life when it leaves play. But the person who loses the life is the one who controls it at the time. So if you Donate it to your opponent, you get to keep the life boost permanently and they have to keep paying or be [[One-Hit Kill|one hit killed]]. This particular combo is the basis of the "[[Fan Nickname|Trix]]" decktype.
** [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ornithopter Ornithopter] looks mostly harmless: A flying 0/2 is pretty useless. The 'thopter's real value for combos is that it has zero cost - and you won't be using it for ''attacking''. Hint: [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enduring%20Renewal Enduring Renewal]. It has also fueled cards like [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arcbound%20Ravager Arcbound Ravager] and other components of the ravager affinity deck, including [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cranial%20Plating Cranial Plating], which made it into a lethal evasive attacker.
*** Or it can be used to sneak in stuff using [http://magiccards.info/bok/en/88.html ninjutsu].
* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'':
* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'':* The Ojama Brothers are a trio low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of Support Cards for them, starting with a Spell Card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own field) as well as search and summon them.
** There's also four cards based off of [[Parodius]], resembling four plastic men riding paper airplanes. Two of them are Normal Monsters with almost no attack or defense, but the other two are Union Monsters (monsters that can turn themselves into Equip cards) and when unioned to the others, make them ''impressively'' powerful.
** Skull Servants. These are well known as being the weakest monsters in the game with no effect, low points, and no support. Until the release of King of the Skull Servants, a creature that gains 1000 attack points for every Skull Servant in your grave, as well as every King of the SS. After that there was Lady in Wight and Wightmare, who both are treated as SS while in the grave. This means that with all of these cards in the grave, King can easily become a monster with 11000 attack points.
** In ''Stairway to the Destined Duel'' every duelist has a slightly randomized deck (an undersized main deck filled with random cards from a pool unique to each character) to decrease tedium and enable them to sidedeck during best two out of three matches. Mokuba is normally the weakest opponent in the game, requiring the player lose five times to unlock him for normal duels, having a deck full of weak monsters with no effects or support. However, two of the random cards he can have are Cyber-Stein and Blue-Eyes Ultimate Dragon, giving him a small chance to summon the strongest monster in the game. His lack of support and BEUD's lack of protection mean this it's easy for a competent deck to deal with his single summoning, but it can make an unprepared one defeated.
** [https://yugipedia.com/wiki/Clara_&_Rushka,_the_Ventriloduo Clara and Ruska the Vetriloduo] is regarded by players as the worst Link monster in the game (Link monsters being a type of monster that is usually ''very'' broken). It’s Link 1, has zero ATK, can only be Link Summoned during Main Phase 2 (Link Monsters cannot be summoned in Defense Mode, by the way), and has only one arrow, pointing up<ref>A Link monster enables a player to summon an Extra Deck monster to whatever space in a monster Zone its arrow points to. An up arrow thus helps your opponent, and this card has ''only'' an up arrow, meaning it not only helps your opponent, it locks the user out of his own Link Zone.</ref> It seems the only apparent use for this card is summoning a better Link 1. Oddly, however, players with decks that rely on getting cards in their Graveyards like “Mech Knight Invoked” or “60 Card Zombie” have found this card to be very useful.
* In the ''[[Suikoden]]'' series:
** Sheena. He's a lecherous [[Upper Class Twit]] with not-so-special stats. Basically, a character that most casual players would never use. However, long-time players of Suikoden swear by him, because he has something casual players tend to overlook. Sheena comes with three free Rune Slots, giving him insane twinking potential. With very little effort, one could very easily turn him into a [[Game Breaker]].
Line 46 ⟶ 53:
** In the same game, we have Phoenix Wright. His attacks may seem useless and stupid, but when you collect all three pieces of evidence, you can bring him into turn about mode. He can shoot lasers and his opponent with his FINGER and the evidence, and his damage output is increased exponentially. Basically, if you're a good player you'll have no problem beating someone with Phoenix Wright.
* ''[[Street Fighter III]]'': Sean probably qualifies; he's Ken's young student and attacks with basketballs, but he's actually quite good. He also strives to be everything Dan wasn't. They [[Just for Pun|nerfed his balls off]] in 3S, though. The only character worse is Twelve, although the joke there might be how terrible Capcom was (is?) at balancing games. Also notable in Sean's case is that he's actually ''worse'' than Dan in the storyline.
** Also, Q. He has a [[Unwinnable By Mistake|9:1 matchup VS. Makoto]] (her karakusa beats ''EVERYTHING HE HAS''), some very telegraphed attacks and bad-to-average normals that leave him very vulnerable on block -- yetblock—yet he also has the best kara-throw (tied with Chun Li), a command-throw which can be made throw-invincible, a '''glitch''' which makes him throw-invincible for a split second, very good supers, and if you taunt 3 times his stamina increases from 1200 (good) to '''2050''' [[Made of Iron|(stupidly good)]].
* In ''[[Street Fighter IV]]'', ''[[Masked Luchador|El Fuerte]]'' also qualifies for this trope. Soon after the game was released, a near-infinite Fierce punch loop was discovered that would allow him to stun enemies in seconds. Capcom decided not to patch this, with the justification that the loop was extremely difficult to perform, and that El Fuerte had little else going for him as a character.
** On the "joke" side, he's got ludicrous premises, hammy voice actors, comical-looking attacks with silly food-themed names -- itnames—it's difficult to take him seriously. On the lethal side, he's got a level of mobility second only to Vega, an [[Confusion Fu|unpredictable array of attacks]], rapid aerial defense, and high comboability. In the right hands, he's got quite a lot going for him.
* Speaking of [[Capcom vs. Whatever|Capcom Vs. games]], Roll in ''[[TatsunokovsTatsunoko vs. Capcom]]'' has been improved upon. She still has a low stamina (with Karas being the lowest), but she is tiny, has a disjointed hitbox thanks to her broom, and has a fast air-dash. Her ground combos can lead to her Roll Sweep-Sweep special move, which can hit a grounded foe and CANNOT BE ESCAPED! She has a LEVEL 1 hyper move that recovers her health decently too! Her attacks also deal good amount of damage! It was also somewhat recently discovered that if she sweeps up the puddles she can produce with a special move with hers with another special move, she becomes even stronger, nearing some of the strongest characters strength-wise with a maximum of 5 swept-up puddles (or just a single one if she uses the super version of the sweep-up attack).
* In ''[[Gundam]] Battle Assault 2'', the player can unlock such powerful cheese machines like the Big Zam, Epyon, deceptively-ridiculous Zeong, the f***ing [[Mobile Fighter G Gundam|Dark Gundam]], the more under-the-radar Hydra Gundam, the Missile spam crazy [[Mobile Suit Gundam Wing|Heavyarms Custom]], and the custom [[Mobile Suit Zeta Gundam|Psycho Gundam Mk. III]]. Sharing the spotlight with these titans of argh is...a Ball, piloted by barely-above-no-name [[Mobile Suit Gundam: The 08th MS Team|Shiro Amada]]. [[Badass Normal|Not to denigrate his status as a pilot or a protagonist]], but Shiro isn't exactly on a par with Newtypes like [[Chars Counterattack|Char]] or zombie-cyborgs like [[Mobile Fighter G Gundam|Major Ulube]] or even prettyboy aces like [[Mobile Suit Gundam Wing|Treize Kushrenada]]. Still, people fear the Ball, all for one reason: sheer speed. Ball is the second-fastest character in the game, and has a trick by which it can stop its vernier boost and rapidly descend with an attack. This lightning-fast cross-up could then be canceled into his damaging jackhammer attack or his even-more-damaging 120mm cannon shot. Even without any mega-specials and pitiful defense, the trusty Ball managed to crush almost anyone in its path.
** Likewise, the Ball of ''[[Mobile Suit Gundam]]: [[Gundam vs. Series|Federation vs Zeon]]'' has the lowest armor and most limited weaponry of any suit, while being slow and having rather limited boost power. A Rick Dom or most Mobile Armors can blow it up in a single shot. It's mostly in-game for plot purposes. It can still be ridiculously lethal in the right hands, though, since where you'd only get a couple Rick Doms, players using the Ball get at least six, and often many more, all of which are small targets devoted to long-range attacks. They can only take down real mobile suits by nibbling them to death, but they ''can'' [[Death of a Thousand Cuts|nibble things to death]].
* ''[[Mobile Suit Gundam]] : Encounters In Space'' has traditional [[Joke Character|Joke Characters]]s in the Ball and Core Fighters, but a number of other suits can be dangerous. Perhaps the best example would be the Japanese-only MS-06SHAKU Zaku II Shaku Yumiko Custom. Custom Zaku? Uh oh. Custom bright pink Zaku? A little odd, but after Char and Johnny Ridden, it'll frighten most dedicated players. Custom bright pink Zaku [https://web.archive.org/web/20160608114404/http://server2.uploadit.org/files/necropenguin-ZakuIISHAKU.jpg decorated with bright pink hearts]? Not so scary, especially since its damage and speed is the same as normal Zaku IIs and it can be carved up by an experienced GM pilot with a bullpup machinegun. Its distinguishing feature? An i-field powerful enough that it can sit down in front of a Big Zam and smile smugly, because with said I-field it takes minimal damage from beam weapons, and thus can tear apart beam-only/beam-dominant mobile suits like the Gundam Blue Destiny units or Gundam Physalis.
* ''[[Gundam vs. Series|Gundam Extreme Vs]]'' has the old fan favorite joke MS, the Acguy, as a playable suit. However, while in most games the Acguy appears in it's weak and pathetic, here it is fairly fast and has three different Support MS's it can call up, meaning you can easily find yourself Zerg Rushed by Acguy variants.
* In the ''MMORPG'' [[Ragnarok Online]], a class called the Super Novice can be obtained if one creates a regular Novice and keeps it from obtaining a class until base lv 45. The Super Novice at first seems to have a great deal of potential, being allowed to acquire almost all the skills the 1st class Jobs can use, and having a collective pool of 99 points (instead of the usual 50 1st class Jobs usually have) to allocate them to. However, Super Novices can only use the same crappy gear novices have, and along with their abysmally low HP/SP gains from leveling up, can easily be killed in one or two hits. Their real strength shines if built like a Mage class, as, since casting time for spells is determined by the game's DEX stat, using the right gear, maxing their base DEX stat, and using all the DEX skill buffs available to them, the Super Novice can nearly be able to instantly cast spells. If coupled with a Bard skill that even further lowers casting time and after-cast delay, players can effectively make efficiently-leveled Super Novices into living, Fire Bolt-spewing maching guns...as long as their puny SP holds out, anyway. Or if built for AGI they get the highest flee in the game and if their XP is kept between 99 and 100% they will get up if killed with a host of buffs making them a strange little tank so long as they're not being mobbed.
Line 71 ⟶ 78:
** In [[Updated Rerelease|HeartGold and SoulSilver]], contests are replaced by the Pokéthlon, a sport variety of Minigames. Each Pokémon has different stats in a category for how well they do in the competitions. The officially weakest Pokémon, Sunkern, has Pokéthlon stats comparable to [[Olympus Mons]]; the likes of [[Ridiculously Cute Critter|Mew]], [[Eldritch Abomination|Giratina's]] Origin Forme, and '''the''' Olympus Mon itself, [[God|Arceus]]. And [[Voluntary Shapeshifter|Ditto]]. On top of that, its slightly-better evolved form, Sunflora, doesn't have these stats. However, it's maximum stats are full, but its base stats are 1. And there is no way to get them all to full.
** Rotom was an [[Awesome but Impractical]] levitating Electric/Ghost type with an awesome movepool/typing but no stats introduced in Diamond and Pearl... which, in Platinum, gained the ability to transform into a handful of ridiculous yet incredibly badass alternate forms, such as a [[Better Than It Sounds|toaster oven or lawnmower]]. [[Awesome Yet Practical|Now, these frankly ridiculous variants? They have excellent defensive stats, special moves that give them great coverage, and very nice Special Attack. One of the best Pokemon in the game... ...is a toaster oven.]] Of course, anyone who actually looks at the STATS of the Pokemon will notice right away that Rotom-A in no joke, but if you just have this kinda useless Pokemon that suddenly transforms into an appliance...
** And as of the fifth generation, Ditto has joined the ranks with its new Dream World ability, Imposter. Ditto's biggest disadvantage was that since it wasted its first turn transforming, which combined with its automatically low health meant it usually got killed before it could do anything. But Imposter makes it automatically transform upon switching in. And since Transform copies stat boosts, making it hit just as hard as its opponent, and giving Ditto a Choice Scarf now means that it will always attack before its opponent does. All of this means that Ditto is now the perfect counter for any [[Glass Cannon|sweeper]], and also means that "setting up" by boosting a sweeper's stats to the moon -- formerlymoon—formerly a staple strategy -- isstrategy—is no longer as viable. That single ability has caused Ditto to potentially [[Character Tiers|move up several tiers]] in the metagame, from Never-Used to Over-Used, [http://www.smogon.com/forums/showthread.php?t=79160 or possibly even to Uber.]
** There's also Spinda, a Pokemon usually lambasted for its TERRIBLE stats. However, with the introduction of the Dream World, it gained access to the ability Contrary, which turns its stat drops into stat boosts. The Dream World also gave it the move Superpower, which would normally cut its Attack and Defense, but now RAISES them instead.
** [[Mushroom Man|Breloom]] may not look like much. After all, what could a goofy-looking mushroom-dinosaur do, right? Well, for one thing, he can use Spore, which is a one hundred percent accurate Sleep-inducing move, and if he's low on hit points, he can hit hard with Drain Punch. Oh, and his double Flying-type weakness? He just Sky Uppercuts them to death. Did we mention he also has an incredible attack stat?
Line 97 ⟶ 104:
** Additionally, Relm starts off pretty useless; her physical attacks suck, and even when Sketch works, it's not very useful. However, take a look at her stat screen, and you realize that she has the highest natural Magic in the game, and though she doesn't start off with any spells, the nature of the Esper system allows the player to customize her magic any way they like. In the second half of the game, you can get some very useful magic-boosting equipment for her, giving her a [[Glass Cannon]] flavor due to not being quite as durable as most of the other characters (but the Esper system can help this too).
** Mog isn't quite as underrated as the above two, but he can still be surprisingly powerful with the right equipment.
* Another ''[[Super Robot Wars]]'' example is [[Mazinger Z|Boss Borot]]. Ooooh... Boss Borot. He ''is'' [[Magikarp Power]] incarnate, especially once you could start upgrading attack damage. In Super Robot Wars Advance, the upgrade mechanics meant you could buff him up more than ''[[Getter Robo|Shin Getter Freaking Robo]]''. Super Robot Wars J also gives him the ability to heal units along with the long-running staple of him resupplying him, and you get experience ''every'' time you heal someone. Not to mention a particular doujin puts Jiron Amos from Xabungle at the controls, and... [http://dra-mata.com/manga/4koma/old/ag55.jpg just]{{Dead link}}... [http://dra-mata.com/manga/4koma/old/ag56.jpg take]{{Dead link}} [http://dra-mata.com/manga/4koma/old/ag57.jpg a]{{Dead link}} [http://dra-mata.com/manga/4koma/old/ag58.jpg look]{{Dead link}} [http://dra-mata.com/manga/4koma/old/ag59.jpg at]{{Dead link}} [http://dra-mata.com/manga/4koma/old/ag60.jpg its]{{Dead link}} [http://dra-mata.com/manga/4koma/old/ag61.jpg power]{{Dead link}}.
** Think that's all the Borot can do? In Alpha Gaiden, once his will was high, just plant him in water and have him fight beam using enemies. They do 10 damage, HE kicks their ass. Also, if you buff his defense and HP, you can actually turn the Borot into a highly viable meat shield in J and W.
** Alpha 2 takes it a step further, with Boss getting his copilots Nuke and Mucha. Unlike in J, they start out with a pair of decent-ish seishin each, until they hit level 80. [[Game Breaker|At which point Nuke starts throwing Exhaust for 10 SP and Alert for 5.]]
Line 112 ⟶ 119:
** Also, in the online version, Zuo Ci's weapon seems to be the weakest out of all of them, inversely having one of the WORST stat averages of the game, the average high of the weapon is actually poor quality if compared to other weapons, and having a mostly gimmicky moveset. Unless you get the right combination of first and 6th charge attack. If done right, you can have a perfect assist weapon, second only to none. You could have the ability to naturally stun, freeze, or burn any opponent without using items, and if you do then you can stack up the advantage by using a combination of 2-3 elements depending on your luck with the weapon attacks. Being able to inflict status effects stacks well with the activation skill, you get a debuff and slowly lose health, one of the weapon's higher stats, and give a bonus in attack and defense to all friends, as well as heal them. You don't play this weapon for it's stats.
*** Talking about online, a less straight out joke weapon is the Feather fan, not to be confused with the strategist's fan of the same game that is also a feather fan but uses black feathers, because you can ask anybody online about Zhuge Liang, the character that this weapon moveset is based off of, and they will tell you it sucks. However, those who do know how to use it are in for a treat. It has very high defense, life, and attack upgrades, comparable the weapon based off [[The Dragon]] from the dynasty warrior games, and a deadly [[Limit Break|Musou attack]] is hard to aim, being a spamming of beams forward, but if you manage to connect you get a very effective stunlock that is impossible to get out of once hit unless the attacker stop or misses. Along with that it has only one really good normal attack, a moving wall attack, and it makes it confusing if somebody starts using other parts of the combo, you aren't likely to see the [[Everything Is Better With Spinning|Charge 4]] in combat, making it confusing when it's suddenly used to knock you and anybody near you away after you trap a user.
* In ''[[Tales of Symphonia]]'', we have [[The Chosen One]], Colette. She appears to be a frail girl, that, well, needs protecting -- barelyprotecting—barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and [[Idiot AI]], one would think she's not worth keeping in the party -- evenparty—even her magic is bad (q simple, low damage light spell, a status buff that takes forever to cast, an [[Awesome but Impractical]] spell that kills ''her'', and lastly a flashy spell [[A-Team Firing|that hardly hits anything]]) so why is she called a [[Game Breaker]]? She gets the game's strongest Physical Special Attacks -- includingAttacks—including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- aElemental—a LOT of the game's enemies are weak to it...), another that can do x10 damage -- anddamage—and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[That One Boss|That One]] [[Bonus Boss]]) is resistant to, and anything afflicted by it drops it's HP down to 1 in a minute ([http://www.youtube.com/watch?v=D1z2HTmj7XY&fmt=18 this in action]). She also has an easy to use [[Limit Break|Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.
** Even in the hands of an unskilled player, combinining her Hammer Rain with Lloyd's level 2 Sword Rain arts in an Unison Attack provides the devastating Stardust Rain combination, which can connect for 100+ hits on its own against a sufficiently large opponent.
* The ''Tales'' fangame, ''A.C.S.'', gives you the Kakashi Scarecrow (the training dummy from ''[[Tales of the Abyss]]''. Its one attack shaves off about a quarter of the opponent's health bar... [http://www.youtube.com/watch?v=RVZgkX3FtgY Much] [[Hilarity Ensues]].
* In ''[[Roguelike|TOME]]'' you can switch on or off "silly" enemies; ones from different series that don't quite fit the series' "''[[The Lord of the Rings]]'' meets ''[[Dragonriders of Pern]]'' with the numbers filed off" theme. One of these enemies early on is a "floating mine." If you have enough skill in the [[The Symbiote|Symbiote]] ability, you can fuse this to yourself and fire ''rockets.'' These work ''very'' well against [[Demonic Spiders|Nazgul.]]
* Shingo Yabuki of ''[[The King of Fighters]] '97'', who is less effective in terms of technique but still has ''lots'' of damage potential in him, thanks to his ability to do random critical hits. Basically, it's a bit hard to have him hit you, but when he ''does'' hit, he'll break your defenses more than once. Yeowch.
** Also in ''[[King of Fighters]]'' are Chang and Choi. Both characters look and act goofy and are part of the "joke" team, but are absolutely lethal in the right hands. The AI also tends to play them very well, making them lethal joke characters in normal play.
Line 131 ⟶ 138:
** Or tuning a Volkswagen Golf to be faster than a Bugatti Veyron.
* In the Japanese version of ''Marvel Super Heroes'' a hidden character was Anita, Donovan's companion from ''Darkstalkers''. Anita was small so many attacks flew right over her. Her super-move "Love For You" is the most devastating attack in the game: she throws a torrent of doll heads at you which hit for 99 hits, and even if you block you'll still lose half your life bar.
* Gracia from ''[[Samurai Warriors]] 2'' is pathetically weak if played like a traditional character... but her special skills are absurdly more potent than anyone else in the game, to the point of bordering on [[Game Breaker]]. She can boost her stats at will, restore health, and blast with obscenely powerful attacks, all at the cost of a bit of Musou Meter -- andMeter—and she quickly gets skills that cause it to constantly regenerate or accelerate its normal regeneration.
** She's ridiculously effective on a horse, also. While her normal attacks are essentially her flailing her tiny fists at people (little damage, no range), her mounted attack is ''lobbing fireballs of doom.'' Gracia + Matsukaze = apocalyptic destruction.
* The Monkey of ''[[Time Splitters]] 2'' and its sequel, ''Future Perfect''. With character attributes off, the monkey still retains its MUCH smaller hitbox, making him VERY hard to hit. Worse yet, his hitbox is BELOW the neutral position viewline, meaning opponents need to deliberately aim downwards to make their shots count, adding to the inaccuracy. With attribs on, his speed combines with the already almost gamebreaking hitbox, making him literally impossible to damage with non-hitscan weapons if played right.
** Monkey is only a [[Joke Character]] at the select screen. As soon as you face him you realize he's a [[Game Breaker]]. There is even a stat that which keeps track of how many times you've played as him and he's overall seen as a cheat character. Modes like Monkey Assistant is a nightmare: The last player gets a team of monkies wielding rocket launchers after them. One should also not forget Robofish, who is probably an even more [['''Lethal Joke Character]]'''. First he is really hard to unlock in all the games. Secondly he is [[Exactly What It Says on the Tin|a robot with a fish bowl for its head.]] After that he's equally fast and short as monkey, but since his body is as thin as it gets, he has a smaller hitbox. Even the head is hard to hit. The Shoal is also worth fitting up here. He's a floating whale with a top hat. The reason he's good is that when you realize he lacks legs he's harder to hit. He's got a fairly large torso, but the head is not part of the whale, but a fish on top. It's pretty small and unassuming and not very different from all the other fishes floating around him, thus it's very rarely anybody ever does a headshot on him.
*** On the subject of Robofish, let's not forget this; since he's a robot, he's completely immune to fire damage. Meaning quite a few attacks, like the Flamethrower and the Grenade Launchers secondary fire, are utterly worthless against him.
* ''[[Mortal Kombat]]'''s Nightwolf was originally a parody of Thunder Hawk from [[Street Fighter]]. Except that he could run faster than a character was being thrown, and he had a fast recovery time, so you could set up a throw combo. He's still pretty good even in subsequent games, but no unblockable 100% combos.
Line 145 ⟶ 152:
* Arguably, Zappa from ''[[Guilty Gear]]''. Due to the random nature of his ghost summons, he's just as unpredictable to the person playing him as he is to his opponent, and his really powerful ghost takes a long time to set up...but once Raoh appears, the fight is more or less over. Plus he's good for just plain freaking opponents out with his constant babbling and impossible contortions.
** There is actually a method of consistently selecting a summon for Zappa based on the 2nd digit of the game timer. This makes him considerably more dangerous.
* The ''[[Fire Emblem]]'' games are practically designed around allowing joke characters to turn into total [[Badass|badassesbadass]]es, provided that you can stand to level them up. Path of Radiance and Radiant Dawn are especially guilty, including the infamous Makalov, who has pink clown hair, orange armor, and is best described as an all-around doofus. Oh, and he also enters the game badly under-leveled. With some TLC, though, Makalov's great growths can make him into one of your best Paladins. Other notables are Rolf and Mist, the annoying younger siblings of the [[The Hero|Ike]] and [[The Lancer|Boyd]], who also enter the game badly underleveled and dressed like they belong in [[Magical Girl|middle school]] (Mist is wearing what can only be described as a [[Sailor Fuku|sailor suit]], in what is supposed to be a western fantasy setting). In latter levels Rolf is a serious contender for best bow user in the game (he beats Shinon in strength, speed ''and'' defense, to name a few important stats) and {{spoiler|Mist evolves into the only Valkyrie in the game, a valuable unit that has the movement of a rider combined with the ability to use a staff}}.
** Even more on Mist. She is notable in the game for having the among the lowest strength growths and stat caps in the game while also having amazing magic growth and stat cap. Unfortunately she uses swords as a weapon of choice, which makes her mediocre in battle at best. Until you give her one of the magic swords available in the game, which uses her magic stat for attacking and behaves pretty much like a magic tome. All of the sudden, you have a beastly unit capable of destroying hundreds... at least until her magic sword breaks.
*** This is only possible in ''Path of Radiance'', however. In ''Radiant Dawn'', magic swords do physical damage now. This makes Mist far less usable as an attacker, but allows for more than three sword users (one of whom isn't even in Radiant Dawn) to be able to effectively attack from afar, since every other sword user relies a lot more on the strength stat than the magic stat.
*** In the DS remake of the first game, thieves are noted for only their ability to open chests and doors without keys and on first glance are useless in actual combat. Jules, the first thief you get in your army, has a completely hidden yet amazing stat progression. His combat stats level to the point where he can practically tank like a heavily armored Knight, plus getting two blows every single combat exchange and having an amazing chance to critical hit.
** In ''Radiant Dawn'', one of the starting characters is Meg, low leveled and rather weak. She seems worthless...until you level her up a bit and realize he stats skyrocket. She can become one of the fastest heavy characters in the game, not to mention the [[Luck Stat|luckiest]], and gains tons of HP. Combined with her personal skill Fortune, she can't be critical thus making her a mighty tank. By the end of the game and trained right, she's one of the single most useful characters in the entire series!
* Fukua from ''[[Skullgirls]]''. Originally, she had been intended as a subtle [[Take That|trolling of Konami]], who had used a lot of hype to preview a mysterious and deadly new character to debut in ''[[Street Fighter IV|Ultra Street Fighter IV]]'', who turned out to be Decapre, little more than a juiced-up version of Cammy. So they came up with Fukua, a ''literal'' clone of Filia, claiming someone at UI had misspelled Filia's name while programming in a [[Palette Swap]] of the character. But she was too well-received by fans, so UI gave her a proper backstory and moveset, making her a dark clone of Filia.
* In ''[[Final Fantasy]]'', the Bard is usually thought of as a joke class, mainly due to the fact that most people outside of Japan were first exposed to it by Edward in ''[[Final Fantasy IV]]'', then called ''II'' in North America, and he [[The Load|sucked]]. In the [[DS]] [[Enhanced Remake]] of ''IV'', Edward gains "Life's Anthem" one level after you meet him, which is nearly a [[Game Breaker]]: It lets the entire team [[Healing Factor|regenerate]] a set amount of HP every ''second'' for the duration. Thus, the best use for him is to make him go first, set up Life's Anthem to fully refill HP, ''then'' destroy the enemies. At higher levels, he gets "Hastemarch", a full-party haste, and "Hero's Rhyme", a full-party 10% boost to all stats.
** Edward actually could qualify as this in the original too. Since you lost him early in the game, the developers gave [[Magikarp Power|him the best stat increases in the game at the higher levels]].
Line 159 ⟶ 167:
* The portly Duane in ''Kingdom Under Fire: Circle of Doom'' is the only character who has no achievement for beating the game, has no real story quests to speak of, has comical dream sequences and foppish costumery, and tends to fall over when Dashing. His ranged attacks, though, are some of the strongest.
* ''Death Vegas'' has ''two'' lethal joke characters: Duff, a fat guy wearing a Hawaiian shirt and a crown, and Lourdes, a plunger-wielding cleaning lady. Both of them have nasty counterattacks and are capable of holding their own against a roster that includes a karate expert, an martial artist assassin, a tazer-wielding FBI agent, and a roided-up boxer.
* Over the course of its run, arcade game series ''[[Wangan Midnight]] Maximum Tune'' gives us two which are particularly Lethal Joke Characters: the absolutely diminutive Subaru R2 and the hulking Toyota [[Hi Ace]]HiAce. To clarify, the former is a dinky Kei Car and the latter is a huge minivan in a game series which is about tuners getting outputs of 600 horsepower and way up. The R2 is low-power but very lightweight, making it one of the most agile and surefooted cars in the game and the [[Hi Ace]] is a huge brick of automobile that needs to hit trucks to take the hint that it might want to get out of its lane.
** The Toyota Celsior and Aristo (Lexus LS and GS, respectively) are cars that, while high-powered, are more designed for luxury than performance. As such their racing ability is questionable, and their in-game performance reflects it...unless you play VS mode. As the heaviest cars in the game, they are the hardest to push around, making it easy to knock away higher-tier cars into traffic or even walls.
* In the video game ''[[Biker Mice From Mars]]'', the player who chooses Vinnie is often mocked mericlessly - even with great acceleration and grip, the White Wonder is chastised for being pitifully slow and having an awful special attack (he just jumps in the air). However, a player who knows how to use Vinnie to his best potential will shut everyone up. Using his special attack many times in a row on a straight stretch will vault a player to the head of the pack... FAST! Slap a few engine upgrade on Vinnie and he will be on par with everyone else... AND still have the best acceleration and grip in the game! Every other player ALWAYS has a "WTF?!" reaction when seeing what Vinnie is truly capable of.
* Hidden character and in-game shop-owner Mel, from ''[[Power Stone]] 2''. She has three special attacks; of these, two do low damage and are difficult to connect with. The third also does low damage; unlike any other special attack however, it can be used up to four times in a row. Combine with Mel's special ability to triple-jump out of range, and suddenly the opposition is being crushed by a never-ending rain of unavoidable moneybags spawned by an untouchable foe.
* ''[[Dungeons & Dragons]]''
* Commoners in ''[[Dungeons and Dragons]] 3.5'' are pretty much ''the'' useless class, with horrendous Base Attack Bonus, Hit Dice, and skills, as well as no class features. However, they're also the only class capable of taking "Chicken-Infested", a somewhat obscure "flaw" that has the potential to produce an infinite number of chickens in one round. It's still somewhat useless, but astute players can use the chickens to suffocate dungeons, fill canyons, swamp invading armies, provide an infinite food source, and make DMs rip their hair out.
** Commoners is pretty much ''the'' useless class in 3.x, with horrendous Base Attack Bonus, Hit Dice, and skills, as well as no class features. However, they're also the only class capable of taking "Chicken-Infested", a joke "flaw" from [[Dragon (magazine)|Dragon]] which gives flat 50% chance that time the character draws an item will instead produce a chicken. Aside of the [[Mundane Utility|obvious uses]], it allows some exploits, leading to ridiculously nasty "poultrymancer" builds.
** [http://www.giantitp.com/forums/showthread.php?t=103915 Cautious building] can net a character capable of creating swarms of angry, zombie chickens that explode for 1d6 negative energy damage.
*** CommonersDropping inan ''[[Dungeonsitem andis Dragons]]a 3.5''free are pretty much ''the'' useless class, with horrendous Base Attack Bonus, Hit Diceaction, and skills,sometimes asdrawing wellan asitem nois classa features.free Howeveraction, they're alsomeaning the onlycharacter class capable of taking "Chicken-Infested", a somewhat obscure "flaw" that has the potential tocan produce an infiniteunlimited numberamount of chickens in one round. It's still somewhat useless, but astute players can use the chickens to suffocate dungeons, fill canyons, swamp invading armies, provide an infinite food source, and make DMs rip their hair out.
*** [http://www.giantitp.com/forums/showthread.php?t=103915 Cautious building] can net a character capable of creating swarms of angry, zombie chickens that explode for 1d6 negative energy damage.
*** [http://rpg.stackexchange.com/questions/58398/how-can-i-optimize-chicken-infested Even more poultrymancy] upon exporting this trait to ''[[Pathfinder]]'' - more ridiculous option than just "Burning Skeleton Chicken Swarm".
** Commoners can also qualify for the Survivor prestige class at level 1. Its only non-role play prerequisite is that you have to have your highest base save lower than your level (usually you start with at least one of the three base saves at two) and has exceedingly high defensive abilities. In the same list as the 'Chicken Infested' flaw you can find a flaw that causes enemies to arbitrarily attack the person with that flaw, which is also exclusive to commoners. Combining the two can potentially be quite potent... Assuming you can survive that first level.
** The other two NPC classes, Expert and Adept, are not to be underestimated either. Expert can have ''any'' 10 skills, which is potentially very useful when source books contain ways to make skill use lethal. Adepts, despite their intent, actually have some useful spells on their list, and often at a low level, puting them quite high on the class tier lists.
Line 172 ⟶ 183:
{{quote|... our party scrambled down a side passage, only to be ambushed by more kobolds firing with light crossbows through murder holes in the walls and ceilings. Kobolds with metal armor and shields flung Molotov cocktails at us from the other sides of huge piles of flaming debris, which other kobolds pushed ahead of their formation using long metal poles like broomsticks. There was no mistake about it. These kobolds were ''bad''.}}
*** ''Any'' creature can become a heck of a lot more dangerous than their base challenge rating would seem to indicate with the help of clever tactics and items. What makes kobolds special is that they combine statistics and fluff that make it perfectly in-character to come up with and implement clever tactics with an extremely low challenge rating. Add to that a racial bonus to making traps...
* Pet Shop from ''Manga/Manga/JoJosBizarreAdventure[[Jo Jo's Bizarre Adventure]]'' is a bird whose Stand, Horus is an [[An Ice Person|ice elemental]] who only allows him to fire tiny icicles and stalagmites at his enemies which do little damage, as well as having the lowest health in the game. However, being a bird, he's the only character in the game who can fly seamlessly around the battlefield, meaning he's able to dodge just about any attack by simply flying over it, and has some of the most spammable moves in the game, one of which is incredibly powerful.
** The tourneys for the game actually consider him to be the highest tiered character. Some even have him banned from use in competitive play.
* Fighting game ''[[Eternal Champions]] 2'' (Also known as ''Eternal Champions: Challenge from the Dark Side'') had, as an unlockable character, Crispy, a chicken with no special moves and not many ''regular'' moves to speak of either. But he was also so small that the majority of the other characters' moves couldn't hit him, and opponents could only block his attacks while crouching (except his jumping attacks). The character was supposed to be just a cute novelty character, but he was ridiculously hard to beat, even when played by an inexperienced player. He was practically invincible in the hands of someone who knew what they were doing. (The fact that the game introduced a "juggling" mechanic that the bugs hadn't exactly been worked out of, and that Crispy was too small for other characters to juggle but fast enough to easily juggle anyone else didn't help.)
* Kuma in ''[[Tekken]] 1, 2'' and ''6''. Kuma is a bear with a big hit box and crappy range (though less of a problem in ''Tekken 2''), he moves slow and his moves are predictable. On the plus side in Tekken 2 and 6 he attacks at a decent speed. For some reason from Tekken 3 they decided to nerf him into a crappy [[Joke CharactherCharacter]] , then Tekken 6 undid a lot of the damage, and gave him a whole bunch of new moves, including the fact he can now juggle! He still moves slow, he still has crap range, a big hitbox and can be very predictable if not played properly..... but he attacks at a decent pace and he still has his high power meaning he can put on alot very quickly. Yay rebalancing!
** Not to mention the "[[Fartillery|Bear Fart]]". It's hard to connect, but it's one of the most powerful moves in any Tekken game and practically a OHKO if it connects.
* Appropriately enough, [[The Joker]] fills this role in the [[PlayStationPlay Station 3]]-exclusive Joker mode for ''[[Batman: Arkham Asylum]]''. He's a scrawny-looking guy with a clown motif, and he can't take hits like [[Determinator|Batman]] can, but his [http://www.youtube.com/watch?v=1vBN_PgbGAY&feature=related clowning about] is literally lethal.
* ''[[Super Smash Bros.]]'' has had Jigglypuff since the start. Low weight, weak moves on several of her buttons, and rather close range attacks, virtually everything about Jigglypuff screams low-mid tier or lower. She also has Rest, which can guarantee a kill pretty much once one figures out its hit box location.
** Her many flaws and her one plus got balanced out in Brawl. She became much more effective at recovery, and she's a monster in air combat, but her rest is far from dangerous.
Line 188 ⟶ 199:
* In ''[[Breath of Fire]] II'', by combining your characters with Shaman spirits, they can become powered up in various ways. The more noteworthy combinations can actually change what your character looks like; most characters have one such morph, but Spar has three of them. You'd think the badass grass dragon transformation would be the best one, right? Nope. It's not the [[Cute Monster Girl]] morph, either. It's the tiny seed that walks by hopping. By casting Atk-Up on Spar in seed form and using the Bud attack, Spar can do absolutely ludicrous damage. Nothing quite beats the hilarity of overkilling evil demons by crashing a tiny hopping seed into them.
* [[Banjo-Kazooie|Banjo-Tooie]] allows Banjo to transform into a washing machine. While the one attack available here ([[Abnormal Ammo|firing underpants]]) isn't exactly lethal, it's arguably the most useful transformation in the game thanks to its other abilities.
* The very first aaircraftair unit in ''[[Advanced Strategic Command]]'', [http://asc-hq.org/unitguide/html/48Ui0.html Zeppelin]. It has basic bombs and machinegun, but fairly low ammo on all weapons and the secondthird worst Armor after unarmed AWACS plane and light helicopter. It also has good View, so it can avoid being spotted too early by most units and use its advantages to the fullest. At High altitude it can fly with impunity over almost anyone, including [[Anti-Air]]|SAM trooper]]. It carries 6 infantry units and lands almost anywhere, so no need to use light [[It's Raining Men|Paratroopers]], anything from mine-laying variety to snipers can be brought right to the target. 6x infantry [[Tactical Rock-Paper-Scissors|of the right type]] can quickly destroy almost anything, especially supported by the same zeppelin that delivered them, and by breaking ammo and fuel supply may doom much more than they can kill directly. OhAlso, and Zeppelins are [[Zergaffordable Rush|cheap]].(more Asexpensive isthan most land vehicles, but cheaper than most aircraft), and infantry is cheap to build.
** A helicopter equivalent, [http://asc-hq.org/unitguide/html/90Ui0.html trooper hunter Terror], is slightly cheaper and faster but has about 1/3 of Zeppelin's maximum range (smaller fuel tank and greater consumption), no High altitude capability, lesser [[Defog of War|view range]] and armed only with machineguns, effective mainly against infantry, making it somewhat better for rush or transportation as such, but worse for a "surprise foothold" invasion overall.
* Cielo from [[Digital Devil Saga]]. His [[Elemental Rock-Paper-Scissors|weakness]] is to status effects, which means that with Cielo in your party, not only might you have multiple characters fall asleep but the enemy will get an extra turn. He's also introduced relatively late, when the player has already sorted the other characters into various roles, so players often ignore him and fail to level him and learn his skills. While using Argilla as the healer, despite the fact her stats make her the best [[Black Mage]]. Late second playthrough, this becomes a fatal mistake.
** While other characters can't do anything about their weaknesses until the lategame, and even then they can only resist those elements by taking up a skill slot, Cielo in the hands of a player who sees his potential can begin to null individual ailments as soon as he's introduced, equipping whatever nulls are best for the boss or dungeon. Nulling an enemy's attack causes them to lose a turn. In addition to that, Cielo's seemingly odd and useless stat distribution means that he's got an incredibly high dodge rate & good MP. Dodging an enemy's attack also causes them to lose a turn. It's very common to lose one or more characters to attacks that Cielo dodges without a scratch. Eating the enemy's turn icons make Cielo a defense character, and in addition to that his odds of survival mean that he's able heal and revive the party after a devastating blow, in addition to the fact that learning to null aliments also means Cielo can block and cure those ailments. [[Shoot the Medic First]] is impossible when the enemy can't ''hit'' the medic.
Line 197 ⟶ 209:
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Fighting Game]]
[[Category:Hidden Badass]]
Line 202 ⟶ 215:
[[Category:Competitive Balance]]
[[Category:Game Tropes]]
[[Category:Lethal Joke Character]]
[[Category:Example as a Thesis]]