Lethal Joke Character: Difference between revisions

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** [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ornithopter Ornithopter] looks mostly harmless: A flying 0/2 is pretty useless. The 'thopter's real value for combos is that it has zero cost - and you won't be using it for ''attacking''. Hint: [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enduring%20Renewal Enduring Renewal]. It has also fueled cards like [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arcbound%20Ravager Arcbound Ravager] and other components of the ravager affinity deck, including [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cranial%20Plating Cranial Plating], which made it into a lethal evasive attacker.
** [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ornithopter Ornithopter] looks mostly harmless: A flying 0/2 is pretty useless. The 'thopter's real value for combos is that it has zero cost - and you won't be using it for ''attacking''. Hint: [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enduring%20Renewal Enduring Renewal]. It has also fueled cards like [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arcbound%20Ravager Arcbound Ravager] and other components of the ravager affinity deck, including [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cranial%20Plating Cranial Plating], which made it into a lethal evasive attacker.
*** Or it can be used to sneak in stuff using [http://magiccards.info/bok/en/88.html ninjutsu].
*** Or it can be used to sneak in stuff using [http://magiccards.info/bok/en/88.html ninjutsu].
* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'': The Ojama Brothers are a trio low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of Support Cards for them, starting with a Spell Card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own field) as well as search and summon them.
* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'': The Ojama Brothers are a trio low-level Normal Monsters with goofy looks and zero attack points, which, naturally, makes them useless. That was, until Konami released a number of Support Cards for them, starting with a Spell Card that wipes your opponent's field for free if you have all three out, and also including a pair of fusions that lock down your opponent's ability to summon their own monsters, a couple of "Cousins" that can help search and bring them out, and a number of spells which boost their attack (Including their own field) as well as search and summon them.
** There's also four cards based off of [[Parodius]], resembling four plastic men riding paper airplanes. Two of them are Normal Monsters with almost no attack or defense, but the other two are Union Monsters (monsters that can turn themselves into Equip cards) and when unioned to the others, make them ''impressively'' powerful.
** There's also four cards based off of [[Parodius]], resembling four plastic men riding paper airplanes. Two of them are Normal Monsters with almost no attack or defense, but the other two are Union Monsters (monsters that can turn themselves into Equip cards) and when unioned to the others, make them ''impressively'' powerful.
** Skull Servants. These are well known as being the weakest monsters in the game with no effect, low points, and no support. Until the release of King of the Skull Servants, a creature that gains 1000 attack points for every Skull Servant in your grave, as well as every King of the SS. After that there was Lady in Wight and Wightmare, who both are treated as SS while in the grave. This means that with all of these cards in the grave, King can easily become a monster with 11000 attack points.
** Skull Servants. These are well known as being the weakest monsters in the game with no effect, low points, and no support. Until the release of King of the Skull Servants, a creature that gains 1000 attack points for every Skull Servant in your grave, as well as every King of the SS. After that there was Lady in Wight and Wightmare, who both are treated as SS while in the grave. This means that with all of these cards in the grave, King can easily become a monster with 11000 attack points.
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* At first glance, Yachiru in ''[[Bleach]]: Blade of Fate'' seems worthless. She has two moves, a dash attack and her [[Battle Aura]], and one super that's a stronger version of the aura. If you use her personal Spirit Card deck, however, you'll see it's all Stability (which prevents her attacks from being stopped if she gets hit) and Spirit Pressure Increase. That's the trick - use her dash to corner her opponent, then bust out her super, and the opponent can't escape taking ''every hit''. If you have three super bars, that's most of their health. No wonder she's a [[Cute Bruiser]].
* At first glance, Yachiru in ''[[Bleach]]: Blade of Fate'' seems worthless. She has two moves, a dash attack and her [[Battle Aura]], and one super that's a stronger version of the aura. If you use her personal Spirit Card deck, however, you'll see it's all Stability (which prevents her attacks from being stopped if she gets hit) and Spirit Pressure Increase. That's the trick - use her dash to corner her opponent, then bust out her super, and the opponent can't escape taking ''every hit''. If you have three super bars, that's most of their health. No wonder she's a [[Cute Bruiser]].
** Sadly, ''Dark Souls'' hit her with a [[Nerf]]. Personal Spirit Card decks were removed, her attacks have much more wind-up, and she randomly ''trips'', regulating her to normal [[Joke Character]] status. Amusingly, Hanataro can make a claim to this status - unlike ''Shattered Blade'', he only has two attacks that heal the enemy, and one of his special attacks inflicts paralysis, which is like a "Free Air Combo" ticket.
** Sadly, ''Dark Souls'' hit her with a [[Nerf]]. Personal Spirit Card decks were removed, her attacks have much more wind-up, and she randomly ''trips'', regulating her to normal [[Joke Character]] status. Amusingly, Hanataro can make a claim to this status - unlike ''Shattered Blade'', he only has two attacks that heal the enemy, and one of his special attacks inflicts paralysis, which is like a "Free Air Combo" ticket.
** Even in ''Shattered Blade'', Hanataro can make this claim. If used correctly, he can be one of the most powerful characters in the game. His special attack can inflict over half a health bar's worth of damage. This is only beaten out by Byakuya's bankai attack, which is really saying something.
** Even in ''Shattered Blade'', Hanataro can make this claim. If used correctly, he can be one of the most powerful characters in the game. His special attack can inflict over half a health bar's worth of damage. This is only beaten out by Byakuya's bankai attack, which is really saying something.
* ''[[Pokémon]]'' has a few characters that work like this:
* ''[[Pokémon]]'' has a few characters that work like this:
** The most famous of these is Wobbuffet. When it was first introduced in ''[[Pokémon Gold and Silver]]'', its gimmick of only being able to counterattack and a tiny movepool of only 4 moves left it quite difficult to use without prediction. However, with the advent of its ability Shadow Tag, which prevents the opponent from switching out against it, and expanding its movepool ever so slightly (by 3, but only one of them is really needed), it made the jump from never-used tier to <s>actually being fairly powerful</s> so unbelievably broken that no competitive player will agree to play against one, a designation it shares only with the most powerful [[Olympus Mons]].
** The most famous of these is Wobbuffet. When it was first introduced in ''[[Pokémon Gold and Silver]]'', its gimmick of only being able to counterattack and a tiny movepool of only 4 moves left it quite difficult to use without prediction. However, with the advent of its ability Shadow Tag, which prevents the opponent from switching out against it, and expanding its movepool ever so slightly (by 3, but only one of them is really needed), it made the jump from never-used tier to <s>actually being fairly powerful</s> so unbelievably broken that no competitive player will agree to play against one, a designation it shares only with the most powerful [[Olympus Mons]].
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* The mecha combat action game [[Another Century's Episode|Another Century's Episode 3]] allows the player to unlock the Gotchko, a small, relatively basic unit from ''[[Overman King Gainer]]''. It would seems like a bit of a joke character, or maybe just an affectionate inclusion to play to the fans of King Gainer... until you actually use it. The unit, with few or no upgrades, is one of the most powerful units in the game simply because of the ridiculous range and accuracy it has for its two weapons. It is restricted to ground stages, and cannot actually fly, but it doesn't need to.
* The mecha combat action game [[Another Century's Episode|Another Century's Episode 3]] allows the player to unlock the Gotchko, a small, relatively basic unit from ''[[Overman King Gainer]]''. It would seems like a bit of a joke character, or maybe just an affectionate inclusion to play to the fans of King Gainer... until you actually use it. The unit, with few or no upgrades, is one of the most powerful units in the game simply because of the ridiculous range and accuracy it has for its two weapons. It is restricted to ground stages, and cannot actually fly, but it doesn't need to.
** The RX-78-2 Gundam. The white devil of the One Year War will beat your ass.
** The RX-78-2 Gundam. The white devil of the One Year War will beat your ass.
** Seeing that Gotchko is [[Badass|Gain's]] unit of choice, this shouldn't be very surprising.
** Seeing that Gotchko is [[Badass|Gain's]] unit of choice, this shouldn't be very surprising.
* In ''[[Mace: The Dark Age]]'', you can play as Pojo: The magic chicken with a code. Pojo is weak and has very few attacks, but is so small that most attacks miss entirely, including everything the final boss does.
* In ''[[Mace: The Dark Age]]'', you can play as Pojo: The magic chicken with a code. Pojo is weak and has very few attacks, but is so small that most attacks miss entirely, including everything the final boss does.
* If you're confused about why you went through so much effort to unlock the seemingly useless Onion Knight in the DS remake of ''[[Final Fantasy III]]'', then you obviously didn't know that in the original, the Onion Knight's stat growth exploded at levels 90-99. The same deal applies in the DS version.
* If you're confused about why you went through so much effort to unlock the seemingly useless Onion Knight in the DS remake of ''[[Final Fantasy III]]'', then you obviously didn't know that in the original, the Onion Knight's stat growth exploded at levels 90-99. The same deal applies in the DS version.
** In addition, they have access to all types and levels of magic from level 1, so they can be used to cast non-stat based spells (such as status cures) at lower levels then usual.
** In addition, they have access to all types and levels of magic from level 1, so they can be used to cast non-stat based spells (such as status cures) at lower levels then usual.
* Cut from the US version of ''[[Streets of Rage|Streets of Rage 3]]'' is Ash, a [[Manly Gay]] character who runs and screams like a girl and has a limited move set (no air attacks). However, his main attack, a weak looking slap, [[Armor-Piercing Slap|can tear even bosses apart in seconds]].
* Cut from the US version of ''[[Streets of Rage|Streets of Rage 3]]'' is Ash, a [[Manly Gay]] character who runs and screams like a girl and has a limited move set (no air attacks). However, his main attack, a weak looking slap, [[Armor-Piercing Slap|can tear even bosses apart in seconds]].
** It does have Sheeva as a hidden character. Although tough as a boss, Sheeva lacks the variety of moves other characters have (such as a back attack or a directional super) to be as useful. Unless you realize that his default move (the one that replaces any move he doesn't have) is a short elbow jab that can infinite chain anybody.
** It does have Sheeva as a hidden character. Although tough as a boss, Sheeva lacks the variety of moves other characters have (such as a back attack or a directional super) to be as useful. Unless you realize that his default move (the one that replaces any move he doesn't have) is a short elbow jab that can infinite chain anybody.
* In ''[[Tekken]] 3'', we got Gon... which despite being a bit slow and short (or due to being short), cannot be attacked by high attacks, cannot be thrown, and has unblockable ''projectiles''.
* In ''[[Tekken]] 3'', we got Gon... which despite being a bit slow and short (or due to being short), cannot be attacked by high attacks, cannot be thrown, and has unblockable ''projectiles''.
** Not to mention Doctor B, who spends most of his time on his back, but provides quite a challenge as the end boss of an optional minigame, and can be lethal in the hands of an expert player.
** Not to mention Doctor B, who spends most of his time on his back, but provides quite a challenge as the end boss of an optional minigame, and can be lethal in the hands of an expert player.
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** Alpha 2 takes it a step further, with Boss getting his copilots Nuke and Mucha. Unlike in J, they start out with a pair of decent-ish seishin each, until they hit level 80. [[Game Breaker|At which point Nuke starts throwing Exhaust for 10 SP and Alert for 5.]]
** Alpha 2 takes it a step further, with Boss getting his copilots Nuke and Mucha. Unlike in J, they start out with a pair of decent-ish seishin each, until they hit level 80. [[Game Breaker|At which point Nuke starts throwing Exhaust for 10 SP and Alert for 5.]]
** Not only that, but in J and W, he can use a Self Destruct attack when you think he may be of no more use if he takes too much damage. Crank up the Spirit commands to max and watch the fireworks. And it only costs a measly 10 in cash to repair. Not only that, there is often a meme of him being the true hero of whatever game he is in with the Self Destruct attack his mech has.
** Not only that, but in J and W, he can use a Self Destruct attack when you think he may be of no more use if he takes too much damage. Crank up the Spirit commands to max and watch the fireworks. And it only costs a measly 10 in cash to repair. Not only that, there is often a meme of him being the true hero of whatever game he is in with the Self Destruct attack his mech has.
** The [[Super Robot Wars Compact|Super Robot Wars]] [[Super Robot Wars Compact 2|Compact]] [[Super Robot Wars Compact 3|series]] usually feature Leina Ashta of ''[[Mobile Suit Gundam ZZ|Gundam ZZ]]'', [[Annoying Younger Sibling]] to Judou and [[Only Sane Man]] of the Shangri-La bunch, as a playable character. Lacking the abilities many MS pilots usually have, she's not a good pick for a Mobile Suit, but despite her low SP count and her tendency to draw critical hits (maybe a [[Shout-Out]] to her terrible luck in the series?), she is lethal in the right hands, as her stats are definitely not too shabby, and she has a pretty solid set of seishins. Put her in the Elmeth or the Alpha Aziel, and she will surprise you...
** The [[Super Robot Wars Compact|Super Robot Wars]] [[Super Robot Wars Compact 2|Compact]] [[Super Robot Wars Compact 3|series]] usually feature Leina Ashta of ''[[Mobile Suit Gundam ZZ|Gundam ZZ]]'', [[Annoying Younger Sibling]] to Judou and [[Only Sane Man]] of the Shangri-La bunch, as a playable character. Lacking the abilities many MS pilots usually have, she's not a good pick for a Mobile Suit, but despite her low SP count and her tendency to draw critical hits (maybe a [[Shout-Out]] to her terrible luck in the series?), she is lethal in the right hands, as her stats are definitely not too shabby, and she has a pretty solid set of seishins. Put her in the Elmeth or the Alpha Aziel, and she will surprise you...
* From the online card collection strategy game [[Pox Nora]] there is a Champion called the "Magma Bunny" that had stats well below average for the Mana Cost. However, it had the ability to split off a copy (splitting its HP), and if you upgraded a useless ability you could pump its Mana Cost to huge levels. Senseless? Perhaps, except for two spells, one that sacrificed a champion to refund the full Mana Cost, and another spell that sacrifices a champion and deals damage equal to the Mana Cost to the nearest enemy champion. And each copy cloned off of the original had the same mana cost as the original. Then there also happened to be another (in most circumstances crappy) spell that allowed you to keep redeploying your Magma Bunny after Sacrificing it, over and over again. That Deck became known as the "Bunnies of DOOM!" Finally the mechanics were nerfed.
* From the online card collection strategy game [[Pox Nora]] there is a Champion called the "Magma Bunny" that had stats well below average for the Mana Cost. However, it had the ability to split off a copy (splitting its HP), and if you upgraded a useless ability you could pump its Mana Cost to huge levels. Senseless? Perhaps, except for two spells, one that sacrificed a champion to refund the full Mana Cost, and another spell that sacrifices a champion and deals damage equal to the Mana Cost to the nearest enemy champion. And each copy cloned off of the original had the same mana cost as the original. Then there also happened to be another (in most circumstances crappy) spell that allowed you to keep redeploying your Magma Bunny after Sacrificing it, over and over again. That Deck became known as the "Bunnies of DOOM!" Finally the mechanics were nerfed.
* Neko-Arc in ''[[Melty Blood]]'' - despite being completely unplayable (literally) for half of the versions, Neko-Arc is ''ridiculously'' overpowered: very small height, good speed, and powerful ranged and throwing attacks. A safe strategy leans towards crouching in a corner continually tripping her until she runs out of health. Luckily, she doesn't do too much damage overall, and has about the worst defense in the game, but if a skilled player hits enough times...
* Neko-Arc in ''[[Melty Blood]]'' - despite being completely unplayable (literally) for half of the versions, Neko-Arc is ''ridiculously'' overpowered: very small height, good speed, and powerful ranged and throwing attacks. A safe strategy leans towards crouching in a corner continually tripping her until she runs out of health. Luckily, she doesn't do too much damage overall, and has about the worst defense in the game, but if a skilled player hits enough times...
** Neko-Arc suffers from one problem - her only attack that's likely to land a hit on the opponent is her True Ancestor Beam, which requires magic circuit to use. Neko-Arc Chaos, on the other hand, combines all of Neko-Arc's advantages with some of Nrvnqsr Chaos' far-reaching attacks... * shudder*
** Neko-Arc suffers from one problem - her only attack that's likely to land a hit on the opponent is her True Ancestor Beam, which requires magic circuit to use. Neko-Arc Chaos, on the other hand, combines all of Neko-Arc's advantages with some of Nrvnqsr Chaos' far-reaching attacks... * shudder*
** Both Neko-Arcs (in modes retaining their unique paper air-dash) can actually stay out of an attacker's reach for a ridiculous period of time. If they gain a life advantage during a match, then get hit in mid air near the peak of their high jumps, they can air-recover (resetting their actions) and air-dash slowly across the screen... TWICE.
** Both Neko-Arcs (in modes retaining their unique paper air-dash) can actually stay out of an attacker's reach for a ridiculous period of time. If they gain a life advantage during a match, then get hit in mid air near the peak of their high jumps, they can air-recover (resetting their actions) and air-dash slowly across the screen... TWICE.
* In ''[[Dynasty Warriors]] 5'', one of the (MANY) characters is Zuo Ci, an old man whose weapon is a deck of cards. At first glance, especially compared to massive pike-wielding badasses, this seems exceptionally lame. And yet his attacks, while not especially powerful, tend to hit EVERYONE even remotely close to him. In a game where it's quite common to be surrounded by 30-40 [[Mooks]], this is invaluable.
* In ''[[Dynasty Warriors]] 5'', one of the (MANY) characters is Zuo Ci, an old man whose weapon is a deck of cards. At first glance, especially compared to massive pike-wielding badasses, this seems exceptionally lame. And yet his attacks, while not especially powerful, tend to hit EVERYONE even remotely close to him. In a game where it's quite common to be surrounded by 30-40 [[Mooks]], this is invaluable.
** Actually, Zuo Ci only looks like a joke. In reality, he had the best stats of any character in the game- all of his stats were on par with the highest of any other character, and he had epic combo abilities. If you knew what you were doing with him, it was possible to defeat even "invicinble" bosses you were supposed to avoid.
** Actually, Zuo Ci only looks like a joke. In reality, he had the best stats of any character in the game- all of his stats were on par with the highest of any other character, and he had epic combo abilities. If you knew what you were doing with him, it was possible to defeat even "invicinble" bosses you were supposed to avoid.
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** Further mention goes to Xiao Qiao, whose ultimate weapon in [[DW 3]] had the instant death element imbued onto her final charge attack string. Use it on an enemy officer and watch his/her life bar deplete instantly.
** Further mention goes to Xiao Qiao, whose ultimate weapon in [[DW 3]] had the instant death element imbued onto her final charge attack string. Use it on an enemy officer and watch his/her life bar deplete instantly.
** Also, in the online version, Zuo Ci's weapon seems to be the weakest out of all of them, inversely having one of the WORST stat averages of the game, the average high of the weapon is actually poor quality if compared to other weapons, and having a mostly gimmicky moveset. Unless you get the right combination of first and 6th charge attack. If done right, you can have a perfect assist weapon, second only to none. You could have the ability to naturally stun, freeze, or burn any opponent without using items, and if you do then you can stack up the advantage by using a combination of 2-3 elements depending on your luck with the weapon attacks. Being able to inflict status effects stacks well with the activation skill, you get a debuff and slowly lose health, one of the weapon's higher stats, and give a bonus in attack and defense to all friends, as well as heal them. You don't play this weapon for it's stats.
** Also, in the online version, Zuo Ci's weapon seems to be the weakest out of all of them, inversely having one of the WORST stat averages of the game, the average high of the weapon is actually poor quality if compared to other weapons, and having a mostly gimmicky moveset. Unless you get the right combination of first and 6th charge attack. If done right, you can have a perfect assist weapon, second only to none. You could have the ability to naturally stun, freeze, or burn any opponent without using items, and if you do then you can stack up the advantage by using a combination of 2-3 elements depending on your luck with the weapon attacks. Being able to inflict status effects stacks well with the activation skill, you get a debuff and slowly lose health, one of the weapon's higher stats, and give a bonus in attack and defense to all friends, as well as heal them. You don't play this weapon for it's stats.
*** Talking about online, a less straight out joke weapon is the Feather fan, not to be confused with the strategist's fan of the same game that is also a feather fan but uses black feathers, because you can ask anybody online about Zhuge Liang, the character that this weapon moveset is based off of, and they will tell you it sucks. However, those who do know how to use it are in for a treat. It has very high defense, life, and attack upgrades, comparable the weapon based off [[The Dragon]] from the dynasty warrior games, and a deadly [[Limit Break|Musou attack]] is hard to aim, being a spamming of beams forward, but if you manage to connect you get a very effective stunlock that is impossible to get out of once hit unless the attacker stop or misses. Along with that it has only one really good normal attack, a moving wall attack, and it makes it confusing if somebody starts using other parts of the combo, you aren't likely to see the [[Everything Is Better With Spinning|Charge 4]] in combat, making it confusing when it's suddenly used to knock you and anybody near you away after you trap a user.
*** Talking about online, a less straight out joke weapon is the Feather fan, not to be confused with the strategist's fan of the same game that is also a feather fan but uses black feathers, because you can ask anybody online about Zhuge Liang, the character that this weapon moveset is based off of, and they will tell you it sucks. However, those who do know how to use it are in for a treat. It has very high defense, life, and attack upgrades, comparable the weapon based off [[The Dragon]] from the dynasty warrior games, and a deadly [[Limit Break|Musou attack]] is hard to aim, being a spamming of beams forward, but if you manage to connect you get a very effective stunlock that is impossible to get out of once hit unless the attacker stop or misses. Along with that it has only one really good normal attack, a moving wall attack, and it makes it confusing if somebody starts using other parts of the combo, you aren't likely to see the [[Everything Is Better With Spinning|Charge 4]] in combat, making it confusing when it's suddenly used to knock you and anybody near you away after you trap a user.
* In ''[[Tales of Symphonia]]'', we have [[The Chosen One]], Colette. She appears to be a frail girl, that, well, needs protecting -- barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and [[Idiot AI]], one would think she's not worth keeping in the party -- even her magic is bad (q simple, low damage light spell, a status buff that takes forever to cast, an [[Awesome but Impractical]] spell that kills ''her'', and lastly a flashy spell [[A-Team Firing|that hardly hits anything]]) so why is she called a [[Game Breaker]]? She gets the game's strongest Physical Special Attacks -- including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- a LOT of the game's enemies are weak to it...), another that can do x10 damage -- and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[That One Boss|That One]] [[Bonus Boss]]) is resistant to, and anything afflicted by it drops it's HP down to 1 in a minute ([http://www.youtube.com/watch?v=D1z2HTmj7XY&fmt=18 this in action]). She also has an easy to use [[Limit Break|Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.
* In ''[[Tales of Symphonia]]'', we have [[The Chosen One]], Colette. She appears to be a frail girl, that, well, needs protecting -- barely capable of holding her own in a fight. With only mediocre stats, low speed, an odd fighting style and [[Idiot AI]], one would think she's not worth keeping in the party -- even her magic is bad (q simple, low damage light spell, a status buff that takes forever to cast, an [[Awesome but Impractical]] spell that kills ''her'', and lastly a flashy spell [[A-Team Firing|that hardly hits anything]]) so why is she called a [[Game Breaker]]? She gets the game's strongest Physical Special Attacks -- including one that only uses 14 TP, deals massive (x4.6) damage (and it's Lightning Elemental -- a LOT of the game's enemies are weak to it...), another that can do x10 damage -- and that stacks with another hidden ability: Her seemingly weak Pow Hammer attack can become Toss Hammer, a poisoning attack that NOTHING IN THE GAME (not even [[That One Boss|That One]] [[Bonus Boss]]) is resistant to, and anything afflicted by it drops it's HP down to 1 in a minute ([http://www.youtube.com/watch?v=D1z2HTmj7XY&fmt=18 this in action]). She also has an easy to use [[Limit Break|Hi-Ougi]]. In the hands of any skilled player she's a force to be reckoned with and NOT someone to be underestimated.
** Even in the hands of an unskilled player, combinining her Hammer Rain with Lloyd's level 2 Sword Rain arts in an Unison Attack provides the devastating Stardust Rain combination, which can connect for 100+ hits on its own against a sufficiently large opponent.
** Even in the hands of an unskilled player, combinining her Hammer Rain with Lloyd's level 2 Sword Rain arts in an Unison Attack provides the devastating Stardust Rain combination, which can connect for 100+ hits on its own against a sufficiently large opponent.
* The ''Tales'' fangame, ''A.C.S.'', gives you the Kakashi Scarecrow (the training dummy from ''[[Tales of the Abyss]]''. Its one attack shaves off about a quarter of the opponent's health bar... [http://www.youtube.com/watch?v=RVZgkX3FtgY Much] [[Hilarity Ensues]].
* The ''Tales'' fangame, ''A.C.S.'', gives you the Kakashi Scarecrow (the training dummy from ''[[Tales of the Abyss]]''. Its one attack shaves off about a quarter of the opponent's health bar... [http://www.youtube.com/watch?v=RVZgkX3FtgY Much] [[Hilarity Ensues]].
* In ''[[Roguelike|TOME]]'' you can switch on or off "silly" enemies; ones from different series that don't quite fit the series' "''[[Lord of the Rings]]'' meets ''[[Dragonriders of Pern]]'' with the numbers filed off" theme. One of these enemies early on is a "floating mine." If you have enough skill in the [[The Symbiote|Symbiote]] ability, you can fuse this to yourself and fire ''rockets.'' These work ''very'' well against [[Demonic Spiders|Nazgul.]]
* In ''[[Roguelike|TOME]]'' you can switch on or off "silly" enemies; ones from different series that don't quite fit the series' "''[[Lord of the Rings]]'' meets ''[[Dragonriders of Pern]]'' with the numbers filed off" theme. One of these enemies early on is a "floating mine." If you have enough skill in the [[The Symbiote|Symbiote]] ability, you can fuse this to yourself and fire ''rockets.'' These work ''very'' well against [[Demonic Spiders|Nazgul.]]
* Shingo Yabuki of ''[[The King of Fighters]] '97'', who is less effective in terms of technique but still has ''lots'' of damage potential in him, thanks to his ability to do random critical hits. Basically, it's a bit hard to have him hit you, but when he ''does'' hit, he'll break your defenses more than once. Yeowch.
* Shingo Yabuki of ''[[The King of Fighters]] '97'', who is less effective in terms of technique but still has ''lots'' of damage potential in him, thanks to his ability to do random critical hits. Basically, it's a bit hard to have him hit you, but when he ''does'' hit, he'll break your defenses more than once. Yeowch.
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** There's also the [[Mascot Mook|Metool]] from ''[[Mega Man X]]''. It takes twice the damage from any attack, hence dying twice as fast as a regular character. However, it's tiny and very hard to normally damage, it can juggle opponents with its [[Spread Shot]], has access to its signature helmet guard which makes it invulnerable to ANYTHING, an unblockable super where a bunch of metools rush the enemy for a third of their health, and finally, it's ultimate attack drops the Metool Daddy from ''[[Mega Man (video game)|Mega Man]] 4'' on the enemy for a [[One-Hit Kill]] (0WN3D)!
** There's also the [[Mascot Mook|Metool]] from ''[[Mega Man X]]''. It takes twice the damage from any attack, hence dying twice as fast as a regular character. However, it's tiny and very hard to normally damage, it can juggle opponents with its [[Spread Shot]], has access to its signature helmet guard which makes it invulnerable to ANYTHING, an unblockable super where a bunch of metools rush the enemy for a third of their health, and finally, it's ultimate attack drops the Metool Daddy from ''[[Mega Man (video game)|Mega Man]] 4'' on the enemy for a [[One-Hit Kill]] (0WN3D)!
* Arguably, Zappa from ''[[Guilty Gear]]''. Due to the random nature of his ghost summons, he's just as unpredictable to the person playing him as he is to his opponent, and his really powerful ghost takes a long time to set up...but once Raoh appears, the fight is more or less over. Plus he's good for just plain freaking opponents out with his constant babbling and impossible contortions.
* Arguably, Zappa from ''[[Guilty Gear]]''. Due to the random nature of his ghost summons, he's just as unpredictable to the person playing him as he is to his opponent, and his really powerful ghost takes a long time to set up...but once Raoh appears, the fight is more or less over. Plus he's good for just plain freaking opponents out with his constant babbling and impossible contortions.
** There is actually a method of consistently selecting a summon for Zappa based on the 2nd digit of the game timer. This makes him considerably more dangerous.
** There is actually a method of consistently selecting a summon for Zappa based on the 2nd digit of the game timer. This makes him considerably more dangerous.
* The ''[[Fire Emblem]]'' games are practically designed around allowing joke characters to turn into total [[Badass|badasses]], provided that you can stand to level them up. Path of Radiance and Radiant Dawn are especially guilty, including the infamous Makalov, who has pink clown hair, orange armor, and is best described as an all-around doofus. Oh, and he also enters the game badly under-leveled. With some TLC, though, Makalov's great growths can make him into one of your best Paladins. Other notables are Rolf and Mist, the annoying younger siblings of the [[The Hero|Ike]] and [[The Lancer|Boyd]], who also enter the game badly underleveled and dressed like they belong in [[Magical Girl|middle school]] (Mist is wearing what can only be described as a [[Sailor Fuku|sailor suit]], in what is supposed to be a western fantasy setting). In latter levels Rolf is a serious contender for best bow user in the game (he beats Shinon in strength, speed ''and'' defense, to name a few important stats) and {{spoiler|Mist evolves into the only Valkyrie in the game, a valuable unit that has the movement of a rider combined with the ability to use a staff}}.
* The ''[[Fire Emblem]]'' games are practically designed around allowing joke characters to turn into total [[Badass|badasses]], provided that you can stand to level them up. Path of Radiance and Radiant Dawn are especially guilty, including the infamous Makalov, who has pink clown hair, orange armor, and is best described as an all-around doofus. Oh, and he also enters the game badly under-leveled. With some TLC, though, Makalov's great growths can make him into one of your best Paladins. Other notables are Rolf and Mist, the annoying younger siblings of the [[The Hero|Ike]] and [[The Lancer|Boyd]], who also enter the game badly underleveled and dressed like they belong in [[Magical Girl|middle school]] (Mist is wearing what can only be described as a [[Sailor Fuku|sailor suit]], in what is supposed to be a western fantasy setting). In latter levels Rolf is a serious contender for best bow user in the game (he beats Shinon in strength, speed ''and'' defense, to name a few important stats) and {{spoiler|Mist evolves into the only Valkyrie in the game, a valuable unit that has the movement of a rider combined with the ability to use a staff}}.
** Even more on Mist. She is notable in the game for having the among the lowest strength growths and stat caps in the game while also having amazing magic growth and stat cap. Unfortunately she uses swords as a weapon of choice, which makes her mediocre in battle at best. Until you give her one of the magic swords available in the game, which uses her magic stat for attacking and behaves pretty much like a magic tome. All of the sudden, you have a beastly unit capable of destroying hundreds... at least until her magic sword breaks.
** Even more on Mist. She is notable in the game for having the among the lowest strength growths and stat caps in the game while also having amazing magic growth and stat cap. Unfortunately she uses swords as a weapon of choice, which makes her mediocre in battle at best. Until you give her one of the magic swords available in the game, which uses her magic stat for attacking and behaves pretty much like a magic tome. All of the sudden, you have a beastly unit capable of destroying hundreds... at least until her magic sword breaks.
*** This is only possible in ''Path of Radiance'', however. In ''Radiant Dawn'', magic swords do physical damage now. This makes Mist far less usable as an attacker, but allows for more than three sword users (one of whom isn't even in Radiant Dawn) to be able to effectively attack from afar, since every other sword user relies a lot more on the strength stat than the magic stat.
*** This is only possible in ''Path of Radiance'', however. In ''Radiant Dawn'', magic swords do physical damage now. This makes Mist far less usable as an attacker, but allows for more than three sword users (one of whom isn't even in Radiant Dawn) to be able to effectively attack from afar, since every other sword user relies a lot more on the strength stat than the magic stat.
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** In ''Radiant Dawn'', one of the starting characters is Meg, low leveled and rather weak. She seems worthless...until you level her up a bit and realize he stats skyrocket. She can become one of the fastest heavy characters in the game, not to mention the [[Luck Stat|luckiest]], and gains tons of HP. Combined with her personal skill Fortune, she can't be critical thus making her a mighty tank. By the end of the game and trained right, she's one of the single most useful characters in the entire series!
** In ''Radiant Dawn'', one of the starting characters is Meg, low leveled and rather weak. She seems worthless...until you level her up a bit and realize he stats skyrocket. She can become one of the fastest heavy characters in the game, not to mention the [[Luck Stat|luckiest]], and gains tons of HP. Combined with her personal skill Fortune, she can't be critical thus making her a mighty tank. By the end of the game and trained right, she's one of the single most useful characters in the entire series!
* In ''[[Final Fantasy]]'', the Bard is usually thought of as a joke class, mainly due to the fact that most people outside of Japan were first exposed to it by Edward in ''[[Final Fantasy IV]]'', then called ''II'' in North America, and he [[The Load|sucked]]. In the [[DS]] [[Enhanced Remake]] of ''IV'', Edward gains "Life's Anthem" one level after you meet him, which is nearly a [[Game Breaker]]: It lets the entire team [[Healing Factor|regenerate]] a set amount of HP every ''second'' for the duration. Thus, the best use for him is to make him go first, set up Life's Anthem to fully refill HP, ''then'' destroy the enemies. At higher levels, he gets "Hastemarch", a full-party haste, and "Hero's Rhyme", a full-party 10% boost to all stats.
* In ''[[Final Fantasy]]'', the Bard is usually thought of as a joke class, mainly due to the fact that most people outside of Japan were first exposed to it by Edward in ''[[Final Fantasy IV]]'', then called ''II'' in North America, and he [[The Load|sucked]]. In the [[DS]] [[Enhanced Remake]] of ''IV'', Edward gains "Life's Anthem" one level after you meet him, which is nearly a [[Game Breaker]]: It lets the entire team [[Healing Factor|regenerate]] a set amount of HP every ''second'' for the duration. Thus, the best use for him is to make him go first, set up Life's Anthem to fully refill HP, ''then'' destroy the enemies. At higher levels, he gets "Hastemarch", a full-party haste, and "Hero's Rhyme", a full-party 10% boost to all stats.
** Edward actually could qualify as this in the original too. Since you lost him early in the game, the developers gave [[Magikarp Power|him the best stat increases in the game at the higher levels]].
** Edward actually could qualify as this in the original too. Since you lost him early in the game, the developers gave [[Magikarp Power|him the best stat increases in the game at the higher levels]].
** In the GBA remake, Edward is actually capable of soloing the [[Big Bad]] at level 60. It's very hard, but possible, making him qualify as an even more lethal joke character. Of course, he has the worst possible stats in the beginning, only beaten by Tellah, who actually becomes ''weaker'' by leveling up. At least his unnecessary Strength-stat drops by 1 point frequently when he levels up. His Intelligence doesn't ever increase either, nor does his MP.
** In the GBA remake, Edward is actually capable of soloing the [[Big Bad]] at level 60. It's very hard, but possible, making him qualify as an even more lethal joke character. Of course, he has the worst possible stats in the beginning, only beaten by Tellah, who actually becomes ''weaker'' by leveling up. At least his unnecessary Strength-stat drops by 1 point frequently when he levels up. His Intelligence doesn't ever increase either, nor does his MP.
* ''[[Ridge Racer]] 4'' has the Age Solo Ecureuil, a mini car that has one gear but can go from 0 to 180 in three seconds. And you have to race against it in the Extra Trial to unlock it. The car would then appear twice with an extra gear in Ridge Racer(s) 2 for the PSP: once as the Angelus Kid and again as the Crinale Kid.
* ''[[Ridge Racer]] 4'' has the Age Solo Ecureuil, a mini car that has one gear but can go from 0 to 180 in three seconds. And you have to race against it in the Extra Trial to unlock it. The car would then appear twice with an extra gear in Ridge Racer(s) 2 for the PSP: once as the Angelus Kid and again as the Crinale Kid.
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* Fighting game ''[[Eternal Champions]] 2'' (Also known as ''Eternal Champions: Challenge from the Dark Side'') had, as an unlockable character, Crispy, a chicken with no special moves and not many ''regular'' moves to speak of either. But he was also so small that the majority of the other characters' moves couldn't hit him, and opponents could only block his attacks while crouching (except his jumping attacks). The character was supposed to be just a cute novelty character, but he was ridiculously hard to beat, even when played by an inexperienced player. He was practically invincible in the hands of someone who knew what they were doing. (The fact that the game introduced a "juggling" mechanic that the bugs hadn't exactly been worked out of, and that Crispy was too small for other characters to juggle but fast enough to easily juggle anyone else didn't help.)
* Fighting game ''[[Eternal Champions]] 2'' (Also known as ''Eternal Champions: Challenge from the Dark Side'') had, as an unlockable character, Crispy, a chicken with no special moves and not many ''regular'' moves to speak of either. But he was also so small that the majority of the other characters' moves couldn't hit him, and opponents could only block his attacks while crouching (except his jumping attacks). The character was supposed to be just a cute novelty character, but he was ridiculously hard to beat, even when played by an inexperienced player. He was practically invincible in the hands of someone who knew what they were doing. (The fact that the game introduced a "juggling" mechanic that the bugs hadn't exactly been worked out of, and that Crispy was too small for other characters to juggle but fast enough to easily juggle anyone else didn't help.)
* Kuma in ''[[Tekken]] 1, 2'' and ''6''. Kuma is a bear with a big hit box and crappy range (though less of a problem in ''Tekken 2''), he moves slow and his moves are predictable. On the plus side in Tekken 2 and 6 he attacks at a decent speed. For some reason from Tekken 3 they decided to nerf him into a crappy [[Joke Characther]] , then Tekken 6 undid a lot of the damage, and gave him a whole bunch of new moves, including the fact he can now juggle! He still moves slow, he still has crap range, a big hitbox and can be very predictable if not played properly..... but he attacks at a decent pace and he still has his high power meaning he can put on alot very quickly. Yay rebalancing!
* Kuma in ''[[Tekken]] 1, 2'' and ''6''. Kuma is a bear with a big hit box and crappy range (though less of a problem in ''Tekken 2''), he moves slow and his moves are predictable. On the plus side in Tekken 2 and 6 he attacks at a decent speed. For some reason from Tekken 3 they decided to nerf him into a crappy [[Joke Characther]] , then Tekken 6 undid a lot of the damage, and gave him a whole bunch of new moves, including the fact he can now juggle! He still moves slow, he still has crap range, a big hitbox and can be very predictable if not played properly..... but he attacks at a decent pace and he still has his high power meaning he can put on alot very quickly. Yay rebalancing!
** Not to mention the "[[Fartillery|Bear Fart]]". It's hard to connect, but it's one of the most powerful moves in any Tekken game and practically a OHKO if it connects.
** Not to mention the "[[Fartillery|Bear Fart]]". It's hard to connect, but it's one of the most powerful moves in any Tekken game and practically a OHKO if it connects.
* Appropriately enough, [[The Joker]] fills this role in the [[PlayStation 3]]-exclusive Joker mode for ''[[Batman: Arkham Asylum]]''. He's a scrawny-looking guy with a clown motif, and he can't take hits like [[Determinator|Batman]] can, but his [http://www.youtube.com/watch?v=1vBN_PgbGAY&feature=related clowning about] is literally lethal.
* Appropriately enough, [[The Joker]] fills this role in the [[PlayStation 3]]-exclusive Joker mode for ''[[Batman: Arkham Asylum]]''. He's a scrawny-looking guy with a clown motif, and he can't take hits like [[Determinator|Batman]] can, but his [http://www.youtube.com/watch?v=1vBN_PgbGAY&feature=related clowning about] is literally lethal.
* ''[[Super Smash Bros]]'' has had Jigglypuff since the start. Low weight, weak moves on several of her buttons, and rather close range attacks, virtually everything about Jigglypuff screams low-mid tier or lower. She also has Rest, which can guarantee a kill pretty much once one figures out its hit box location.
* ''[[Super Smash Bros.]]'' has had Jigglypuff since the start. Low weight, weak moves on several of her buttons, and rather close range attacks, virtually everything about Jigglypuff screams low-mid tier or lower. She also has Rest, which can guarantee a kill pretty much once one figures out its hit box location.
** Her many flaws and her one plus got balanced out in Brawl. She became much more effective at recovery, and she's a monster in air combat, but her rest is far from dangerous.
** Her many flaws and her one plus got balanced out in Brawl. She became much more effective at recovery, and she's a monster in air combat, but her rest is far from dangerous.
** Chain her down-a drill kick with down-b rest and it becomes nigh unstoppable. The first attack immobilizes anyone underneath and lines up the hitbox for rest 95% of the time. Considering how far Jiggly can fly, it's pretty easy to repeatedly spam the combo to kill anyone who isn't expecting it. The only effective counter is using Captain Falcon to FALCOOOOOON PUUUUNCH! while she's sleeping.
** Chain her down-a drill kick with down-b rest and it becomes nigh unstoppable. The first attack immobilizes anyone underneath and lines up the hitbox for rest 95% of the time. Considering how far Jiggly can fly, it's pretty easy to repeatedly spam the combo to kill anyone who isn't expecting it. The only effective counter is using Captain Falcon to FALCOOOOOON PUUUUNCH! while she's sleeping.
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** While other characters can't do anything about their weaknesses until the lategame, and even then they can only resist those elements by taking up a skill slot, Cielo in the hands of a player who sees his potential can begin to null individual ailments as soon as he's introduced, equipping whatever nulls are best for the boss or dungeon. Nulling an enemy's attack causes them to lose a turn. In addition to that, Cielo's seemingly odd and useless stat distribution means that he's got an incredibly high dodge rate & good MP. Dodging an enemy's attack also causes them to lose a turn. It's very common to lose one or more characters to attacks that Cielo dodges without a scratch. Eating the enemy's turn icons make Cielo a defense character, and in addition to that his odds of survival mean that he's able heal and revive the party after a devastating blow, in addition to the fact that learning to null aliments also means Cielo can block and cure those ailments. [[Shoot the Medic First]] is impossible when the enemy can't ''hit'' the medic.
** While other characters can't do anything about their weaknesses until the lategame, and even then they can only resist those elements by taking up a skill slot, Cielo in the hands of a player who sees his potential can begin to null individual ailments as soon as he's introduced, equipping whatever nulls are best for the boss or dungeon. Nulling an enemy's attack causes them to lose a turn. In addition to that, Cielo's seemingly odd and useless stat distribution means that he's got an incredibly high dodge rate & good MP. Dodging an enemy's attack also causes them to lose a turn. It's very common to lose one or more characters to attacks that Cielo dodges without a scratch. Eating the enemy's turn icons make Cielo a defense character, and in addition to that his odds of survival mean that he's able heal and revive the party after a devastating blow, in addition to the fact that learning to null aliments also means Cielo can block and cure those ailments. [[Shoot the Medic First]] is impossible when the enemy can't ''hit'' the medic.
** Like the skill Null Sleep, Cielo is also designed for the second playthough [[Bonus Boss]], one of the hardest in JRPG history. Cielo's increased risk of getting hit by ailments plus invulnerability while asleep makes him the most likely to survive the otherwise unavoidable Gaea Rage, on top of the benefits of having no elemental weaknesses & dodging physical attacks.
** Like the skill Null Sleep, Cielo is also designed for the second playthough [[Bonus Boss]], one of the hardest in JRPG history. Cielo's increased risk of getting hit by ailments plus invulnerability while asleep makes him the most likely to survive the otherwise unavoidable Gaea Rage, on top of the benefits of having no elemental weaknesses & dodging physical attacks.
** Since so many players failed to see Cielo's potential in the first game, Atlus responded by making him an outright [[Game Breaker]] in the second. His odds of being affected by ailments are lower & his dodge rate compared to the other characters, especially on hard mode, is even more noticable. Since for a lot of this game, including a few bonus bosses, the player will only have three party members Cielo is an absolute lifesaver, since unfortunatly Gale, one of the better characters in the first game, has become [[The Load]] due to his weakness to electricity & high odds of being frozen by ice attacks and allowing the enemy to get extra turns by critical-hitting him.
** Since so many players failed to see Cielo's potential in the first game, Atlus responded by making him an outright [[Game Breaker]] in the second. His odds of being affected by ailments are lower & his dodge rate compared to the other characters, especially on hard mode, is even more noticable. Since for a lot of this game, including a few bonus bosses, the player will only have three party members Cielo is an absolute lifesaver, since unfortunatly Gale, one of the better characters in the first game, has become [[The Load]] due to his weakness to electricity & high odds of being frozen by ice attacks and allowing the enemy to get extra turns by critical-hitting him.
* The [[Fragile Speedster|Harasser hovercraft]] in ''[[Mechwarrior]] Living Legends'' has laughable armor, crap weapons, gets outran by some [[Humongous Mecha|mechs]] that carry 3 times the weapons, and is prone to spontaneously flipping over from touching small rocks. The Harasser Delta "Toast 'n' Go" variant, better know as the [[Fan Nickname|Flamasser]], carries a loadout of 6 [[Kill It with Fire|flamethrowers]]. Like the other Harassers, it is hilariously top heavy and the addition of the flamethrowers makes the hovercraft melt when you fire. However, when carefully used, those 6 flamethrowers also cause enemy mechs to melt so much their arms fall off, instantly causes the fusion reactors on aerospace fighters to explode, and melts [[Power Armor|battlearmor]] in their suits. A newbie in one of these things is a free kill, while a pro driving one is an unstoppable boiling engine of fire and death spinning across the level at 160kph.
* The [[Fragile Speedster|Harasser hovercraft]] in ''[[Mechwarrior]] Living Legends'' has laughable armor, crap weapons, gets outran by some [[Humongous Mecha|mechs]] that carry 3 times the weapons, and is prone to spontaneously flipping over from touching small rocks. The Harasser Delta "Toast 'n' Go" variant, better know as the [[Fan Nickname|Flamasser]], carries a loadout of 6 [[Kill It with Fire|flamethrowers]]. Like the other Harassers, it is hilariously top heavy and the addition of the flamethrowers makes the hovercraft melt when you fire. However, when carefully used, those 6 flamethrowers also cause enemy mechs to melt so much their arms fall off, instantly causes the fusion reactors on aerospace fighters to explode, and melts [[Power Armor|battlearmor]] in their suits. A newbie in one of these things is a free kill, while a pro driving one is an unstoppable boiling engine of fire and death spinning across the level at 160kph.
* Hunk from [[Resident Evil 4]]'s Mercenaries mode has no knife and a TMP that burns through ammo in seconds. Careful aim and good use of his one-hit-kill neck breaker special move can allow you to take out packs of enemies while gaining far more ammo from drops than you used, while the TMP's fast rate of fire allows you to lock down larger groups and even some minibosses. Not to mention you also spawn with 3 frag grenades. The only problem is if you run out of ammo, you don't have a backup weapon and can't even break open containers to look for more.
* Hunk from [[Resident Evil 4]]'s Mercenaries mode has no knife and a TMP that burns through ammo in seconds. Careful aim and good use of his one-hit-kill neck breaker special move can allow you to take out packs of enemies while gaining far more ammo from drops than you used, while the TMP's fast rate of fire allows you to lock down larger groups and even some minibosses. Not to mention you also spawn with 3 frag grenades. The only problem is if you run out of ammo, you don't have a backup weapon and can't even break open containers to look for more.