Level-Up Fill-Up: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
So you're playing your favorite RPG. It's been a while since you hit the inn, and your character is feeling it: his HP is pretty low. He can't take much more...
 
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* Games from the [[Digimon World]] franchise usually feature this. In ''[[Digimon World 2]]'', though, it's quite welcome, since you don't have [[Inventory Management Puzzle|that much space]] for healing items, anyway.
* ''[[Dokapon Kingdom]]'', the RPG party game, maxes your HP at a level up. Given that you move around the board based on a spin of a dial, it can be frustratingly difficult to heal yourself on a whim, so this HP handout is a welcome gift.
* ''[[Maple Story]]'' both plays this trope straight and averts it. Leveling up increases your HP and MP to their max ''base'' values. Have equipment that grants you extra HP or MP? The level-up fillup doesn't care; you'll have to gain those points through standard gameplay means. However, leveling up ''also'' kills every non-boss monster on the current map.
* ''[[Dragonball Z]]: Legend of the Super Saiyan'' does this upon leveling up without having to go to an inn or using an item card. It helps that leveling up heals and if HP reaches zero, the character's dead.
* The ''[[Scott Pilgrim]]'' game has this, which is a life-saver, since unless you've grinded 500+ dollars or found the secret shop, there's only 1 extra life in the game.
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[[Category:Examples Need Sorting{{PAGENAME}}]]
[[Category:Video Game Tropes]]
[[Category:Level Up Fill Up]]