Level Scaling: Difference between revisions

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** Raiders get upgrades as well. At level 5 they carry mainly pistols and hunting rifles. At level 20, they're equipped with missile launchers and assault rifles instead.
* ''[[The Elder Scrolls V: Skyrim|Skyrim]]'' has level scaling "like Fallout 3's, not Oblivion's," [[And the Fandom Rejoiced]]. Most enemies simply get replaced by tougher variants in high level areas, while some do directly scale with player level. Random loot also scales. Level-scaling is still not perfect, as it is quite easy to grind non-essential skills and end up facing high level opponents at every newly found area.
** ''[[Critical Miss]]'' demonstrates [https://web.archive.org/web/20130413090257/http://www.escapistmagazine.com/articles/view/comics/critical-miss/9245-Skyrim-Tales the imperfections].
* ''[[Dead Island]]'' has scaling similiar to Oblivion. Whatever level you are, the enemies will be. Your health increases, but their damages increases to do roughly the same amount percentage wise. Their health increases, but you can equip stronger weapons to do the same back to them.