Level Scaling: Difference between revisions

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* Played mostly straight in ''[[City of Heroes]]''. While enemies in open world areas have fixed levels, most missions are instanced, and the instances are scaled to player levels and group sizes. In case of the flashback system that allows high-level heroes to revisit low-level missions, the ''player'' is scaled in level to match the mission difficulty.
 
== [[RoguelikesRoguelike]]s ==
* ''[[Nethack]]'' determines enemy level by averaging your level with your current dungeon depth.
* ''[[wikipedia:Beneath Apple Manor|Beneath Apple Manor]]'', which actually predated ''[[Rogue (video game)|Rogue]]'' by two years. Each time you entered a new level the creatures' hit points and damage done were increased to be proportionate to your damage done and hit points, but you could spend [[Experience Points]] to increase your stats at any time. This meant that you started off a level fairly vulnerable to monster attacks but became more powerful over the course of the level, easily defeating monsters at the end.
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