Lil' Monster: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.LilMonster 2012-07-01, editor history TVTH:VideoGame.LilMonster, CC-BY-SA 3.0 Unported license)
 
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* [[Death Isn't Permanent]]: If your monster dies, you can just turn it into another one by using another gem.
* [[Death Isn't Permanent]]: If your monster dies, you can just turn it into another one by using another gem.
* [[Disc One Nuke]]: Minhand, which doubles your attack power. You can only get it if you you use Dowser's gem to summon the monster, however.
* [[Disc One Nuke]]: Minhand, which doubles your attack power. You can only get it if you you use Dowser's gem to summon the monster, however.
* [[Elemental Rock Paper Scissors]]: Actually, it's ''card suit rock paper scissors.'' Spade beats Heart, Heart beats Club, Club beats Diamond, and Diamond beats Spade.
* [[Elemental Rock-Paper-Scissors]]: Actually, it's ''card suit rock paper scissors.'' Spade beats Heart, Heart beats Club, Club beats Diamond, and Diamond beats Spade.
* [[Excuse Plot]]: You aren't even trying [[To Be a Master]], really. And what DO those [[MacGuffin|GemChips]] have to do with anything?
* [[Excuse Plot]]: You aren't even trying [[To Be a Master]], really. And what DO those [[MacGuffin|GemChips]] have to do with anything?
* [[Face Heel Turn]]: In ''Kandume Monster,'' Cool Joe--the primary antagonist of the second game--is a fairly harmless ringleader who helps you earn points to buy new gems.
* [[Face Heel Turn]]: In ''Kandume Monster,'' Cool Joe--the primary antagonist of the second game--is a fairly harmless ringleader who helps you earn points to buy new gems.
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* [[Give Me Your Inventory Item]]
* [[Give Me Your Inventory Item]]
* [[Guide Dang It]]: Many of the puzzles. Given that no complete strategy guide for this game seems to ''exist,'' even on the Internet, good luck! Many of the puzzles in this game involve using items in random places, though you'd never think of most of them--such as using the MiniCar in the first area of Mt. Coral to enter the MiniCar Grand Prix, or using the Battery in the second area of Aloe Lake to open the [[Fishing Minigame]]. There lack of NPCs to help you along doesn't help...
* [[Guide Dang It]]: Many of the puzzles. Given that no complete strategy guide for this game seems to ''exist,'' even on the Internet, good luck! Many of the puzzles in this game involve using items in random places, though you'd never think of most of them--such as using the MiniCar in the first area of Mt. Coral to enter the MiniCar Grand Prix, or using the Battery in the second area of Aloe Lake to open the [[Fishing Minigame]]. There lack of NPCs to help you along doesn't help...
* [[Hello Insert Name Here]]: Weirdly enough, even though you give your character a name, most NPCs will only refer to your ''monster.''
* [[Hello, Insert Name Here]]: Weirdly enough, even though you give your character a name, most NPCs will only refer to your ''monster.''
* [[Hyperactive Metabolism]]
* [[Hyperactive Metabolism]]
* [[Interface Screw]]: Several varieties. GemWave completely randomizes your hand, the Confusion status effect will keep you from choosing your moves, Bio and Combat transform your gems into ones that hurt you, and Virus slowly replaces all of your gems with itself, which causes 25 damage every time you use it.
* [[Interface Screw]]: Several varieties. GemWave completely randomizes your hand, the Confusion status effect will keep you from choosing your moves, Bio and Combat transform your gems into ones that hurt you, and Virus slowly replaces all of your gems with itself, which causes 25 damage every time you use it.
* [[In Universe Game Clock]]: ''Li'l Monster'' has one, though the cycle is pretty long--it takes about 3 or 4 real-world hours of gameplay to trigger night. The game can be ''beaten'' in less time than that. Averted with ''Kandume,'' which used a real-time clock.
* [[In Universe Game Clock]]: ''Li'l Monster'' has one, though the cycle is pretty long--it takes about 3 or 4 real-world hours of gameplay to trigger night. The game can be ''beaten'' in less time than that. Averted with ''Kandume,'' which used a real-time clock.
* [[Infinity Plus One Sword]]: The Meteor Drop and Star Change gems. Both as attacks, and when transformed into the [[Infinity Plus One Sword|Infinity Plus One]] ''Monsters'', Kromar and Gizmo.
* [[Infinity+1 Sword]]: The Meteor Drop and Star Change gems. Both as attacks, and when transformed into the [[Infinity+1 Sword|Infinity Plus One]] ''Monsters'', Kromar and Gizmo.
* [[Killer Rabbit]]: Par for the course in a children's [[Mons]] game. Including literal, bright-purple rabbits!
* [[Killer Rabbit]]: Par for the course in a children's [[Mons]] game. Including literal, bright-purple rabbits!
* [[Lost Forever]]: The Dowser and Dragonscale ability gems, and their associated monsters, Gyro and Argon. These two monsters are fought as bosses. However, the bosses will only appear once, and if you lose to them, they'll vanish. You'll never be able to get their ability gems.
* [[Lost Forever]]: The Dowser and Dragonscale ability gems, and their associated monsters, Gyro and Argon. These two monsters are fought as bosses. However, the bosses will only appear once, and if you lose to them, they'll vanish. You'll never be able to get their ability gems.