Linear Warriors, Quadratic Wizards: Difference between revisions

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** One key part of this is that 4E provides a basic standard power progression through the levels for all classes and that all classes advance at the same rate (the last point already held true in 3rd edition, but it's worth re-emphasizing). Specific added class or racial feature powers aside, every fifth-level character for example will have two first-level at-will, a first- and a third-level per-encounter, a first- and a fifth-level daily, and a second-level utility power at its core, period. Moreover, the effects of most individual powers remain largely fixed now instead of growing automatically more powerful with increasing character level, as often used to be the case with spells in earlier editions; the exceptions are mainly some class abilities that can't be swapped out for other powers in the course of the character's career as "standard" powers can, and the fact that the basic damage output of at-will attacks—which unlike encounter and daily powers don't come in levels higher than first—finally doubles upon reaching 21st (!) level in order to keep them competitive.
** One key part of this is that 4E provides a basic standard power progression through the levels for all classes and that all classes advance at the same rate (the last point already held true in 3rd edition, but it's worth re-emphasizing). Specific added class or racial feature powers aside, every fifth-level character for example will have two first-level at-will, a first- and a third-level per-encounter, a first- and a fifth-level daily, and a second-level utility power at its core, period. Moreover, the effects of most individual powers remain largely fixed now instead of growing automatically more powerful with increasing character level, as often used to be the case with spells in earlier editions; the exceptions are mainly some class abilities that can't be swapped out for other powers in the course of the character's career as "standard" powers can, and the fact that the basic damage output of at-will attacks—which unlike encounter and daily powers don't come in levels higher than first—finally doubles upon reaching 21st (!) level in order to keep them competitive.
*** Unfortunately this started breaking with Player's Handbook 3, which started to shear away from the standard level progression, and shattered with the "essentials" line, which returned to the older model of having unique progressions for every class and making martial classes "simpler" to play...which obviated one of the major points of 4th Edition to begin with.
*** Unfortunately this started breaking with Player's Handbook 3, which started to shear away from the standard level progression, and shattered with the "essentials" line, which returned to the older model of having unique progressions for every class and making martial classes "simpler" to play...which obviated one of the major points of 4th Edition to begin with.
** Averted in 5th edition. Not because spellcasters and warriors gain power at the same rate, but because warriors now scale '''''less''''' than linear increase (their rate of offensive power increase halves after level 8 when attributes hit their [[Cap]]) while wizards still have quadratic scaling.
** In 5E, a lot of fans of 4E are screaming [[Ruined FOREVER]] over the fact that this trope has reared its ugly head once more. Fans of 3E are [[And the Fandom Rejoiced|Rejoicing]], [[Broken Base|of course]].
** ''[[D20 Modern]]'' is another 3.X variant. It tried to balance casting by making it so that all but the most basic casting was limited to prestige classes which even then could only reach level 10 and 5th level spells. This fails on a few accounts.
** ''[[D20 Modern]]'' is another 3.X variant. It tried to balance casting by making it so that all but the most basic casting was limited to prestige classes which even then could only reach level 10 and 5th level spells. This fails on a few accounts.
*** Firstly, magic is still very versatile even with the limited number of spells printed, indeed the spells that destroy evidence are often mandatory (corpses and piles of blood tend to raise questions in a modern setting but there's a clean spell that takes care of that in 6 seconds) and the base classes best suited to enter casting classes are the skill focused ones (so it's impossible for mundane skill focused characters to compete when mages start as said skill focused characters).
*** Firstly, magic is still very versatile even with the limited number of spells printed, indeed the spells that destroy evidence are often mandatory (corpses and piles of blood tend to raise questions in a modern setting but there's a clean spell that takes care of that in 6 seconds) and the base classes best suited to enter casting classes are the skill focused ones (so it's impossible for mundane skill focused characters to compete when mages start as said skill focused characters).