Linked-List Clue Methodology: Difference between revisions

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== [[Video Games]] ==
* The History Quest for newbies in ''[[Achaea]]'' involves hiking from town to town talking to NPCs, each conversation pointing you to the next one. Subverted because at one point, the quest seems to dead-end; in fact, {{spoiler|you have to retrace your steps}}.
* In the [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[A Tale In The Desert]]'', one standard puzzle-making challenge requires a player to create a series of linked 'clues' on random in-world objects, leading to the desired end result. This is then judged by the solvers.
* Repeatedly used in the ''[[.hack]]'' games. Kite goes to dungeon, gets information about the next part of the poen, goes to next dungeon, same thing happens. Add some irrelevant sidequests (oh noes Piros is in danger again!) and a few boss fights, and you have a 4 series game.
* Most cases in ''[[L.A. Noire]]'' work like this. With one exception, however, they're generally pretty subtle about it.