Loads and Loads of Loading: Difference between revisions

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{{trope}}
[[File:sonicloadingstill.gif|link=Sonic the Hedgehog (2006 (video game)|frame|[[Irony|The fastest thing alive gets the longest loading screens in existence.]]]]
 
{{quote|''"Fortunately, the loading screens will give you plenty of time to calm down, make a cup of tea, and perhaps read that book you've been meaning to get into."''|'''[[Zero Punctuation|Yahtzee's]]''' [http://www.youtube.com/watch?v{{=}}hi2xsKHKRUM&feature{{=}}g-vrec&context{{=}}G2690134RVAAAAAAAABA review] of ''[[Duke Nukem Forever]]''}}
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[[Doorstopper|down quickly.]] See also [[Dynamic Loading]], when loading sequences are performed "behind the scenes" and (hopefully) go unnoticed by the player.
 
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{{examples}}
== Video Game Examples ==
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** However the 10+ second delay going from car to car in the junkyard before it actually appears on screen is annoying as heck.
** This was ostensibly an attempt to combat ''Burnout Revenge's'' loading times. At least on 360, it suffered from its own 30-45 second load screens each time you had to load a course, even if you restart a race.
* Racing game series ''Forza'' has notoriously long load times. ''[[Forza Motor SportMotorsport]] 3]]'' pushes this to its extreme level with load times of up to 5 minutes for long tracks.
* A fairly common complaint with ''[[Modnation Racers]]'' is its long loading times, which can take upwards of 45 seconds.
* ''[[Gran Turismo|Gran Turismo 5]]'' has some notoriously bad loading times (especially if you do not do the optional install), with more delays and apparent lock-ups if the game can't see PSN but your console can (due to a slightly desynchronized clock). Among these is a minute-plus wait after attempting anything that remotely involves the internet if your clock is not correct just to tell you that your clock is not correct. [http://www.giantbomb.com/quick-look-gran-turismo-5/17-3535/ This lead to a 90-minute quick look from Giant Bomb, over half of which was spent either in menus waiting for things to load or at loading screens waiting for the game to load.] (to be fair, once the guys stumble across the first of the actual load screens, they quickly realize that installing the game might have been a better idea and bring it up whenever they hit another loading screen)
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=== [[Fighting Game]] ===
* [https://web.archive.org/web/20110420051745/http://video.google.com/videoplay?docid=-1166948086140164262 This video] explains why the PSP version of ''Smackdown vs Raw 2006'' might not be the best use of your money...
** And then there is ''Smackdown vs RAW 2007'', which would have multiple loading screens in a row.
** So did ''SvR 2006'', and the [[PlayStation 2]] version wasn't much better about it, either.
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=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* In ''[[EverQuest]]'', there were some people who were called "slow zoners." These slow zoners just took a great deal of time watching a "loading" screen. Sometimes, up to 4 minutes. If said slow zoner was also a dual clienter (playing 2 clients in same computer... perfectly legal if you owned both accounts) loading time could get up to 10 or 15 minutes, making this, maybe, the most extreme example.
** Especially enjoyable in ''[[World of Warcraft]]'' if you are traveling on a ship. When you're done loading, the ship might already have left the harbor again... although in general, the game is rather easy on loading times, generally only requiring them for going from one continent to the other or into a instanced dungeon.
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** ''[[Metroid: Other M]]'' is the first game in the series to actually pause the screen and say "LOADING". If you're playing casually, you may never see this—but if you're playing for speed, you'll see it a lot. Sometimes a load even takes place while you're wall-climbing, which may cause you to fall and get a loading screen for the ''previous'' room again...
** And then there's ''Metroid Prime Hunters'', which tried to use small empty hallways between rooms to disguise the loading, like the ''Symphony of the Night'' example above. [[Epic Fail|It does not work]], as you can often spend as much as 10 seconds standing at the door waiting for the damn thing to open, particularly if one of the other Hunters or Guardians are in the next room. Keep in mind this is on a ''DS cart''...
* The 2009 ''[[Bionic Commando]]'' game has so much loading that [[Zero Punctuation|Yahtzee]] included some in his [https://web.archive.org/web/20131014190629/http://www.escapistmagazine.com/videos/view/zero-punctuation/759-Bionic-Commando review].
* In Spongebob Squarepants: Revenge of the Flying Dutchman for the [[PlayStation 2]], there is a loading screen for just about everything. And god help you if you get the dreaded double loading with the first screen having Spongebob holding a hourglass and the second with bubbles slowly filling the screen, then you can finally start the next area/room. Made even worse if you enter the wrong room and have to go back, going through effectively four load screens for nothing.
 
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* The PS3 version of ''[[Portal (series)|Portal]]'' seems to have a bad case of this.
** ''[[Portal (series)|Portal]]'' has designated loading areas, mostly in logical places (namely elevator rides), but if you are quick at the game and your computer isn't so fast you see a lot more Loading than portaling.
* ''[[Myst]]: Uru: Complete Chronicles'' has this. Badly, sometimes. First person adventure games may not have been meant to be [[Massively Multiplayer Online Role Playing Game|MMORPG]]s.
* ''Riven'', the second game in the ''Myst'' series, compounded its loading time frustrations by making you physically swap CDs whenever you went to a different island. Towards the end of the game this could result in you having to shuffle three CDs ''just to follow one fairly long path between two points''. Thankfully, this issue can be avoided on newer systems by ripping the CDs and tweaking the configuration files so that the game loads its resources from disk.
** There's also the DVD version that has everything on one disc, plus a nice making-of video.
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* Speaking of [[Dance Dance Revolution]] (DDR)... [[Konami]] is notorious for insanely long boot times in their arcade games. System573-based games usually take 10+ minutes to boot up. When they switched DDR to [[PlayStation 2]]-based hardware, it only got worse -- ''Supernova'' can take up to half an hour. By comparison, ''[[Pump It Up]] Exceed 1'' takes... about 15 seconds.
** Konami's M2 arcade games suffer from slow CD loading, which is probably one reason why the console version of the M2 became [[Vaporware]].
 
 
=== Music ===
* [https://www.youtube.com/watch?v=-5oh7qTbFYQ "On The PC"], [[Filk Song|Filker]] [[Tom Smith]]'s [[Song Parody|parody]] of "Under The Sea" from ''[[The Little Mermaid]]'', has this spoken passage near its end:
{{quote|''Loading final chorus, please wait...
<nowiki>[</nowiki>[[Beat]]]
''Insert disk two...
<nowiki>[</nowiki>[[Beat]]]
''Thousand...
<nowiki>[</nowiki>[[Beat]]]
''And three.}}
 
 
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=== [[Web Comics]] ===
* Parodied on ''[[The Way of the Metagamer]]'' with [http://wayofthemetagamer.thecomicseries.com/comics/pl/18721 this ridiculously slow loading bar].
* ''[[Penny Arcade]]'' entered the world with [http://www.penny-arcade.com/comic/1998/11/18/ a stab] at ''Sin''{{'}}s long load times. ''Sin''{{'}}s load times were nasty when first released, but a later patch shortened them greatly.
** They also [http://www.penny-arcade.com/comic/2008/2/6/ took a stab at] ''[[Devil May Cry]] 4''{{'}}s 20-minute initial install time on the PS3.
* Parodied in ''[[Homestuck]]'' in regard to its Flash animations/games:
{{quote|[http://mspaintadventures.com/?s{{=}}6&p{{=}}003587 You spend the next twenty minutes staring at this image before you realize it's not a Flash file].}}
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=== [[Web Original]] ===
* Stuart K. Reilly, a [[YouTube Poop|YouTube Pooper]], once attempted to upload a video onto [[YouTube]], but the processing took so long that he gave up, deleted the video he was attempting to upload, and as a form of retaliation or a way to vent his anger, uploaded [http://www.youtube.com/watch?v=o4K1qKdjYtc this] (broken link) (Warning: contains sound amplification at the end). And then apparently deleted it.
* [[Homestar Runner]] knows [https://web.archive.org/web/20131027155236/http://www.homestarrunner.com/loadingscreens.html What Everyone Will Be Talkin Abrat!]
{{quote|'''Strong Bad:'''' Is this cartoon seriously just all the loading screens?}}
* Flash cartoons/games in general almost always have "preloaders" that halt the play of the file until it has been fully downloaded. Preloaders that start the video before the loading is done based on the estimated connection speed, similar to the buffering that [[Internet Video|video player panes]] do, are theoretically possible but very rarely used.