Lock and Key Puzzle: Difference between revisions

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See also [[Broken Bridge]]. If the "key" is something non-intuitive or ridiculous, you've got to [[Solve the Soup Cans]].
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== Video Games ==
* This one dates back to the dawn of Adventure: the goal of ''[[Colossal Cave]]'' is to deliver the various treasures in the game to a treasure room.
** ''[[Zork]]'' has the same goal.
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** Same with ''[[Quake (series)|Quake]]'' and the gold/silver keys.
* In ''[[Morrowind]]'', there is an unnamed quest in the dungeons of Tel Fyr where the player would get a key and go looking through the tower and coprusarium for a series of chests that each contained some minor treasure and the next key in the line. Around the 8th chest, the treasures became very nice unique blunt weapons.
* There are at least two puzzle like that in ''[[SpellforceSpellForce]]''. While not mandatory, they offer nice loot. They reappeared in the sequel, as well.
* The more plot-driven [[Mystery Case Files]] games all end with variations of this.
* Almost all dungeon levels in the ''[[Dark Cloud]]'' series feature this. The dungeon item will invariably be dropped by one enemy on the floor upon defeat, which will be used to travel to the next floor. Occasionally, you'll find keys that will open up doors or bridges that block off parts of levels.
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{{reflist}}
[[Category:Lock and Key Puzzle{{PAGENAME}}]]
[[Category:Stock Video Game Puzzle]]
[[Category:Lock and Key Puzzle]]