Loom (video game): Difference between revisions
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* [[Brown Note]]: It is said to be death to look upon the face of the [[In the Hood|perpetually hooded]] Weavers. {{spoiler|Turns out, it's true.}} |
* [[Brown Note]]: It is said to be death to look upon the face of the [[In the Hood|perpetually hooded]] Weavers. {{spoiler|Turns out, it's true.}} |
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* [[Chekhov's Gun]]: The Scythe the Glassmakers are sharpening to protect them in case Bishop Mandible attacks them. |
* [[Chekhov's Gun]]: The Scythe the Glassmakers are sharpening to protect them in case Bishop Mandible attacks them. |
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* [[Convection Schmonvection]]: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who {{spoiler|flies into a furnace through one of its pipes to retrieve Bobbin's distaff}}. She comments that she "must not singe the feathers" but otherwise seems to be unharmed. |
* [[Convection, Schmonvection]]: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who {{spoiler|flies into a furnace through one of its pipes to retrieve Bobbin's distaff}}. She comments that she "must not singe the feathers" but otherwise seems to be unharmed. |
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* [[Crystal Ball]]: Spheres of Scrying, which give the gazer a glimpse into their future with little to no context. |
* [[Crystal Ball]]: Spheres of Scrying, which give the gazer a glimpse into their future with little to no context. |
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* [[Domed Hometown]]: The Guild of Glass Makers. |
* [[Domed Hometown]]: The Guild of Glass Makers. |
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* [[Public Domain Soundtrack]]: All the music in the game is from Tchaikovsky's ''[[Swan Lake]]''. |
* [[Public Domain Soundtrack]]: All the music in the game is from Tchaikovsky's ''[[Swan Lake]]''. |
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* [[Rewarded As a Traitor Deserves]]: Chaos, to {{spoiler|Mandible. "I am Chaos. ''Join me.''"}} |
* [[Rewarded As a Traitor Deserves]]: Chaos, to {{spoiler|Mandible. "I am Chaos. ''Join me.''"}} |
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* [[Shout |
* [[Shout-Out]]: |
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** Several PC games after ''Loom'', made by [[Lucas Arts]] or not, included references both to it and to Brian Moriarity. Bishop Mandible's assistant, Cobb, even shows up in ''[[The Secret of Monkey Island (Video Game)|The Secret of Monkey Island]]'' as an NPC pimping off this game. |
** Several PC games after ''Loom'', made by [[Lucas Arts]] or not, included references both to it and to Brian Moriarity. Bishop Mandible's assistant, Cobb, even shows up in ''[[The Secret of Monkey Island (Video Game)|The Secret of Monkey Island]]'' as an NPC pimping off this game. |
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** The ''[[Space Quest]]'' series has a rather nasty [[Take That]] aimed at the game: the game features a [[Game Within a Game]] called ''Boom'', which satirizes the simplified interface of ''Loom'' by having no interface or interactivity at all. |
** The ''[[Space Quest]]'' series has a rather nasty [[Take That]] aimed at the game: the game features a [[Game Within a Game]] called ''Boom'', which satirizes the simplified interface of ''Loom'' by having no interface or interactivity at all. |
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* [[Songs in The Key of Lock]] |
* [[Songs in The Key of Lock]] |
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* [[Stable Time Loop]]: (of the "ontological paradox" variety.) The scrying spheres enable the user to see several hours into the future. At least one of the drafts is learned only by observing a future vision of Bobbin casting it. So where'd the future Bobbin learn it, and so on. |
* [[Stable Time Loop]]: (of the "ontological paradox" variety.) The scrying spheres enable the user to see several hours into the future. At least one of the drafts is learned only by observing a future vision of Bobbin casting it. So where'd the future Bobbin learn it, and so on. |
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* [[Swans |
* [[Swans-a-Swimming]]: Swans play an important role in this game. |
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* [[Theme Naming]]: All guild members have names related to their professions, such as Threadbare, Goodmold, or Nailbender. |
* [[Theme Naming]]: All guild members have names related to their professions, such as Threadbare, Goodmold, or Nailbender. |
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* [[Unwinnable]]: If you didn't write down the notes for the drafts or don't consult a walkthrough, you'll get stuck and need to revert to an earlier point. |
* [[Unwinnable]]: If you didn't write down the notes for the drafts or don't consult a walkthrough, you'll get stuck and need to revert to an earlier point. |
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* [[Updated Rerelease]]: The CD version, which featured a full CD-quality talkie soundtrack, although [[They Changed It, Now It Sucks|much of the previous versions' dialogue, animations, portraits and music were cut]] to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by [[Orson Scott Card]]. |
* [[Updated Rerelease]]: The CD version, which featured a full CD-quality talkie soundtrack, although [[They Changed It, Now It Sucks|much of the previous versions' dialogue, animations, portraits and music were cut]] to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by [[Orson Scott Card]]. |
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* [[Voice of the Legion]]: Chaos talks like this. |
* [[Voice of the Legion]]: Chaos talks like this. |
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* [[What Kind of Lame Power Is Heart Anyway]]: Beautifully subverted with the Dyeing draft. Bobbin '''really''' hates how he can only make objects green, but it helps him save a flock of sheep later. {{spoiler|As the only white-colored moving object, he gets taken instead}}. |
* [[What Kind of Lame Power Is Heart, Anyway?]]: Beautifully subverted with the Dyeing draft. Bobbin '''really''' hates how he can only make objects green, but it helps him save a flock of sheep later. {{spoiler|As the only white-colored moving object, he gets taken instead}}. |
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* [[Why Did It Have to Be Snakes?]]: The dragon is afraid of fire, despite being its [[Breath Weapon]]. |
* [[Why Did It Have to Be Snakes?]]: The dragon is afraid of fire, despite being its [[Breath Weapon]]. |
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* [[Why Don't You Just Shoot Him?]]: Averted. Mandible doesn't kill Bobbin because he needs Bobbin to demonstrate the Opening Draft, and Chaos doesn't kill Bobbin because he needs Bobbin to demonstrate how the Loom works. |
* [[Why Don't You Just Shoot Him?]]: Averted. Mandible doesn't kill Bobbin because he needs Bobbin to demonstrate the Opening Draft, and Chaos doesn't kill Bobbin because he needs Bobbin to demonstrate how the Loom works. |