Lord British Postulate: Difference between revisions

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== First Person Shooters ==
== First Person Shooters ==
* In [[Golden Eye 1997 (Video Game)|Golden Eye 1997]], a glitch involving using two controllers at once allows the player to fire on characters ''during cutscenes'' from the camera's perspective, instantly killing any that are hit. This includes Baron Samedi during his [[The End - Or Is It?]]? moment. This has no gameplay impact whatsoever, though.
* In [[GoldenEye 007 (1997 video game)|Golden Eye 1997]], a glitch involving using two controllers at once allows the player to fire on characters ''during cutscenes'' from the camera's perspective, instantly killing any that are hit. This includes Baron Samedi during his [[The End - or Is It?]]? moment. This has no gameplay impact whatsoever, though.
* The Jedi Heroes in the first ''[[Star Wars Battlefront]]'' game were invulnerable to normal weapons; they would deflect blasters and simply get knocked down by splash damage. It is possible to kill them by using grenades or heavy weapons to knock them into environmental hazards: off the edge of Cloud City, into the Sarlacc pit, or into the Carbonite Freezing chamber. It is also possible to kill them by landing aircraft on them or ramming them them with a speeder bike.
* The Jedi Heroes in the first ''[[Star Wars Battlefront]]'' game were invulnerable to normal weapons; they would deflect blasters and simply get knocked down by splash damage. It is possible to kill them by using grenades or heavy weapons to knock them into environmental hazards: off the edge of Cloud City, into the Sarlacc pit, or into the Carbonite Freezing chamber. It is also possible to kill them by landing aircraft on them or ramming them them with a speeder bike.
** An even easier method is to get them between a few turrets firing at the right rate. The flinch effect will keep them immobilized long enough for you to take them out. Sadly, they'd just respawn like Agents in ''The Matrix''.
** An even easier method is to get them between a few turrets firing at the right rate. The flinch effect will keep them immobilized long enough for you to take them out. Sadly, they'd just respawn like Agents in ''The Matrix''.
** You could (if I recall correctly) also do this by using a vehicle to push said Jedi off the playable area; though this will kill you eventually, it'll also kill the Jedi, which will (for whatever reason) not damage your vehicle whatsoever. This works great with the Galactic Republic's tank.
** You could (if I recall correctly) also do this by using a vehicle to push said Jedi off the playable area; though this will kill you eventually, it'll also kill the Jedi, which will (for whatever reason) not damage your vehicle whatsoever. This works great with the Galactic Republic's tank.
* ''[[Deus Ex (Video Game)|Deus Ex]]'' has plenty of invincible [[NPC|NPCs]], but many can be killed due to a collision bug. Get one to stand on the edge of a piece of furniture, then push the furniture against a wall; they will pass partially through the wall, and then die instantly as they game seems to think they've been crushed.
* ''[[Deus Ex]]'' has plenty of invincible [[NPC|NPCs]], but many can be killed due to a collision bug. Get one to stand on the edge of a piece of furniture, then push the furniture against a wall; they will pass partially through the wall, and then die instantly as they game seems to think they've been crushed.
* Prior to being patched out, it was possible to kill Eli Vance in ''[[Half Life]] 2''. The player's attacks don't hurt him at all... but if you grabbed a sentry gun from earlier in the level, carried it all the way to Eli, and set it down facing him, it would quickly blow him away.
* Prior to being patched out, it was possible to kill Eli Vance in ''[[Half Life]] 2''. The player's attacks don't hurt him at all... but if you grabbed a sentry gun from earlier in the level, carried it all the way to Eli, and set it down facing him, it would quickly blow him away.
** Another fun thing to do? Start a new game, get God mode going, Get the HEV suit THEN use ''Impulse 101'' running. Get ammo and the crossbow, and follow the steps up to the teleport cutscene. As you are transporting from place to place, you can ''headshot Breen'' either place; when he first sees you and you fade out, or when he rounds his desk.
** Another fun thing to do? Start a new game, get God mode going, Get the HEV suit THEN use ''Impulse 101'' running. Get ammo and the crossbow, and follow the steps up to the teleport cutscene. As you are transporting from place to place, you can ''headshot Breen'' either place; when he first sees you and you fade out, or when he rounds his desk.
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** The ''Eye of the North'' expansion is far more explicit with this. If an allied NPC is killed, it will either return hale and hearty on the next dungeon level or, more commonly, wait until its aggro circle is clear before standing back up, dusting itself off, and running back to your location. Quite a few NPCs will rubberband back up to about 30% if their health drops below this threshold, even if the damage they receive puts them deep into negative health. Of course, it was possible for decorative player minipets and certain resurrection NPCs to be accidentally killed by rolling ice boulders when they shouldn't, but this was quickly patched.
** The ''Eye of the North'' expansion is far more explicit with this. If an allied NPC is killed, it will either return hale and hearty on the next dungeon level or, more commonly, wait until its aggro circle is clear before standing back up, dusting itself off, and running back to your location. Quite a few NPCs will rubberband back up to about 30% if their health drops below this threshold, even if the damage they receive puts them deep into negative health. Of course, it was possible for decorative player minipets and certain resurrection NPCs to be accidentally killed by rolling ice boulders when they shouldn't, but this was quickly patched.
** One month it was discovered that a specific buff could be used to spawn minions in some outposts by gaming to system slightly. As players do not have access to skills in outposts, the minions would quickly kill them, and their corpses would spawn more minions.
** One month it was discovered that a specific buff could be used to spawn minions in some outposts by gaming to system slightly. As players do not have access to skills in outposts, the minions would quickly kill them, and their corpses would spawn more minions.
* Kerafyrm the Sleeper, the [[Sealed Evil in A Can]] from the "end" of the original ''[[Ever Quest]]''. He was supposed to be unkillable, but on one server he was eventually taken down by a group of over 200 allied players in a battle that lasted three hours.
* Kerafyrm the Sleeper, the [[Sealed Evil in a Can]] from the "end" of the original ''[[Ever Quest]]''. He was supposed to be unkillable, but on one server he was eventually taken down by a group of over 200 allied players in a battle that lasted three hours.
** Also a particularly lasting example of [[Lost Forever]] -- Kerafyrm could only be awakened ''once'' per entire Server, meaning a failed attempt prevented all others on the server from ever being able to do the event.
** Also a particularly lasting example of [[Lost Forever]] -- Kerafyrm could only be awakened ''once'' per entire Server, meaning a failed attempt prevented all others on the server from ever being able to do the event.
*** The issue here is that Kerafyrm was specifically designed to appear to be killable, so people would trip the sad story event caused by the failure. People were supposed to think they could win, and be on the end of a giant [[Player Punch]] when they inevitably lose. They couldn't make him actually unkillable, because once the first group to wake him found out, no one else would do it, because there is no benefit from trying and failing.
*** The issue here is that Kerafyrm was specifically designed to appear to be killable, so people would trip the sad story event caused by the failure. People were supposed to think they could win, and be on the end of a giant [[Player Punch]] when they inevitably lose. They couldn't make him actually unkillable, because once the first group to wake him found out, no one else would do it, because there is no benefit from trying and failing.
** And while we're on the subject, Verant had to make characters used in GM events untargetable specifically ''because'' of this problem.
** And while we're on the subject, Verant had to make characters used in GM events untargetable specifically ''because'' of this problem.
* ''[[Puzzle Pirates (Video Game)|Yohoho! Puzzle Pirates]]'' has El Pollo Diablo, the black ship that appears if players attack ships weaker than themselves too often. It can't be shot, and it's crewed by (noq) 150 skeletons, but it has been defeated multiple times, each matched by a severe upgrade by the developers...
* ''[[Puzzle Pirates|Yohoho! Puzzle Pirates]]'' has El Pollo Diablo, the black ship that appears if players attack ships weaker than themselves too often. It can't be shot, and it's crewed by (noq) 150 skeletons, but it has been defeated multiple times, each matched by a severe upgrade by the developers...
** ... Except the one time they accidentally botched the ship to be crewed by just 8 skeletons.
** ... Except the one time they accidentally botched the ship to be crewed by just 8 skeletons.
** Further, the hardest defeat so far, 100 skeletons versus a full Grand Frigate of top players, had one of the [[Game Master|Game Masters]] fighting on the Black Ship, for full [[Lord British Postulate]] goodness, no less!
** Further, the hardest defeat so far, 100 skeletons versus a full Grand Frigate of top players, had one of the [[Game Master|Game Masters]] fighting on the Black Ship, for full [[Lord British Postulate]] goodness, no less!
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** [[City of Heroes|CoH]] also has Riechsman, who's supposed to be completely invincible... however, when he first came out, he was still susceptible to Sleep abilities, which, while not killing him, completely mitigated him. Also, later on in the same set of missions, you get the means to defeat him... which you can keep, then do the story over again, and use the same weapons to defeat him when you're supposed to be helpless against him!
** [[City of Heroes|CoH]] also has Riechsman, who's supposed to be completely invincible... however, when he first came out, he was still susceptible to Sleep abilities, which, while not killing him, completely mitigated him. Also, later on in the same set of missions, you get the means to defeat him... which you can keep, then do the story over again, and use the same weapons to defeat him when you're supposed to be helpless against him!
** The Rikti Invasion events in City of Heroes feature dropships, which the dev team made virtually unkillable, with oodles of hit points, powerful attacks, and a tendency to simply fly away and escape before anybody can kill it, and which give no rewards for defeat, specifically because they were not intended to be defeated. When the Issue that introduced the Invasion events was in beta, a group of players took this as a challenge, banded together, and killed ''nine'' of them. The devs then made them even tougher, but still not unkillable.
** The Rikti Invasion events in City of Heroes feature dropships, which the dev team made virtually unkillable, with oodles of hit points, powerful attacks, and a tendency to simply fly away and escape before anybody can kill it, and which give no rewards for defeat, specifically because they were not intended to be defeated. When the Issue that introduced the Invasion events was in beta, a group of players took this as a challenge, banded together, and killed ''nine'' of them. The devs then made them even tougher, but still not unkillable.
* In ''[[Champions Online (Video Game)|Champions Online]]'', Justiciar in Canada is positioned dangerously close to a pair of explosive barrels which respawn. So long as no one's Nemesis minions show up to draw him into combat (and thus full heal him when he returns to his default position), a persistent player can kill him with the explosive damage from the barrels.
* In ''[[Champions Online]]'', Justiciar in Canada is positioned dangerously close to a pair of explosive barrels which respawn. So long as no one's Nemesis minions show up to draw him into combat (and thus full heal him when he returns to his default position), a persistent player can kill him with the explosive damage from the barrels.
** Another instance of this were statues in one of the endgame lairs. These statues were immune to all damage types, and shot lasers out of their eyes when approached, which the player had to use a mirror to reflect back at the statue to destroy it to progress through the lair. However, characters who had [[Counter Attack|Parry]] could actually guard to ''penetrate the statue's immunity to normal damage'', allowing players to bypass complex mirror puzzles by just waiting in front of statues while blocking.
** Another instance of this were statues in one of the endgame lairs. These statues were immune to all damage types, and shot lasers out of their eyes when approached, which the player had to use a mirror to reflect back at the statue to destroy it to progress through the lair. However, characters who had [[Counter Attack|Parry]] could actually guard to ''penetrate the statue's immunity to normal damage'', allowing players to bypass complex mirror puzzles by just waiting in front of statues while blocking.


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== Platformers ==
== Platformers ==
* In ''[[Sly Cooper]]'', the [[Sympathetic Inspector Antagonist]] is a fox named Inspector Carmelita Fox who is invulnerable... except in ''[[Sly Cooper]] 3'', the Gadgeteer Genius's "Shrink Bomb" works on her, and takes away her infinite HP.
* In ''[[Sly Cooper]]'', the [[Sympathetic Inspector Antagonist]] is a fox named Inspector Carmelita Fox who is invulnerable... except in ''[[Sly Cooper]] 3'', the Gadgeteer Genius's "Shrink Bomb" works on her, and takes away her infinite HP.
* [[Implacable Man|Phanto]] in ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros 2]]'' can be killed by exploiting a glitch. If you have a Toadstool Block (one of those mushroom shaped things you usually need to climb on), you can throw it at the key making it jump in the air. If you do it about a dozen times, the key stops reacting, and instead glows and makes an impact sound. You can then hold the key as long as you like, and Phanto will never show up. [http://www.youtube.com/watch?v=IwQ5yVgcjIQ You can see it in action here.]
* [[Implacable Man|Phanto]] in ''[[Super Mario Bros 2]]'' can be killed by exploiting a glitch. If you have a Toadstool Block (one of those mushroom shaped things you usually need to climb on), you can throw it at the key making it jump in the air. If you do it about a dozen times, the key stops reacting, and instead glows and makes an impact sound. You can then hold the key as long as you like, and Phanto will never show up. [http://www.youtube.com/watch?v=IwQ5yVgcjIQ You can see it in action here.]
** [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]] also found out a way to kill Phanto through a similar glitch. You had to get four cherries, pick four large vegetables, pick the fifth to get a clock to stop time, get another cherry to get an Invincibility Star, and while you're invincible, slam Phanto. However this is a more specific version.
** [[The Angry Video Game Nerd]] also found out a way to kill Phanto through a similar glitch. You had to get four cherries, pick four large vegetables, pick the fifth to get a clock to stop time, get another cherry to get an Invincibility Star, and while you're invincible, slam Phanto. However this is a more specific version.




== Role-Playing Games ==
== Role-Playing Games ==
* At least in the German version of ''[[Baldurs Gate]]'', children are supposed to be invincible, possibly out of fear of [[Media Watchdogs]]. This can be annoying if they turned hostile to the players for whatever reason. However, if you polymorph them into squirrels by magical spell or wand, you can kill the squirrels - and watch them polymorph back into dead children.
* At least in the German version of ''[[Baldur's Gate]]'', children are supposed to be invincible, possibly out of fear of [[Media Watchdogs]]. This can be annoying if they turned hostile to the players for whatever reason. However, if you polymorph them into squirrels by magical spell or wand, you can kill the squirrels - and watch them polymorph back into dead children.
** [[Forgotten Realms|Elminster]] is completely unkillable, even with the game's cheat/debug mode autokill feature on. [[The Dark Elf Trilogy|Drizzt]], on the other hand, can actually be killed in a fight, though, in the first game, not a fair one; you could lure him out onto a peninsula in the middle of a lake, then have your characters plink away at him with arrows for twenty minutes or so while he strains vainly in their direction. However, a later patch gave him the ability to go around the lake.
** [[Forgotten Realms|Elminster]] is completely unkillable, even with the game's cheat/debug mode autokill feature on. [[The Dark Elf Trilogy|Drizzt]], on the other hand, can actually be killed in a fight, though, in the first game, not a fair one; you could lure him out onto a peninsula in the middle of a lake, then have your characters plink away at him with arrows for twenty minutes or so while he strains vainly in their direction. However, a later patch gave him the ability to go around the lake.
* In most of of the ''[[Ultima]]'' single-player RPGs, Lord British is not invulnerable -- just very, very, ''very'' tough, with limited invulnerability to all but certain weapons. His "death" in ''Ultima VII'', where the player can [[Dropped a Bridge On Him|drop a plaque on his head]], was [[Reality Subtext|based on a real-life incident]] where Garriott was injured by a falling metal bar at the Origin offices.
* In most of of the ''[[Ultima]]'' single-player RPGs, Lord British is not invulnerable -- just very, very, ''very'' tough, with limited invulnerability to all but certain weapons. His "death" in ''Ultima VII'', where the player can [[Dropped a Bridge on Him|drop a plaque on his head]], was [[Reality Subtext|based on a real-life incident]] where Garriott was injured by a falling metal bar at the Origin offices.
** [http://www.computerandvideogames.com/article.php?id=181917 this article] details all of the ways that Lord British can be turned into a horse and shipped to Nebraska in the ''Ultima'' series.
** [http://www.computerandvideogames.com/article.php?id=181917 this article] details all of the ways that Lord British can be turned into a horse and shipped to Nebraska in the ''Ultima'' series.
** Lord British didn't appear in ''[[Ultima VIII|Ultima VIII: Pagan]]'', but there was Beren, the town sorcerer, who punished any misdeeds the Avatar committed by blowing him up. He couldn't be killed by normal means, but that didn't stop [http://www.it-he.org/u8_beren.htm some players] from exploiting the game's [[Super Drowning Skills]] against him.
** Lord British didn't appear in ''[[Ultima VIII|Ultima VIII: Pagan]]'', but there was Beren, the town sorcerer, who punished any misdeeds the Avatar committed by blowing him up. He couldn't be killed by normal means, but that didn't stop [http://www.it-he.org/u8_beren.htm some players] from exploiting the game's [[Super Drowning Skills]] against him.
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**** Or you can just [[Cherry Tapping|hit him until he dies]]. Takes a while, but totally possible if you yourself are not susceptible to being killed first.
**** Or you can just [[Cherry Tapping|hit him until he dies]]. Takes a while, but totally possible if you yourself are not susceptible to being killed first.
* The ''[[Fallout]]'' series is pretty creative with this, even allowing you to passively overdose NPCs with various harmful drugs.
* The ''[[Fallout]]'' series is pretty creative with this, even allowing you to passively overdose NPCs with various harmful drugs.
** You can kill the children who pickpocket you without gaining the Karma title "Child Killer" in the second game by [[Hoist By His Own Petard|unloading your entire inventory save for armed explosives]]. That'll show the little bastards.
** You can kill the children who pickpocket you without gaining the Karma title "Child Killer" in the second game by [[Hoist by His Own Petard|unloading your entire inventory save for armed explosives]]. That'll show the little bastards.
** Another way of killing people without "being responsible for it" is to pickpocket THEM and use the interface to move an armed explosive to their inventory, then leave the area and wait. Once you return after waiting long enough, you'll find a dead NPC and nobody's blaming you. Clearly it was a freak case of spontaneous detonation.
** Another way of killing people without "being responsible for it" is to pickpocket THEM and use the interface to move an armed explosive to their inventory, then leave the area and wait. Once you return after waiting long enough, you'll find a dead NPC and nobody's blaming you. Clearly it was a freak case of spontaneous detonation.
*** In ''Fallout 3'' there's even an Achievement/Trophy for doing this, and the game keeps a tally of "Pants Exploded." On the GNR program "The Adventures of Herbert Dashwood," Argyle calls this technique "the ol' Shady Sands Shuffle."
*** In ''Fallout 3'' there's even an Achievement/Trophy for doing this, and the game keeps a tally of "Pants Exploded." On the GNR program "The Adventures of Herbert Dashwood," Argyle calls this technique "the ol' Shady Sands Shuffle."
*** That same game, however, follows the same "essential NPC" rules as ''Oblivion'' -- plot-critical characters do not die (and, since this is a ''Fallout'' title, they must and do have protection from possible dismemberment). Children cannot be targeted at all; they have no collision detection for attacks, melee or ranged, and they can't be targeted in VATS mode.
*** That same game, however, follows the same "essential NPC" rules as ''Oblivion'' -- plot-critical characters do not die (and, since this is a ''Fallout'' title, they must and do have protection from possible dismemberment). Children cannot be targeted at all; they have no collision detection for attacks, melee or ranged, and they can't be targeted in VATS mode.
** In [[Fallout New Vegas]] however, while children remain invulnerable any other NPC can be killed no matter how important they are with the exception of Victor and Yes Man, the excuse being that as AIs they can simply [[Body Surf]] to another Securitron unit. Companions are also immortal unless Hardcore Mode is activated.
** In [[Fallout: New Vegas]] however, while children remain invulnerable any other NPC can be killed no matter how important they are with the exception of Victor and Yes Man, the excuse being that as AIs they can simply [[Body Surf]] to another Securitron unit. Companions are also immortal unless Hardcore Mode is activated.
** The Overseer in the original [[Fallout]] is the only character you can't kill (in a game where you can kill everyone in the entire game,) as he has infinite health and will [[One-Hit Kill|kill you in one hit]]...until at the end of the game, when he finally steps out of his death chair and becomes vulnerable (in fact, if you have the Bloody Mess trait, the Berserker title, or have low karma, you'll kill the Overseer automatically.)
** The Overseer in the original [[Fallout]] is the only character you can't kill (in a game where you can kill everyone in the entire game,) as he has infinite health and will [[One-Hit Kill|kill you in one hit]]...until at the end of the game, when he finally steps out of his death chair and becomes vulnerable (in fact, if you have the Bloody Mess trait, the Berserker title, or have low karma, you'll kill the Overseer automatically.)
* In ''[[Fable]]'', your weapons are taken away from you in Bowerstone, which is merely cosmetic because you can't beat anyone to death there, either (naturally, that's where the game puts all the [[Hide Your Children|children]]). Unfortunately for the people of Bowerstone, the game is only nerfing ''your'' damage, and if you can bring in and subsequently protect a mercenary or two, you can murder your way across town all you like!
* In ''[[Fable]]'', your weapons are taken away from you in Bowerstone, which is merely cosmetic because you can't beat anyone to death there, either (naturally, that's where the game puts all the [[Hide Your Children|children]]). Unfortunately for the people of Bowerstone, the game is only nerfing ''your'' damage, and if you can bring in and subsequently protect a mercenary or two, you can murder your way across town all you like!
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**** It's worth noting that KoL has no policy against botting and no real technical measures against it.
**** It's worth noting that KoL has no policy against botting and no real technical measures against it.
***** To be fair, the limits placed on adventures and consumption each day do restrict how effective botting is in regard to leveling, so long as the multi-account policies are followed.
***** To be fair, the limits placed on adventures and consumption each day do restrict how effective botting is in regard to leveling, so long as the multi-account policies are followed.
* In the last level of ''[[Nethack|NetHack]]'', a player will meet the [http://nethackwiki.com/wiki/Riders Riders], three immortal beings who, when killed, will always rise from the dead again. There are only two known ways to dispose of them permanently: kill them, and fill the level entirely with monsters so they have nowhere to reappear, or turn them into green slime. Neither is considered a bug, although most players consider them much more of a hassle than simply finishing the game.
* In the last level of ''[[Nethack]]'', a player will meet the [http://nethackwiki.com/wiki/Riders Riders], three immortal beings who, when killed, will always rise from the dead again. There are only two known ways to dispose of them permanently: kill them, and fill the level entirely with monsters so they have nowhere to reappear, or turn them into green slime. Neither is considered a bug, although most players consider them much more of a hassle than simply finishing the game.
** Amusingly, it's also possible to level-drain two of the three until they become weak enough to enslave with Charm Monster. ''Now'' you're playing with power!
** Amusingly, it's also possible to level-drain two of the three until they become weak enough to enslave with Charm Monster. ''Now'' you're playing with power!
** Some players like to take this to the next level, and kill entire ''species''. This is easy for most monsters, as almost any monster that is created 120 times<ref>3 for the Erinyes, 9 for the [[Lord of the Rings|Naz'gul]], and never for the Keystone Kops</ref> is considered extinct by the game, and will never be randomly generated again. You'd think this wouldn't apply to unique monsters-- by definition, they are created only once, yes? But in fact, a monster that is brought back somehow counts as a new monster for extinction purposes. [[Taken for Granite|Stoning]] and unstoning a monster counts. For monsters that resist stoning, a wand of undead turning will resurrect the monster. For those few stone-resistant monsters that leave no corpse, an [[Auto Revive|Amulet of Life Saving]] will also increase the extinction counter<ref>gathering 120 of an already-rare item for each unique monster is an exercise in madness, but can be done-- by invoking [[Debug Mode|Wizard Mode]], if nothing else</ref>. But there is one monster, [http://nethackwiki.com/wiki/Juiblex Juiblex], who is unique, stone-resistant, leaves no corpse, ''and'' will never pick up an amulet, and thus cannot be made extinct. But even he can be killed again, just the one extra time, if he randomly spawned with the amulet in his inventory.
** Some players like to take this to the next level, and kill entire ''species''. This is easy for most monsters, as almost any monster that is created 120 times<ref>3 for the Erinyes, 9 for the [[Lord of the Rings|Naz'gul]], and never for the Keystone Kops</ref> is considered extinct by the game, and will never be randomly generated again. You'd think this wouldn't apply to unique monsters-- by definition, they are created only once, yes? But in fact, a monster that is brought back somehow counts as a new monster for extinction purposes. [[Taken for Granite|Stoning]] and unstoning a monster counts. For monsters that resist stoning, a wand of undead turning will resurrect the monster. For those few stone-resistant monsters that leave no corpse, an [[Auto Revive|Amulet of Life Saving]] will also increase the extinction counter<ref>gathering 120 of an already-rare item for each unique monster is an exercise in madness, but can be done-- by invoking [[Debug Mode|Wizard Mode]], if nothing else</ref>. But there is one monster, [http://nethackwiki.com/wiki/Juiblex Juiblex], who is unique, stone-resistant, leaves no corpse, ''and'' will never pick up an amulet, and thus cannot be made extinct. But even he can be killed again, just the one extra time, if he randomly spawned with the amulet in his inventory.
** In earlier versions, it was possible to [[Sealed Evil in A Can|tin Death.]] Eating him had the [[Exactly What It Says On the Tin|expected result.]] (With the bonus of having a Hall of Fame scoring: approximately, "[[One-Hit Kill|Died by eating Death]]".
** In earlier versions, it was possible to [[Sealed Evil in a Can|tin Death.]] Eating him had the [[Exactly What It Says on the Tin|expected result.]] (With the bonus of having a Hall of Fame scoring: approximately, "[[One-Hit Kill|Died by eating Death]]".
** [[Nethack|NetHack]] also gives us the [[Mailer Daemon|Mail Daemon]], who appears and disappears within the span of one turn and, therefore, can't normally be interacted with at all, much less killed. So, naturally, sufficiently [[Crazy Prepared]] players have found a way to kill it, [[The Dev Team Thinks of Everything|preventing further messages from being delivered]]; to do this, the player needs to {{spoiler|stone-to-flesh a statue of a mail daemon, which is not something that occurs naturally but needs to be wished for, and to be prepared to kill the resulting daemon in one turn as it otherwise disappears with a cry of "I'm late!"}}.
** [[Nethack]] also gives us the [[Mailer Daemon|Mail Daemon]], who appears and disappears within the span of one turn and, therefore, can't normally be interacted with at all, much less killed. So, naturally, sufficiently [[Crazy Prepared]] players have found a way to kill it, [[The Dev Team Thinks of Everything|preventing further messages from being delivered]]; to do this, the player needs to {{spoiler|stone-to-flesh a statue of a mail daemon, which is not something that occurs naturally but needs to be wished for, and to be prepared to kill the resulting daemon in one turn as it otherwise disappears with a cry of "I'm late!"}}.
* The first ''[[Valkyrie Profile]]'' game has Brahms, Lord of Vampires. You are [[Hopeless Boss Fight|not supposed to beat him]]. If you do through luck, [[Level Grinding]], or cheating, the game just deposits you back into the Overworld without ever mentioning it again, and the game pretends that you had chosen the "don't fight him" option. He appears again in the [[Bonus Dungeon]], but by that time you are expected to be strong enough to match him.
* The first ''[[Valkyrie Profile]]'' game has Brahms, Lord of Vampires. You are [[Hopeless Boss Fight|not supposed to beat him]]. If you do through luck, [[Level Grinding]], or cheating, the game just deposits you back into the Overworld without ever mentioning it again, and the game pretends that you had chosen the "don't fight him" option. He appears again in the [[Bonus Dungeon]], but by that time you are expected to be strong enough to match him.
* In the original NES version of ''[[Final Fantasy]] III'', you have what is supposed to be a [[Hopeless Boss Fight]] against Bahamut early in the game. He has 65535 [[Hit Points]] (an absurd number for that game), and fully heals every single round, but it is still possible to kill him. If you do, not only do you get no reward, but you get ''punished'' -- it becomes impossible to get him as a summon later in the game.
* In the original NES version of ''[[Final Fantasy]] III'', you have what is supposed to be a [[Hopeless Boss Fight]] against Bahamut early in the game. He has 65535 [[Hit Points]] (an absurd number for that game), and fully heals every single round, but it is still possible to kill him. If you do, not only do you get no reward, but you get ''punished'' -- it becomes impossible to get him as a summon later in the game.
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* In ''[[Earthbound]],'' Giygas is supposed to be killable through one means and one means only: Paula's "Pray" command. While he does have a "real" HP value, calculational trickery otherwise keeps him alive. However, in the [[Game Boy Advance]] [[Compilation Rerelease]], using a Viper on Giygas can poison him... and the poison will eventually kill him. On the other hand, since the battle wasn't ended the scripted way, glitchery ensues and you end up in a world preconfigured for the game's ending... an ending which won't happen now.
* In ''[[Earthbound]],'' Giygas is supposed to be killable through one means and one means only: Paula's "Pray" command. While he does have a "real" HP value, calculational trickery otherwise keeps him alive. However, in the [[Game Boy Advance]] [[Compilation Rerelease]], using a Viper on Giygas can poison him... and the poison will eventually kill him. On the other hand, since the battle wasn't ended the scripted way, glitchery ensues and you end up in a world preconfigured for the game's ending... an ending which won't happen now.
** Master Belch is immune to damage of any kind until you use the Fly Honey on him. However, the Hungry HP-Sucker doesn't ''count'' as damage, because it's a draining effect. It's possible to kill him the long way by exploiting his vulnerability to status effects and drawing his hit points out the long way.
** Master Belch is immune to damage of any kind until you use the Fly Honey on him. However, the Hungry HP-Sucker doesn't ''count'' as damage, because it's a draining effect. It's possible to kill him the long way by exploiting his vulnerability to status effects and drawing his hit points out the long way.
** In ''[[Mother 3 (Video Game)|Mother 3]]'', the only way to kill the [[Bonus Boss]] Pig King Statue is supposed to be with either a lucky shot of [[One-Hit Kill|PK Flash]], or use the [[HP to One|New Year's Eve Bomb]]. He has ''[[Beyond the Impossible|100 million HP]]'' otherwise, and regularly hits you for more HP than you probably have. It's just not possible to beat him conventionally without cheat codes, if only because, at the end of the day, long after you've run out of [[Mana|PP]] and healing items, he still has ''99,000,000 HP left to go''. It's a numbers game and his are just far, ''far'', '''far''' superior to yours. [http://www.youtube.com/watch?v=9oNvzRrTthA That hasn't stopped people from trying, though.] Problem is, for the people strong enough to go the distance, it turns out he has another dirty trick: [http://www.youtube.com/watch?v=Xgi2jHPSihc freezing the game.] He hadn't even worn down all 99,999,999 HP -- according to a comment, it was somewhere around 2 million.
** In ''[[Mother 3]]'', the only way to kill the [[Bonus Boss]] Pig King Statue is supposed to be with either a lucky shot of [[One-Hit Kill|PK Flash]], or use the [[HP to One|New Year's Eve Bomb]]. He has ''[[Beyond the Impossible|100 million HP]]'' otherwise, and regularly hits you for more HP than you probably have. It's just not possible to beat him conventionally without cheat codes, if only because, at the end of the day, long after you've run out of [[Mana|PP]] and healing items, he still has ''99,000,000 HP left to go''. It's a numbers game and his are just far, ''far'', '''far''' superior to yours. [http://www.youtube.com/watch?v=9oNvzRrTthA That hasn't stopped people from trying, though.] Problem is, for the people strong enough to go the distance, it turns out he has another dirty trick: [http://www.youtube.com/watch?v=Xgi2jHPSihc freezing the game.] He hadn't even worn down all 99,999,999 HP -- according to a comment, it was somewhere around 2 million.
* ''[[Secret of Mana]]'' has Charon, the guide who takes you to the Moon Palace, who is actually just a common enemy called a Robin Foot locked into a position where he cannot attack the player. He can't be hit with weapons, but magic can kill poor Charon. Additionally, the final boss is ''supposed'' to only be damaged under very specific circumstances ( {{spoiler|having the hero hold the Mana Sword and having both of his sidekicks cast Mana Magic on him}}), but his defenses are not impenetrable to normal weapons when charged to sufficient levels.
* ''[[Secret of Mana]]'' has Charon, the guide who takes you to the Moon Palace, who is actually just a common enemy called a Robin Foot locked into a position where he cannot attack the player. He can't be hit with weapons, but magic can kill poor Charon. Additionally, the final boss is ''supposed'' to only be damaged under very specific circumstances ( {{spoiler|having the hero hold the Mana Sword and having both of his sidekicks cast Mana Magic on him}}), but his defenses are not impenetrable to normal weapons when charged to sufficient levels.
* ''[[Disgaea]]'' has another example of this. [[NPC|NPCs]] are everywhere across the castle - Running the hospital, the shops, even the portal that takes you to the storyline maps. Now, you can't attack them in the castle.... or can you? (Here's a hint: You can.) All you have to do is call an assembly. If one of the [[NPC|NPCs]] shows up, you can happily beat the tar out of them. Then when you get back to the castle, you'll find a little gravestone where they were. Wait a minute.... you just killed the demon running the Hospital... how are you supposed to heal? Just save, reset, and they'll be back in their spots again.
* ''[[Disgaea]]'' has another example of this. [[NPC|NPCs]] are everywhere across the castle - Running the hospital, the shops, even the portal that takes you to the storyline maps. Now, you can't attack them in the castle.... or can you? (Here's a hint: You can.) All you have to do is call an assembly. If one of the [[NPC|NPCs]] shows up, you can happily beat the tar out of them. Then when you get back to the castle, you'll find a little gravestone where they were. Wait a minute.... you just killed the demon running the Hospital... how are you supposed to heal? Just save, reset, and they'll be back in their spots again.
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* It's actually possible to kill Fargus in ''[[Fire Emblem]]: [[Fire Emblem Elibe|The Blazing Sword]]''. You're warned ''not'' to do so because it's a [[Hopeless Boss Fight]] otherwise, but people have managed to defeat him legitimately. Alas, it's not a good idea to do this because this causes a [[Nonstandard Game Over|game over]] just for attacking him.
* It's actually possible to kill Fargus in ''[[Fire Emblem]]: [[Fire Emblem Elibe|The Blazing Sword]]''. You're warned ''not'' to do so because it's a [[Hopeless Boss Fight]] otherwise, but people have managed to defeat him legitimately. Alas, it's not a good idea to do this because this causes a [[Nonstandard Game Over|game over]] just for attacking him.
** In ''[[Fire Emblem Jugdral|Geneology of the Holy War]]'', the [[Final Boss]] appears on the map in Chapter 10. This is supposed to be a [[Hopeless Boss Fight]], but you actually ''can'' [[Cherry Tap]] or if you're lucky, Holsety them to death. [[The Dev Team Thinks of Everything|If you manage to do this, the boss even says "Playtime is over - I'm going home."]]
** In ''[[Fire Emblem Jugdral|Geneology of the Holy War]]'', the [[Final Boss]] appears on the map in Chapter 10. This is supposed to be a [[Hopeless Boss Fight]], but you actually ''can'' [[Cherry Tap]] or if you're lucky, Holsety them to death. [[The Dev Team Thinks of Everything|If you manage to do this, the boss even says "Playtime is over - I'm going home."]]
** Almost the exact same instance occurs in ''[[Fire Emblem Tellius (Video Game)|Radiant Dawn]]'', possibly making it a [[Shout-Out]] - the [[Big Bad]] appears in chapter 4-3 amongst his hordes of Mooks. He's supposed to flee once a certain ally appears during the battle, but it's possible to get to him and take him out first. As above, he makes a pompous exit and returns later in the story no worse for the wear.
** Almost the exact same instance occurs in ''[[Fire Emblem Tellius|Radiant Dawn]]'', possibly making it a [[Shout-Out]] - the [[Big Bad]] appears in chapter 4-3 amongst his hordes of Mooks. He's supposed to flee once a certain ally appears during the battle, but it's possible to get to him and take him out first. As above, he makes a pompous exit and returns later in the story no worse for the wear.
* ''[[Evil Islands (Video Game)|Evil Islands]]'' has many monsters that were designed as unkillable by giving them tons of HP and rapid regeneration. However, with the introduction of easy mode in a patch, most of them became ''technically'' possible to kill, even though the process was long, difficult, and involved a share of luck. Enthusiasts posted a detailed guide to killing ''every single creature outside of towns'', except two dragons that are too tough to kill even this way and a frog in the tutorial, which only survives because the player has no ranged weapons at this point. This slaughter, nicknamed "Project Genocide", completely breaks the game scripts, making quests play in the wrong order, NPCs making references to future events, and corpses and empty spaces participating in conversations.
* ''[[Evil Islands]]'' has many monsters that were designed as unkillable by giving them tons of HP and rapid regeneration. However, with the introduction of easy mode in a patch, most of them became ''technically'' possible to kill, even though the process was long, difficult, and involved a share of luck. Enthusiasts posted a detailed guide to killing ''every single creature outside of towns'', except two dragons that are too tough to kill even this way and a frog in the tutorial, which only survives because the player has no ranged weapons at this point. This slaughter, nicknamed "Project Genocide", completely breaks the game scripts, making quests play in the wrong order, NPCs making references to future events, and corpses and empty spaces participating in conversations.




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** This may be why various RPGs avoid starting certain characters. For instance, ''[[Spirit of the Century]]'' gives only a few ballpark skills for Dr. Methusala, but only as a last resort. GMs are encouraged to treat him as an event, rather than a character.
** This may be why various RPGs avoid starting certain characters. For instance, ''[[Spirit of the Century]]'' gives only a few ballpark skills for Dr. Methusala, but only as a last resort. GMs are encouraged to treat him as an event, rather than a character.
** Similarly, the tongue-in-cheek First Law of [[Munchkin|Munchkinism]]: "Any finite number can be reduced to zero."
** Similarly, the tongue-in-cheek First Law of [[Munchkin|Munchkinism]]: "Any finite number can be reduced to zero."
** The first edition of ''[[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]]'' gave the gods stats. This led a lot of players to treat them just like really tough monsters and try to kill them. Later editions generally avoided statting the gods themselves, and if they needed to make a personal appearance, would send [[God in Human Form|an avatar]] with a fraction of their powers (but still really tough).
** The first edition of ''[[Dungeons and Dragons]]'' gave the gods stats. This led a lot of players to treat them just like really tough monsters and try to kill them. Later editions generally avoided statting the gods themselves, and if they needed to make a personal appearance, would send [[God in Human Form|an avatar]] with a fraction of their powers (but still really tough).
*** The 3rd ed book ''Deities and Demigods'' contained almost exclusively stats and info on most gods in the game, including the Faerunian pantheon and the Greek, Norse and Egyptian pantheons. A majority of them are grossly underpowered and badly built, ripe for having player parties kill them and steal their divine powers unless the DM enforces the [http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm special rules for deities.]
*** The 3rd ed book ''Deities and Demigods'' contained almost exclusively stats and info on most gods in the game, including the Faerunian pantheon and the Greek, Norse and Egyptian pantheons. A majority of them are grossly underpowered and badly built, ripe for having player parties kill them and steal their divine powers unless the DM enforces the [http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm special rules for deities.]
** The ''[[Planescape (Tabletop Game)|Planescape]]'' entity known as the Lady of Pain has no stats for this very reason. The fans wouldn't have it any other way, to the degree that when the 3rd edition Planar Handbook statted her [[Character Alignment]] and nothing else it was met with disapproval.
** The ''[[Planescape]]'' entity known as the Lady of Pain has no stats for this very reason. The fans wouldn't have it any other way, to the degree that when the 3rd edition Planar Handbook statted her [[Character Alignment]] and nothing else it was met with disapproval.
*** In the online novel "Fire and Dust", the villain is convinced her gamebreaking macguffin will allow her to defeat even the Lady, {{spoiler|although we never see that plan played out}}.
*** In the online novel "Fire and Dust", the villain is convinced her gamebreaking macguffin will allow her to defeat even the Lady, {{spoiler|although we never see that plan played out}}.
**** {{spoiler|Well, the Lady is seemingly still alive, and she has a habit of sending people who annoy her on VERY long, lonely and unpleasant trips. So...}}
**** {{spoiler|Well, the Lady is seemingly still alive, and she has a habit of sending people who annoy her on VERY long, lonely and unpleasant trips. So...}}
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** A fourth Edition Ritual called Loremaster's Bargain grants you an audience with one being with information that you need, often a deity or extraplanar being. Part of the ritual description states that [[Defied Trope|they cannot be attacked or physically interacted with.]]
** A fourth Edition Ritual called Loremaster's Bargain grants you an audience with one being with information that you need, often a deity or extraplanar being. Part of the ritual description states that [[Defied Trope|they cannot be attacked or physically interacted with.]]
** In a variation, the Tarrasque is designed to be the most powerful monster in the game - it's huge, it's strong, and it regenerates any damage quickly. Theoretically, you ''could'' beat it, but the rules are stacked against you, so players gave always been trying to come up with creative ways to fight it. One thread on rpg.net described how the rules make it entirely possible to have a city capture the Tarrasque and use it as a neverending supply of food, since it'll always regrow what it loses.
** In a variation, the Tarrasque is designed to be the most powerful monster in the game - it's huge, it's strong, and it regenerates any damage quickly. Theoretically, you ''could'' beat it, but the rules are stacked against you, so players gave always been trying to come up with creative ways to fight it. One thread on rpg.net described how the rules make it entirely possible to have a city capture the Tarrasque and use it as a neverending supply of food, since it'll always regrow what it loses.
* On the non-D&D front, the crew at Pinnacle would recite the adage about statting things in the first edition of the [[Deadlands (Tabletop Game)|Deadlands]] books. They would refuse to stat certain characters in order to railroad people into sticking with the metaplot. Seems to have been reversed in the Reloaded release, though.
* On the non-D&D front, the crew at Pinnacle would recite the adage about statting things in the first edition of the [[Deadlands]] books. They would refuse to stat certain characters in order to railroad people into sticking with the metaplot. Seems to have been reversed in the Reloaded release, though.
** Stone in ''[[Deadlands]]'' has no stats for this exact reason.
** Stone in ''[[Deadlands]]'' has no stats for this exact reason.
* The ''[[Shadowrun (Tabletop Game)|Shadowrun]]'' module "Harlequin" refuses to stat the title elf, and explicitly calls this out as the reason. (Great Dragons, meanwhile, avert the Postulate not by not having stats, but by having a mechanic in their stats that allows them to say [[The Battle Didn't Count]], to appear dead but actually survive, and then destroy the PC party via manipulation from a place of complete safety.
* The ''[[Shadowrun]]'' module "Harlequin" refuses to stat the title elf, and explicitly calls this out as the reason. (Great Dragons, meanwhile, avert the Postulate not by not having stats, but by having a mechanic in their stats that allows them to say [[The Battle Didn't Count]], to appear dead but actually survive, and then destroy the PC party via manipulation from a place of complete safety.
** One of the Shadowrun developers used to recount an incident when a fan described how his party had setoff a Briefcase Nuke the moment they met Harlequin, sacrificing themselves to [[Beyond the Impossible|kill the unkillable]]. Their GM had let it work because "there was no way even Harlequin would be walking around with a custom anti-nuke protection spell". The developer responded that he would have ruled that knowing Humanity the way he did & being the kind of guy he was, Harlequin would have dropped everything to create an anti-nuke protection spell about 10 min after the first test in 1945 & would not have let it lapse since then.
** One of the Shadowrun developers used to recount an incident when a fan described how his party had setoff a Briefcase Nuke the moment they met Harlequin, sacrificing themselves to [[Beyond the Impossible|kill the unkillable]]. Their GM had let it work because "there was no way even Harlequin would be walking around with a custom anti-nuke protection spell". The developer responded that he would have ruled that knowing Humanity the way he did & being the kind of guy he was, Harlequin would have dropped everything to create an anti-nuke protection spell about 10 min after the first test in 1945 & would not have let it lapse since then.
* One ''[[Vampire: The Masquerade (Tabletop Game)|Vampire: The Masquerade]]'' book has a section called "Rules for Fighting Caine", the first vampire, specifically for this purpose. It consists of the [[Two Words|two words "You lose."]]
* One ''[[Vampire: The Masquerade]]'' book has a section called "Rules for Fighting Caine", the first vampire, specifically for this purpose. It consists of the [[Two Words|two words "You lose."]]
** The third edition of the book made sure to give all vampires of third generation and below at least one Plot Device power to keep the players from just killing them willy nilly.
** The third edition of the book made sure to give all vampires of third generation and below at least one Plot Device power to keep the players from just killing them willy nilly.
*** Which is amusingly inverted in the [[The End of the World As We Know It|Time of Judgement]], which has a couple of scenarios that go out of their way to give players ways to kill (or help kill) 3rd generation vampires (and Cain!) willy nilly.
*** Which is amusingly inverted in the [[The End of the World as We Know It|Time of Judgement]], which has a couple of scenarios that go out of their way to give players ways to kill (or help kill) 3rd generation vampires (and Cain!) willy nilly.
** The same "rules" are used in the ''LotR'' RPG to describe fighting Sauron.
** The same "rules" are used in the ''LotR'' RPG to describe fighting Sauron.
*** The older ''[[MERP]]'' gave statistics for him in the ''Necromancer of Dol Guldur'' supplement. He's immensely powerful at 240th level (for comparison, Nazgul are 20th level in the original book or 40th in the supplements and Gandalf et al are 60th level), but since ''MERP'' has open ended rolls and instant-death criticals, even the lowliest hero could get lucky and kill him with a lucky combination of 96-100 attack rolls and a decent critical hit, assuming they could get into combat with him in the first place.
*** The older ''[[MERP]]'' gave statistics for him in the ''Necromancer of Dol Guldur'' supplement. He's immensely powerful at 240th level (for comparison, Nazgul are 20th level in the original book or 40th in the supplements and Gandalf et al are 60th level), but since ''MERP'' has open ended rolls and instant-death criticals, even the lowliest hero could get lucky and kill him with a lucky combination of 96-100 attack rolls and a decent critical hit, assuming they could get into combat with him in the first place.
* Similarly, in ''[[Call of Cthulhu (Tabletop Game)|Call of Cthulhu]]'', the first of the combat abilities of Cthulhu reads: "Each round 1D3 investigators are scooped up in Cthulhu's flabby claws to die hideously". (Through [[Memetic Mutation]], or perhaps from an earlier edition, this often gets quoted as "Cthulhu devours 1d6 investigators per round" or the like.)
* Similarly, in ''[[Call of Cthulhu]]'', the first of the combat abilities of Cthulhu reads: "Each round 1D3 investigators are scooped up in Cthulhu's flabby claws to die hideously". (Through [[Memetic Mutation]], or perhaps from an earlier edition, this often gets quoted as "Cthulhu devours 1d6 investigators per round" or the like.)
** Early editions had Cthulhu eating 1d4 PLAYERS a round.
** Early editions had Cthulhu eating 1d4 PLAYERS a round.
** Just ''seeing'' Cthulhu forces a character to lose 1d100 SAN (sanity). The maximum SAN is 100. Do the math.
** Just ''seeing'' Cthulhu forces a character to lose 1d100 SAN (sanity). The maximum SAN is 100. Do the math.
** Though the thing that makes him this trope is what happens if you do kill Cthulhu. He reforms a few minutes later, fully recovered. Nuke him and he comes back radioactive.
** Though the thing that makes him this trope is what happens if you do kill Cthulhu. He reforms a few minutes later, fully recovered. Nuke him and he comes back radioactive.
* ''[[Rifts (Tabletop Game)|Rifts]]'' being ''Rifts'', when it added "Pantheons of the Megaverse", the first thing many players tried to do was take on Odin, Ra, Marduk, or whoever was handy. But the book also described beings far more powerful with lines as succinct as "tick them off and it's time to roll up new characters." No stats or names were provided, but presumably the writers were referring to capital-G God and distinguishing Him from those wannabes on Olympus. (It also suggested that [[Game Master|Game Masters]] didn't including Him in the campaign, since constant divine intervention makes the game kind of boring.)
* ''[[Rifts]]'' being ''Rifts'', when it added "Pantheons of the Megaverse", the first thing many players tried to do was take on Odin, Ra, Marduk, or whoever was handy. But the book also described beings far more powerful with lines as succinct as "tick them off and it's time to roll up new characters." No stats or names were provided, but presumably the writers were referring to capital-G God and distinguishing Him from those wannabes on Olympus. (It also suggested that [[Game Master|Game Masters]] didn't including Him in the campaign, since constant divine intervention makes the game kind of boring.)
* ''[[Seventh Sea]]'' has one of its most infamous villains, Captain Reis, on the cover. He has stats. He's also nearly impossible to hit... with a sword. However, he doesn't wear armor and you can't block bullets. Shoot him and throw in all your drama dice and you can put a hole in his skull.
* ''[[Seventh Sea]]'' has one of its most infamous villains, Captain Reis, on the cover. He has stats. He's also nearly impossible to hit... with a sword. However, he doesn't wear armor and you can't block bullets. Shoot him and throw in all your drama dice and you can put a hole in his skull.
* In [[GURPS (Tabletop Game)|GURPS]], [[Shaped Like Itself|it is impossible to kill anything with Unkillable 2 or 3.]] However, even if the GM gives an NPC one of these traits, player can still attempt to do any number of other nasty things to it, like mind controlling it or chopping off its arms, which kind of exemplifies this trope.
* In [[GURPS]], [[Shaped Like Itself|it is impossible to kill anything with Unkillable 2 or 3.]] However, even if the GM gives an NPC one of these traits, player can still attempt to do any number of other nasty things to it, like mind controlling it or chopping off its arms, which kind of exemplifies this trope.




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== Other ==
== Other ==
* ''[[Dwarf Fortress (Video Game)|Dwarf Fortress]]'' players will do their best to kill ''anything'', and have even gone so far as to survive [[Dug Too Deep|digging too deep]] by {{spoiler|1=[[Crowning Moment of Awesome|colonizing]] [http://www.bay12forums.com/smf/index.php?topic=65024.0 hell]}}. Other examples include draining an entire ocean to trap walruses, digging out [[Unobtanium|undiggable stone]], and, in a previous version, annihilating all the Hidden Fun Stuff and {{spoiler|[[Mundane Utility|using the portal into hell]] [[Did You Just Flip Off Cthulhu?|as a garbage chute]]}}. This last is probably the reason why the new version's HFS is so much worse.
* ''[[Dwarf Fortress]]'' players will do their best to kill ''anything'', and have even gone so far as to survive [[Dug Too Deep|digging too deep]] by {{spoiler|1=[[Crowning Moment of Awesome|colonizing]] [http://www.bay12forums.com/smf/index.php?topic=65024.0 hell]}}. Other examples include draining an entire ocean to trap walruses, digging out [[Unobtanium|undiggable stone]], and, in a previous version, annihilating all the Hidden Fun Stuff and {{spoiler|[[Mundane Utility|using the portal into hell]] [[Did You Just Flip Off Cthulhu?|as a garbage chute]]}}. This last is probably the reason why the new version's HFS is so much worse.
** Back in the 2D era, the Hidden Fun Stuff automatically killed you in just a short time after you mined the first [[Unobtanium|cotton candy]] ore. The 3D version remedied that problem. Now you can exploit this trope to the max.
** Back in the 2D era, the Hidden Fun Stuff automatically killed you in just a short time after you mined the first [[Unobtanium|cotton candy]] ore. The 3D version remedied that problem. Now you can exploit this trope to the max.
*** Toady's stated design intent to make it possible to annihilate all life on a generated world, ushering in the Age of Emptiness, makes this the most complete aversion. (Versions 31.16-.18 have made this impossible, but may become doable under later implemented conditions.)
*** Toady's stated design intent to make it possible to annihilate all life on a generated world, ushering in the Age of Emptiness, makes this the most complete aversion. (Versions 31.16-.18 have made this impossible, but may become doable under later implemented conditions.)
* In an unusual case of a strategy game, ''[[Command and Conquer]] Tiberian Sun: Firestorm'' has two of those. The CABAL Core Defender (a boss actually) who should be unbeatable except when abusing his [[Super Drowning Skills]] or using stealthed [[One-Hit Kill]] capable WALLS and the super-charged veinhole monster from a GDI mission, which will die when you fire long enough on it. ("Long enough" being a ''long'' time.)
* In an unusual case of a strategy game, ''[[Command and Conquer]] Tiberian Sun: Firestorm'' has two of those. The CABAL Core Defender (a boss actually) who should be unbeatable except when abusing his [[Super Drowning Skills]] or using stealthed [[One-Hit Kill]] capable WALLS and the super-charged veinhole monster from a GDI mission, which will die when you fire long enough on it. ("Long enough" being a ''long'' time.)
* ''Alter Aeon'' seems to enjoy tormenting players with this: in the starting city, there is an NPC called "The Captain of the Guard". The message for the area explicitly tells the player (paraphrased) "This is the Captain of the Guard. He cannot be killed. No matter how many players you bring, you will not kill him". Naturally, many see this as a challenge.
* ''Alter Aeon'' seems to enjoy tormenting players with this: in the starting city, there is an NPC called "The Captain of the Guard". The message for the area explicitly tells the player (paraphrased) "This is the Captain of the Guard. He cannot be killed. No matter how many players you bring, you will not kill him". Naturally, many see this as a challenge.
* In ''[[The Legend of Zelda Links Awakening]]'', chicke... er, [[Call a Rabbit A Smeerp|Cuccos]] and dogs can't be killed with the sword, attacking the former enough causes a whole flock of Cuccos to start swarming Link (as is the norm in Zelda games), and attacking the latter triggers a counterattack. Use the Fire Rod or Magic Powder, however, and not only can you kill them, but an active Cucco swarm will ''stop''. (There's loyalty for you!)
* In ''[[The Legend of Zelda: Link's Awakening]]'', chicke... er, [[Call a Rabbit a Smeerp|Cuccos]] and dogs can't be killed with the sword, attacking the former enough causes a whole flock of Cuccos to start swarming Link (as is the norm in Zelda games), and attacking the latter triggers a counterattack. Use the Fire Rod or Magic Powder, however, and not only can you kill them, but an active Cucco swarm will ''stop''. (There's loyalty for you!)
* ''[[Metroid]] Zero Mission'': During your [[Sudden Gameplay Change|steath escape through Chozodia]], you'll spot a Power Bomb Tank held by a statue in a spot just above the room you're in. A few seconds later, you get there to find it gone, and a Space Pirate a couple screens up above is absconding with the prize. Sadly, [http://www.youtube.com/watch?feature=player_detailpage&v=4TZi3OtsZb8#t=1511s not even tool-assisted speedrunners] [[The Dev Team Thinks of Everything|are capable of catching up with him.]]
* ''[[Metroid]] Zero Mission'': During your [[Sudden Gameplay Change|steath escape through Chozodia]], you'll spot a Power Bomb Tank held by a statue in a spot just above the room you're in. A few seconds later, you get there to find it gone, and a Space Pirate a couple screens up above is absconding with the prize. Sadly, [http://www.youtube.com/watch?feature=player_detailpage&v=4TZi3OtsZb8#t=1511s not even tool-assisted speedrunners] [[The Dev Team Thinks of Everything|are capable of catching up with him.]]
* ''[[Immortal Defense]]'' has a boss at the end of the second campaign who's supposed to be a [[Hopeless Boss Fight]], but players who are just that good have gotten him. The developer didn't think anyone would be able to do it and the game assumes the normal events happened where the boss wins and continues from there. The rest of the game, heavily psychological, goes on to make near-record amounts of no sense.
* ''[[Immortal Defense]]'' has a boss at the end of the second campaign who's supposed to be a [[Hopeless Boss Fight]], but players who are just that good have gotten him. The developer didn't think anyone would be able to do it and the game assumes the normal events happened where the boss wins and continues from there. The rest of the game, heavily psychological, goes on to make near-record amounts of no sense.
* In ''[[Age of Mythology (Video Game)|Age of Mythology]]'': The Titans expansion, one level has you scrambling to revive a giant Guardian statue in Egypt, because an equally giant Titan (Cerberus) is coming who is designed such that killing him should only be realistically possible using this guardian, due to his massive damage and hp. However, using vast number of priests, who gain damage bonuses towards creatures of Myth, it is quite possible to kill him without awakening the guardian, though he does tend to kill a lot of them before he goes down.
* In ''[[Age of Mythology]]'': The Titans expansion, one level has you scrambling to revive a giant Guardian statue in Egypt, because an equally giant Titan (Cerberus) is coming who is designed such that killing him should only be realistically possible using this guardian, due to his massive damage and hp. However, using vast number of priests, who gain damage bonuses towards creatures of Myth, it is quite possible to kill him without awakening the guardian, though he does tend to kill a lot of them before he goes down.
* One of the missions of [[Dark Is Not Evil|Necropolis]] scenario in ''[[Heroes of Might and Magic]] V: Tribes of the East'' features a fortified Orc town with a '''huge''' army<ref>and "huge" means "at least several hundred cyclops, and according number of other creatures"</ref>. This army never leaves the town, and the game specifically warns you that you don't have to and shouldn't attack it. However, it is possible to destroy it, by prudent use of Dark magic (specifically, [[Unstoppable Rage|Berserk]] and [[Mind Control Device|Puppet Master]] spells).
* One of the missions of [[Dark Is Not Evil|Necropolis]] scenario in ''[[Heroes of Might and Magic]] V: Tribes of the East'' features a fortified Orc town with a '''huge''' army<ref>and "huge" means "at least several hundred cyclops, and according number of other creatures"</ref>. This army never leaves the town, and the game specifically warns you that you don't have to and shouldn't attack it. However, it is possible to destroy it, by prudent use of Dark magic (specifically, [[Unstoppable Rage|Berserk]] and [[Mind Control Device|Puppet Master]] spells).
* Cap'n Hector from the [[Escape Velocity]] games was an NPC who would remind players to register (pay for) the shareware game. After the 30 day trial period ended, the Cap'n would start warping in to attack your starship every chance she got, usually resulting in a very quick death. However, while Hector was invincible to conventional attack, it was possible to kill or disable her with splash damage in the original game.
* Cap'n Hector from the [[Escape Velocity]] games was an NPC who would remind players to register (pay for) the shareware game. After the 30 day trial period ended, the Cap'n would start warping in to attack your starship every chance she got, usually resulting in a very quick death. However, while Hector was invincible to conventional attack, it was possible to kill or disable her with splash damage in the original game.