Lord of Arcana: Difference between revisions

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{{tropework}}
{{quote| ''"Slaughter is the route to all power."''}}
 
[[Square Enix]]'s answer to the ''[[Monster Hunter (Video Game)|Monster Hunter]]'' franchise, with a lot less realism and a lot more gratuitous violence. '''''Lord of Arcana''''' is a [[Spin-Off]] of ''Lord of Vermilion'', a [[Collectible Card Game]] that was incredibly popular in the arcades of Japan.
 
''Lord of Arcana'' features you as a powerful warrior who makes a deal with the gods to travel to the world of Horodyn, [[Bag of Spilling|giving up your memories and former strength as payment]]. Horodyn is the home of the Arcana, a mysterious dark force that its first king used to conquer the world in a mere nine days. Now you've come to claim that forbidden power for yourself.
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The story is [[Excuse Plot|mostly inconsequential]] and can be ignored entirely if you please. Gameplay consists of taking missions from the "Slayers' Guild" then heading out to kill certain monsters or collect [[Twenty Bear Asses]]. When you've completed enough missions, you can take on an Arcana Release quest, fighting one of the eight legendary beasts trapped within the Arcana to claim its power for your own. Like ''Monster Hunter'', enemies drop parts that can be crafted into new equipment or items. ''Lord of Arcana'' also features Harvesting, where you can attempt to use your Arcana power to transform a defeated monster into a Monster Core, a valuable resource for [[Item Crafting]].
 
While ''Monster Hunter'' took a realistic edge in its combat, ''Lord of Arcana'' opts for [[Hack and Slash]]. Encountering enemies whisks you away to a separate battle field, and your moves are often more flashy than powerful. Defeating an enemy while locked-on allows you to use a Coup De Grace, a [[Finishing Move]] that is less of a [[Mercy Kill]] and more of a ridiculously violent cutscene death. You even have to finish off boss monsters with a Melee Duel, a combination of [[Cutscene Power to Thethe Max]] and [[Press X to Not Die]].
 
A sequel called ''Lord of Apocalypse'' has been announced, featuring two new weapon types, NPC mercenaries that you can hire to go on quests with you, and a more substantial plot (with named characters and everything!)
 
{{tropelist}}
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=== ''Lord of Arcana'' provides examples of: ===
 
* [[Actually Four Mooks]]
* [[Adventure Guild]]: The Slayers' Guild.
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* [[Character Select Forcing]]: Some enemies are a ''lot'' easier to defeat with certain weapons. Then there's the Green Slimes... you didn't happen to equip any kind of magic ''other'' than Fire or Light Magic, right? Whoops, it's now hideously tedious and painful to defeat them.
** Though they're still not as painful as Drake Shade, who has ''[[Boss in Mooks Clothing|TEN]] [[Damage Sponge Boss|THOUSAND]]'' HP. It also takes tons of damage if you hit the rider... but the only reliable way to do that is by using the Artillery or Sniper battle arts of the Firelance.
* [[Didn't Need Those Anyway]]: Most bosses have parts that you can target and destroy, taking out a large chunk of their power and gaining some unique loot in the process.
* [[Dutch Angle]]: The camera tilts this way when an enemy is low on health.
* [[An Economy Is You]]: The blacksmith, since his entire recipe book is based on Monster Cores and you're the only person in the village who can acquire them. He even [[Lampshadeslampshade]]s it constantly, referring to you as "my only customer" and himself as "your personal blacksmith".
* [[Eldritch Abomination]]: {{spoiler|Vermilion}}.
* [[Evolving Attack]]: How your magic and weapon skills increase.
* [[Excuse Plot]]: Unless you talk to the [[NPC|NPCs]]s, you might not even realize there's a plot at all.
* [[Fake Ultimate Mook]]: Some of the Arcana monsters can fall under this. Grendel, for example, spends most of his time in the air not attacking you, and telegraphs his attacks so blatantly that you have plenty of time to react.
* [[Game Breaking Bug]]: If you import a demo character into the EU version of the game, it will crash every time you try to open the item menu. This is due to a bug caused by certain items in the demo being absent in the full game.
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* [[The Quisling]]: The Vendels take a condescending tone with you at first, but when it looks like you might ''actually'' pull off your quest to collect the Arcana, it's "All hail our new Lord Ruler!" time.
* [[Randomly Drops]]
* [[Sealed Evil in Aa Can]]: ''All'' the Arcana.
* [[Socketed Equipment]]
* [[Sprint Meter]]: "Pulse", a meter that measures your heart rate and goes up if you do anything other than basic attacks and walking.
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* [[24-Hour Armor]]: ''Some'' armor could at least be functional (the Assassin's Coat line or the Fencing Gear line) but when you have your character decked out in full plate with massive shoulder pauldrons...
* [[Unnecessary Combat Roll]]: Of the "invincible while rolling" type.
* [["Wake -Up Call" Boss]]: Bahamut. At least the previous Arcana bosses were ''your size''.
 
{{reflist}}
[[Category:Play StationPlayStation Vita]]
[[Category:Lord of Arcana{{PAGENAME}}]]
[[Category:Video Game]]
[[Category:Square Enix]]
[[Category:Action Game]]
[[Category:Fantasy Video Games]]