Luck Stat: Difference between revisions

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== [[MMORP Gs]] ==
== [[MMORPGs]] ==
* ''[[Adventure Quest]]'' has the Luck stat, which controls critical hits, the chance to attack first in a battle, and adds to stat rolls.
* ''[[Adventure Quest]]'' has the Luck stat, which controls critical hits, the chance to attack first in a battle, and adds to stat rolls.
* In ''[[Gaia Online|zOMG!]]'', Luck is useful since it controls item drop rates, which includes new rings and the Charge Orbs necessary to level them up. Luck also seems to be the only stat that isn't listed under your character's info tab. However, the game does mention ways to boost Luck: equip the Angel ring set, equip a Fitness ring, or learn Luck-boosting Ghi abilities and keep your Ghi meter filled. As of recent updates, you can also gain temporary Luck boosts by using Divinity or Coyote Spirit on yourself at higher Rage Ranks.
* In ''[[Gaia Online|zOMG!]]'', Luck is useful since it controls item drop rates, which includes new rings and the Charge Orbs necessary to level them up. Luck also seems to be the only stat that isn't listed under your character's info tab. However, the game does mention ways to boost Luck: equip the Angel ring set, equip a Fitness ring, or learn Luck-boosting Ghi abilities and keep your Ghi meter filled. As of recent updates, you can also gain temporary Luck boosts by using Divinity or Coyote Spirit on yourself at higher Rage Ranks.
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* ''Ancient Domains of Mystery'' has a hidden luck stat. There are also intrinsics that affect that luck stat. Doomed status, for example, lowers luck but also has several other nasty side effects.
* ''Ancient Domains of Mystery'' has a hidden luck stat. There are also intrinsics that affect that luck stat. Doomed status, for example, lowers luck but also has several other nasty side effects.


== [[RP Gs]] ==
== [[RPGs]] ==
* Appears in the ''[[Dragon Quest]]'' series. In ''[[Dragon Quest IV]]'' it seems to affect little more than the odds of dealing high-end damage with spells (which dealt fixed amounts of damage rather than damage based on intellect), as well as of receiving low-end damage when hit by them.
* Appears in the ''[[Dragon Quest]]'' series. In ''[[Dragon Quest IV]]'' it seems to affect little more than the odds of dealing high-end damage with spells (which dealt fixed amounts of damage rather than damage based on intellect), as well as of receiving low-end damage when hit by them.
* In ''[[The Elder Scrolls IV Oblivion]]'': "Luck has an effect on everything you do, but governs no skills." In this game, the luck stat artificially raises all of your skills by 40% of each luck point you have above 50. For example: when you have 60 luck your skills will improve by 4 points, because you have 10 points above 50 and 40% of that is 4. The downside of this stat, is that its tedious to raise it naturally.(i.e. without spells or potions)
* In ''[[The Elder Scrolls IV Oblivion]]'': "Luck has an effect on everything you do, but governs no skills." In this game, the luck stat artificially raises all of your skills by 40% of each luck point you have above 50. For example: when you have 60 luck your skills will improve by 4 points, because you have 10 points above 50 and 40% of that is 4. The downside of this stat, is that its tedious to raise it naturally.(i.e. without spells or potions)