Luck Stat: Difference between revisions

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Named after the ever-so-vague Luck Stat that appears in video games and gets paired with the aforementioned ever-so-vague description. Of course, this also applies to other kinds of stats.
 
{{examples}}
==Examples of '''the''' Luck Stat==
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* ''Ancient Domains of Mystery'' has a hidden luck stat. There are also intrinsics that affect that luck stat. Doomed status, for example, lowers luck but also has several other nasty side effects.
 
=== [[Role Playing Game]]s ===
 
=== [[RPGs]] ===
* Appears in the ''[[Dragon Quest]]'' series. In ''[[Dragon Quest IV]]'' it seems to affect little more than the odds of dealing high-end damage with spells (which dealt fixed amounts of damage rather than damage based on intellect), as well as of receiving low-end damage when hit by them.
* In ''[[The Elder Scrolls IV: Oblivion]]'': "Luck has an effect on everything you do, but governs no skills." In this game, the luck stat artificially raises all of your skills by 40% of each luck point you have above 50. For example: when you have 60 luck your skills will improve by 4 points, because you have 10 points above 50 and 40% of that is 4. The downside of this stat, is that its tedious to raise it naturally.(i.e. without spells or potions)
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** ''Fallout'''s ancestor ''[[Wasteland (video game)|Wasteland]]'' also had a Luck stat.
* ''[[Beyond the Beyond]]'' has a luck stat, but it seems to have negligible effect on the game.
 
 
=== Strategy ===
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** Note Critical Evade isn't even ''listed'' in the GBA games (Not like it's hard to calculate, since only two things influence it). Also, in the SNES games Luck was only Evade and Accuracy, the Critical Evade thing was added on the GBA games. Talk about confusing. Oh, it also influences whenever the Devil Axe will backfire.
* ''[[Heroes of Might and Magic]]'' games have a Luck stat that's very clear in its purpose—luck will occasionally cause units to do double damage (or half, if it's bad luck.) Heroes can learn a skill or find artifacts that increase luck, and there are various ways to get a temporary boost.
 
 
=== Visual Novels ===
* ''[[Fate/stay night]]'' Servants have a luck stat, which seems to be [[Exactly What It Says on the Tin]].
 
 
=== Non Video Game Examples ===
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== Examples of Similar Stats ==
=== RPG[[Role Playing Game]]s ===
* In ''[[Diablo|Diablo 2]]'', items can give the player an increased chance to find magic items and/or a boost to the amount of gold dropped.
* In addition to the usual Luck stat, later ''[[Dragon Quest]]'' games also include a Style/Charm stat, which covers how nice your character looks. You can get bonuses to it by properly coordinating your equipment. While mostly used for optional matters like ''[[Dragon Quest VII|VII]]'''s [[Dragon Quest VII|Style contests]], ''[[Dragon Quest IX]]'' lets monsters react to incredibly stylish adventurers with shock and confusion.
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