Ludicrous Gibs: Difference between revisions

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{{trope}}
[[File:VERYmessy_6373VERYmessy 6373.png|link=Doom (series)|frame|[[Game Mod|Get a mop.]] ]]
 
{{quote|''"Ooh, they're goin' ta' have ta' glue you back together... '''IN HELL!'''"''|'''The Demoman''', ''[[Team Fortress 2]]'', "Meet the Demoman"}}
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== Video game examples ==
=== [[Action Adventure]] ===
* ''[[Castlevania]]'' was pretty light on the gore for a horror series -- untilseries—until ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'', that is. Alucard's ability to [[Our Vampires Are Different|heal by absorbing blood]] made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because ''Symphony'' became the new model for CV games, enemies have bled profusely.
** It gets even better in ''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]'', where the fight with [[Giant Enemy Crab|Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
** Also since ''Symphony'' (It was first used with Richter in ''[[Castlevania Rondo of Blood|Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
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* The modern ''[[Ninja Gaiden]]'' release for the Xbox featured decapitations; the sequel on the Xbox 360 goes beyond its predecessor's decaps into full limb dismemberment and body mutilation, as [http://gamersyde.com/news_5057_en.html the video downloadable here] truthfully shows. Averted in the last of the modern trilogy, which does away this trope entirely for [[High-Pressure Blood]].
* In ''[[God of War (series)|God of War]]'', pretty much everything results in ridiculous amounts of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
* The ''[[OneChanbara]]'' games are so gory that your character and their sword getting covered in blood are actually part of the ''game mechanics'' -- once—once your character is sufficiently covered in blood, they go into a [[Super Mode]] that has the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
* The [[Freeware Games]] ''Survivor: The Living Dead''. Well you can have zombies without bloody carnage right? Even the tar zombies spout gouts of blood when beheaded. [http://www.youtube.com/watch?v=DbcyEoOGWnY Here, take a look at all that pixaly, head-splattering gore]
 
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* ''[[Borderlands]]'' embraces this. If you go back 10 levels and use a powerful weapon, the enemies will ''explode'' into gore, blood and random body parts.
** Doesn't help that {{spoiler|one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.}}
* ''[[Half-Life (video game)|Half-Life 1]]'' was known for this, though not so much in the sequel. However, a third party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible [[NPC|NPCs]]s? Oh you better believe they were solely for target practice.
** Although ''[[Half-Life 2]]'' mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.
* ''[[Mass Effect]]'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[Stuff Blowing Up|exploding a couple of seconds later.]]
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** The 2008 ''Turok'' game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.
* All over the place in ''[[Painkiller]]''. The titular weapon is like a food blender pumped up on steroids and ''evil'', so the results are predictably gory. A shotgun blast can reduce a foe to chunks. Freezing enemies and then [[Literally Shattered Lives|shattering them]] would break them apart. It doesn't stop there.
* ''[[Call of Duty]]'': ''World At War'' appears like this, at least in comparison to the relatively tame gore of past titles. However, it's actually done in a way that kinda makes sense (e.g., don't expect to see any [[Ludicrous Gibs]] unless you're using the [[More Dakka|MG-42]], a shotgun at point-blank, or the [[BFG|PTRS-41]].) Still quite messy, though. ''[[Call of Duty: Black Ops|Black Ops]]'' follows the same formula, though, tragically, enemies' heads can no longer be exploded. It's perhaps made up for by the fact that even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
** The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.
* ''[[Serious Sam]]'' had an option to provide "hippy" blood. The gibs from exploded monsters include apples, oranges, bananas, etc.
** The ''HD'' [[Updated Rerelease]] not only is [[Bloodier and Gorier]], you can do this too. Plus carve up corpses with your knife should you feel inclined to.
* ''[[Deus Ex]]'' and its mod, ''[[The Nameless Mod]]''. While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in [[The Nameless Mod]] continue to follow this trope to a T.
** Since most of the augmented enemies - [[The Men in Black|MiBs, WiBs,]] Agents Hermann and Navarre - have [[Dead-Man Switch|self-destruct devices]] that go off when their health reaches [[Critical Existence Failure]], [[Ludicrous Gibs]] feature prominently in their death animations.
* While the original ''[[Left 4 Dead]]'' is quite mild about this by today's standards, ''[[Left 4 Dead 2]]'' turned the gibs up a couple notches.
** To clarify, look at how the zombies are killed with the Pipe Bomb. In ''[[Left 4 Dead]]'', they explode into a cloud of red mist. In the sequel, their body parts are blown apart and their intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the special infected do not present these properties.
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* In the arcade rail shooter ''[[Carn Evil]]'', damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
* The arcade [[Light Gun Game]] ''Friction'' has enemies occasionally explode into pieces upon being shot. There's no blood though, [[Narm/Video Games|giving the impression that the enemies are made of glass]].
** On the other hand, ''[[Beast Busters]]'' and ''[[Zombie Raid]]'' went in the other direction. Dispatch ''any'' enemy in ''Beast Busters''--even—even the normal [[Zombie Apocalypse|zombie goons]] that can be dispatched with just one or two bullets--andbullets—and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, ''Zombie Raid'' has a lot of not just zombies, but also werewolves, gargoyles, and ''ordinary human'' grave robbers. ''One rifle bullet'' more than suffices to turn a grave robber's upper body into an erupting mess of sinew. ''With no trace left of the erupting area's skin or clothing.'' Bosses, however, tend not to break apart; they just disappear in a mass of flames.
 
 
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=== [[Roguelike]] ===
* ''[[Dwarf Fortress]]'' is surprisingly gory for an ASCII-based game. The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects -- evenobjects—even socks, or [http://www.bay12forums.com/smf/index.php?topic=56935.msg1237678#msg1237678 small fluffy animals] -- will—will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** A large group of creatures dropped from a great heigh into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]
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* ''[[The Elder Scrolls IV: Oblivion]]'' features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
* ''[[Baldur's Gate|Baldurs Gate]]'', on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
* Scoring kills with a [[Critical Hit]] in ''[[Baldur's Gate|Baldurs Gate]] 2'' will reduce the unfortunate victim to a shower of [[Chunky Salsa Rule]], which has the side-effect of requiring True Resurrection in place of the simpler Raise Dead for [[Player Character|Player Characters]]s so slain.
* ''[[Jade Empire]]'' has a couple- some of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!
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=== [[Survival Horror]] ===
* Justified in ''[[Dead Space (video game)|Dead Space]]'': it's all about blowing off the enemies' ''limbs'' because headshots don't work.
* In ''[[Resident Evil 4]]'', when you shoot an enemy in the head and kill it, its head explodes -- aexplodes—a bit over-the-top, but not totally unreasonable. Where it gets truly ridiculous is that ''the same thing happens if you kill them by kicking them.''
** Possibly justified in that most enemies's heads aren't exactly solid anymore.
** When you kill a Regenerator, it explodes [[Squickvery|wetly from the waist up]].
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=== [[Turn Based Tactics]] ===
* In ''[[Jagged Alliance]] 2'', a head shot from close range sometimes causes [[Your Head Asplode|the enemy's head to burst apart]], releasing a gush of [[High-Pressure Blood]] from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or [[NPC|NPCs]]s) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches.
** Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, ''when they ever actually killed anyone''.
* Every kill in ''[[Vandal Hearts]]'' results in a high-powered geyser of blood erupting from the victim. Even ''skeletons''. The only exceptions are mechanical enemies and living statues, who die with a high-powered geyser of...gravel?
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== Non-video game examples: ==
=== [[Anime and Manga]] ===
* Late in ''[[Shikabane Hime]]'', [[Big Bad|Hokuto]] punches someone so hard they turn into red mist and leave nothing but their kimono floating off in the wind. Noteworthy for being a case of "slapping into a red mist" not being hyperbole.
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** Lets not forget the 20mm Ack Ack gun in that village.
* ''[[Evil Dead|Army of Darkness]]''. At one point, a human is dragged into a pit by a monster. For best results, bear in mind at this point that the human body contains about 5 litres of blood. Now watch as a ''geyser of blood'' blasts out of the pit.
** Predated by ''[[A Nightmare on Elm Street]]'' when [[Johnny Depp]]'s character bites it -- heit—he is sucked into a waterbed and a geyser of blood comes out from it. Perhaps somewhat [[Justified Trope]] because we're dealing with [[Reality Warper|Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.'''
*** When Lt. Thompson arrives at the scene, he asks where the coroner is and gets the response "He's been in the John puking since he saw it."
* ''[[Blade II]]''. A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity, leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
* ''[[District 9]]''. In amid all the totally serious, gritty Apartheid metaphors are a bunch of alien weapons that can do all ''kinds'' of fantastically gory things to a body. It's horrifying at first, and then it's just [[So Cool Its Awesome|awesome]]: they explode into tiny little pieces that litter the landscape. From a single shot from a man-portable small arm that can be held in one hand if need be. Which possibly doesn't need reloading. The first time you see one used, the recipient splatters across the main character's face. It's actually a funny spot, which is needed considering the darkness of the movie.
* The infamous [[That Poor Cat|"cat scene"]] in ''[[The Boondock Saints]]''. Dictated by [[Rule of Funny]]--a—a cat with a hole in it, or even blown in half, is sad. A cloud of flying meat? [[Crosses the Line Twice]].
* [[Dogma|What the fuck happened to that guy's head?]]
* ''[[Watchmen (film)|Watchmen]]''. Dr Manhattan kills people by [[There Is No Kill Like Overkill|exploding their body]] splattering everyone nearby with flesh and bones.
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{{quote|'''K''': Oh, you've got some entrails on you.}}
* In order to emulate the comic series on which is was based, gibs were used in ''[[Sin City]]'' to the point where simple punches and kicks would result in a big, sloppy gush of blood. It matches the over-the-top nature of the comic series.
* ''[[Tron: Legacy]]'': Sure, it's technically the computerized form of blood, but the majority of program deaths have them dying in a graphic spray of voxels.<ref>3D pixels, represented here as little glowing cubes, like safety glass</ref>.
** Seen in the [[Tron|first film]] as well, when Tron gets a [[Boom! Headshot!]] on Sark.
** In ''Centurion'', a Pict is thrown head first into a tree. His head explodes.
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=== [[Tabletop Games]] ===
* There's an example in ''[[Dark Heresy]]'s'' Critical Damage tables, where the developers took what looks to me like a disturbing amount of glee in describing, for example, the results of a high-explosive shell to the head. Some damage results can result in ''other characters'' being injured by flying shards of bone. This is turned up to [[Ludicrous Gibs]] when one considers how [[Critical Existence Failure]] works in this game. A [[Red Shirt|starting character]] can take approximately ten damage before hitting the Critical Damage charts. These charts are rough, but generally survivable, up to roughly 8 points of critical damage. If a starting character is hit with a burst of bolt gunfire for 17 damage, he may be critically injured on the ground. Then when he is punched in the face for two more damage, his head may spontaneously explode, because that's what the Critical Damage Chart says happens.
** ''[[Rogue Trader]]'' and ''[[Deathwatch (game)|Deathwatch]]'', which use the same system, both use the same rules.
*** As does Warhammer Fantasy Roleplay, although the lower tech level means that it isn't quite as gory. Still more than qualifies though.
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