Lyndon Hardy: Difference between revisions

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'''Lyndon Hardy''' is an American fantasy author.
 
He wrote a loosely-linked fantasy trilogy set in a world with five magical systems: Thaumaturgy ([[Sympathetic Magic]]), Alchemy (magic potions), Magic (creation of new [[Ancient Artifact|Ancient Artifacts]]s), Sorcery ([[Mind Manipulation]]), and Wizardry ([[Summoning Ritual]]). Each of the novels has a different protagonist; the titles are: ''Master of the Five Magics'', ''Secret of the Sixth Magic'', and ''Riddle of the Seven Realms''.
 
=== Lyndon Hardy's works provide examples of: ===
 
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* [[Achievements in Ignorance]]: In ''Riddle of the Seven Realms'', the protagonists fly suspended beneath a balloon made out of lead. Astron, a demon to whom the human world's physics is new and fascinating, had simply improvised a substitute when the conveyance's original balloon was punctured by arrows, unaware that a "lead balloon" was considered preposterous by humans.
* [[Anachronism Stew]]: ''Secret of the Sixth Magic'' has an in-universe example (involving ''another world's'' history) -- the sorcerer Farnel is said to have lost out in competitions against other illusion-crafters, because his simulations of famous historical events succumbed to [[Anachronism Stew]]. Apparently this trope isn't just universal, it's multiversal.
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* [[Freaky Friday Flip]]: Happens to the male heroes of ''Riddle of the Seven Realms'', as a side effect of a time/space-warping magical weapon. Unusual in that it's done neither for social commentary nor comedy; rather, it gives the djinn hero a chance to experience life as a human, and vice versa.
* [[Gotta Catch Them All]]: The protagonist of ''Master of the Five Magics'' learns the use of his world's five known types of magic over the course of the novel, and needs to use all five in combination to win in the end.
* [[Magic aA Is Magic A]]: Though the rules themselves can change, each magical system is itself internally consistent.
* [[The Magic Goes Away]]: Subverted in ''Secret of the Sixth Magic'', in which it seems that the five known forms of magic are ceasing to operate. It turns out that they aren't vanishing; rather, a "metamagician" from another world is shifting the rules under which they operate, forcing magic-users to rediscover how to invoke their powers.
* [[Mind Manipulation]]: Sorcery, the fourth magic, involves mind manipulation in its many forms and applications.