MDK2: Difference between revisions
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Each of the three characters has a different style of play, such as: |
Each of the three characters has a different style of play, such as: |
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* Kurt Hectic relying on his Coil parachute and Sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and puzzles, and the use of his coil parachute. |
* Kurt Hectic relying on his Coil parachute and Sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and puzzles, and the use of his coil parachute. |
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* Max places emphasis on raw firepower, able to wield a gun in each paw ([[More Dakka|for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health) |
* Max places emphasis on raw firepower, able to wield a gun in each paw ([[More Dakka|for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health) |
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* Hawkin's are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles. |
* Hawkin's are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles. |
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* [[Aliens in Cardiff]] - the target of the city minecrawler in the first mission is Edmonton. |
* [[Aliens in Cardiff]] - the target of the city minecrawler in the first mission is Edmonton. |
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* [[Almighty Janitor]] - Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.) |
* [[Almighty Janitor]] - Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.) |
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* [[And Now for Something Completely Different]] - Kurt, Max, and Dr Hawkins all have very different styles of play. Kurt's tend to have a moderate number of enemies, and a lot of platforming that utilizes his gliding powers. Max's levels have tons of enemies and things to destroy, along with the occasional jetpack section. Hawkins' levels are all puzzle-platformers, usually with few enemies. |
* [[And Now for Something Completely Different]] - Kurt, Max, and Dr Hawkins all have very different styles of play. Kurt's tend to have a moderate number of enemies, and a lot of platforming that utilizes his gliding powers. Max's levels have tons of enemies and things to destroy, along with the occasional jetpack section. Hawkins' levels are all puzzle-platformers, usually with few enemies. |
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** Meta example: This is a [[BioWare]] game! |
** Meta example: This is a [[BioWare]] game! |
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* [[Angels Pose]]: Occasionally used as the MDK2 logo. Happens right before the heroes meet the final boss. |
* [[Angels Pose]]: Occasionally used as the MDK2 logo. Happens right before the heroes meet the final boss. |
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* [[Applied Phlebotinum]] - The Plutonium near the Giant meat eating plant is used to create the atomic toaster, and is later used to turn Professor Hawkins into a mini-hulk. |
* [[Applied Phlebotinum]] - The Plutonium near the Giant meat eating plant is used to create the atomic toaster, and is later used to turn Professor Hawkins into a mini-hulk. |
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* [[Arm Cannon]] - Kurt's chaingun and sniper rifle. |
* [[Arm Cannon]] - Kurt's chaingun and sniper rifle. |
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* [[Attack Its Weak Point]]: The Bif enemies have [[Eyes Do Not Belong There|eyes in their belts]].[[Go for the Eye|One good snipe from Kurt]] [[One-Hit Kill|sends them down.]] |
* [[Attack Its Weak Point]]: The Bif enemies have [[Eyes Do Not Belong There|eyes in their belts]].[[Go for the Eye|One good snipe from Kurt]] [[One-Hit Kill|sends them down.]] |
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* [[Badass]] - ''Everyone''. |
* [[Badass]] - ''Everyone''. |
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* [[Bottomless Magazines]] - yet again, Kurt's Chaingun. Averted with Max's firearms, except his basic, default handgun. |
* [[Bottomless Magazines]] - yet again, Kurt's Chaingun. Averted with Max's firearms, except his basic, default handgun. |
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** Do note that the names of the main characters are '''M'''ax, '''D'''r. Hawkins, and '''K'''urt. |
** Do note that the names of the main characters are '''M'''ax, '''D'''r. Hawkins, and '''K'''urt. |
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** In addition, the title of Kurts original mission in MDK is 'Mission: Deliver Kindness' |
** In addition, the title of Kurts original mission in MDK is 'Mission: Deliver Kindness' |
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* [[ |
* [[Adventure Narrator Syndrome]] - "'''AAAAAAAH!''' ''No''." |
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* [[Improbable Weapon User]] - Dr Hawkins and his atomic toast. |
* [[Improbable Weapon User]] - Dr Hawkins and his atomic toast. |
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* [[Jet Pack]] - Max, naturally, who starts off with a fuel refilling one, and eventually gets a nuclear powered one later on. |
* [[Jet Pack]] - Max, naturally, who starts off with a fuel refilling one, and eventually gets a nuclear powered one later on. |
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* [[Leitmotif]]: Each of the three characters has their own distinct musical style. |
* [[Leitmotif]]: Each of the three characters has their own distinct musical style. |
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** Kurt's style is a mix of orchestral music and hard beats. A variation on the "heroic" music from the introduction tends to pop up in it. Perfect for running, gliding, and sniping. |
** Kurt's style is a mix of orchestral music and hard beats. A variation on the "heroic" music from the introduction tends to pop up in it. Perfect for running, gliding, and sniping. |
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** Max's style is hard rock and techno, appropriate for the guns-blazing setup of his levels. Sometimes the techno softens for when he's doing platforming levels instead of shooting things. |
** Max's style is hard rock and techno, appropriate for the guns-blazing setup of his levels. Sometimes the techno softens for when he's doing platforming levels instead of shooting things. |
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** Hawkins' style is orchestral, and heavy on the brass and woodwinds. Sounds like a mad scientists' theme tune, that's for sure. |
** Hawkins' style is orchestral, and heavy on the brass and woodwinds. Sounds like a mad scientists' theme tune, that's for sure. |
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* [[MacGyvering]]: The main gimmick of Dr Hawkins' levels. |
* [[MacGyvering]]: The main gimmick of Dr Hawkins' levels. |
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* [[Mad Scientist]]: As if it wasn't clear enough with Dr. Fluke Hawkins, {{spoiler|The Atomic Robot Zombie Men made by him as seen in his ending put in the nail to show this.}} |
* [[Mad Scientist]]: As if it wasn't clear enough with Dr. Fluke Hawkins, {{spoiler|The Atomic Robot Zombie Men made by him as seen in his ending put in the nail to show this.}} |
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[[Category:Third-Person Shooter]] |
[[Category:Third-Person Shooter]] |
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[[Category:Wii Ware]] |
[[Category:Wii Ware]] |
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[[Category:Video Game]] |
[[Category:Video Game]] |
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[[Category:BioWare]] |
[[Category:BioWare]] |
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