MS Saga: A New Dawn: Difference between revisions

no edit summary
m (update links)
No edit summary
Line 10:
''MS Saga'' incorporates mecha primarily from the Universal Century ''[[Gundam]]'' timeline, specifically from ''[[Mobile Suit Gundam]]'' to ''[[Chars Counterattack]]'', but includes weapons and equipment from everything through to ''[[Mobile Suit Victory Gundam|Victory Gundam]]''. Mecha and equipment from ''[[Mobile Suit Gundam Wing|Gundam Wing]]'' and ''[[Mobile Fighter G Gundam|G Gundam]]'' also appear, though primarily as rewards for beating the aforementioned optional content. The game did poorly both critically and financially, having the dubious honor of being the worst selling ''Gundam'' [[PlayStation 2]] game ever, though it's something of a [[Cult Classic]] among the few who took a shine to it.
 
{{tropelist}}
----
=== The game provides examples of: ===
 
* [[Absolute Cleavage]]: Li Fang.
Line 32 ⟶ 31:
* [[Char Clone]]: It wouldn't be ''[[Gundam]]'' without one! Hal has all the classic attributes of a Char.
* [[Commissar Cap]]: Rezner wears one, as do a few other Eisengrad officers. Give her a Beam Pistol for extra Commissar points.
* [[Continuity Nod]]: A lot of implied ones are made to the main Gundam series, with the implication the game takes place in a far distant future of the series like [[Turn A Gundam]], but it never goes out of its way to follow up on this to avoid [[Continuity Lockout]], as the game was designed for those would would be new to Gundam in general.
* [[Counter Attack]]: Both enemies and allies automatically counter a melee attack on them with a melee attack of their own. Learning to deal with these is absolutely vital for the proper use of melee-oriented characters.
* [[Crap Saccharine World]]: Don't let the cutesy look fool you, its still Gundam. The backstory alone kills 90% of the population.
** [[Crapsack World]]: And it becomes clear very early on the end goal of the villains involves filling the world with mobile suits, which, given this is Gundam based, is a recipe for misery for everyone.
* [[Crutch Character]]: Gavenger, who has good ranged ''and'' melee stats, all three basic defensive boosts, and a great healing ability. No other character has this combination of abilities.
* [[Cowardly Lion]]: Fritz. He gets better.
* [[Difficulty Spike]]: A very noticable one toward the end of the game.
* [[Disc One Final Dungeon]]: Both the battle for {{spoiler|the Dark Alliance base and retake Eisengrad}} paint themselves as the final battle. Neither are anywhere close.
* [[Disc One Nuke]]: Its possible, but hard, to aquireacquire equipment that is a couple upgrades better than what you should have. Some equipment is also alot better than its place in the story.
* [[Eleventh-Hour Superpower]]: The Nu Gundam -- which has the largest possible equipment grid and among the best stats in the game -- is only available after the penultimate boss fight. The Sazabi, similarly powerful, only joins in for the ''second half'' of the [[Final Boss]]. You'll need them both for the [[Post End Game Content]].
* [[Expy]]: In addition to Hal, the obligatory [[Char Clone]], Major Rezner has a strong resemblance to Ms. Matilda from the ''[[Mobile Suit Gundam]]''.
** Tristan is basically an amalgamation of various Gundam protagonists.
** Fritz is a 50/50 mix of [[Mobile Suit Gundam 0083: Stardust Memory|Chuck Keith]] and [[Mobile Suit Gundam|Kai Shiden]]
* [[Fight Woosh]]: The screen breaks into squares that fade out. They're even coloured differently for special encounters.
* [[Five-Man Band]] The cast rather easily falls into one
Line 50 ⟶ 53:
* [[Glass Cannon]]: Both Tremmie and Li Fang deal damage fast and hard, but lack defensive boosts. A number of MS with good melee or ranged stats but poor HP and armor stats also qualify.
* [[Grid Inventory]]: Used to equip weapons. Each mobile suit's inventory is a rectangle of a certain height and width (the smallest is 3x4, the largest is 8x8), and each weapon is represented by a certain arrangement of squares. Melee weapons tend to be tall and skinny, while ranged weapons are short and wide; for example, a basic beam saber is one square wide and three tall, while a basic beam rifle is only one square tall but three squares wide. The dimensions of the grids reflect this as well; a melee-oriented suit will be have a tall, thin grid, while a ranged-oriented suit will have a short, wide grid, and a balanced suit will have a nearly square grid.
* [[Inconsistent Translation]]: While the translation is generally decent overall, it has an odd mix of Japanese and English naming conventions, with the appellation 'Kai" at the end of some mech names instead of the English equivalent "Custom"
* [[Infinity+1 Sword]]: The Nu Gundam is pretty much this. It has the highest speed and ranged stats and has some of the higher strength and armor as well as having a full 8x8 inventory grid. Burning Gundam can be considered one as well solely for its melee stat, which is ''way'' off the roof.
* [[Jack of All Stats]]: Quite a lot of suits, notably the GM series of mecha. Generally averted for the characters; all of them focus on ''something''.
* [[Lazy Artist]]: A lot of dungeons suffer from a ton of copypasted design.
* [[Lethal Joke Character]]: Guncannon customised for barefisted melee attacks. How does ''that'' work?
* [[Let's Play]]: has an impressive one [http://lparchive.org/MS-Saga-A-New-Dawn/ Here] at the lparchive. Has humor, Fritz bashing, but is played by a person who self-admittably makes tactical errors and refuses to finish the [[Bonus Dungeon]].
Line 58 ⟶ 63:
* [[The Medic]]: In a change from usual fare, the best medics are Fritz and Tristan.
* [[Mighty Glacier]]: Tristan, Gavenger and Bazuli all have considerable offensive abilities but are also slow. Several MS with good HP and armor but low speed also qualify.
* [[Mismatched Eyes]]: Tristan, for no reason, aside from possibly making him stand out.
* [[My Rules Are Not Your Rules]]: Enemy suits have loadouts, abilities and powers that you cannot duplicate, without even counting the MS that you don't have access to.
* [[Mystical Waif]]: Aeon, and how.
Line 66 ⟶ 71:
* [[Palette Swap]]: There are relatively few actual enemy models in the game. Some of the more obvious ones include bosses like Big Zam or the ''[[Mobile Suit Gundam Wing|Gundam Wing]]'' Gundams that show up again later, with different colors and more power.
* [[Post End Game Content]]: An odd example; after you beat the [[Final Boss]], you can save. When you load that save, it drops you at the save point immediately ''before'' the final boss, as if you hadn't beaten him yet -- except that the [[Eleventh-Hour Superpower]] that you acquire during the final boss battle is still there, and now the [[Bonus Dungeon]] is open
* [[Power-Up Letdown]]: You can often invest alota lot of time, money and resources to aquire equipment and mechs that aren't much stronger or even weaker than what you already have.
* [[Shout-Out]]: To other series.
* [[Senseless Sacrifice]]: {{spoiler|Gavenger}}, staying behind to execute a [[You Shall Not Pass]] after the party has been chased into a small tunnel. He dies, which is considered stupid by some players since he could have just collapsed the mouth of the tunnel, and some of the enemies' suits are too big to follow the party in the first place.
* [[So Long and Thanks For All the Gear]]: Averted, party members that leave cannot have their equipment custimizedcustomized. Your still throwing away money by upgrading them though.
* [[Sorting Algorithm of Evil]]: Justified, in the beginning the resident authorities on technology refuse to research weapons tech, wichwhich leads to both sides using only the most basic of equipment. Later on villiansvillains {{spoiler|Vladi/Hal and Gabriel}} have access to the more advanced tech. Then they find the unsullied equipment on the moon.
* [[Special Attack]]: Boost attacks, which can be anything from a slightly more powerful melee blow to making the party temporarily invulnerable to specific kinds of attacks to [[No Kill Like Overkill|simultaneously firing every weapon you have equipped and following up with a melee strike for good measure]].
* [[Standard Status Effects]]: Same old effects, shiny new names to make more sense as applied to giant robots. Acid is poison, Short is paralyze, etc.