MacGuffin Delivery Service: Difference between revisions

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{{quote|'''Way To Go, [[Chrono Cross|Serge]]''' -- ''It will eventually turn out that, for a minimum of the first sixty percent of the game you were [[Unwitting Pawn|manipulated by the forces of evil into doing their sinister bidding for them]]. In extreme cases this may go as high as 90%. The clear implication is that it would have been better to not get involved in the first place.''|'''[[The Grand List of Console Role Playing Game Cliches]], [http://project-apollo.net/text/rpg.html #168]'''}}
 
The [[Adventurer Archaeologist]] has gone through all manner of [[Death Course]] hazards and exhausted himself [[Always Close|narrowly escaping]] from certain death, but he has succeeded in retrieving the [[MacGuffin|idol]]! ....except that he emerges to find his [[Arch Enemy|arch-nemesis]] aiming a gun point -blank at him, casually ordering him to hand it over.
 
[[The Hero]] has collected a [[Ragtag Bunch of Misfits|ragtag band of fellow survivors]] and enemies of the [[Evil Overlord]], and even ventured deep into the very underbelly of the earth, fighting his way past killer trapped doors and all manner of random encounter beasts to get hold of an [[MacGuffin|artifact of legendary power]] before the [[Big Bad]] gets to it, and thereby safeguard it from his [[Evil Plan]].... but when the team comes struggling up out of the dungeon to return to the surface, half dead and gasping for a save point, [[Mobile Menace|there's the]] [[Big Bad]], confronting them with overwhelming power fresh from an HP/MP restore! He seizes the artifact, and leaves them [[Only Mostly Dead]], as his [[Evil Plan]] moves forward.
 
Sometimes you just have to wonder why the good guys never say to each other, "Hey, I've got an idea. Why don't ''we'' hide out near the entrance of the dungeon, get a good night's sleep, and wait for ''him'' to go in and fetch the [[MacGuffin]] for ''us'', this time?!" Ah, the magic of [[Genre Blindness]]. (This ''could'' make sense in the event that the [[Big Bad]] only [[Cosmic Keystone|needs to get his hands on the MacGuffin for an instant]] in order to triumph; but of course, that's never the case in a story involving a [['''MacGuffin Delivery Service]]''', since the plot would end rather abruptly if it were.)
 
This is one of the rare cases in good vs. evil where [[You Can't Thwart Stage One|evil invariably triumphs]], and its popularity is due to the fact that the audience wouldn't get to see the [[Evil Plan]] play out in full if the good guys win this scene. We want the good guys to win in the [[Grand Finale]], where the [[Big Bad]] is as big and bad as possible while still being beatable. Otherwise it could get downright anticlimactic, if the guy who burned down your [[Doomed Hometown]] has to give up and go into hiding because he can't [[Take Over the World]] without the one [[MacGuffin]] you managed to hang onto, preventing him from [[Gotta Catch Them All|completing the set]] needed for his [[Evil Plan]]. Nobody likes a hero who hunts down and murders a villain that already threw in the towel.
 
Of course, that means that even if the hero does get a hold of it, [[Hostage for McGuffin|expect it]] to [[Inescapable Ambush|to leave his hands]] before they can use it, getting us back to the start of the trope. Often a [[Xanatos Gambit]]: if the hero doesn't ''try'' to get the Maguffin before the villain than there's nothing stopping the villain from getting it first. Likewise, the whole scenario can be a [[Batman Gambit]] by a [[Big Bad Friend]] or treacherous leader to manipulate the heroes into ''willingly'' giving them the [[MacGuffin]]. You can expect these villains to enjoy some [[Evil Gloating]], asking "[[Did You Actually Believe?]] all that tripe about '[[The Power of Friendship]]'?" Or most frustratingly of all, the villain [[Villain Teleportation|may just teleport behind the hero and yoink it away.]] If something is promised in exchange for the [[MacGuffin]] and the villian goes back on his word, it's a case of [[The Cake Is a Lie]].
 
This is a subtrope of [[Unwitting Pawn]], where the villain's goal is unknown to the heroes. In a [[MacGuffin Delivery Service]], the heroes know the villain wants the [[MacGuffin]], and preventing the villain from getting it is, ironically, the reason for the whole quest. Maybe not the only reason, but a major reason throughout the story arc.
 
Polar opposite of [[Keep-Away]]. Compare [[You Can't Thwart Stage One]]. Subtrope of [[Nice Job Breaking It, Hero]].
 
Not to be [[I Thought It Meant|confused]] with [[MacGuffin Escort Mission]], where the good guys give the heroes a mission to deliver the item somewhere. This is an '''inversion''' of that trope.
----
'''Examples:'''
 
 
{{examples}}
== [[Anime]] and [[Manga]] ==
* This happens so often in the ''[[Lupin III]]'' movies that it becomes a shock when Lupin ''doesn't'' have to fork over the treasure-of-the-film.
* ''[[Pokémon (anime)|Pokémon]]'' episode "Mantine Overboard". Team Rocket let Ash and his friends do the hard work of finding a treasure chest in a sunken ship, then stepping in and taking it away from them.
* In ''[[Kamikaze Kaitou Jeanne]]'', in both the anime and the manga version, {{spoiler|the titular character spends a good part of the story unknowingly working for the devil}}.
* Averted in ''Chouja [[Reideen]]'', where the heroes are completely unaware of the [[MacGuffin|MacGuffins]]s' existance until late in the series.
 
 
== [[Comic Books]] ==
* In the ''Legacy'' story arc in the [[Batman]] comics, Ra's al Ghul used [[Catwoman (comics)|Catwoman]] this way to get to an ancient wheel that was a recipe for plagues.
** The Riddler also tried it on Catwoman during the "When In Rome" storyline, using her to get a ring that makes the wearer the head of the Mafia. {{spoiler|He ends up with a fake ring and a lungful of Scarecrow's fear gas, giving him visions of everyone around him on the plane as the Joker.}}
* In ''[[Captain America (comics)]] Annual'' #13, the [[Red Skull]] is after Hitler's Strongbox. The Skull learns the strongbox is located in the castle of Albert Malik, the Communist who impersonated the Skull in the 1950s. The Skull, knowing that Captain America will not resist attempting to stop him, issues a challenge which contains the strongbox's location. Cap makes his way through Malik's booby-trapped dungeon to the vault. At which point the Skull comes up behind Cap, death ray in hand, and tells him "I must thank you for activating all the many defenses Malik devised to protect the true strongbox." When an angry Cap declares "So you didn't arrive here first! You maneuvered me into being your stalking horse!" the Skull responds "You should feel flattered. I had so much faith in you surviving Malik's death traps, I followed hard on your heels."
 
== [[Fan Works]] ==
 
== Fan Works ==
* In ''[[With Strings Attached]]'', the four knock themselves out collecting the three pieces of the Vasyn, one by one. Returning triumphantly with the (much smaller) third piece, they are horrified to discover the other two (huge) pieces missing! (Paul: Who would want them? Who ''could'' steal them? John: ''We'' could!) Subverted in that the four had no idea anyone else would want the Vasyn, and the thieves didn't even know the four were fetching it until they returned to Ta'akan and found the first two pieces sitting there.
* In ''[[Queen of All Oni]]'', the only method Jade has for tracking the masks on her own is astral projection, which she doesn't trust. So, she has [[Sinister Surveillance|bugs planted in Uncle's shop]], so that whenever Jackie and the others discover the location of a mask, she can simply follow them there. This is also what led her to the first tablet of [[Tome of Eldritch Lore|the Teachings of Eternal Shadow]], which set off the story's secondary [[Plot Coupon]] hunt.
 
== [[Film]] - Live Action ==
 
== [[Film]] - Live Action ==
* ''[[Indiana Jones]]'' movies love this trope. They did it ''twice'' in ''[[Raiders of the Lost Ark]]'', and did it again in the subsequent movies.
{{quote|Lampshaded in the second instance in ''Raiders'';
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* In ''[[For Your Eyes Only (film)|For Your Eyes Only]]'', [[James Bond (film)|James Bond]] and Melina salvage the ATAC after being attacked by some of Kristato's mooks, only to surface and find Kristatos and his other mooks, having killed their crew.
* In ''[[Tomb Raider]] II: The Cradle of Life'', Lara goes through all the trouble of locating the elusive Pandora's Box and finding it, for the [[Big Bad]] to show up at just the right moment to seize it.
* ''[[Dungeons and& Dragons (film)||Dungeons and Dragons]]'', if it weren't enough of a [[Cliché Storm]] already.
* In ''Bullet to Beijing'', Harry Palmer is told by his contact Louis that one component of a deadly biological weapon will be on the bullet train to Beijing. When the train is nearly at its destination, Harry discovers that the vial is {{spoiler|in the doll that Louis's grandson gave him before he began}}.
* Both ''[[National Treasure]]'' movies involve the [[Big Bad]] luring Nicolas Cage into some treasure hunt filled with riddles, letting him do the hard work in solving them and leading the villain to the treasure. Cage is [[Jumped At the Call|all too willing]].
* ''[[G.I. Joe: The Rise of Cobra]]'' opens with a combination of this and [[MacGuffin Escort Mission]], with Duke and Ripcord leading the convoy to transport the nanomite missiles.
 
 
== [[Literature]] ==
* ''[[Harry Potter]]'':
** In ''[[Harry Potter and the Philosopher's Stone (novel)|Harry Potter and the Philosopher's Stone]]'': Harry plans to get to the Stone before Voldemort. His actions in trying to do so simply make it easier for the Villain to almost succeed.
*** Actually, [[Justified Trope|the Stone only gives itself to those who want to find it but have no purpose with it]]. The Villain does, therefore he can't get the stone himself.
*** It's true that Voldemort/Quirrell can't get the Stone out of the Mirror of Erised themselves but they can take it from Harry after he gets it from the Mirror.
** In ''[[Harry Potter and the Order of the Phoenix (novel)|Order of the Phoenix]]'', Harry breaks into the Ministry of Magic based on visions (from Voldemort) which everyone he tells about urge him to block in order to get the prophecy for Voldemort, as he's one of the few that can. It's two tropes in one; a pretty case of a [[Batman Gambit]] by Voldemort that results in Harry almost serving as a [[MacGuffin]] Delivery Service
* The plot of the Deptford Mice sequel ''Thomas'' is basically one huge example of this trope. {{spoiler|The difference being, the chessmasters behind the good guys actually ''intend'' the bad guys to get hold of the [[MacGuffin]], because they've left it hallowed and thus useless for resurrecting the [[Cosmic Horror]].}}
* In [[Dan Abnett]]'s [[Gaunt's Ghosts]] novel ''First & Only'', the villains originally try force and [[Ransacked Room|searching his room]] to find something in Gaunt's possession, but eventually decide to try this.
* [[Tad Williams]]' trilogy ''[[Memory, Sorrow, and Thorn]]'' turns out to be a giant [[Kansas City Shuffle]]: the [[Dreaming of Things to Come|prophetic dreams]] many of the protagonists have are [[Prophetic Fallacy|actually sent by the villain]], in order to get them to [[MacGuffin Delivery Service|bring the three titular swords together]].
* In ''[[Septimus Heap]]'', [[The Archmage|Marcia Overstrand]] is tricked into returning to the Castle with the Akhu Amulet, which [[Big Bad|DomDaniel]] wants to take for himself, via a faked message.
* In ''Dead Beat'' of ''[[The Dresden Files]]'', the villains are all looking for both the Word of Kemmler, and a book to summon [[The Erlking]]. Harry is the first to find both, and ends up summoning the Erlking himself to keep the villains from using him...at which point said villains show up, club him over the head, and take both. Notably, Harry at least has the foresight to speed read and memorize the Word of Kemmler as soon as he gets it just in case.
 
== [[Live -Action TV]] ==
 
== Live Action TV ==
* ''[[Doctor Who]]'': The [[Dismantled MacGuffin|Key to Time]] [[Story Arc]] [[Lampshade Hanging|hangs a lampshade on this]], with the heroes expecting the [[Big Bad]] to try to get every part of the Key. Eventually they discover that he simply got his [[The Dragon|Dragon]] to look after the last part and wait for the others to come along, in order to save himself the trouble. "The Five Doctors" has a villainous Time Lord get the Doctor's five incarnations (and various of his companions) to retrieve the secret of (true) immortality for him.
** Also found in some of the Animated Specials.
* ''[[The Librarian]]: Quest for the Spear.'' If the Sword of Destiny hasn't been found in all these years, why don't they assume it's safe where it is?
* Subverted on ''[[Blake's Seven7|Blakes Seven]]'': The crew of a prison ship find an abandoned space ship in the middle of nowhere and decide to have a few of the convicts go on first to find booby traps. The convicts are the heroes and they take the ship as their own.
* In ''[[Tin Man (TV series)|Tin Man]]'', Azkadelia has spent years unsuccessfully searching for the Emerald of the Eclipse, which she needs to bring her plan to plunge the O.Z. into eternal darkness to fruition. Enter DG and friends, who decide that they have to find the Emerald to stop her. Not one of them suggests that they can foil Azkadelia's plot by just sitting down and twiddling their thumbs until the eclipse has passed.
 
== [[Tabletop Games]] ==
 
* The ''[[Dungeons and& Dragons]]'' adventure "The Apocalypse Stone": The first half or so consists of the PC's going on a false mission on behalf of the [[Big Bad]] to get him the magical ''Stone'' he covets but is under a [[Magically-Binding Contract]] not to remove. Unfortunately for everyone (well, except maybe members of the Doomguard), it's not just a [[MacGuffin]]; the ''Stone'' was actually [[Cosmic Keystone|holding the world together]], and removing it from its place has some nasty effects.
== Tabletop Games ==
* The ''[[Dungeons and Dragons]]'' adventure "The Apocalypse Stone": The first half or so consists of the PC's going on a false mission on behalf of the [[Big Bad]] to get him the magical ''Stone'' he covets but is under a [[Magically-Binding Contract]] not to remove. Unfortunately for everyone (well, except maybe members of the Doomguard), it's not just a [[MacGuffin]]; the ''Stone'' was actually [[Cosmic Keystone|holding the world together]], and removing it from its place has some nasty effects.
 
 
== [[Video Games]] ==
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* ''[[Baten Kaitos]]'' does this with the End Magnus.
** Except [[Evil Overlord|Geldoblame]] himself [[Unwitting Pawn|is being manipulated]] by {{spoiler|[[Not So Harmless|Melodia]], [[Treacherous Advisor|Fadroh]], and Kalas}}.
* ''[[Paper Mario: The Thousand-Year Door]]'' has a double example. When you fight [[The Dragon]] who has the last of the [[Plot CouponsCoupon]]s, he tells you that he was just waiting for you to bring the rest to him. After you've collected them all and go up against the [[Big Bad]], he tells you that he gave the final [[Plot Coupon]] to [[The Dragon]] knowing you'd defeat him, so that you'd bring all the [[Plot CouponsCoupon]]s to the final area.
** And if, by chance, [[The Dragon]] managed to beat them, the [[Big Bad]] would also be able to get to the final area. It was set up so that whatever the outcome, [[Xanatos Gambit|he'd still win]].
* Happens ''twice'' in ''[[Final Fantasy VII]]'' with the Black Materia.
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* This IS the plot of ''[[Knights of the Old Republic|KOTOR II]]''. If you're dark side, you're killing Jedi Masters. If you're light side, you're gathering Jedi Masters {{spoiler|so that Kreia, the [[Manipulative Bastard]] [[Man Behind the Man]] [[Big Bad]] can kill them all. Either way, you end up with [[Mentor Occupational Hazard|four dead Jedi Masters]] }}.
* This happens to the titular protagonist of ''[[Shantae]]'' after obtaining the last Elemental Stone. That genie that [[Paper-Thin Disguise|looks suspiciously like]] the [[Big Bad]] who seemed to know everything about the Stones and would stop at nothing to help you get the last one? You shouldn't have been so surprised when you exited the dungeon only to be tackled and robbed by her.
* ''[[Metal Gear]] Solid'' and its PAL key again. The bad guys were counting on you obtaining the keycard, but in the course of the game you defy the odds to get it back, find out how it works, and use it to activate the nuclear weapon.
* Very much true in ''[[Fallout]] 3''. Very galling as you know that the big bad is looking for the mcguffin, and although you should by rights be able to torch him, his two little helpers and half his army (and in fact do exactly that later in the game) you cannot stop him from stealing the G.E.C.K. in a cutscene.
** Well, technically you can. In the brief period that you have the G.E.C.K., you can try to activate it. It then warns you that it will [[Press X to Die|destroy everything in a several-mile radius]] for raw materials. You can then confirm that you want to activate it...
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** Lampshaded before the final battle in ''Warped'':
{{quote|'''Uka Uka''': You seem to have overlooked one small detail, you little orange delivery boy! Now that you have gathered all the Crystals, all ''we'' have to do... is '''TAKE THEM FROM YOU!'''}}
*** And subverted by the fact that Crash wins those battles. It's even more grandiose in the [[Hundred-Percent100% Completion]] boss fight, where Uka Uka gloats that he'll be able to achieve ''ultimate power'' with both the crystals and the gems.
{{quote|'''Uka Uka''': Yes, it is true! The bandicoot has brought all of the crystals, and all of the gems. Ultimate power is mine! The world as we know it is about to end.}}
* In ''[[Final Fantasy XII]]'' the empire improvises one of these. It turns out that {{spoiler|Vossler}}, who joins your party on the way to the Tomb of Raithwall, was actually a traitor who told the empire about your plans to recover the Dawn Shard. So when you exit the Tomb you are met with a fleet of airships and Judge Ghis, forcing you to hand over the Dawn Shard that you just spent the last three hours of gameplay fighting to get.
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** In ''Cataclysm'', you're helping the game's [[Captain Ersatz]] of Indiana Jones to search for a valuable artifact. This being a massive Indiana Jones reference, ''[[Foregone Conclusion|of course]]'' his nemesis shows up to claim the artifact for himself. {{spoiler|Subverted when the artifact bites back a la ''Raiders'', thanks mainly to the timely intervention of famous explorer and archaeologist Brann Bronzebeard.}}
* In ''[[Secret of Mana]]'', the heroes are asked to retrieve {{spoiler|the stolen Water Seed. They go to the underground tunnel, fight a boss, get hold of the Seed and bring it back to the Water Palace. Too bad Geshtar is there waiting for them, and the Seed gets stolen again.}}
* The basic '''plot''' of '''all three''' ''[[Uncharted]]'' games.
** In ''Drake's Fortune'', the bad guys steal Drake's treasure map (which he spent his entire adult life searching for), but are too stupid to figure out anything else. Drake follows them to the island, where he eventually finds a more precise map - which they steal as well.
** In ''Among Thieves'', Drake wouldn't even be involved except the bad guys keep sending him to fetch stuff. Flynn "helps" Drake steal the first treasure map, waits for him to decipher it, then strands him for the cops. He spends ''three months'' in a Turkish prison for his trouble. When he gets out, he goes chasing after the bad guys to steal back the treasure. The bad guys are so stupid that he finds another map in less than three minutes - and the bad guys take it from him and try to kill him. He escapes and finds a ''third'' map - and they try to kill him '''again'''. When they catch him again after he finds another clue, they've figured out that they need him to finally get to the [[MacGuffin]], and offer him a [[Sadistic Choice]] - and try to kill him again once he helps them again.
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* In [[The Legend of Zelda]]: [[Ocarina of Time]] Ganondorf pulls one, when {{spoiler|He storms into the Sacred Grove just as Link has gotten all of the Spiritual Stones, played the Song of Time on the Ocarina of Time, and was just about to grab the master sword. Turns out that Ganondorf had been following Link the whole time so he could do all the dirty work and the 'pure of heart' junk for him.}}
* In ''[[Monkey Island 2: LeChuck's Revenge|Monkey Island 2 Le Chucks Revenge]]'', Guybrush spends more than half the game collecting four map pieces to the legendary treasure of Big Whoop, only for the two bad guys LeChuck and Largo (who twiddled their thumbs the whole time whilst Guybrush was out retrieving the map pieces) snatch it off the cartographer he leaves it with.
* ''[[BioshockBioShock (series)]]'' has the end-of-second-act plot twist where {{spoiler|Andrew Ryan shows that the player was being mind-controlled into doing Atlas' bidding through the whole game, and orders the player to kill himself, after which he pilfers Ryan's body and delivers the Genetic Key to Atlas, who reveals himself as Frank Fontaine, Ryan's biggest rival}}.
* ''[[Legacy of Kain]]'' uses a variant of this, where {{spoiler|Raziel [[Unwitting Pawn|plays right into the Hylden's hands]] by resurrecting the ancient vampire Janos Audron for the Hylden Lord to use as a host, and even murders Kain, the Scion of Balance, in the process. Take your pick on which is the proper [[MacGuffin]]: The Heart of Darkness, which had been used to resurrect Kain, or Janos himself.}}
* Pulled off in the last game of ''[[Kirby]] Super Star'', "Milky Way Wishes." The sun and moon begin to fight, throwing Popstar's day-night cycles out of balance. Marx, an adorable jester, tells Kirby that in order to make peace between the sun and the moon, he must ask the wish-granting comet Nova, who can only be summoned once he collects the power from all the neighboring planets. {{spoiler|This was all Marx's plan. He was the one who tricked the sun and moon into fighting, knowing that Kirby would try to solve the problem by doing all the dirty work for him and summoning Nova. Once Kirby does summon Nova, Marx knocks him aside before he can make a wish, then wishes to control Popstar.}}
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* There's a minor attempted example in ''[[Baldur's Gate]] II: Shadows of Amn'' in Firkraag's lair, where some tomb raiders try to trick you into doing their dirty work and then kill you. Of course, it doesn't work.
** In the main plot, you end up delivering a very important Macguffin to the [[Big Bad]] without realizing it until it's too late: {{spoiler|your own divine soul.}} It stops being a Macguffin the moment you lose it, since the power it grants the [[Big Bad]] is made all too obvious. Worse, the ''loss'' of it grants you new and terrifying powers {{spoiler|since your soul was the only thing keeping the essence of Murder at bay.}}
* In ''[[Tales of Symphonia]]'', Lloyd and his friends end up playing this role during {{spoiler|the Journey of Salvation}}, when they end up powering the [[MacGuffin]] ({{spoiler|[[MacGuffin Girl|Colette]]}}) and unwittingly hand it right over to [[The Dragon]] (luckily, [[Enemy Mine|Yuan]] intervenes). They end up doing ''the exact same thing again'' when {{spoiler|they cure Colette's crystallization sickness only to ill-advisedly attack the [[Big Bad]]'s lair, who was of course expecting them and instantly recaptures Colette.}}
* ''[[Dead Island]]'' has you doing this for a whopping 96% of the game (as noted by the fact that when you get betrayed by {{spoiler|the mysterious voice}}, your main plot progress is at 96%.) Since you're immune from zombification for some reason, {{spoiler|the voice}} guides you to all sorts of venues before finally guiding you to a lab where scientists are working on a zombie antidote. When it's complete, {{spoiler|the voice}} tells you to meet him on a prison island where you have to do some favors for prisoners before getting access to him. Once you finally meet {{spoiler|he hits you with sleeping gas, steals the antidote, and calls in an order to nuke the island.}}
* In [[Mass Effect 3]], a mission on {{spoiler|the Asari homeworld of Thessia}} has [[Player Character|Commander Shepard]] activate the {{spoiler|Prothean VI in their temple}} only to {{spoiler|lose the fight against Cerberus assasin Kai Leng, and have it taken away by him.}}
 
 
== [[Web Comics]] ==
* Inverted in the [[Web Comic]] ''[[Adventurers!]]'', where the heroes were tasked with collecting the elemental artifacts. Their enemy, Rio the thief, was ordered to steal one of the elemental artifacts so that they couldn't, but in typical Rio incompetence, he stole the one artifact that had previously been successfully kept away from them. Shortly after, he confronted Drecker, who proceeded to steal it from him, resulting in the heroes' success.
** Played straight when the heroes finally reach the end of a dungeon, only to have Khirma show up and take the crystal they were trying to keep from him.
* Subverted with lampshade in the webcomic ''[[Narbonic]]'', the "[http://www.webcomicsnation.com/shaenongarrity/narbonic_plus/series.php?view=archive&chapter=18183&name=narbonic_plus Crystal of Marinia]" story arc.
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** Then inverted [http://www.giantitp.com/comics/oots0824.html soon after]. Then played semi-straight [http://www.giantitp.com/comics/oots0825.html in the next one].
* A bit literally in ''[[The Fourth]]''. First, Lord Skärva sends his minions to acquire a flower for use in a potion; second, the hero Blank confronts Skärva only to find the items he'd collected in the dungeons were food from Skärva's pantry, which he promptly put back there.
 
 
== [[Web Original]] ==
* In the ''[[Kate Modern]]'' episode "Seven Dials: 5pm - 23rd November 2007", Charlie emerges from a building carrying the software, with Terrence in pursuit, only to meet the Watcher, who beats up both of them and drives off with the software.
 
 
== [[Western Animation]] ==
* Happens often in ''[[Jackie Chan Adventures]].'' In fact, all seasons end with the villain getting what they wanted, but of course they still lose to the heroes. Both sides constantly run into each other throughout the series. Even Valmont pointed out how it was sometimes easier to have Jackie do the work for him of getting the [[MacGuffin]].
** An interesting variant happens in the season four where the heroes and villains race to collect the masks that contain the spirits of [[Big Bad|Tarakudo]]'s generals. {{spoiler|In the end, it does not matter which faction collects all the mask as long as they are collected together, making this [[Failure Is the Only Option]] as far as preventing Tarakudo from rising again is concerned}}.
* Happens in an episode of ''[[Beast Wars]]''. Rattrap, at great risk, dives to the sunken ''Axalon'' to retrieve the Sentinel control module - only for the Predacons to blast him and swipe it when he gets to the surface. It changes hands a couple more times before the episode ends, but the ending isn't happy.
* In ''[[Kim Possible]]'', "Monkey Fist Strikes" has Kim go through numerous death traps to retrieve a monkey idol in what may have been a [[Shout-Out]] to Indiana Jones, but that night, a ninja creeps into the camp and stole it. Of course, the ninja did turn out to be the masquerading villain all along.
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{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Narrative Devices]]
[[Category:MacGuffin]]
[[Category:MacGuffin Delivery Service]]