Macross Missile Massacre: Difference between revisions

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* The anime ''[[Zoids]]'' had various individuals who enjoyed this trope, most notably Leena Toros in the ''New Century Zero'' series. Her only attack in an entire episode typically consisted of one giant Macross Missile Massacre, usually launched while shouting "[[Calling Your Attacks|Wild Weasel Unit Total Assault]]!!"
* The anime ''[[Zoids]]'' had various individuals who enjoyed this trope, most notably Leena Toros in the ''New Century Zero'' series. Her only attack in an entire episode typically consisted of one giant Macross Missile Massacre, usually launched while shouting "[[Calling Your Attacks|Wild Weasel Unit Total Assault]]!!"
** This was also the main attack method of the Panzer armour of the Liger Zero- [[Dangerous Forbidden Technique|which overheated the Zoid so much that the armour had to be ejected after using it]]. Fortunately, it's re-usable.
** This was also the main attack method of the Panzer armour of the Liger Zero- [[Dangerous Forbidden Technique|which overheated the Zoid so much that the armour had to be ejected after using it]]. Fortunately, it's re-usable.
*** The attack was first used to destroy an entire armada of flying enemies. Then later, it was used to destroy the chunks of a satellite so large its impact was going to devastate most of a continent. When locking onto its targets, it achieved so many missile locks that the cockpit sprouted new monitors in order to keep the targets on screen. He even fires missiles from his * tail* .
*** The attack was first used to destroy an entire armada of flying enemies. Then later, it was used to destroy the chunks of a satellite so large its impact was going to devastate most of a continent. When locking onto its targets, it achieved so many missile locks that the cockpit sprouted new monitors in order to keep the targets on screen. He even fires missiles from his * tail* .
** ''Zoids Genesis'' had Ron and his Bamboo Lion, who carried a limited number of cartridges with him anywhere he went, but they were usually key to destroying enemy bases, escaping, or otherwise taking down enemies that no one else could realistically fight.
** ''Zoids Genesis'' had Ron and his Bamboo Lion, who carried a limited number of cartridges with him anywhere he went, but they were usually key to destroying enemy bases, escaping, or otherwise taking down enemies that no one else could realistically fight.
* ''[[Project A-ko|Project: A-Ko]]'': B-Ko's "Akagiyama Missiles".
* ''[[Project A-ko|Project: A-Ko]]'': B-Ko's "Akagiyama Missiles".
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* In ''[[Samurai Pizza Cats]]'', Lucille has this occur when she's upset, and the projectiles are stored within her hair.
* In ''[[Samurai Pizza Cats]]'', Lucille has this occur when she's upset, and the projectiles are stored within her hair.
* ''[[Crest of the Stars]]'' and its sequels made their battleships purely missile platforms that take [[Macross Missile Massacre]] to the absolutely ridiculous extent (the majority of the mass of ships multiple kilometers long consists solely of thousand and thousands of missiles). The sheer weight of fire ''ONE'' battleship could deliver would put ''[[Honor Harrington]]'' to shame. Of course, they were almost entirely [[Point Defenseless]], but that's another matter.
* ''[[Crest of the Stars]]'' and its sequels made their battleships purely missile platforms that take [[Macross Missile Massacre]] to the absolutely ridiculous extent (the majority of the mass of ships multiple kilometers long consists solely of thousand and thousands of missiles). The sheer weight of fire ''ONE'' battleship could deliver would put ''[[Honor Harrington]]'' to shame. Of course, they were almost entirely [[Point Defenseless]], but that's another matter.
** Well as [[David Weber]] pointed out many times, that is the trait of a low quality military or of pirates. The professional, high quality military, prefer adequately point defended ships, with fewer missiles. I mean what's the point in delivering 10000 missiles in a salvo if the enemy squats them all and blows you up, with his 1000 missile salvo, that gets through because you were [[Too Dumb to Live]].
** Well as [[David Weber]] pointed out many times, that is the trait of a low quality military or of pirates. The professional, high quality military, prefer adequately point defended ships, with fewer missiles. I mean what's the point in delivering 10000 missiles in a salvo if the enemy squats them all and blows you up, with his 1000 missile salvo, that gets through because you were [[Too Dumb to Live]].
** In the Abhverse the opening stages of battle consist entirely of missile volleys and counter-missile volleys across huge distances, most of the missiles carried by the battleships are counter-missiles. Patrol ships, which only carry offensive missiles carry about twenty missiles. Also both Abh ships and Alliance ships are anything but point defenseless.
** In the Abhverse the opening stages of battle consist entirely of missile volleys and counter-missile volleys across huge distances, most of the missiles carried by the battleships are counter-missiles. Patrol ships, which only carry offensive missiles carry about twenty missiles. Also both Abh ships and Alliance ships are anything but point defenseless.
* In the ''[[Suzumiya Haruhi]]'' anime, Kyon does this with a bunch of fireworks from his bike, proving that even he is willing to do something stupidly dangerous for the sake of a [[Shout-Out]].
* In the ''[[Suzumiya Haruhi]]'' anime, Kyon does this with a bunch of fireworks from his bike, proving that even he is willing to do something stupidly dangerous for the sake of a [[Shout-Out]].
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** Which was a standard tactic for massed archers since ancient times. But if we count this, don't we have to count every period war movie from Pharaohic Egypt to the American Civil War?
** Which was a standard tactic for massed archers since ancient times. But if we count this, don't we have to count every period war movie from Pharaohic Egypt to the American Civil War?
* The [[Humongous Mecha]] (very [[Real Robot]], interestingly) sequence in ''[[District 9]]'' has an awesome example.
* The [[Humongous Mecha]] (very [[Real Robot]], interestingly) sequence in ''[[District 9]]'' has an awesome example.
** The director, Neill Blomkamp, referenced the 3M almost by name in the DVD commentary.
** The director, Neill Blomkamp, referenced the 3M almost by name in the DVD commentary.
* The title of Korean film ''The Divine Weapon'' refers to the hwacha (described in the [[Real Life]] section below). The film's culmination revels in this trope, and is probably the best example you could get out of a non-[[Speculative Fiction]] story in pre-Modern setting.
* The title of Korean film ''The Divine Weapon'' refers to the hwacha (described in the [[Real Life]] section below). The film's culmination revels in this trope, and is probably the best example you could get out of a non-[[Speculative Fiction]] story in pre-Modern setting.
* [[Despicable Me]] does this... a lot. The most notable - and probably the only real example that fits THIS trope - is where Gru, in his spaceship, is trying to steal back the shrink ray he just stole. One of his Minions hits this trigger, laughing maniacally, and two panels snap out from the sides of the ship ''[[Bigger on the Inside|that take up way more space than the ship itself]]''. Vector responds by sending out these little drones that intercept the missile's heat-seeking technology. Then he shrinks Gru's ship to the size of a child's ride-in car.
* [[Despicable Me]] does this... a lot. The most notable - and probably the only real example that fits THIS trope - is where Gru, in his spaceship, is trying to steal back the shrink ray he just stole. One of his Minions hits this trigger, laughing maniacally, and two panels snap out from the sides of the ship ''[[Bigger on the Inside|that take up way more space than the ship itself]]''. Vector responds by sending out these little drones that intercept the missile's heat-seeking technology. Then he shrinks Gru's ship to the size of a child's ride-in car.
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* Do arrows count? In ''[[300]]'', "Our arrows will block out the Sun".
* Do arrows count? In ''[[300]]'', "Our arrows will block out the Sun".
** The same thing happens at the end of ''[[Hero (film)|Hero]]''.
** The same thing happens at the end of ''[[Hero (film)|Hero]]''.
* [[Iron Man]] launches one in ''[[The Avengers (film)|The Avengers]]''.
* [[Iron Man]] launches one in ''[[The Avengers (film)|The Avengers]]''.


== Literature ==
== Literature ==
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* Done several times on ''[[Myth Busters]]'' to test various rocket myths. Notable one being the alcohol myths episode where the build team tested a Korean arrow launcher (the ''hwacha'' mentioned below IRL).
* Done several times on ''[[Myth Busters]]'' to test various rocket myths. Notable one being the alcohol myths episode where the build team tested a Korean arrow launcher (the ''hwacha'' mentioned below IRL).
* ''[[Space: Above and Beyond]]'' has a very memorable use of it in {{spoiler|1=the duel between [[Colonel Badass|Lt. Col. T.C. McQueen]] and [[Ace Custom|Chiggy von Richthofen]], ended when McQueen sends all six of his missiles into Chiggy at once.}}
* ''[[Space: Above and Beyond]]'' has a very memorable use of it in {{spoiler|1=the duel between [[Colonel Badass|Lt. Col. T.C. McQueen]] and [[Ace Custom|Chiggy von Richthofen]], ended when McQueen sends all six of his missiles into Chiggy at once.}}
* In the season one finale of ''[[Terra Nova]]'' the bad guys spot Col. Taylor and his soldiers trying to get away in a vehicle. The vehicle is hidden by a dense tree canopy so they cannot target it directly. Instead Lucas fires off a missile that splits into multiple smaller missiles that then rain down on the forest in a wide spread.
* In the season one finale of ''[[Terra Nova]]'' the bad guys spot Col. Taylor and his soldiers trying to get away in a vehicle. The vehicle is hidden by a dense tree canopy so they cannot target it directly. Instead Lucas fires off a missile that splits into multiple smaller missiles that then rain down on the forest in a wide spread.




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** Not quite, the Force Missile Mage just adds an additional two missiles, making a total of seven for a high level caster. However, if you combine this with creative use of Metamagic (namely Quicken Spell and Twin Spell) one can easily fire off as many as 28 in a single turn, if you use Delay Spell you can end up with over fifty Magic Missiles going off at once.
** Not quite, the Force Missile Mage just adds an additional two missiles, making a total of seven for a high level caster. However, if you combine this with creative use of Metamagic (namely Quicken Spell and Twin Spell) one can easily fire off as many as 28 in a single turn, if you use Delay Spell you can end up with over fifty Magic Missiles going off at once.
** The "Magic Missile [[Shotguns Are Just Better|Shotgun]]": a Rod of Wands (holds up to three wands and allows you to use those wands simultaneously) and three Wands of Magic Missile (high level crafter = five Missiles per use each). Pull the trigger and it fires fifteen unerring bolts of magical force. Upgrade those wands to Maximized Magic Missile (automatically does greatest possible damage) and that's 75 points of damage per turn '''that [[Always Accurate Attack|cannot]] [[Armor-Piercing Attack|miss]]'''.
** The "Magic Missile [[Shotguns Are Just Better|Shotgun]]": a Rod of Wands (holds up to three wands and allows you to use those wands simultaneously) and three Wands of Magic Missile (high level crafter = five Missiles per use each). Pull the trigger and it fires fifteen unerring bolts of magical force. Upgrade those wands to Maximized Magic Missile (automatically does greatest possible damage) and that's 75 points of damage per turn '''that [[Always Accurate Attack|cannot]] [[Armor-Piercing Attack|miss]]'''.
** And like everything in DnD tactics like this can be optimized to insane extremes, as can be seen in [http://brilliantgameologists.com/boards/index.php?topic=5242.msg174850#msg174850 this] set up which launches well over a hundred orbs of force and does just a hair under 4000 damage on average.
** And like everything in DnD tactics like this can be optimized to insane extremes, as can be seen in [http://brilliantgameologists.com/boards/index.php?topic=5242.msg174850#msg174850 this] set up which launches well over a hundred orbs of force and does just a hair under 4000 damage on average.
* ''[[BattleTech]]'', for a long time ''only'' used their missiles this way. The individual missiles themselves were rather weak though, and could only do damage in numbers or through a [[Critical Hit|lucky hit]]. With the exception of artillery and warship-mounted missiles (which soon became extinct in the main setting), it was ''centuries'' before somebody revisited the concept of a powerful missile. Some mechs that are practically made of this trope. Gaze upon the ''[http://www.sarna.net/wiki/Image:Yeoman.jpg Yeoman]'', ye mighty, and despair!
* ''[[BattleTech]]'', for a long time ''only'' used their missiles this way. The individual missiles themselves were rather weak though, and could only do damage in numbers or through a [[Critical Hit|lucky hit]]. With the exception of artillery and warship-mounted missiles (which soon became extinct in the main setting), it was ''centuries'' before somebody revisited the concept of a powerful missile. Some mechs that are practically made of this trope. Gaze upon the ''[http://www.sarna.net/wiki/Image:Yeoman.jpg Yeoman]'', ye mighty, and despair!
** The Yeoman's nothing. Check out the mighty [http://www.camospecs.com/Miniature.asp?ID=4858 Kraken 3]. No other mech epitomizes the Macross Missile Massacre to the same extent- this mech mounts ''8'' LRM 15 pods. That means it has 8 different launchers that each fire 15 missiles, giving it the capacity to launch a staggering 120 missiles simultaneously.
** The Yeoman's nothing. Check out the mighty [http://www.camospecs.com/Miniature.asp?ID=4858 Kraken 3]. No other mech epitomizes the Macross Missile Massacre to the same extent- this mech mounts ''8'' LRM 15 pods. That means it has 8 different launchers that each fire 15 missiles, giving it the capacity to launch a staggering 120 missiles simultaneously.
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* Any game based on [[Super Dimension Fortress Macross|Macross]], of course. There's a whole bunch of 'em.
* Any game based on [[Super Dimension Fortress Macross|Macross]], of course. There's a whole bunch of 'em.
** The best one has to be ''Macross Ace/Ultimate Frontier''. Not in the sheer number fired, but there's a title that's awards when you've killed one '''million''' enemies with missiles. The use of missiles is so ubiquitous in the game that the developers anticipated that a lot of enemies would be killed using missiles. There's even a counter for how many missiles you've fired, which goes up to the '''hundreds of millions'''.
** The best one has to be ''Macross Ace/Ultimate Frontier''. Not in the sheer number fired, but there's a title that's awards when you've killed one '''million''' enemies with missiles. The use of missiles is so ubiquitous in the game that the developers anticipated that a lot of enemies would be killed using missiles. There's even a counter for how many missiles you've fired, which goes up to the '''hundreds of millions'''.
* The ''[[Fallout: New Vegas]]'' [[DLC]] Lonesome Road gives the Red Glare: A scoped, fully-automatic missile launcher that can fire up to 13 rockets in less than 5 seconds.
* The ''[[Fallout: New Vegas]]'' [[DLC]] Lonesome Road gives the Red Glare: A scoped, fully-automatic missile launcher that can fire up to 13 rockets in less than 5 seconds.
* ''[[Mushihime-sama]]'' - [http://www.youtube.com/watch?v=sQZuidKexBQ Missiles like the world has never seen before]. And probably never will again.
* ''[[Mushihime-sama]]'' - [http://www.youtube.com/watch?v=sQZuidKexBQ Missiles like the world has never seen before]. And probably never will again.
* At least one type of weapon/plane/bombs in almost every [[Shoot'Em Up]] game.
* At least one type of weapon/plane/bombs in almost every [[Shoot'Em Up]] game.
* The giant mecha in ''[[Armored Core]]'' can be designed with massive missile supplies, in some cases firing dozens of light missiles at a time. Given the agility of some opposing mecha, and the cost of replacing missile stores, this isn't a popular option, but it certainly has a place.
* The giant mecha in ''[[Armored Core]]'' can be designed with massive missile supplies, in some cases firing dozens of light missiles at a time. Given the agility of some opposing mecha, and the cost of replacing missile stores, this isn't a popular option, but it certainly has a place.
** Kisaragi in Armored Core Last Raven developed Micromissiles, missile launchers that fired up to 9 missiles in one salvo (13 if you have the extension part), this was perhaps the best weapon a non OP-I Core can have on his back. Unless he faces off against mechs with good anti missile weapons. The Nymph series compensates instant missile salvos with more stopping power and better firing trajectory, the Taurus also provides a spectacular display of an insane barrage of missiles. The best way to stop the Nymph and Taurus is to equip a lock canceller which resets the lock.
** Kisaragi in Armored Core Last Raven developed Micromissiles, missile launchers that fired up to 9 missiles in one salvo (13 if you have the extension part), this was perhaps the best weapon a non OP-I Core can have on his back. Unless he faces off against mechs with good anti missile weapons. The Nymph series compensates instant missile salvos with more stopping power and better firing trajectory, the Taurus also provides a spectacular display of an insane barrage of missiles. The best way to stop the Nymph and Taurus is to equip a lock canceller which resets the lock.
** In the fourth installment, combining Macross Missile Massacres with hit-and-run tactics is arguably the safest, and [[Game Breaker|cheapest]], way of disposing of enemy mecha--at least, if you're not up against a skilled human opponent.
** In the fourth installment, combining Macross Missile Massacres with hit-and-run tactics is arguably the safest, and [[Game Breaker|cheapest]], way of disposing of enemy mecha--at least, if you're not up against a skilled human opponent.
*** To elaborate, earlier games has missile barrages about 12, or maximum 16 missiles at a time. In for Answer, a dedicated missileboat can launch a whopping '''128''' missiles continously (WHEELING01/03 back launcher(s) launches 32 missiles per shot, the MUSKINGUM02 shoulder weapon fires 64), at a single target, with fire-and-forget capability (meaning that once a lock-on is ensured and the trigger is pulled, each missiles launched will track the locked on target even when it's no longer on the lock-on arc). This makes missile dodging paramount to survival itself. Hope you're packing flares, buddy.
*** To elaborate, earlier games has missile barrages about 12, or maximum 16 missiles at a time. In for Answer, a dedicated missileboat can launch a whopping '''128''' missiles continously (WHEELING01/03 back launcher(s) launches 32 missiles per shot, the MUSKINGUM02 shoulder weapon fires 64), at a single target, with fire-and-forget capability (meaning that once a lock-on is ensured and the trigger is pulled, each missiles launched will track the locked on target even when it's no longer on the lock-on arc). This makes missile dodging paramount to survival itself. Hope you're packing flares, buddy.
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{{quote|'''[[Large Ham|HOW DO YOU LIKE ME NOW!?]]'''}}
{{quote|'''[[Large Ham|HOW DO YOU LIKE ME NOW!?]]'''}}
* A rather early example can be found in the intro of the 1997 game, ''[[Pax Imperia]]''. "You didn't have to use those Swarm Missiles, did you?"
* A rather early example can be found in the intro of the 1997 game, ''[[Pax Imperia]]''. "You didn't have to use those Swarm Missiles, did you?"
* The Comanches in ''[[Command and Conquer Generals]]'' can utterly saturate a small area with a storm of rockets given the Rocket Pods upgrade, making it ''extremely'' potent at stopping tank rushes. The Rocket Buggy, another unit, can do a similar attack that is equally effective.
* The Comanches in ''[[Command & Conquer: Generals]]'' can utterly saturate a small area with a storm of rockets given the Rocket Pods upgrade, making it ''extremely'' potent at stopping tank rushes. The Rocket Buggy, another unit, can do a similar attack that is equally effective.
** Just how insane is this? Use Multiple commanches (ie. 5) And make them shoot at once, there are no rocket trails anymore, why? because the sheer amount of rockets ''OVERLOADED THE FREAKING GRAPHICS ENGINE''. and lets not even '''start''' about the mods [[Up to Eleven|mods]]people add to the game
** Just how insane is this? Use Multiple commanches (ie. 5) And make them shoot at once, there are no rocket trails anymore, why? because the sheer amount of rockets ''OVERLOADED THE FREAKING GRAPHICS ENGINE''. and lets not even '''start''' about the mods [[Up to Eleven|mods]]people add to the game
** In ''[[Command and Conquer Red Alert 2]]'', the Allied Aegis Missile Cruiser starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even ''more'' powerful and fires missiles nonstop.
** In ''[[Command & Conquer: Red Alert 2]]'', the Allied Aegis Missile Cruiser starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even ''more'' powerful and fires missiles nonstop.
*** To elaborate: An elite (fully promoted) Aegis Cruiser can destroy a [[Mighty Glacier|Kirov Airship]] in ''three seconds''.
*** To elaborate: An elite (fully promoted) Aegis Cruiser can destroy a [[Mighty Glacier|Kirov Airship]] in ''three seconds''.
** ''Red Alert 2'''s Allied Rocket IFV is quite capable of triple-M'ing when it's fully promoted. Rack up as many elite Rocket [[IF Vs]] and you can guarantee that you'll have a ''real'' triple-M show.
** ''Red Alert 2'''s Allied Rocket IFV is quite capable of triple-M'ing when it's fully promoted. Rack up as many elite Rocket [[IF Vs]] and you can guarantee that you'll have a ''real'' triple-M show.
** And in ''[[Command and Conquer Red Alert 3|Red Alert 3]]'', we have the Rocket Angels, who do this whenever they're not using their [[Whip It Good|paralyzing whip]].
** And in ''[[Command & Conquer: Red Alert 3|Red Alert 3]]'', we have the Rocket Angels, who do this whenever they're not using their [[Whip It Good|paralyzing whip]].
*** This is one of the Empire of the Rising Sun's specialties. One of their special upgrades makes any units with rocket weapons fire even more rockets when attacking.
*** This is one of the Empire of the Rising Sun's specialties. One of their special upgrades makes any units with rocket weapons fire even more rockets when attacking.
*** The Imperial Giga-fortress from ''Uprising'' is a floating battleship that mounts ''four'' photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus [[Beam Spam|four beam-cannon batteries]].
*** The Imperial Giga-fortress from ''Uprising'' is a floating battleship that mounts ''four'' photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus [[Beam Spam|four beam-cannon batteries]].
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** The GDI MLRS (yes, ''the'' an American M270) is this in ''[[Video Game/Command And Renegade|Renegade]]'', ''Tiberian Dawn'''s spinoff. Six rockets per salvo, compared to the original's two.
** The GDI MLRS (yes, ''the'' an American M270) is this in ''[[Video Game/Command And Renegade|Renegade]]'', ''Tiberian Dawn'''s spinoff. Six rockets per salvo, compared to the original's two.
** The Nod [[Weapon of Mass Destruction|Multi-Missile superweapon]] from ''Tiberian Sun'' is, put simply, [[Macross Missile Massacre]] plus [[Recursive Ammo]]. It's the only weapon that can let off more than two missiles in a go, until ''Firestorm'' added the Cyborg Reaper, which lets off four missile a salvo.
** The Nod [[Weapon of Mass Destruction|Multi-Missile superweapon]] from ''Tiberian Sun'' is, put simply, [[Macross Missile Massacre]] plus [[Recursive Ammo]]. It's the only weapon that can let off more than two missiles in a go, until ''Firestorm'' added the Cyborg Reaper, which lets off four missile a salvo.
** The mode of attack of the Nod [[Invisibility Cloak|Stealth Tank]] from ''[[Command and Conquer Tiberium Wars|Tiberium Wars]]'' is -- you guessed it -- a triple-M, a feat that its older versions could never pull off in the previous installments. To make it clear: older Stealth Tank models let two missiles off per salvo; these new toys let off at least ''three to four times'' as much.
** The mode of attack of the Nod [[Invisibility Cloak|Stealth Tank]] from ''[[Command & Conquer: Tiberium Wars|Tiberium Wars]]'' is -- you guessed it -- a triple-M, a feat that its older versions could never pull off in the previous installments. To make it clear: older Stealth Tank models let two missiles off per salvo; these new toys let off at least ''three to four times'' as much.
*** Also in the same game, but at a lesser extent is the Orca Gunship, firing 6 air-to-ground missiles each. but since you usually have 4 of them, it ends up barraging 24 missiles on your enemies. The Kane's Wrath expansion even has a +2 missiles upgrade to these aircrafts, bringing up to 32 missiles in one quick run! Stack it up with a cheap Orca Strike Craft, and you get a full-fledged missile massacre.
*** Also in the same game, but at a lesser extent is the Orca Gunship, firing 6 air-to-ground missiles each. but since you usually have 4 of them, it ends up barraging 24 missiles on your enemies. The Kane's Wrath expansion even has a +2 missiles upgrade to these aircrafts, bringing up to 32 missiles in one quick run! Stack it up with a cheap Orca Strike Craft, and you get a full-fledged missile massacre.
* Samus Aran of ''[[Metroid]]'' fame generally ends up with a veritable [[Hyperspace Arsenal]] of missiles. In ''Metroid Prime 2'' she gains the ability to lock on and fire five of them simultaneously.
* Samus Aran of ''[[Metroid]]'' fame generally ends up with a veritable [[Hyperspace Arsenal]] of missiles. In ''Metroid Prime 2'' she gains the ability to lock on and fire five of them simultaneously.
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* In ''[[Time Splitters]]: Future Perfect'', the rocket launcher can be set to fire six rockets in rapid succession, in accordance with [[There Is No Kill Like Overkill|rule #37]].
* In ''[[Time Splitters]]: Future Perfect'', the rocket launcher can be set to fire six rockets in rapid succession, in accordance with [[There Is No Kill Like Overkill|rule #37]].
* The Marza Dreadnaught's Missile Barrage in ''[[Sins of a Solar Empire]]'' release absolutely ''massive'' amount of missiles. Just think of a large spaceship sitting duck, release missiles to hit every enemy ships in large radius for 60 seconds. It's as deadly as it sounds, if you don't get disabled, that is.
* The Marza Dreadnaught's Missile Barrage in ''[[Sins of a Solar Empire]]'' release absolutely ''massive'' amount of missiles. Just think of a large spaceship sitting duck, release missiles to hit every enemy ships in large radius for 60 seconds. It's as deadly as it sounds, if you don't get disabled, that is.
** The Javelis LRM Frigate is another example. Each frigate is practically built with this trope in mind, with launching volleys of missiles being their sole purpose. It gets even better when you consider that those missiles can be upgraded with cluster warheads and that the relatively cheap cost of the frigates allow insanely large fleets of them to be built. Such a fleet can decimate low-to-mid-level capital ships in seconds.
** The Javelis LRM Frigate is another example. Each frigate is practically built with this trope in mind, with launching volleys of missiles being their sole purpose. It gets even better when you consider that those missiles can be upgraded with cluster warheads and that the relatively cheap cost of the frigates allow insanely large fleets of them to be built. Such a fleet can decimate low-to-mid-level capital ships in seconds.
** The Vasari are no slouch in this department either, with the Kanrak Assailant and [[Names to Run Away From Really Fast|Vulkoras Desolator]] being their equivalents to the Javelis and Marza respectively. The volume of missiles they shoot is lower than that of the TEC fleet, but then, they shoot phase missiles, which can fly through enemy shields and hit their hull directly for deadly effect.
** The Vasari are no slouch in this department either, with the Kanrak Assailant and [[Names to Run Away From Really Fast|Vulkoras Desolator]] being their equivalents to the Javelis and Marza respectively. The volume of missiles they shoot is lower than that of the TEC fleet, but then, they shoot phase missiles, which can fly through enemy shields and hit their hull directly for deadly effect.
* The [[First-Person Shooter]] ''[[Rise of the Triad]]'' had the Drunk Missile, which fired five missiles which flew in a wild pattern and tracked enemies. Firing "drunks" into a crowd of enemies resulted in a [[Ludicrous Gibs|huge, gibletty mess]].
* The [[First-Person Shooter]] ''[[Rise of the Triad]]'' had the Drunk Missile, which fired five missiles which flew in a wild pattern and tracked enemies. Firing "drunks" into a crowd of enemies resulted in a [[Ludicrous Gibs|huge, gibletty mess]].
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** Later versions, such as the upgraded forms of [[Ratchet and Clank Up Your Arsenal|the third game]]'s RY3NO, hybridise this with [[Beam Spam]] into a spray of light/missile/whatever darts that ''disintegrate'' their opponents. [[There Is No Kill Like Overkill|Overkill? What's that?]]
** Later versions, such as the upgraded forms of [[Ratchet and Clank Up Your Arsenal|the third game]]'s RY3NO, hybridise this with [[Beam Spam]] into a spray of light/missile/whatever darts that ''disintegrate'' their opponents. [[There Is No Kill Like Overkill|Overkill? What's that?]]
* The WWII MMO naval-simulation game ''[[Navy Field]]'' contains an interesting case, in that instead of missiles there are ''torpedoes''. Quite a few Japanese ships in the game could be outfitted with a stupidly large number of torpedo launchers, which allows for massive 3M-type volleys of torpedoes (a practice the ''Navyfield'' community calls "torp-whoring"). Add to that the fact that the Japanese side uses the Long Lance torpedoes (which, historically, were the longest-range unguided torpedoes ever built, with a 20-mile range), plus the fact that said torps seem to explode with the force of a small atomic bomb, ''even when they self-destruct'' (and thereby sinking or severely damaging any ship that's too close by), and it's no wonder that torp-whoring is quite controversial among the ''Navyfield'' community.
* The WWII MMO naval-simulation game ''[[Navy Field]]'' contains an interesting case, in that instead of missiles there are ''torpedoes''. Quite a few Japanese ships in the game could be outfitted with a stupidly large number of torpedo launchers, which allows for massive 3M-type volleys of torpedoes (a practice the ''Navyfield'' community calls "torp-whoring"). Add to that the fact that the Japanese side uses the Long Lance torpedoes (which, historically, were the longest-range unguided torpedoes ever built, with a 20-mile range), plus the fact that said torps seem to explode with the force of a small atomic bomb, ''even when they self-destruct'' (and thereby sinking or severely damaging any ship that's too close by), and it's no wonder that torp-whoring is quite controversial among the ''Navyfield'' community.
** As the [[Metagame]] of Navyfield progresses, however, torpedo whores are seeing less and less use, as players wise up and protect their ships from torpedoes through armor. Additionally, as players play, they get access to better and better ships, some of whom can shrug off insane quantities of torpedoes before suffering any noticeable damage. "Torpedo whores" are also usually the first target in any battle, as they are generally the first in line so as to not damage friendly ships inadvertently.
** As the [[Metagame]] of Navyfield progresses, however, torpedo whores are seeing less and less use, as players wise up and protect their ships from torpedoes through armor. Additionally, as players play, they get access to better and better ships, some of whom can shrug off insane quantities of torpedoes before suffering any noticeable damage. "Torpedo whores" are also usually the first target in any battle, as they are generally the first in line so as to not damage friendly ships inadvertently.
** Interestingly, this is actually somewhat realistic, tactics-wise. Japanese battle plans called for hundreds of torpedoes to be launched in the general direction of the enemy fleet from stupidly long ranges in the hopes that this would disable at least some of the enemy ships before the main fleet engagement; this is why they developed the "Long Lance" in the first place. Of course, this large surface fleet engagement never materialized, and so the ships outfitted to fulfill this role were never used as anything more then AA support.
** Interestingly, this is actually somewhat realistic, tactics-wise. Japanese battle plans called for hundreds of torpedoes to be launched in the general direction of the enemy fleet from stupidly long ranges in the hopes that this would disable at least some of the enemy ships before the main fleet engagement; this is why they developed the "Long Lance" in the first place. Of course, this large surface fleet engagement never materialized, and so the ships outfitted to fulfill this role were never used as anything more then AA support.
*** Made even more interesting by the fact that nearly nothing else of the game is realistic.
*** Made even more interesting by the fact that nearly nothing else of the game is realistic.
* The Mirak race in ''[[Star Trek Starfleet Command]]'' have this trope as their ''[[Planet of Hats|hat]]''. Out of all the races, their ships are the only one that can put out such an [[There Is No Kill Like Overkill|ungodly amount of missiles]].
* The Mirak race in ''[[Star Trek Starfleet Command]]'' have this trope as their ''[[Planet of Hats|hat]]''. Out of all the races, their ships are the only one that can put out such an [[There Is No Kill Like Overkill|ungodly amount of missiles]].
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** While not as effective at completely clearing the airspace around you as the Judgement missile, the Swarmer Missile aircraft weapon also sends a barrage of missiles towards whatever happens to be in your way.
** While not as effective at completely clearing the airspace around you as the Judgement missile, the Swarmer Missile aircraft weapon also sends a barrage of missiles towards whatever happens to be in your way.
* ''[[Airforce Delta]] Strike'', Players can fire up to four regular missiles in rapid succession, then quickly switch to special weapons and shoot off four more. It is a good way to waste ammo.
* ''[[Airforce Delta]] Strike'', Players can fire up to four regular missiles in rapid succession, then quickly switch to special weapons and shoot off four more. It is a good way to waste ammo.
* ''[[No More Heroes]]''
* ''[[No More Heroes]]''
** Holly Summers in is fond of launching salvo upon salvo of missiles [[It Makes Just As Much Sense in Context|from her prosthetic leg]].
** Holly Summers in is fond of launching salvo upon salvo of missiles [[It Makes Just As Much Sense in Context|from her prosthetic leg]].
** The player is also capable of doing this in the Sequel, in the mecha fight against Charlie MacDonald.
** The player is also capable of doing this in the Sequel, in the mecha fight against Charlie MacDonald.
* The Cluster Launcher gun skill in ''[[Disgaea 4: A Promise Unforgotten]]'' unleashes one.
* The Cluster Launcher gun skill in ''[[Disgaea 4: A Promise Unforgotten]]'' unleashes one.
* A lot of weapons in ''[[Tyrian]]''.
* A lot of weapons in ''[[Tyrian]]''.
** Frequently, this lot of weapons would be fired in tandem to increase an already respectable Massacre.
** Frequently, this lot of weapons would be fired in tandem to increase an already respectable Massacre.
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* ''[[Fallout 3]]'' has the Experimental MIRV, which qualifies despite only firing 8 missiles. Why, you ask? Each missile contains a nuclear warhead.
* ''[[Fallout 3]]'' has the Experimental MIRV, which qualifies despite only firing 8 missiles. Why, you ask? Each missile contains a nuclear warhead.
* ''[[Warcraft]] 3'' has two abilities that come close to this: Barrage and Cluster Rockets. Barrage gives Steam Tanks a missile launcher that can attack up to three air units at a time, while Cluster Rockets fires a swarm of weaving missiles into an area, stunning units caught inside (and the number of missiles increases with the level).
* ''[[Warcraft]] 3'' has two abilities that come close to this: Barrage and Cluster Rockets. Barrage gives Steam Tanks a missile launcher that can attack up to three air units at a time, while Cluster Rockets fires a swarm of weaving missiles into an area, stunning units caught inside (and the number of missiles increases with the level).
* ''[[Star Craft 2]]'' has the terran Banshee, Battlecruiser and Missile Turret. The banshee fires barrages of about 4 missiles once every second, the Battlecruiser fires small missiles at a constant rate of around 2-3 a second, and in the campaign can also have an anti-air Barrage ability that fits this trope better, the missile turret is similar to the banshee, but like the battlecruiser, has a campaign upgrade to fire an an additional barrage after each normal volley.
* ''[[Star Craft 2]]'' has the terran Banshee, Battlecruiser and Missile Turret. The banshee fires barrages of about 4 missiles once every second, the Battlecruiser fires small missiles at a constant rate of around 2-3 a second, and in the campaign can also have an anti-air Barrage ability that fits this trope better, the missile turret is similar to the banshee, but like the battlecruiser, has a campaign upgrade to fire an an additional barrage after each normal volley.
* In ''[[Ghost Recon]]: Shadow Wars'', the Commando class (Duke in the story mode) can have a shoulder-mounted missile launcher which shoots multiple missiles at the chosen target.
* In ''[[Ghost Recon]]: Shadow Wars'', the Commando class (Duke in the story mode) can have a shoulder-mounted missile launcher which shoots multiple missiles at the chosen target.
* ''[[Vanquish]]'' has [[Spider Tank|one boss]] that when you defeat its first form, will fill the sky with missiles in order to kill anything and everything not currently cowering behind a large piece of concrete.
* ''[[Vanquish]]'' has [[Spider Tank|one boss]] that when you defeat its first form, will fill the sky with missiles in order to kill anything and everything not currently cowering behind a large piece of concrete.
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* [[The Powerpuff Girls|Powerpuff]] [[Fun with Acronyms|Dynamo]] ('''Dy'''namic '''Na'''notechnic '''Mo'''nobot) in its debut episode, "Uh Oh, Dynamo", is anywhere between [[Subversion]] and [[Deconstructed Trope|deconstruction]] of Triple M. The heatseekers [[Roboteching|massacre]] everything in the city... ''except'' the [[Monster of the Week|giant]] [[Puffer Fish]]. Maybe its [[wikipedia:Poikilotherm|cold-bloodedness]] has something to do with it.
* [[The Powerpuff Girls|Powerpuff]] [[Fun with Acronyms|Dynamo]] ('''Dy'''namic '''Na'''notechnic '''Mo'''nobot) in its debut episode, "Uh Oh, Dynamo", is anywhere between [[Subversion]] and [[Deconstructed Trope|deconstruction]] of Triple M. The heatseekers [[Roboteching|massacre]] everything in the city... ''except'' the [[Monster of the Week|giant]] [[Puffer Fish]]. Maybe its [[wikipedia:Poikilotherm|cold-bloodedness]] has something to do with it.
** Episode "Live And Let [[Pun-Based Title|Dy]]namo" goes differently. [[High-Speed Missile Dodge|No matter how hard the Girls try]], the missiles won't miss. It's a good thing that the Girls are [[Made of Iron]], though.
** Episode "Live And Let [[Pun-Based Title|Dy]]namo" goes differently. [[High-Speed Missile Dodge|No matter how hard the Girls try]], the missiles won't miss. It's a good thing that the Girls are [[Made of Iron]], though.
* Meatwad does this to Shake in one episode of ''[[Aqua Teen Hunger Force]]''. Frylock has just built a humongous mecha as a body replacement for Carl, who had been reduced to a disembodied head. Meatwad takes control of the robot, grabs Shake, throws him up into the air and blows him up with a barrage of missiles.
* Meatwad does this to Shake in one episode of ''[[Aqua Teen Hunger Force]]''. Frylock has just built a humongous mecha as a body replacement for Carl, who had been reduced to a disembodied head. Meatwad takes control of the robot, grabs Shake, throws him up into the air and blows him up with a barrage of missiles.
* Used in an episode of ''[[Re Boot]]''. Matrix's flying ''motorcycle'' surprisingly produced several rows of missile racks behind it to launch one of these at the enemy, and does a pretty good job with it.
* Used in an episode of ''[[Re Boot]]''. Matrix's flying ''motorcycle'' surprisingly produced several rows of missile racks behind it to launch one of these at the enemy, and does a pretty good job with it.
** His gun also has a "Death Blossom" mode that is a [[Shout-Out]] to the [[Last Starfighter]] entry above.
** His gun also has a "Death Blossom" mode that is a [[Shout-Out]] to the [[Last Starfighter]] entry above.
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* The [http://www.designation-systems.net/dusrm/m-124.html AGM-124 Wasp] was a small "mini-missile" that could be launched in multiples on one pass against massed tank formations. Carried in launch pods, an A-10 loaded with them could launch a total of ''40'' of these things. Each missile acted autonomously and talked to each other so that only one missile went after a separate tank. It was, unfortunately too expensive to enter mass production and was canceled in 1983.
* The [http://www.designation-systems.net/dusrm/m-124.html AGM-124 Wasp] was a small "mini-missile" that could be launched in multiples on one pass against massed tank formations. Carried in launch pods, an A-10 loaded with them could launch a total of ''40'' of these things. Each missile acted autonomously and talked to each other so that only one missile went after a separate tank. It was, unfortunately too expensive to enter mass production and was canceled in 1983.
* The tradition of Rouketopolemos (literally translated as [[Exactly What It Says on the Tin|Rocket War]]) in the town of Vrontados qualifies. The objective is for two churches to launch as many rockets at each other as possible, hoping to ring the other churches' bell with a rocket. [http://www.youtube.com/watch?v=S3b0q1XLToY The result is this trope.] Here's [http://www.youtube.com/watch?v=_PijfPZx88I another video].
* The tradition of Rouketopolemos (literally translated as [[Exactly What It Says on the Tin|Rocket War]]) in the town of Vrontados qualifies. The objective is for two churches to launch as many rockets at each other as possible, hoping to ring the other churches' bell with a rocket. [http://www.youtube.com/watch?v=S3b0q1XLToY The result is this trope.] Here's [http://www.youtube.com/watch?v=_PijfPZx88I another video].
* The Type 45 "Daring-class" Destroyer, the UK's latest [[Cool Boat]], has been designed with averting this in mind - its anti-missile radar is so good that the US Navy ask them to turn it off for exercises because it "constrains the training."
* The Type 45 "Daring-class" Destroyer, the UK's latest [[Cool Boat]], has been designed with averting this in mind - its anti-missile radar is so good that the US Navy ask them to turn it off for exercises because it "constrains the training."
* During the 1971 war between Pakistan and India a Pakistani destroyer was caught in one of these. Because he had zero effective air defense, he attempted to pull a [[Wronski Feint]] with his destroyer by hiding among merchant vessels and using the much larger vessels as targets for the incoming missiles. After running out of merchant vessels, he proceeded to do the same thing with dockyard facilities. By the time the Indians were finished shooting at him, the port and all of the merchant vessels are destroyed but the destroyer was still afloat. While it was commented that he should have been court marshaled, the skipper [[Awesome Moments|remarked "one has to be alive to be court-martialled."]]
* During the 1971 war between Pakistan and India a Pakistani destroyer was caught in one of these. Because he had zero effective air defense, he attempted to pull a [[Wronski Feint]] with his destroyer by hiding among merchant vessels and using the much larger vessels as targets for the incoming missiles. After running out of merchant vessels, he proceeded to do the same thing with dockyard facilities. By the time the Indians were finished shooting at him, the port and all of the merchant vessels are destroyed but the destroyer was still afloat. While it was commented that he should have been court marshaled, the skipper [[Awesome Moments|remarked "one has to be alive to be court-martialled."]]