Mage: The Ascension: Difference between revisions

More tropes, reordering
(More tropes, reordering)
 
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* [[The Greys]]: Ka Luon; LERMUs
* [[Half-Human Hybrid]]: Sorcerers who can't rewrite reality like Mages, instead following linear paths of magic like divination and weathercraft. Sorcerer spells take a little longer to prepare and/or cast, but are not subject to Paradox and are valued for this reason. Also, it's possible for a Mage or Sorcerer to be a [[Vampire: The Masquerade|Ghoul]], [[Werewolf: The Apocalypse|Kin]], or [[Changeling: The Dreaming|Kinain]].
* [[He Who Fights Monsters]]:
* [[Hero Antagonist]]: More than a few Technocrats, though the Void Engineers has more of them than the other factions.
** One of the drives of the Euthanatos tradition is to put down evildoers and those who disrupt the Wheel of life and death, but going too far risks getting tainted with Jhor and becoming accepting of collateral damage and other extreme methods.
** The Technocratic Union started out as the heroic Order of Reason, battling the [[Sorcerous Overlord]]<nowiki/>s oppressing the common folk. Around Victorian times they "reformed" into the modern Technocracy and are now the ones ruling the world from the shadows and stomping out dissent.
* [[Hedge Wizard]]: The Traditions call theirs Sorcerers. The Technocracy calls theirs Extraordinary Citizens. Not being truly Awakened, they are limited to more limited and strictly-defined "Paths", unlike the broad "Spheres" of true Mages, but because what they do is within Consensus, they don't suffer Paradox.
* [[The Hedonist]]: The Cult of Ecstasy understandably attracts a lot of these.
* [[Hell Seeker]]: Many of the Nephandi.
* [[Hermetic Magic]]: The Order of Hermes.
* [[Hero Antagonist]]: More than a few Technocrats, though the Void Engineers has more of them than the other factions.
* [[Hollywood Voodoo]]: The Bata'a in the hands of players who [[Did Not Do the Research]], but averted by those that do.
* [[Information Wants to Be Free]]: The Virtual Adepts.
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* [[Science Fantasy]]: The [[Doing In the Wizard|Technocratic Union]], including the [[Defector From Decadence|now-Traditions]] [[Mad Scientist|Sons of Ether]] and [[Magical Computer|Virtual Adepts]], are Science Fiction, while the other Traditions are Fantasy.
* [[Science Is Wrong]]: Well, not so much "wrong" as it is "a competing paradigm as to how the world works, and if you tell the people in charge that it's only one of many, they'll disappear you."
*[[Shrouded in Myth]]: What exactly is the true nature and motivation of Control and the other top leadership of the Technocracy? Canon has always been vague.
* [[Special Snowflake Syndrome]]: "Look at me! I'm an Ahl-I-Batin!" Besides that, Crafts for player characters are usually more acceptable than the indie splats in most other games, since Mages are individualistic by nature (some Crafts are better received than others though).
* [[Spirit World]]: The Umbra, a world of concepts made flesh. Just be sure to avoid any [[Werewolf: The Apocalypse|werecreatures]] prowling about.