Magic: The Gathering/Gameplay Tropes: Difference between revisions

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** The guy who tore up his Chaos Orb, inspiring the ''Unglued'' card "Chaos Confetti."
** The guy who tore up his Chaos Orb, inspiring the ''Unglued'' card "Chaos Confetti."
* [[Uriah Gambit]]: Abyssal Persecutor prevents its controller from winning the game as long as it's in play, so you'd better have one of these planned.
* [[Uriah Gambit]]: Abyssal Persecutor prevents its controller from winning the game as long as it's in play, so you'd better have one of these planned.
* [[Video Game Stealing]]: A decent number of cards let you gain control of an opponent's cards, which includes being able to steal equipment their creatures are using. Bronze Tablet has this effect in the Microprose game (the only place it will see use in due to the legality of ante), allowing you to steal cards from the deck of opposing enemies and ''keep them after the duel''.
* [[We Have Reserves]]: A creature can only block one attacker at a time. If your numbers are overwhelming enough and your opponent weak enough you can win by attacking with all your creatures, even if most of them die in the process. This is especially true in token focused decks which specialize in overwhelming numbers.
* [[We Have Reserves]]: A creature can only block one attacker at a time. If your numbers are overwhelming enough and your opponent weak enough you can win by attacking with all your creatures, even if most of them die in the process. This is especially true in token focused decks which specialize in overwhelming numbers.
* [[What Kind of Lame Power Is Heart, Anyway?]]:
* [[What Kind of Lame Power Is Heart, Anyway?]]: