Magic From Technology: Difference between revisions

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** Even more so in the back story, as at one point there were machines that allowed regular humans to use it as well. However it was lost in [[The End of the World as We Know It]]. Well, [[The World Is Always Doomed|the most recent one]].
* The ''[[Wild ARMs]]'' series uses this as well. Though studied in academies like [[Functional Magic]] magic on Filgaia is actually a result of nanomachines {{spoiler|left in the atmosphere by the precursor race who were abandoning a swiftly dying planet, not realizing that by decreasing the population like they did they saved it anyway and the world survives.}} Any supernatural beings or monsters arise from people or animals being altered by nanomachines. In later installments of the series magic is channeled from technological spirits called Guardians using the same principles as above.
* While the entire [[Nano MachineNanomachines|Nanomachine]] technology system from the ''[[Metal Gear Solid]]'' series arguably fits here, an even better example is Fortune from ''[[Metal Gear Solid 2: Sons of Liberty]]''. For most of the game, she is said to have been [[Born Lucky]]. At the end, it turns out that she has been carrying around some kind of electromagnetic device that somehow deflects bullets, stops explosions, and prevents an unstable weapon from destroying itself.
** Subverted {{spoiler|in that, after the device is destroyed, she still manages to deflect several projectiles fired at her.}}
** Otacon also invokes [[Clarke's Third Law]] as an explanation of Vamp's wall climbing skills in ''[[Metal Gear Solid 4: Guns of the Patriots|MGS4]]''.
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