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[[File:airship 1896.jpg|link=Eberron|frame|Like an airliner, but with [[Elemental Embodiment|fire elementals]] instead of thrusters.]]
 
{{quote|''"Any sufficiently analyzed magic is indistinguishable from SCIENCE!"''|'''Agatha Heterodyne''', ''[[Girl Genius]]''}}
|'''Agatha Heterodyne''', ''[[Girl Genius]]''}}
 
Advanced ubiquitous magic always seems to end up working just like technology. The car engine might be powered by a fire elemental, and the telephone may work through [[Functional Magic|the principle of contagion]], but this doesn't affect the man in the street. They just get in the car and drive away, or pick up the phone and talk—no special talent required, just as if the devices were technological.
 
Magitek (or '"magitech'") often appears to combine magic with modern technology or at least something distinctively mechanical: [[Steampunk|traditional]] heat engine or even an electrical generator powered by or powering a magic spell, or a [[Humongous Mecha|giant mecha]] that can inexplicably shoot ice from an empty hand. [[Sufficiently Analyzed Magic]] frequently causes this, but isn't necessary, since a [[Black Box]] is almost as good if it's reliable and cheap enough.
 
When '''Magitek''' is combined with [[Sliding Scale of Idealism Versus Cynicism|gritty realism]], we get [[Dungeon Punk]], but magitek is also common in comic fantasy. There are also some cases of technology based on sufficiently advanced magic, which is itself disguised sufficiently advanced technology.
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The [[Ur Example]] is [[Robert A. Heinlein]]'s 1940 novella ''[[Magic, Inc.]]'', making this [[Older Than Television]]. The story is an alternate reality where the 1940 USA is just like it really is, except that magic is real. For example, your taxi is likely to be a flying carpet, but otherwise the same (cabbie, meter, so on). The [[Trope Namer]] is ''[[Final Fantasy VI]]'', where the [[The Empire|Gestahlian Empire]] had suits of [[Power Armor]], dozens of [[Humongous Mecha]], and fleets of [[Those Magnificent Flying Machines|Magnificent Flying Machines]], all powered by [[Powered by a Forsaken Child|draining the life essence]] of enslaved magical creatures. The machines built by the Empire were known under the blanket term "Magitek."
 
Compare [[Clarke's Third Law]]. Also, [[Utility Magic]], which can sometimes manifest as this. [[Haunted Technology]] is similar.
 
Contrast with [[Magic From Technology]] and [[Post-Modern Magik]]. See also [[Harmony Versus Discipline]], [[Ritual Magic]] and [[Fantastic Science]].
{{examples}}
 
{{examples}}
== [[Anime]] ==
== [[Anime]] and [[Manga]] ==
* In ''[[One Piece]]'', powers granted by the devil fruits are often used in very creative ways. Ace's sailboard is propelled thanks to his ability to generate flames, Captain Smoker's Blower Bike is powered by wind-catching wheels being blown by the smoke he generates, Mister 3's ship is also powered (somehow) thanks to its owner's candle wax generating superpowers. Eneru also supplies himelfhimself electicityelectricity used to fly his Ark Maxim. The dials (seashells that can store kinetic energy, sound, light, fire or pretty much anything depending on the version) and transponder snails might be seen as this, but is most likely ''[[Organic Technology]]''. One Piece is a quite versatile manga indeed.
** The candle wax generation powering a ship isn't that bizarre - in one episode of Mythbusters, they showed how a working rocket could be made with candle wax as the solid fuel.
* In ''[[Vision of Escaflowne]]'', fossilized dragon hearts are dug up and used as a power source for the planet's [[Humongous Mecha]]. And Lord Dornkirk's technological empire seems almost entirely comprised of Magitek machinery.
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** This is how {{spoiler|Dilandau actually used to be a little girl named Selena Schezar...and actually reverts to a female body at the end. Selena was kidnapped and used for "fate-alteration" experiments.}}
* Most of the technology in ''[[Fairy Tail]]'' is powered by magic, from cars and motorcycles to [[Kill Sat|orbital laser satellites]].
* In [[Hayao Miyazaki]]'s adaptation of ''[[Film/HowlsHowl's Moving Castle (anime)|HowlsHowl's Moving Castle]]'', (and to a lesser extent [[Diana Wynne Jones]]' [[Howl's Moving Castle (novel)|book of the same name]] on which it was loosely based) the structure is maintained by the wizard's magic. Moreover, the kingdoms of the world which the film takes place actively make use of witches and wizards to fight in wars, in addition to more standard weapons and tactics.
* Ami "Sailor Mercury" Mizuno of ''[[Sailor Moon]]'' owns a literal [[Magical Computer]]—disguised as a compact, it vanishes when she doesn't need it and can detect all manner of magical and mundane phenomena.
** In the manga it's actually "just" an interface for the actual supercomputer on the moon.
* The country/planet Autozahm from ''[[Magic Knight Rayearth]]'' is an entirely "mechanized" industrial power that runs on [[Life Energy|"Mental Energy"]] instead of electricity; which has screwed up their environment in addition to sending them into comas. So they've sent an invasion force made up of a spaceship and [[Humongous Mecha]] to take over the more classical magic system of Cephiro.
** More classical? Cephiro features its guardians as gods of magic... who happen to be living [[Humongous Mecha]] that can amplify their pilot's magic as well.
* ''[[MARMÄR]]'' has ÄRM'sÄRMs, magical jewelry with a variety of cool forms and abilities. Each ÄRM is a blueprint for a specific magical ability, such as summoning a giant guardian or [[Wave Motion Gun|shooting out huge beams of energy]] (in some cases, ''both''), among others. Somewhat justified since this gimmick is ''incredibly'' convenient, meaning that weaker ÄRM's (basic weapons, etc) can be used by people with little to no magical power.
** Actually, anyone can '"use'" an ÄRM, but to use it correctly (and with actual power) they have to have magical power. When he was saving Snow, Ginta had little magical power, but still managed to use Bappo to some extent, but Loco asked him if he was going to use it correctly.
* All over the damn place in ''[[Lyrical Nanoha|Magical Girl Lyrical Nanoha]]'', though most notable in the third season where this is lampshaded by Fate giving an [[As You Know]] speech about how the TSAB's civilization literally discarded conventional technology because magic was more advanced and safer.
** Similarly, the ''[[Magical Girl Lyrical Nanoha StrikerS]]'' antagonist's primary cannon fodder consists of [[Mecha-Mooks]] that are unique in Mid-Childa due to their lacking any magical capabilities at all and actively projecting fields that dampen magic around them.
** The''[[Magical latestRecord entryLyrical inNanoha the series, ''Force]]'', has villains who are somehow completely immune to magic, thus rendering all the protagonists' weapons and abilities useless in fighting them. They're having to invent some new weaponry that leans more toward tech than magic to get around this.
* In ''[[Ah! My Goddess]]'', the magical system underlying existence is likened to computera codeprogram running on a massive computer, and manipulated accordingly.
* In ''[[Mahou Sensei Negima]]'' technology seems to have been more or less fully integrated with magic. Magic Guns are considered antiques, The local [[Robot Girl]] runs partially on magic, and there's an entire Magic ''Internet'' that can be accessed by magic books ''or'' computers complete with program, hacking, and virus spells. Not to mention Magical Flying Warships such as the [[Cool Ship|Paru-sama]]<ref>A Goldfish-Style Aerofish with a high-propulsion-pentagram-18-prayer-spirit engine and anti-pirate military-grade armaments</ref>
** {{spoiler|In the end, humanity goes through a major magitek revolution, making it available to the general public and leading to colonization of the rest of the solar system getting very far underway by ''2017''}}.
* Both Washu and a later character in ''[[Pretty Sammy|Magical Project S]]'' create and employ this.
* The seven Chaos Emeralds and the Master Emerald were described as magical in ''[[Sonic the Hedgehog|Sonic X]]'' (and their effect on Sonic and Shadow could be said to be magic), yet were often used to power technology based equipment, such as Eggman’s robots, and the [[Abnormal Ammo|Sonic Driver]].
* The Caster Gun in ''[[Outlaw Star]]'' was created by wizards to allow people in an age of low mana to use spells. This is the most powerful weapon in both Gene Starwind and Ron MacDougall's arsenal.
* ''[[Fullmetal Alchemist]]'' brings this trope and its corollary round full-circle. In ''FMA'' the magic ''is'' the tech, and the tech is the magic. Specifically, look at the first chapter/first episode:
{{quote|'''Al''': "It's not magic, it's science!"}}
** Meanwhile, the technology behind automail is handwaved. How do they have cybernetic prosthetic arms and legs when they're only at early 20th century tech?
** This follows a sub-troping principal that, as Magic becomes more and more understood and studied, it becomes more and more akin to science, gaining specific rules and methods, rather than just "duuuuur, MAGIC!"
* Opposing ''FMA'', ''[[Busou Renkin]]'' uses [[Alchemy]] as basically a synonym for Magitek. It is established early on that the rules for [[''Busou Renkin]]'' is take an ordinary weapon, the lower-tech the better, and give it a magic power, i.e. rocket-propelled lance, [[Precision-Guided Boomerang|Precision Guided Chakrams]], ect.
* ''[[Ultra Maniac]]'' featured witches using computers to create magic spells for them. This was apparently not the only way to do so, however - the main character, Nina, pretty much relies on this method because her magic skills are so poor.
* Often shows up in works by [[Yoshiyuki Tomino]], most obviously ''[[Aura Battler Dunbine]]''. Even the original ''[[Mobile Suit Gundam]]'', paragon of [[Real Robot]]-ness has it in the form of Psycommu weapons, though this may not technically qualify, as at the time it was made, many serious scientists were conducting research into [[Psychic Powers]]. But the fact that subsequent Gundam stories have continued to use the concept [[Science Marches On|even after all the major psychic research was proved to be flawed or outright fraudulent]] places them firmly in Magitek territory.
* In ''[[Yoku Wakaru Gendai Mahou]]'', the modern magic the series prides itself on draws heavily from this. Spells involve ''Matrix''-like lines of code, but people like Yumiko still use a magic staff.
* Present in varying degrees between the [[Witch Species|witches and warlocks]] of ''[[Tweeny Witches]]'': the female witches tend to a more primitive steampunk-style of magitech while the technologically advanced male "warlocks" now use very little magic at all (there's only one "real" warlock left, and he's very old).
* ''[[Yu-Gi-Oh!]]'':
* ''[[Yu-Gi-Oh! 5D's]]'' heavily blurred the lines of magic and technology in the second half of the show. The main antagonists are cyborgs and are never stated to have any magical connections, but they can shapeshift, teleport and levitate, among other magical-type abilities.
** In the manga that the original series is based on, it is strongly implied that Pegasus' plan to revive his deceased wife involved using KaibaCorp's Solid Vision technology in combination with the Millennium Items, possibly creating some sort of new body that her soul could inhabit. He didn't succeed, but in the later ''[[Yu-Gi-Oh! R]]'', his adoptive son Tenma seemed to be continuing this project (with the goal changed, as he wanted to resurrect Pegasus himself) though using the Wicked Gods instead of the Millennium Items. It was implied that the shapeshifting Wicked Avatar, the strongest of the three demons, would be used as Pegasus' new body. He seemed close to perfecting the process, already used Keith as a test subject and successfully reviving him. Unfortunately, [[Evil Is Not a Toy| working with the three demons also drove him a little insane...]]
* ''[[Yu-Gi-Oh! 5D's]]'' heavily blurred the lines of magic and technology in the second half of the show. The old Momentum Reactor somehow opened a [[Hell Gate]] due to the accident that caused Zero Reverse; main antagonists are cyborgs and are never stated to have any magical connections, but they can shapeshift, teleport and levitate, among other magical-type abilities.
* Magi in ''[[Fate/stay night]]'' and ''[[Fate/Zero]]'' are generally averse to using technology in place of magic, which is the reason why [[Combat Pragmatist|Kiritsugu Emiya]] is considered a "Magic User" and not a "Magus"—for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his [[Weapon of Choice|Mystic]] [[Magic Wand|Code]] is a Thompson Contender which uses [[Depleted Phlebotinum Shells|bullets made from his powdered bones]] in order to destroy other magi's Magic Circuits and render them useless.
* ''[[Break Blade]]'' features a world where any form of technology more complex than a hand tool involves the use of magic to manipulate quartz. The lead character is unique in that he ''can't'' use that magic, thus rendering even personal vehicles unusable to him.
* The ''[[Rozen Maiden]]'' dolls.
* [[Ichiban Ushiro no Dai Maou]] has this in spades, from a quasi-robotic crow that sees your future (eliminating the need for a guidance counselor), to airships running off mana reactors, to {{spoiler|a god that's really an intensely complex computer system}}.
* The manga series "''[[Orion"]]'' by Masamune Shirow has a Hindu-Buddhist design style with elements of quantum physics and computer science. The universe in this setting is made from 'yingerons and yangerons' which function like the bits in a computer. Deities and elemental spirits are also made like this, but the two primary magic types are Naga-Rituals, which function by calling spirits and deities, and Psycho-Science, which functions using more direct access through written seals and Dharmaquations (a cross between FMA Transmutation Circles and Buddhist Mandalas).
 
 
== [[Comic Books]] ==
* ''[[Planetary]]''{{'}}s The Drummer is a [[Technopath|machine telepath]] thatwho can sense magic; his explanation is that magic is "cheat codes" that manipulate the mechanics of existence.
* ''[[Fantastic Four|]]'', Mr. Fantastic]] considers magic a science that simply works with a different set of rules (albeit rules he can't quite comprehend, so he might be totally wrong.) Dr. Doom has occasionally integrated the talent for sorcery he inherited from his mother into his inventions and schemes.
* The miniseries ''Battlegods: Warriors of the Chaak'' byfrom [[Dark Horse Comics]] has a futuristic Mayan take on this, such as cloned priests with their minds linked together to form a magical computer.
* Abra Kadabra, a villain who battles the [[Flash]], waves around a magic wand, turning people into puppets, summoning giants out of thin air, aging people from 20 to 80 in seconds, etc. The trick? He's from the 64th Century and his technology is so advanced that he uses it to make people think he's a magician.
* The comic ''[[Hellboy (comics)|Hellboy]]'' has plenty of magical based technology.
* The ''[[Sonic the Hedgehog (comics)|Sonic the Hedgehog]]'' comic gives us the Iron Queen, a Technomage who can control the electrical impulses found in all active electronics and send him out at will. As you can imagine, she's quite dangerous to opponents who are [[Hollywood Cyborg|partly]] or completely robotic.
* The [[Cross Gen]] series ''Mystic'' takes place in a world much like Earth, ca. [[The Roaring Twenties]], but with magic instead of technology. So you get Art Deco architecture paired with magical flying Model T-style taxicabs, for example.
** That's mostly the Nouveau Guild and their nation. Nouveau magic, as the name implies, runs on change, so coming up with new and interesting ways to use magic, and the corresponding changes in society, are what makes the magic work. Other nations on Cyress follow more stable systems of magic (barring [[Cloudcuckooland|the Astral Guild]]) and don't have the Magitek.
* The manga series "Orion" by Masamune Shirow has a Hindu-Buddhist design style with elements of quantum physics and computer science. The universe in this setting is made from 'yingerons and yangerons' which function like the bits in a computer. Deities and elemental spirits are also made like this, but the two primary magic types are Naga-Rituals, which function by calling spirits and deities, and Psycho-Science, which functions using more direct access through written seals and Dharmaquations (a cross between FMA Transmutation Circles and Buddhist Mandalas).
* ''[[Wizards of Mickey]]'' has mages and dragons right alongside evil robotic armies and Goofy building a damn [[Humongous Mecha]].
* The powers of [[Jack Kirby]]'s gods—whether [[The Mighty Thor|Asgard's "Old Gods"]] or the [[New Gods]] of New Genesis and Apokolips—seem to transcend the limitations of both technology and magic. While implicit in Kirby's works, [[Grant Morrison]] made it fairly explicit in [[Final Crisis]] and other works. The powers of [[New Gods]] transcend just about anything mortals—even [[JLA|the most powerful mortals on Earth]]—can do.
* [[Death's Head|Deaths Head]] was created with a mixture of technology and magic, originally intended as a replacement body for his creator.
 
== [[AnimeFan Works]] ==
 
* In ''[[Dungeon Keeper Ami]]'', Mercury's highly scientific approach to magic results in this. To date- giant scythscythe-weildingwielding battle robots, airships, jemgem sythisizerssynthesizers, and [[There Is No Kill Like Overkill|Chlorine Trifloride]].
== Fan Works ==
* In ''[[Dungeon Keeper Ami]]'' Mercury's highly scientific approach to magic results in this. To date- giant scyth-weilding battle robots, airships, jem sythisizers, and [[No Kill Like Overkill|Chlorine Trifloride]].
* In ''[[With Strings Attached]]'', the Fans operate via magitek, largely through computers.
* Doug Sangnoir, protagonist of ''[[Drunkard's Walk]]'', is both a mage and an engineer, as well as possessed of an ill-controlled magical talent that can spontaneously enchant things he works on. At least one piece of his personal equipment -- his body armor -- is explicitly magitek, being essentially enchanted Kevlar, and he's offhandedly mentioned creating a limited teleportation device for his wife. And he's all but declared that anything else technological on which he works ends up magitek intentionally or not.
 
 
== [[Film]] ==
* The ''[[Star Wars|Jedi]]'': The Jedi are sort of within spitting distance of this, although they're more a matter of magic coexisting with a technological world than of magic displacing/replacing/augmenting technology.
** In the [[Expanded Universe]], attempts to design technology that use the Force are mostly the province of the [[Dark Side]] for some reason. But it's [[Laser Blade|been done]].
*** See the Video Games entry for the Rakata.
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* ''[[Equinox]]'' is one of the oldest examples and may be the oldest put to film. The symbol magic in the film is explicitly treated like a science.
{{quote|''...Manipulation of these symbols is treated exactly like the science of chemistry. This element changes that one, one symbol is a catalyst, another is an agent or a counteractant.'''}}
 
 
== [[Literature]] ==
* ''[[The Laundry Series|The Atrocity Archives]]'' features a group of computer geeks who became ascended computer geeks when they learned how to make NP=P. The end result is such inventions as hands used to make 'hands of glory' which bend light, and if properly aligned can make lasers. Also video cameras that can convert carbon to silicon (Gorgon's Stare), which tends to [[Your Head Asplode|make things explode]]. Please note that while special skills that anyone can learn are needed to construct these devices and the accurate aiming and firing of a hand of glory/laser is described as taking some experience, all the Gorgon's Stare requires is to look through a pair of special lenses and press a button.
** This is actually more dangerous than it sounds: Anyone with a computer and some programming talent can summon demons, or out-and-out [[Eldritch Abomination]]s. ''By accident.'' Series protagonist Bob Howard was forcibly recruited because it turned out his latest project would have inadvertently summoned Nyarlathotep. Yes, [[Cthulhu Mythos|THAT''that'']] Nyarlathotep.
** All this, just from being able to solve the Travelling Salesman Problem in polynomial time? Dayum!
* Geoffrey A. Landis's first story, ''Elemental,'' took place in a future in which magic has been discovered to be a form of physics, and (for example), thamauturges use pentacles to control antimatter.
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* [[David Weber]] has a tendency to treat magic as just another form of technology in his books. Witness the ''[[Hell's Gate]]'' series which has the magical equivalent of computers and genetic engineering, which is used to create dragons of course.
** Especially since in the [[The War Gods|Bazhell]] series' background. The old empire that fell 1,000 years before was explicitly Magitek. Dwarfs are championed by the author due to his hatred of the anti-technology stance of much of fantasy. The old way of making steel depended on the support of wizards. The new one uses Bessemer Converters. Steam engines are being discovered and shock absorbers are now being used on wagons.
* Over the course of the books, the ''[[Discworld]]'' movesmoved more and more toward this. We have inventions from cameras powered by a tiny imp painting a picture, all the way up to the High Energy Magic Building at Unseen University, where Hex, a magical AI, lives. Magitek is used alongside [[Clock Punk]] technology.
** Magitek is also subverted in Interesting Times, where one character assumes that the watches are powered by demons. In fact, demons ''were'' used, but turned out to be unreliable, so the watchmakers moved on to clockwork.
** A notable non-magical technology is the "clacks towers" - a continent-wide network of semaphore towers that is often used to parody telephones and the internet. Explored in detail in ''The Fifth Elephant'' and ''Going Postal''.
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** Leonard of Quirm, a genius inventor, seems to be advancing [[Clock Punk]] technology on the Disc.
** [[Lampshade Hanging|Lampshaded]] by resident wizard-nerd Ponder Stibbons at one point, explicitly referencing the quote at the top of the page - when he can't explain the technology behind his latest invention to another wizard, he chalks it up to "sufficiently advanced magic."
* There are some examples in [[J. K. Rowling]]'s ''[[Harry Potter]]'' franchise. Especially noticeable within the realm of the live-action films. This is used to the point where technology is referred to as a [[Muggles|Muggle]] substitute for magic (in ''[[Harry Potter]] and the Order of the Phoenix (novel)|Harry Potter and the Order of the Phoenix]]''). Examples of magic being used as technology don't occur much in the story itself, but it is clear from the dialogue that this is how it is used in the larger world the books take place in. Wizards don't seem to understand the Muggle concepts of "light bulbs" or "telephones" for example. The self-writing quills are word processors that suit the personal tastes and writing style of the writer: see Rita Skeeter's acid quill for that one. Then there are self-stirring cauldrons, sneakoscopes (alarms), wireless radios, broomsticks, the floo network and flying carpets (transportation); the Portrait Galleries that often act like a vast, sentient internet for anyone that happens to be able to persuade them. And oh, Lovegood's antique printing press - if the Quibbler has it, why not the Daily Prophet and every wizarding publisher in existence?
** And if we want to talk about Magitek as "combination of technology and magic", Arthur's flying car is the best example, and there's also the entire Misuse of Muggle Artifacts Office, which shows that such things are possible but illegal in the wizarding world. This is simply a matter of maintaining [[The Masquerade]]: combining Muggle technology with magic makes it far more likely for the object to end up in Muggle hands, thus revealing the existence of magic.
* [[Piers Anthony]]'s ''[[Incarnations of Immortality]]'' is based on a society much like our own, only Fate, Time and Death (among others) are incarnated in humans (sometimes against the will of said humans), magic is real, and in the future timeline technology and magic merge to a large degree. (Justified in that "magic" is said to be based on a "fifth fundamental force", making it essentially an application of physics in that universe). At one point, the series states plainly that anything magic can accomplish, technology can do too, and vice versa.
** His 'Xanth' series has Com Pewter, a piece of bizarre, self-aware, occasionally malicious electronics that can literally alter reality within its area of influence.
* The ''[[Young Wizards]]'' teens' series by Diane Duane has magic users receive wizarding manuals customized in form to their preferences. This has increasingly meant computers (specifically, Apples—ever tried porting magic to XP?) instead of the traditional books. Early starters get desktop machines while the recent arrivals can brandish [http://www.youngwizards.com/WizPodAd4.jpg iPods] that draw their power from the nearest star, automatically receive updates, come with the iSpell feature for keeping track of your magic ''and'' play good music.
** Nita has a spell which manifests as a [[Frickin' Laser Beams|particle beam rifle]].
* A perfect example is ''[[The Death Gate Cycle]]'', a series of seven fantasy novels by [[Margaret Weis]] and Tracy Hickman (who co-wrote the original D&D ''[[Dragonlance]]'' novels). It features flying ships powered by Rune Magic and elven civilisations using magic for everything from enchanting armor and weapons technology to household appliances.
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* The ''[[Wiz Biz]]'' series of novels by Rick Cook (comprised of ''Wizard's Bane; The Wizardry Compiled; The Wizardry Cursed; The Wizardry Consulted''), about a Silicon Valley programmer transported into a world where magic exists and where reality, he finds out, [[Rewriting Reality|is programmable]].
* Randall Garrett's ''[[Lord Darcy]]'' series is a great example of this trope. In this world, magic is studied with as much emphasis on higher math and theory as any science. The stories are murder mysteries, with Lord Darcy and Master Sean O Lochlainn solving crimes using the former's deductive abilities, and the latter's expertise in forensic magic. Fortunately, Master Sean [[Mr. Exposition|likes explaining how his forensic techniques work]].
* [[Harry Turtledove]]'s ''[[The Case of the Toxic Spell Dump]]'' is the very definition of this trope, an alternate-history twentieth-century Earth that functions exactly like our own, except all the technology is magical.
** He also wrote a series following the course of a [[World War Two]] analogue with behemoths in the place of tanks, dragons instead of planes, enchanted "[[This Is My Boomstick|sticks]]" that worked a lot like guns, a magical Manhattan Project, and so on.
* [[Jack Chalker|Jack L. Chalker]]'s ''Dancing Gods'' trilogy had its characters [[Trapped in Another World]] where magic was real, but [[Magic A Is Magic A|followed very specific rules]] and mathematically precise patterns, such that every high-ranking wizard also had to be a genius mathematician. One of the major subplots follows how much this system is screwed up by the introduction of technology smuggled from Earth; even a pocket calculator could turn a mediocre magician into a powerhouse, and more powerful computers can be programmed to work out new spells at high speeds.
* In addition to ''[[Magic, Inc.]]'', there is [[Robert A. Heinlein]]'s 1963 novel ''[[Glory Road (novel)|Glory Road]]'', where magic is treated like [[Real Life]] treats technology.
** Although walking the Glory Road actually takes you into parallel universes with slightly different laws. Some you can't stop in for more than a short time without dying.
* Somewhere between a [[Shout-Out]] and a [[Homage]] to ''Magic, Inc.'' is [[Poul Anderson]]'s 1971 novel ''[[Operation Chaos]]'' and its sequel ''Operation Luna''.
* Simon Hawke's ''[[The Wizard Of 4 th4th Street]]'' and its sequels have a 22nd century where magic has been reawakened and revolutionized technology and society: electrical generators powered by renewable magic, levitating cars with "thaumaturgic batteries", and sentient animated objects of all kinds.
* ''[[The Wheel of Time]]'' series has artifacts from the Age of Legends called ''ter'angreal'' which each use the One Power to do a specific thing, including changing the weather, storing a library, and what is [[Noodle Incident|implied]] to be some sort of sex toy. A great many require a [[Witch Species|channeler]] to work, but a few do not. In the Age of Legends, something called "standing flows" allowed even the former to be usable by Muggles.
* [[Masamune Shirow]]'s Orion has this, with a Buddhist/Hinduist design style and a computing basis, such as talismans and seals for wake-up alarms, and reality-altering 'dharmaquations', a mixture of computer program and mandala.
* ''[[The Wheel of Time]]'' series has artifacts from the Age of Legends called ter'angreal which each use the One Power to do a specific thing, including changing the weather, storing a library, and what is [[Noodle Incident|implied]] to be some sort of sex toy. A great many require a [[Witch Species|channeler]] to work, but a few do not. In the Age of Legends, something called "standing flows" allowed even the former to be usable by Muggles.
* In the later books in [[Old Kingdom|the Old Kingdom]] series, Prince Sameth is finding workarounds for the 'technology fails in presence of magic' problem by creating magical versions of nifty Ancelstierran technology.
* ''[[The Dresden Files]]'' doesn't play too much with it, as magic and technology don't interact well. However there are plenty of loopholes and Wizards use what they can. [[Badass Normal]]s using the right ammo can be deadly to most magical foes. One of the best examples might be using magic to grab an old Soviet Satellite and doing a [[Colony Drop]].
* ''[[Dragaera]]'' uses this like ''crazy''. One of the main side-effects of the Interregnum was that the Imperial Orb was changed to make magic a lot more powerful. This jarred Dragaeran society out of its artificially-imposed [[Medieval Stasis]] as sorcerers had a field day figuring out all the new things they could do. In particular, teleportation completely changed the dynamics of trade and travel, psychic communication is used in a way reminiscent of cell phones, magical ''genetic tests'' are possible to do quickly and covertly, and magical lighting is the norm. Additionally, it became possible to revive someone recently killed from the dead if his central nervous system is still intact, meaning that often, [[Death Is Cheap]].
** The Imperial Orb acts as a video camera, a literal magical database, and a public utility.
* Melissa Scott's ''Silence Leigh'' trilogy has ''starships'' powered by alchemy and guided by astrology.
* Most of ''[[Codex Alera|Aleran]]'': Most of Aleran society runs off of this. Since absolutely everyone ([[The Call Put Me on Hold|except Tavi]]) has [[Elemental Powers]], technology has stagnated at a medieval level while everything else is taken care of by [[Mundane Utility]] applications of furycrafting. They have [[Flying Car|flying cars]]s, a lightbulb-light bulb equivalent, refrigeration, and the like through applied magic, to the point where in-universe, scholars have started to deny that their precursors (the Romans) could possibly have built everything they did without furies. It also leads them into technological blind spots, however, such as when the Alerans fight the [[Wolf Man|Canim]], who mostly get by on their superhuman strength and toughness coupled with skilled engineering. One of the nastiest Canim weapons turns out to be a simple, if gigantic, crossbow that can easily kill an Aleran soldier through furycraft-enhanced armor and then continue on to kill the man behind him. Tavi and Bernard eventually apply technology and furycrafting to create {{spoiler|catapults that launch spheres loaded with tiny fire furies that essentially serve as incendiary cluster bombs, which prove to be the single most devastating weapon in the history of Alera.}}
* David Anthony Durham's ''Acacia'' trilogy there is a race whose technology is powered by human souls.
* Both averted and played straight in [[Mercedes Lackey]]'s ''[[Heralds of Valdemar]]'' series: [[The Kingdom|Valdemar]] does almost everything manually; [[The Empire|the Eastern Empire]], on the other hand, does almost everything by magic. When magic becomes unreliable, Valdemar carries on mostly unaffected, while the Empire must declare martial law and impose strict rationing.
** Later in the series, a collaboration between mages and the local version of engineers results in the beginnings of both a mathematical model for understanding magic ''and'' a kind of [[Steampunk]] Magitek.
* Some [[Tom Holt]] books have Magitek, such as the magic mirror that runs ''Mirrors '95'' in ''Snow White Andand The Seven SamauriSamurai'' or the various devices in the ''Portable Door'' series.
* In [[Harry Turtledove]]'s ''Every Inch A King'' windworkers produce winds that allow, ships to sail against the natural wind, items are cheaply mass produced using the law of sympathy, crytalcrystal balls replace telegraphy etc.
* In '[[The Edge Chronicles]]'', while the ships do not work exactly like aircraft, they are close enough to be comparable, and powered by a flying rock. Stormphrax is also important for several uses.
* ''Magicnet'' proposes that many magical incantations work, but they don't work well enough or reliably enough for this to be statistically verifiable. Then along came computers, which could cast those incantations millions of times in quick succession until the desired result occurred. All the major spellcasters in the book are also hackers.
* In ''Naím y el mago fugitivo'' (''Naím and the runaway magician''), by argentineArgentine author Sebastián Lalaurette, magic is a Magitek: magicians (called Rumotim) have to extract it first from nature, and then they can use it. Every spell requires a certain quantity of magic. Then {{spoiler|Rumotim Ramiro Grimor discovers a way to make magic grow, allowing every magician to dispose of virtually unlimited quantities of it}}, and it looks like everything's going to hell. Fortunately {{spoiler|there are [[Anti-Magic|antimagicians]] as well.}}
* The ''[[Secret Histories]]'' books feature this prominently. The Drood [[Powered Armor]] is one example. So are many of Eddie Drood's gadgets. Many other factions use technology enhanced by magic OR magic standardized by technology.
* In Holly Lisle's ''[[Vincalis the Agitator]]'', magic is generated in power plants from ([[Human Resources]]) and used to power things such as magical televisions and amulets that function as credit cards in the unmanned supermarkets.
* In ''[[The War of the Flowers]]'' by Tad Williams, the fairies of the modern Faerie use magic much like electricity, wires and all. The result is much like our modern world, mirror-glazed skyscrapers and all.
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* ''[[Doctor Who]]'', "Battlefield" -- [[King Arthur|The Arthurian characters]] come from a magitek universe.
** In fact, when discussing how one of their spaceships worked, the Doctor goes so far as to point out to Ace that not only is [[Clarke's Third Law|sufficiently advanced technology indistinguishable from magic]], but that the reverse is true as well.
** The devices used in the series' splinter universe ''[[Faction Paradox]]'' by the titular Faction are mockeries of technology powered by voodoo. The Homeworld and the Faction are still sitting to see if they can get a coherent opinion.
* The characters in ''[[Ace Lightning]]'' claim that the [[MacGuffin|Amulet of Zoar]] (amongstamong other things) is fueled by magic... But they are all actually video game characters brought to life [[Lightning Can Do Anything|by a bolt of lightning]] so technically...
* ''[[Power Rangers]]'' is filled with magic/technology hybrid gear. We ''start'' with an ancient wizard in a high-tech command center that runs the Rangers' gear by channeling the power of the vaguely-defined Morphin' Grid versus an alien witch released from [[Sealed Evil in a Can|the can]] by astronauts. [[Humongous Mecha]] powered by the spirits of dinosaurs. [[Magi Babble]] and [[Techno Babble]] combined by [[Robot Buddy]] Alpha. The entire "Zordon era" of the franchise was characterized by this, and while the later stand alone series tend to be magical ''or'' technological, a few later series have gone back to it (and the Grid is the source of ''all'' Ranger powers.) [[Power Rangers Jungle Fury|Spiritual energy-powered]] [[BFG]], anyone?
* In ''[[Knightmare]]'' this was the villain, Lord Fear's hat.
* In an episode of ''[[Charmed]]'', Billie combines her scrying stone with a GPS device, a serious upgrade compared to the sisters using their scrying stone on a map or globe.
* The [[Made for TV Movie]] ''Paradox'' is ''made'' of this trope - at least until they visit the science-based world. Every desk has a magical computer with a [[Holographic Terminal]] displaying [[Instant Runes]], and every character carries a scrying crystal cellphone. There are also cars and freezers. Notably, however, nobody really ''understands'' how any of these things work, which is why science looks more attractive to the main characters.
* The Free Kingdomers from the ''[[Alcatraz Series]]'' use technologies powered by various types of magical sand or glass, collectively known as silimatics. Active technologies such as airplanes (shaped like giant glass dragons!) and elevators are powered by brightsand. Passive technologies include Expander's Glass, which allows for [[Bigger on the Inside]] architecture, and Defender's Glass to act as armor.
** We don't know about silimatics because the [[Ancient Conspiracy|Librarians]] flooded the Hushlands (where we live) with vast quantities of dullsand, the only type of sand that does absolutely nothing even if you make it into glass.
** Oddly, Free KingdomerKingdomers's (inexpert) imitations of Hushlander technology often work better than both genuine Hushlander tech and ''actual Free Kingdom tech''. And the Scrivener's Bones<ref>a faction of the Librarians</ref>' hybrid tech works better still.
** Then there's things even the Free Kingdomers consider magical, like Oculatory Lenses. Free Kingdomers will stoutly deny that silimatics are magic: magic is things that [[Inherent Gift|only some people can use]], therefore silimatics are merely technology.
 
 
== [[Tabletop Games]] ==
* The patron saint of this has to be ''[[Pathfinder]]''{{'}}s Artificer. A peculiar sort of spell-caster who gets every item creation feat as a bonus feat, and whose main skill, "Weird Science", lets them create items of practically any nature (provided they have the feat, of course) with spells from just about any other class's spell list.
** It should be noted that the ''Pathfinder'' Artificer is a third party class, and it's actually put together very weirdly.
* In the [[Old World of Darkness]] [[Gothic Punk]] game setting (especially ''[[Mage: The Ascension]]''), the rules of reality were created largely by the force of belief. Not only was the Hypertech of the Technocratic Union and the Traditionalist technomancers genuinely magical, ''all'' science and technology worked primarily because the Technocrats had convinced the masses to [[Clap Your Hands If You Believe|believe it did]], and advancing technology was not a result of scientific advance so much as the increasing public acceptance of what was possible.
** In the ''[[New World of Darkness]]'', this mantle has been largely taken up by the [[Mage: The Awakening|Free Council]] (although the Seer Ministry of Pantechnion is a bit into it, using magically -created robots). The Free Council is devoted to the integration of [[Muggles|Sleeper]] technology with Awakened magic, as well as approaching magic with a more scientific mindset. Partially as a result of these innovations, the Council has managed to devise never before seen spells. The practice as a whole is referred to as the "Ars Nova".
* Certain ''[[Dungeons & Dragons]]'' settings:
** In [[Forgotten Realms]] certain magically developed cultures, such as Elves (per ''The Complete Book of Elves''), Drow (per ''The Drow of the Underdark'') as their offshot [http://forum.candlekeep.com/topic.asp?TOPIC_ID=1901&whichpage=8#34511 and some others], such as Netheril (though the latter in its youth learned from elves of Eaerlann) also made artificial limbs. Of course, there are also magical constructs, that include [[Animated Armor|helmed horrors]]. [[Fantastic Light Source|glowglobes]] are expensive compared to normal lamps, but cheap for a magic item and thus fairly common.
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*** Imaskar was another extensively magical human empire in the Realms. The Imaskari focused on dimensional magic. If you were a rich citizen of the empire, all the above fissures to other planes could be acquired, as well as other portal-trickery (fresh air from the Elemental Plane of Air, storage rooms in dimensional pockets, portals designed to show nice views of other places...).
*** Halaster, as a living relic of Imaskar, magicked up a vast cave complex of Undermountain, including things like enchantment absorbing certain types of released spells to power other spells; his apprentice Trobriand created some new (and nasty) [[Mechanical Lifeforms]].
*** In the classic module ''Queen of the Demonweb Pits'', Lolth's fortress is a mobile [[Steampunk]] mecha shaped like a spider; fans often call it the "spider-ship". Later editions made this concept darker, with an engine fueled by damned souls.
*** Zigzagged with the module ''[https://en.wikipedia.org/wiki/Earthshaker!#/media/File:CM4_CM4_Earthshaker.jpg Earthshaker]'' from 1985. The eponymous [[Humungous Mecha]] is, for the most part, powered entirely by steam, although their is a magical device capable of controlling it. [[A.I. Is a Crapshoot| This is not a good thing.]]
** ''[[Spelljammer]]'' literally runs on it, by definition. Since the Wildspace was ''intended to'' be more magic-rich than most groundling settings, there's much more to it than engines.
** ''[[Mystara]]'' had skyships before Halruaa. With such devices as Dynamo of Flying (conversion of spell levels into large-scale preset effect) and Internal Conjuration Engine (pour potions of flying in, and it makes a whole ship fly). Both allow other effects if built this way - so you can have a stealth ship, but to actually use this ability its engine will little by little slurp whole casks of invisibility potion too.
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** In a less setting-specific example, Half-Golems are basically the [[Hollywood Cyborg]] as powered by magic. They are living creatures that have had golem components (most typically arms, legs and protective plates) grafted onto their body—this gives them various bonuses, depending on what sort of half-golem they are.
** ''The Book of Wondrous Inventions'' (sort of official proto-netbook) is all about silly versions of this. Includes such things as a cola vending machine, a pinball machine, a boombox, and a [[Humongous Mecha|Humongous]] [[Transforming Mecha]]. And trains. Most of them use enchantments to keep the "crazy stuff" elements viable.
** The Artificer class (introduced in 5th Edition) is an Arcane Spellcaster who uses technology to produce magic effects. For example, using ''fireball'' for an Artificer might mean activating a wrist-mounted flamethrower while ''fly'' might mean using a jetpack. It's still ''D&D'', however, so these devices used by an Artificer likely have at least some magic in their construction.
* Some ''[[Magic: The Gathering]]'' settings are like this—especially the Brothers' War and the Ravnica block.
** Not to mention Mirrodin—a plane created by a golem planeswalker where sentient life is almost entirely comprised of animated artifacts.
*** To be fair, most life in Mirrodin is comprised of species stolen from other planes and partially transmuted into metal. Even so, there are an awful lot of magical machines, many of them intelligent, running around.
** Or the later plane of Esper in Shards of Alara, a techno-magical blue-aligned plane where all forms of life are infused with the mystic metal [[Applied Phlebotinum|Etherium.]]
* Palladium Games's ''[[Rifts]]'' RPG features Techno-Wizards, spellcaster-mechanics whose focus is on building machines and weapons powered by Magicmagic. They can make a jeep that can ride in midair and turn invisible, then make and mount on it a [[BFG|hand-held cannons]] that shoots ice blasts or rains meteorites on the enemy. Also, there are things like laser pistol modified for fighting vampires - it's still useableusable in the conventional way, but when powered with magic starts spitting out jets of sunlight instead.
** Also in ''[[Rifts]]'' and Palladium's ''[[Heroes Unlimited]]'' is Telemechanics, a psionic ability that lets the user either intuitively understand how a piece of machinery works and operate it, or in the case of AIs communicate with them directly.
* ''[[Exalted]]'' has First Age technology, from a time when the Solar Exalted could study the interplay of Essence and science and create true wonders (before the insanity, of course—but then again, they probably produced some fun stuff after the insanity took hold). It is explicitly called [[Exactly What It Says on the Tin|magitech]] in the books and setting. Examples range from power armor to airships to artificial limbs to dinosaurs that eat poppies and pee heroin (like I said).
** The Alchemical Exalted are creations of Autochthon, a [[Deus Est Machina|machine god]], and their background and powers revolve around magitech.
* The ''[[Iron Kingdoms]]'' has Mechanika, which is mostly technology fueled by Magic. In the ''WARMACHINE'' games, this normally comes in the form of various weapons.
* ''[[Feng Shui]]'''s 2056 juncture uses a creepy fusion of magic and science known as arcanotech. Most of it is used by the Buro military and elite agents, offering a power boost in exchange for [[The Corruption|bent magic getting sent into your system like a virus whenever you use it]]. Use it too much, and you start mutating into something horrific and run the risk of becoming an abomination, one of the altered demons that the Buro uses to fight its wars.
* The Skaven of ''[[Warhammer Fantasy Battle]]'' are perhaps the most technologically-advanced race thanks to their embrace of [[Green Rocks|Warpstone]]. They use it as a powerful mutagen, ammunition, [[Death Ray]] energy source, component of giant hamster wheels that shoot lightning, or as part of the setting equivalent of a nuclear bomb. Their Clan Skryre is a blend of dark wizards and mad scientists known as WarplockWarlock Engineers.
** Which makes you wonder if say, the Empire began R&D on Warpstone, would their superior knowledge, education, cooperation, etc allow them to improve its implementation? Their technology and resources might mean it could be weaponized with a much greater degree of control and efficiency. An Imperial Warp-Tank would probably be many orders of magnitude more effective than anything the Skaven could make.
*** Warpstone corrupts it's users (it is solid Chaos). No big deal for the Skaven, damn rats are pretty corrupt already, but the Empire would have rather more problems with that. Also it's unstable. Again, the rats don't care, the Empire would.
* Eldar gear in ''[[Warhammer 40,000]]'' is a unique blend of highly-advanced technology and psychic "sorcery" - their robots, for example, are well-crafted frames animated by the spirit of a fallen warrior held in a crystal. Chaos forces in the same setting use [[Black Magic|black]] magitech to create [[Artifact of Doom|their most powerful works]], such as [[Demonic Possession|daemonically-possessed]] tanks or [[Humongous Mecha]]..
** Imperial technology does not use this, but [[Belief Makes You Stupid|everyone thinks it does]]. Tech-priest rituals involve a lot of chanting and sacred oils before they finally flip the "On" switch.
*** On the gripping hand, it's hinted that sometimes a Tech Priest's devotion ''does'' cause a machine which ''shouldn't'' be working to do so when he finally gets to that last part. The ''40K'' universe tends to [[Clap Your Hands If You Believe|bend to belief]]...
*** Also it's pretty clear base on the books "Tech-priest rituals" are really what we do, just with a lot more Chanting.
**** Though memorizing rituals seems to be an effective method of making sure people still know how to work certain devices twenty thousand years after they were invented, given that nobody really understands how they work anymore.
*** It probably should be noted that certain pieces of Imperial tech do at least interact with the Warp, between the warp drives and Gellar fields, sensors which can record warp energy, and the gadgetry used to silence sanctioned psykers.
** The orks have even more of that: by all rights and sanity their technology shouldn't work atall, but it ends up working anyway because the orks ''expect'' it to work. So in effect, ''all'' their technology is Magitek, because all of it works in large part because of the magical effects of orkish confidence. Used to [[Justified Trope|justify]] having a bunch of barbarian thugs be a threat to an interstellar civilization.
*** The exact extent to which this is true varies from codex to codex to book. In one, an orkish gun is described as a gun casing containing a single gear and a bullet. In others, orkish technology is described as functional, if rough and dangerous, only Da red wunz go fasta, and some more complicated orkish weapons require orkish psychic powers to work. The codexescodices tend to ascribe their abilities to technology, the fluff to psychic power.
*** The most famous instance is the recovery of an Ork Pistol which is then turned over to an Adeptus Mechanicus Priest. After disassembling the thing, the priest realised that the "pistol" was little more than a metal tube with a magazine and a stick attached for the handle. There was no firing mechanism. However the Imperial Commander who recovered the pistol insisted that it downed several of his men.
** Eldar constructs can all be considered magitek. Wraithbone is the core element in almost all eldar construction, with many of their creations being made wholly of Wraithbone and little else. Wraithbone can apparently assume a lot of properties, from being hard as metal to as flexible as soft plastic, with conductivity being easily manipulated. What exactly is wraithbone? Concentrated, Solidified Psychic Energy. Oh and it grows.
* In the tabletop game ''[[Cthulhu Tech]]'', the line between technology and magic is so thin as to be almost completely arbitrary. One wonders why there is any distinction at all, other than the fact that the Lovecraftian forces used by magic and magitek are, to say the least, rather dangerous.
** To expand, sorcery is taught as a science in universities, while there is mandatory registration for [[Psychic Power|parapsychics]]. Almost all modern technology in the setting is powered by the D-Engine, which [[Mad Scientist|drives you crazy]] if you look too closely at it.
* ''[[Shadowrun]]'' is what you get when you merge cyberpunk and ''D&D'' together. As such, it's usually in the case of defense systems of corporations or weaponry. Except that mundanes can't use "magictech" (no magic wands, etc), though the [[Our Dragons Are Different|dragon Dunkelzahn]] did leave a reward in his Will if someone could create things like that.
* ''Broken Gears'' as "A game of animistic steampunk", runs on this. It's [[After the End|Post-Apocalyptic]] [[Gaslamp Fantasy]] where firearms must be oiled to feed salamanders (see the [[Magitek/Quotes|quotesQuotes page]]) and are tested with thermal ink, and a Devil-[[Demonic Possession|possessed]] Analytical Machine [["Close Enough" Timeline|designed by Charles Babbage and Alan Turing]] "helped" to finish [[World War II]] and immediately started [[World War III]].
* ''[[GURPS]] Technomancer'' is what you get when you turn the Trinity Event into a necromantic ritual of immense proportions, completed by the Famous Oppenheimer Quote. Nikita Khrustschev claiming Soviet Union has entire armies of wizards? U.S. Army winning Vietnam War using dragons, weaponized flying carpets and zombies made from Vietcong corpses? Space travel by teleportation spells? Gene-engineered Stealth Dragons (with vampire genes, no less)? Oh yes...
** And it includes a [[Shout-Out]] to the [[Ur Example]] - the term "Technomancer" was apparently coined in the 1970s bestseller ''Technomancy'' by [[Robert A. Heinlein|Bob Anson]].
** GURPS' basic magic system is very magitek-friendly, with many options for item enchantments basically allowing one to create items which can replace advanced technology, such as Wands of Extinguish Fire. One of the core Colleges is the Technology College, which handles the shaping and control of machinery, with sub-Colleges for Energy, Radiation, and Metal and Plastic. One spell of the Energy sub-College, Draw Power, allows a Mage to draw energy from an external source, such as a battery or a generator, and use it to fuel a different spell.
** ''GURPS Spaceships 7'' has possibility of spaceships with a combination of ordinary technology with magic powers (and also with anachronistic technology, etc). You can also have ordinary rocket engines with magic fuel with ten times as much delta-V as ordinary fuel.
* ''Amazing Engine'' has ''[https://rpggeek.com/rpgitem/53299/magitech AM4: Magitech]'' setting supplement.
* [https://yugioh.fandom.com/wiki/Magical_Android Magical Android] from the ''[[Yu-Gi-Oh! (Tabletop Game)|Yu-Gi-Oh!]]'' game. [[Exactly What It Says on the Tin| She uses magic, she's an android, get it?]] Of course, she's actually Psychic-Type (as opposed to Spellcaster or Machine), but the anime does show her using her staff to shoot fireballs.
 
== [[Video Games]] ==
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* While ''[[Escape Velocity]] Nova'' is otherwise a totally by-the-books high-tech space opera setting (as are the other two games), the Vell-Os are a faction of psychic Hindu mystics whose "spaceships" are revealed to actually be giant telekinetic projections the size of a star destroyer created (and manned) by one Vell-Os.
* In ''[[Tales of Eternia]]'', the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more as desecration).
* In ''[[Lost Odyssey]]'', the world is in the throes of the Magic-IndustialIndustrial Revolution - magitek is everywhere, and major kingdoms are rapidly developing Magitek [[Weapons of Mass Destruction]]. In a similar vein to the idea behind [[Fantastic Racism]], the game portrays the pros and cons of technological advancement through the safely distancing lens of magitek...
* A critical plot point in ''[[Tales of Phantasia]]'', and, consequentially, the prequel ''[[Tales of Symphonia]]''. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech [[Wave Motion Gun]], causing no less then at ''least'' four [[And Man Grew Proud]] moments over the course of an 8000 -year period.
* ''[[Tales of Vesperia]]'' has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers.
* The GBA remake of ''[[Shining Force]]'' has its magic coming from hyper-advanced [[Kill Sat]]s in orbit around the world. In fact, one of the main hero's abilities is to fire down an ion cannon blast.
** asAs the game progresses and you get Guntz to reveal a few secrets about how the steam suit works via level-ups he reveals that the steam is made by throwing a blaze magic-infused stone into the engine. [[Fridge Logic|No word on where all the water comes from though.]]
** [[Spiritual Successor]] series ''[[Golden Sun]]'' has Magitek in spades as well, though the magic is called [[Alchemy]] and [[Psychic Powers|Psynergy]]. Most of the Magitek here is [[Schizo-Tech]] remaining from the glory days of [[Alchemy]].
* In ''[[World of Warcraft]]'', Naaru and Ethereal constructs. Titan technology could be either this, or just [[Sufficiently Advanced Alien|sufficiently advanced]]. (Gnomish and Goblin technology, however, has been [[Word of God|explicitly stated]] in the RPG sourcebooks to be non-magical [[Steampunk]].)
** In the ''Warcraft'' lore, there is an entire class known as [http://www.wowpedia.org/Techno_mage techno-mages] that combine their spells with their inventions to make interesting things happen.
* The "[[Masou Kishin]]" (Cybuster, etc...) sub-storyline of ''[[Super Robot Wars]]'' features magic-powered [[Humongous Mecha]]. The main mech of the group, Cybuster, is actually blessed and powered by a God of wind.
** See also the Choukijin, which are [[The Four Gods]] <small>[[Recycled in Space|AS HUMONGOUS MECHA]]</small>. They are partially sentient, and in ''Alpha 3'' and ''OG'', Ko Ou Ki and Ryu Ou Ki actually absorb a [[Super Robot]] in order to repair themselves.
* In ''[[Okami]]'', Waka seems to have access to some sort of Magitek (the lightsaber flute suggests as much, at least), but it suggests that [[Science Is Bad]] in that {{spoiler|The God of Darkness is suggested to be the source of all technology}}.
* The highest sort of technology in ''[[Chrono Trigger]]'', and its sequel, ''[[Chrono Cross]]'', is intimately tied with magic—being capable of extracting it, producing it, and using it as a power source or ordnance. It gets to the point where {{spoiler|FATE, the [[Master Computer|governing intelligence]] of El Nido, was able to split apart an inherently magical creature and assume control over the six magical Elements that make up the world}}.
* The Hack and Slay MMORPG ''[[Phantasy Star Online]]'' features 'normal' highly advanced technology as well as so called disks, which can be used to learn magic
* While never specifically described as such, many of Shion's attacks in the first ''[[Xenosaga]]'' game come across as Magitek
* The 11th ''[[Touhou]]'' game, Subterranean Animism, features the hell raven Utsuho Reiuji, who {{spoiler|has been given the powers of the mythological Yatagarasu, or more exactly, appears to have been fed the spirit of Yatagarasu itself, and since then, she's acquired the ability to manipulate nuclear fusion and fission, which she uses to rekindle the flames of the former hell. It's revealed later that the person who gave the Yatagarasu to her was the 10th game's final boss, goddess Kanako Yasaka who've recently arrived from the outside, contemporary world where humans live. Kanako aimed for revolutionizing the currently obsolete energy sources of the Kappa facilities near the base of her mountain, expecting that this would bring her more followers, and then used Utsuho as a literal thermonuclear power source, who's excess powers created geysers that would then be used to power the Kappa facilities}}
** The series has other examples, such as lunar veils made of zero-mass fabric, antimatter veils, quantum seals, use of phantasmal mushrooms with a miniature of the Hakkero furnace to create [[Kamehame Hadoken|lasers]] or prepare tea, use of Japanese Kami (as a main ingredient) to make a wooden rocket travel from the Earth to the moon, and co-protagonist [[Cute Witch|Marisa Kirisame]] magically summoning a hot spring vein underneath her house to serve as a floor-heating device.
* ''[[Shin Megami Tensei]]: [[Devil Survivor]]'' uses portable electronic devices called COMPS to automatically perform the complex magical ritual of summoning demons into the moral world. Finding the Magitek demon-summoning server controlling this is a major plot-point.
* ''[[Jade Empire]]''{{'}}s flying machines are constructed along Magitek lines.
* The enemies called [[Demonic Spiders|Wizzerds]] in ''[[Paper Mario (franchise)|Paper Mario]]'' are half mechanic-mechanical half -organic magic -using creatures that can shoot lightning, duplicate themselves and take tons of damage. As the tattle for the normal one puts it:
{{quote|''A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time. ''}}
* Due to [[Character Customization]], ''[[City of Heroes]]'' allows you to become a magic-based hero who wields a [[Swiss Army Weapon|Battle Rifle]], [[Guns Akimbo|Dual Pistols]], or Devices, which include a targeting drone, smoke bombs, mines, and time bombs. Conversely, you can be a tech-based hero who can call on the [[Dark Is Edgy|power of the netherworld]] or [[Summon Magic|summon demons straight from hell]].
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* One of the first space-faring species in the ''[[Star Wars]]'' universe was the [[Knights of the Old Republic|Rakata]]. Using their control of the Force and feeding on one another to gain knowledge and power, they created the Infinite Empire using technology based as much on the Force as physics. This [[Insufficiently Advanced Alien|came back to haunt them]] when their Force sensitivity was lost and their technology began to fail.
* The Bydo from ''[[R-Type]]'' are canonically stated to be biomagitek—they're a race of creatures created with a combination of magic and superscience as a super-weapon in the distant future.
* Averted in ''[[Arcanum: Of Steamworks and Magick Obscura]]''. Even though magic and technology are both present and play an important role in the setting, there is no Magitek, since magic and technology are mutually exclusive (due to, basically, magic breaking the laws of physics and technology making use of and strengthening them).
* The vanished Dwemer were the undisputed masters of Magitek in the world of ''[[The Elder Scrolls]]''. Every piece of Dwemer tech is a fusion of magic and engineering that makes mere enchanting look like a joke.
** And then, of course, there's good ol' [[Science Fantasy|Michael]] [[Mind Screw|Kirkbride]], former developer and lore writer, who is known for posting some (possibly non-canon) works on the lore forums, including the Loveletter from the Fifth Era, a cryptic warning from the future, and Kinmune, about a robot trapped in the past.
* This cropped up every now and then in the old ''[[Might and Magic]]'' verse—while most [[Precursor|Ancient]] technology is [[Sufficiently Advanced Aliens|sufficiently advanced]] that it is impossible to judge if it utilizes [[Maybe Magic, Maybe Mundane|magic or is simply really advanced technology]], their world-creating/destroying tecniquestechniques explicitly utilizes manipulation of the Elemental Planes. On the worlds left in the Silence, magic is often used to side-step certain limitations the otherwise medievalish societies would face with technology: protection from wear-and-tear for clothing and armor, slightly hotter forges, cannons capable of sinking an entire fleet with a single shot...
* ''[[Kid Icarus: Uprising]]'' features weapons that fire bullets and lasers and the like, but are all clearly magical.
* In ''[[Asura's Wrath]]'', the technology used by the Shinkoku and later the Seven Deities is powered by an energy source called "Mantra" which is created either by prayer from mortals, or processed directly from mortal souls. The latter allows for acquisition of Mantra faster, [[Human Resources|at the obvious expense of human life]], while the former allows for [[God Needs Prayer Badly|a steady supply of energy without people dying]]. The majority of this power is collected in a massive superfortress in orbit known as the Karma Fortress, which is used to power a [[Wave Motion Gun]] known at the Brahmastra whose sole purpose is to defeat Gohma Vlitra, a continent-sized monster that appears every several thousand years. The individual demigods are also powered by ambient Mantra, with the the Eight Guardian Generals empowered by an "affinity" that generates and draws upon Mantra when they feel a strong emotion. Asura's affinity, for example, is Wrath, so when he gets pissed [[Unstoppable Rage|his cybernetic body draws upon more power]]. The Mantra is also controlled and directed by a "Priestess" who has an unusual talent for directing Mantra, withtwith hethe current Priestess being Asura's daughter, Mithra. Ultimately, {{spoiler|the other Guardians betray Asura to take Mithra and use her to control the Mantra while they establish a brutal regime to harvest Mantra from humanity through systematic murder.}} Asura is....[[Unstoppable Rage|less]] [[Papa Wolf|than]] [[Roaring Rampage of Revenge|pleased.]]
* ''[[Netstorm]]'' is pretty much made of this: everything that interacts with the game, rather than being background, is explicitly magitek - except Priests, who ''make'' all the magitek.
* Asuran technology in ''[[Guild Wars 2]]'' uses magic as its power source and the Asura are a race of prolific inventors always looking for new ways to manipulate magic with their inventions, for better or worse. Golems, [[Check Point|waypoints]] and [[Portal Network|portals]] are their most used creations.
* ''[[Lollipop Chainsaw]]''; the heroine uses a magical chainsaw to fight zombies.
* ''[[Fatal Frame]]''; the protagonist uses a magical camera to fight off ghosts.
 
=== [[Visual Novels]] ===
 
== [[Visual Novels]] ==
* Engine Machines in ''[[Shikkoku no Sharnoth]]'' appear to work like this, though the story tries to deny it. But with the precedent set by its predecessor ''[[Sekien no Inganock]]'' it becomes hard to deny.
 
== Web Comics ==
 
== Webcomics ==
* ''[[Twice Blessed]]'' apparently has giant magic robots (golems, warforged, constructs).
* The world of ''[[Dominic Deegan]]'' abounds with this sort of thing. Some examples include:
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** Also, Mrs. Donlan has a computer that includes "just enough etheric technology" to allow it to perform its task. Which is to ward off and bind a dangerous spirit. And have a few, uh, "minor" applications, such as instantly creating in thin air [[Some Kind of Force Field|force shields]] or portable doors whenever the users point - several at once, if there are multiple requests.
** However, despite its preponderance, the Court at large apparently frowns on Magitek as cheating.
* In a subscription-only section of the ''[[Drowtales]]'' website, there's an on-going story arc about the Drow society 100 000 years in the future (from the main story's point), Space Age, where mana powers and controls EVERYTHING''everything'' (including but not limited to spaceship flight, weapons, wormhole travel, faster-than-light communications, their internet...), to the point where their first encounter with "Earth humans" goes undetected because their traditional sensors are incapable of detecting objects that are not infused with mana, although one of the characters eventually creates bio-signature dectectorsdetectors to good effect.
* ''[http://brokenspacecomic.com Broken Space]'' features technology powered by a combination of gears, steam, and mystical glyphs.
* From ''[[Girl Genius]]'' [http://www.girlgeniusonline.com/comic.php?date=20081205 side story]:
{{quote|'''Agatha''' as '''Cinderella''': Any [[Sufficiently Analyzed Magic|sufficiently analyzed magic]] is indistinguishable [[For Science!|from scienceScience!]]"}}
* From [http://keychain.patternspider.net/archive/koc0109.html this] ''[[Keychain of Creation]]'' strip: "Misho, how is this cart bigger on the inside than the outside?" "I know ''magic science''."
* Discussed/Lampshaded in [http://www.giantitp.com/comics/oots0344.html this] ''[[The Order of the Stick|Order of the Stick]]'' strip when Vaarsuvius comments on how Cliffport looks anachronistic for a "presumed medieval time period". Also quotes Niven's corollary when trying to rationalize Durkon's response of "It be magic."
** Also seen in various magical luxuries like Xykon's widescreen crystal ball and "Teevo" magical video recorder.
** A Coffee maker is also seen which, despite (to this troper's memory) being seen plugged into a power outlet, can be surmised to work off of magic.
* In ''[[8-Bit Theater]]'', the visible Sky Castle is described as being an "ancient flying techno-magic castle".
** There's also <s>Warmech</s> [[Paper-Thin Disguise|that completely human chap with the laser]], and the Datasphere, a powerful data-storing device that will [[My Skull Runneth Over|drive you insane if you read it]].
* Daria of ''[[A Magical Roommate]]'' is a pioneer of Magitek, as it is a school of magic that remains unnamed.
* ''[[MSF High]]'' is littered with it but the most noticable is the Bio Warp drive, FTL through magic.
* It's kept in the background but also pressentpresent in ''[[Dan and Mab's Furry Adventures]]'' with things like [http://www.missmab.com/Comics/Vol_1052.php ghirphon based public transit].
* ''[[Chirault]]'' has "[http://chirault.sevensmith.net/?comic_id=401 propulsion orb]" system powered by mages for boats, though they are still dual-powered (orb/sail) and even [http://chirault.sevensmith.net/?comic_id=513 flying vehicles]. And There are walkie-talkies and what appears to be a city-wide public announcement system, presumably powered by magic too - it's a fairly low tech, pseudo-Medieval setting.
* In ''[[The Wotch]]'', T.C.D. (Transparent Cylinder of Death, which doesn't actually kill people) is a machine that can permanently [[Gender Bender|changes males into females]] and strengthens their feminine pride.
* ''[[Tales of the Questor]]'': most Racconnan technology is powered by lux, which technically [[Doing In the Wizard|isn't magic but is commonly mistaken for it]].
** And they seem to still use it [[Quentyn Quinn, Space Ranger|in the interstellar age]], [https://web.archive.org/web/20120619085942/http://www.rhjunior.com/QQSR/00074.html even more, with few wizard types.]
* ''[[Homestuck]]'' has very advanced technology and magic existing side by side intially. They start to blend later; for example one character uses a combination of [[Alchemy]] and Boolean logic to combine a [[Crystal Ball]] with a [[Magical Computer|super computer]] to see all locations at once.
* ''[[El Goonish Shive]]'' has Cosmetic Morphing Devices [[Imported Alien Phlebotinum|from Uryuom]] - e.g. "[[Transformation Ray|transformation gun]]" has different forms programmed on Tedd's computer and replaceable parts, and shapeshifting was said and demonstrated to be a form of magic. However, there's not very much magitek in the setting, other than a few devices in the hands of local MIB (unless you consider the [[Designer Babies|designed chimerae]] as biomagitek) and what experimental stuff Tedd made later.
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* In ''[[Arcana Magi]]'', Mana is a source of energy akin to electricity, with kinetic and potential types. Avalon Tech Enterprises invents machines and magical items that uses Mana as its energy source to operate.
* ''[[Tales of MU]]''. This webstory IS this trope.
* In ''[[Deucalion Chronicles]]'', worlds that are part of the Crossworld Union possess an astounding level of magic-based technology.
* ''[[Equestria Chronicles]]'' has [[Gender Bender|transgender pins,]] [[Clockwork Creature|Tabitha the tinkercorn]], [[Cool Car|and Tinkertop's autocart.]] All magic powered.
* All of Remnant's technology in ''[[RWBY]]'' is powered by Dust -- by [[Word of God]], essentially [[RWBY/WMG#Dust is the fossilized remains of Humanity V1.0|crystallized magic]]. This includes guns, cars, massive flying battleships, autonomous robots and armored battlesuits.
 
 
== [[Western Animation]] ==
Line 317 ⟶ 323:
** Waterbenders, among other things, have totally overwritten the need for traditional medicine. Then of course that canal lock system used for their capital city.
*** They also had waterbending-propelled ''submarines''.
** Firebenders create all manner of [[Steampunk|steam -powered]] and industrial machines using their innate comprehension of combustion and metallurgy.
*** In addition, non-magical complex devices are referred to as "fake bending" (example: explosives = fake firebending).
** In general, the Avatar world seems to imply that there are more ''mundane'' uses for Bending than there are combat uses.
*** Which makes sense given that bending, while apparently uncommon, is not so much seen as a superpower as a special talent in the Avatar-verse, so people would use it for a variety of purposes.
** This continues onto the [[Sequel Series]] ''[[The Legend of Korra]].''. Seventy years later, and the world has more advanced technology, such as electricity- -- which happens to be powered by Firebenders using lightning to energize power plants.
* ''[[Dave the Barbarian]]'', especially the [[Crystal Ball]] that functions like the internet.
* ''[[He-Man and the Masters of the Universe]]'' was full of this, especially the 2002 series. Flying discs, [[steampunk]]y mecha-dragons, energy shields - Practically every bit of technology was combined with magic. There were also technological devices using or enhancing magical artefactsartifacts, like a belt powered by rare magical water which punished the wearer with an electrical shock as soon as he tried to do evil.
* A lot of the magic in Disney's ''[[Atlantis: The Lost Empire]]'' works by application of their [[Power Crystal]]s. Lamps are lit by touching the crystal to it something like a match, and perhaps most egregiously, the stone fish-shaped vehicles have a mystical enough activation process of sticking the crystal in a hole, turning it halfway around, and then a quarter turn back, which is basically the motion of turning a key in a car's ignition.
** But you've got to keep your hand on the inscription pad while doing it. This is written on the vehicle, but when your people were stuck in flood-survival bunkers long enough to forget how to read their own writings...
* A lot of ghost-related gear in ''[[Danny Phantom]]'' comes off as magitek, both in terms of technology used by ghosts (such as Skulker's suit) and technology used by ghost-hunters, such as all the Fenton technology.
* The evil wizards in ''[[Thundarr the Barbarian]]'' are just as likely to employ giant robots and war ma''chinesmachines as magic spells.
* ''[[The Magic School Bus]]'' has various abilities that are powered by devices such as the "shrinkerscope" and "mesmerglobber", which occasionally go on the fritz and even require a trip to a mechanic at one point.
* Coldstone in ''[[Gargoyles]]'' - an [[Ninja Pirate Zombie Robot|undead cyborg gargoyle]] created using Xanatos' technology, brought to life by Demona's magic.
** Demona's stone-by-night curse in "City of Stone" and plague in "Hunter's Moon" also used a combination of science and sorcery: The curse was broadcast throughout Manhattan using Xanatos' technology, while Xanatos' chemical disinfectant and Sevarius' carrier virus were integral scientific components to the plague. (The Fulfillment Spell and the Praying Gargoyle were the magical components.)
* ''[[Justice League Unlimited]]'' Unlimited had an episode where Lex realized he could use his clingy girlfriend [[Hot Witch|Tala]] as a power supply for his device to bring Brainiac back to life. Of course Tala isn't exactly thrilled about death by magical drain and manages one final act of revenge by redirecting the energy towards Darkseid's disembodied spirit.
* ''[[Sonic Sat AM]]'': The plot of "Super Sonic" involves an ancient computerized spellbook that actually [[Sealed Evil in a Can|traps concentrated evil inside it]].
* [[Lauren Faust|Lauren]] [[Word of God|Faust's]] excuse for any time technology appears in ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'' is that it's [[Clarke's Law for Girls Toys|powered by unicorn magic]].
** At the end of "May the Best Pet Win", an example of this is shown when Rainbow Dash's new pet tortoise Tank flies by wearing a visibly-enchanted propeller on his shell.
** In "The Super Speedy Cider Squeezy 6000", the eponymous cider-making machine is powered by the Flim Flam brothers' unicorn magic.
 
 
== [[Real Life]] ==
* A Pakistani scientist had proposed using the power of the djinn to solve the [http://www.nytimes.com/2001/11/02/world/nation-challenged-nuclear-fears-pakistani-atomic-expert-arrested-last-week-had.html?sec=&spon=&pagewanted=all 1998 energy crisis.]
* NORAD's [[Santa Claus]] tracking. It is [https://www.noradsanta.org/en/ a real thing. You read that right].
* As recounted in the ''[[Jargon File]]'', MIT's AI Lab once possessed a mainframe computer [http://www.catb.org/jargon/html/magic-story.html that seems to have been a primitive form of Magitek]. {{spoiler|The story ends with them [[Doing In the Wizard]] though}}.
* Quantum entanglement is the property of particles in the same state to react predictably and instantly when another particle in the same state is acted upon. There are no solid theories as to why this should be as from what we understand of the laws of the universe this shouldn't be possible since the effect seemingly travels faster than the speed of light. Quantum computers will very likely use this property to transfer information. It's the equivalent of using a lightning elemental to power a city, we may not have any idea why this works the way it does but it sure is useful.
** All Quantum Mechanics actually works on the science of [[Flat What|what]]? Moving across distances instantly without traversing the space between gave it it'sits name (quantum leap). Things existing in two places at the same time. Objects passing through other solid objects. Objects disappearing and reappearing at random. Even the top experts admit it makes no sense. We just know it works.
 
{{reflist}}
[[Category:Better Than It Sounds/Comic Books{{PAGENAME}}]]
[[Category:Speculative Fiction Tropes]]
[[Category:Magic and Powers]]
[[Category:MagitekSpeculative Fiction Tropes]]
[[Category:Speculative FictionTechnology Tropes]]