Magitek: Difference between revisions

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[[File:airship_1896airship 1896.jpg|link=Eberron|frame|Like an airliner, but with [[Elemental Embodiment|fire elementals]] instead of thrusters.]]
 
{{quote|''"Any sufficiently analyzed magic is indistinguishable from SCIENCE!"''|'''Agatha Heterodyne''', ''[[Girl Genius]]''}}
 
Advanced ubiquitous magic always seems to end up working just like technology. The car engine might be powered by a fire elemental, and the telephone may work through [[Functional Magic|the principle of contagion]], but this doesn't affect the man in the street. They just get in the car and drive away, or pick up the phone and talk -- notalk—no special talent required, just as if the devices were technological.
 
Magitek (or 'magitech') often appears to combine magic with modern technology or at least something distinctively mechanical: [[Steampunk|traditional]] heat engine or even an electrical generator powered by or powering a magic spell, or a [[Humongous Mecha|giant mecha]] that can inexplicably shoot ice from an empty hand. [[Sufficiently Analyzed Magic]] frequently causes this, but isn't necessary, since a [[Black Box]] is almost as good if it's reliable and cheap enough.
 
When [['''Magitek]]''' is combined with [[Sliding Scale of Idealism Versus Cynicism|gritty realism]], we get [[Dungeon Punk]], but magitek is also common in comic fantasy. There are also some cases of technology based on sufficiently advanced magic, which is itself disguised sufficiently advanced technology.
 
The [[Ur Example]] is [[Robert A. Heinlein]]'s 1940 novella ''[[Magic, Inc.]]'', making this [[Older Than Television]]. The story is an alternate reality where the 1940 USA is just like it really is, except that magic is real. For example, your taxi is likely to be a flying carpet, but otherwise the same (cabbie, meter, so on). The [[Trope Namer]] is ''[[Final Fantasy VI]]'', where the [[The Empire|Gestahlian Empire]] had suits of [[Power Armor]], dozens of [[Humongous Mecha]], and fleets of [[Those Magnificent Flying Machines|Magnificent Flying Machines]], all powered by [[Powered by a Forsaken Child|draining the life essence]] of enslaved magical creatures. The machines built by the Empire were known under the blanket term "Magitek."
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* In ''[[One Piece]]'', powers granted by the devil fruits are often used in very creative ways. Ace's sailboard is propelled thanks to his ability to generate flames, Captain Smoker's Blower Bike is powered by wind-catching wheels being blown by the smoke he generates, Mister 3's ship is also powered (somehow) thanks to its owner's candle wax generating superpowers. Eneru also supplies himelf electicity used to fly his Ark Maxim. The dials (seashells that can store kinetic energy, sound, light, fire or pretty much anything depending on the version) and transponder snails might be seen as this, but is most likely ''[[Organic Technology]]''. One Piece is a quite versatile manga indeed.
** The candle wax generation powering a ship isn't that bizarre - in one episode of Mythbusters, they showed how a working rocket could be made with candle wax as the solid fuel.
* In ''[[Vision of Escaflowne]]'', fossilized dragon hearts are dug up and used as a power source for the planet's [[Humongous Mecha]]. And Lord Dornkirk's technological empire seems almost entirely comprised of [[Magitek]] machinery.
** An early episode even featured a quarry for said dragon hearts that had its own [[Humongous Mecha]] onsite...a [[Mundane Utility|fossilized dragon heart-powered bulldozer.]]
** This is how {{spoiler|Dilandau actually used to be a little girl named Selena Schezar...and actually reverts to a female body at the end. Selena was kidnapped and used for "fate-alteration" experiments.}}
* Most of the technology in ''[[Fairy Tail]]'' is powered by magic, from cars and motorcycles to [[Kill Sat|orbital laser satellites]].
* In [[Hayao Miyazaki]]'s ''[[Film/Howls Moving Castle|Howls Moving Castle]]'', (and to a lesser extent [[Diana Wynne Jones]]' [[Howl's Moving Castle (novel)|book of the same name]] on which it was loosely based) the structure is maintained by the wizard's magic. Moreover, the kingdoms of the world which the film takes place actively make use of witches and wizards to fight in wars, in addition to more standard weapons and tactics.
* Ami "Sailor Mercury" Mizuno of ''[[Sailor Moon]]'' owns a literal [[Magical Computer]] -- disguised—disguised as a compact, it vanishes when she doesn't need it and can detect all manner of magical and mundane phenomena.
** In the manga it's actually just an interface for the actual supercomputer on the moon.
* The country/planet Autozahm from ''[[Magic Knight Rayearth]]'' is an entirely "mechanized" industrial power that runs on [[Life Energy|"Mental Energy"]] instead of electricity; which has screwed up their environment in addition to sending them into comas. So they've sent an invasion force made up of a spaceship and [[Humongous Mecha]] to take over the more classical magic system of Cephiro.
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** Meanwhile, the technology behind automail is handwaved. How do they have cybernetic prosthetic arms and legs when they're only at early 20th century tech?
** This follows a sub-troping principal that, as Magic becomes more and more understood and studied, it becomes more and more akin to science, gaining specific rules and methods, rather than just "duuuuur, MAGIC!"
* Opposing FMA, ''[[Busou Renkin]]'' uses [[Alchemy]] as basically a synonym for [[Magitek]]. It is established early on that the rules for [[Busou Renkin]] is take an ordinary weapon, the lower-tech the better, and give it a magic power, i.e. rocket-propelled lance, [[Precision-Guided Boomerang|Precision Guided Chakrams]], ect.
* ''[[Ultra Maniac]]'' featured witches using computers to create magic spells for them. This was apparently not the only way to do so, however - the main character, Nina, pretty much relies on this method because her magic skills are so poor.
* Often shows up in works by [[Yoshiyuki Tomino]], most obviously ''[[Aura Battler Dunbine]]''. Even the original ''[[Mobile Suit Gundam]]'', paragon of [[Real Robot]]-ness has it in the form of Psycommu weapons, though this may not technically qualify, as at the time it was made, many serious scientists were conducting research into [[Psychic Powers]]. But the fact that subsequent Gundam stories have continued to use the concept [[Science Marches On|even after all the major psychic research was proved to be flawed or outright fraudulent]] places them firmly in Magitek territory.
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* Present in varying degrees between the [[Witch Species|witches and warlocks]] of ''[[Tweeny Witches]]'': the female witches tend to a more primitive steampunk-style of magitech while the technologically advanced male "warlocks" now use very little magic at all (there's only one "real" warlock left, and he's very old).
* ''[[Yu-Gi-Oh! 5D's]]'' heavily blurred the lines of magic and technology in the second half of the show. The main antagonists are cyborgs and are never stated to have any magical connections, but they can shapeshift, teleport and levitate, among other magical-type abilities.
* Magi in ''[[Fate/stay night]]'' and ''[[Fate/Zero]]'' are generally averse to using technology in place of magic, which is the reason why [[Combat Pragmatist|Kiritsugu Emiya]] is considered a "Magic User" and not a "Magus" -- for—for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his [[Weapon of Choice|Mystic]] [[Magic Wand|Code]] is a Thompson Contender which uses [[Depleted Phlebotinum Shells|bullets made from his powdered bones]] in order to destroy other magi's Magic Circuits and render them useless.
* ''[[Break Blade]]'' features a world where any form of technology more complex than a hand tool involves the use of magic to manipulate quartz. The lead character is unique in that he ''can't'' use that magic, thus rendering even personal vehicles unusable to him.
* The ''[[Rozen Maiden]]'' dolls.
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* The ''[[Sonic the Hedgehog (comics)|Sonic the Hedgehog]]'' comic gives us the Iron Queen, a Technomage who can control the electrical impulses found in all active electronics and send him out at will. As you can imagine, she's quite dangerous to opponents who are [[Hollywood Cyborg|partly]] or completely robotic.
* The [[Cross Gen]] series ''Mystic'' takes place in a world much like Earth, ca. [[The Roaring Twenties]], but with magic instead of technology. So you get Art Deco architecture paired with magical flying Model T-style taxicabs, for example.
** That's mostly the Nouveau Guild and their nation. Nouveau magic, as the name implies, runs on change, so coming up with new and interesting ways to use magic, and the corresponding changes in society, are what makes the magic work. Other nations on Cyress follow more stable systems of magic (barring [[Cloudcuckooland|the Astral Guild]]) and don't have the [[Magitek]].
* The manga series "Orion" by Masamune Shirow has a Hindu-Buddhist design style with elements of quantum physics and computer science. The universe in this setting is made from 'yingerons and yangerons' which function like the bits in a computer. Deities and elemental spirits are also made like this, but the two primary magic types are Naga-Rituals, which function by calling spirits and deities, and Psycho-Science, which functions using more direct access through written seals and Dharmaquations (a cross between FMA Transmutation Circles and Buddhist Mandalas).
* ''[[Wizards of Mickey]]'' has mages and dragons right alongside evil robotic armies and Goofy building a damn [[Humongous Mecha]].
* The powers of [[Jack Kirby]]'s gods -- whethergods—whether [[The Mighty Thor|Asgard's "Old Gods"]] or the [[New Gods]] of New Genesis and Apokolips -- seemApokolips—seem to transcend the limitations of both technology and magic. While implicit in Kirby's works, [[Grant Morrison]] made it fairly explicit in [[Final Crisis]] and other works. The powers of [[New Gods]] transcend just about anything mortals -- evenmortals—even [[JLA|the most powerful mortals on Earth]] -- can—can do.
* [[Death's Head|Deaths Head]] was created with a mixture of technology and magic, originally intended as a replacement body for his creator.
 
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== [[Literature]] ==
* ''[[The Laundry Series|The Atrocity Archives]]'' features a group of computer geeks who became ascended computer geeks when they learned how to make NP=P. The end result is such inventions as hands used to make 'hands of glory' which bend light, and if properly aligned can make lasers. Also video cameras that can convert carbon to silicon (Gorgon's Stare), which tends to [[Your Head Asplode|make things explode]]. Please note that while special skills that anyone can learn are needed to construct these devices and the accurate aiming and firing of a hand of glory/laser is described as taking some experience, all the Gorgon's Stare requires is to look through a pair of special lenses and press a button.
** This is actually more dangerous than it sounds: Anyone with a computer and some programming talent can summon demons, or out-and-out [[Eldritch Abomination|Eldritch Abominations]]s. ''By accident.'' Series protagonist Bob Howard was forcibly recruited because it turned out his latest project would have inadvertently summoned Nyarlathotep. Yes, [[Cthulhu Mythos|THAT]] Nyarlathotep.
** All this, just from being able to solve the Travelling Salesman Problem in polynomial time? Dayum!
* Geoffrey A. Landis's first story, ''Elemental,'' took place in a future in which magic has been discovered to be a form of physics, and (for example), thamauturges use pentacles to control antimatter.
* Michael Swanwick's series starting with ''[[The Iron Dragon's Daughter]]'' treats magic as a form of technology-- thetechnology—the iron dragons of the title are made in factories.
* [[David Weber]] has a tendency to treat magic as just another form of technology in his books. Witness the ''[[Hell's Gate]]'' series which has the magical equivalent of computers and genetic engineering, which is used to create dragons of course.
** Especially since in the [[The War Gods|Bazhell]] series' background. The old empire that fell 1,000 years before was explicitly Magitek. Dwarfs are championed by the author due to his hatred of the anti-technology stance of much of fantasy. The old way of making steel depended on the support of wizards. The new one uses Bessemer Converters. Steam engines are being discovered and shock absorbers are now being used on wagons.
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* [[Piers Anthony]]'s ''[[Incarnations of Immortality]]'' is based on a society much like our own, only Fate, Time and Death (among others) are incarnated in humans (sometimes against the will of said humans), magic is real, and in the future timeline technology and magic merge to a large degree. (Justified in that "magic" is said to be based on a "fifth fundamental force", making it essentially an application of physics in that universe). At one point, the series states plainly that anything magic can accomplish, technology can do too, and vice versa.
** His 'Xanth' series has Com Pewter, a piece of bizarre, self-aware, occasionally malicious electronics that can literally alter reality within its area of influence.
* The ''[[Young Wizards]]'' teens' series by Diane Duane has magic users receive wizarding manuals customized in form to their preferences. This has increasingly meant computers (specifically, Apples -- everApples—ever tried porting magic to XP?) instead of the traditional books. Early starters get desktop machines while the recent arrivals can brandish [http://www.youngwizards.com/WizPodAd4.jpg iPods] that draw their power from the nearest star, automatically receive updates, come with the iSpell feature for keeping track of your magic ''and'' play good music.
** Nita has a spell which manifests as a [[Frickin' Laser Beams|particle beam rifle]].
* A perfect example is ''[[The Death Gate Cycle]]'', a series of seven fantasy novels by [[Margaret Weis]] and Tracy Hickman (who co-wrote the original D&D ''[[Dragonlance]]'' novels). It features flying ships powered by Rune Magic and elven civilisations using magic for everything from enchanting armor and weapons technology to household appliances.
** Bonus points for that most of the [[Magitek]] of the elves seems to be sentient, no matter how pointless it is - for example an enchanted arrow that loudly protests when it's fired at a dragon.
** The interface of magic versus technology seems to be flipped between humans and elves; this is [[Handwaved|explained]] by the fact that elves are inherently magical, but are weak on the mechanical side -- toside—to compensate for this weakness, they poured all their development of magical abilities into enhancing the mechanical and physical world. Humans are inherently mechanically/physically inclined, they compensate for their magical weak spot by pouring all their magical development into the natural things, like the elements, and controlling dragons. Magnify this single-minded focus of development over hundreds of years, and you get humans whose magic controls the elements (even though humans are by nature mechanically inclined) and elves whose magic enhances mechanical objects (even though elves are by nature more nature/element inclined).
* The ''[[Wiz Biz]]'' series of novels by Rick Cook (comprised of ''Wizard's Bane; The Wizardry Compiled; The Wizardry Cursed; The Wizardry Consulted''), about a Silicon Valley programmer transported into a world where magic exists and where reality, he finds out, [[Rewriting Reality|is programmable]].
* Randall Garrett's ''[[Lord Darcy]]'' series is a great example of this trope. In this world, magic is studied with as much emphasis on higher math and theory as any science. The stories are murder mysteries, with Lord Darcy and Master Sean O Lochlainn solving crimes using the former's deductive abilities, and the latter's expertise in forensic magic. Fortunately, Master Sean [[Mr. Exposition|likes explaining how his forensic techniques work]].
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* ''[[The Wheel of Time]]'' series has artifacts from the Age of Legends called ter'angreal which each use the One Power to do a specific thing, including changing the weather, storing a library, and what is [[Noodle Incident|implied]] to be some sort of sex toy. A great many require a [[Witch Species|channeler]] to work, but a few do not. In the Age of Legends, something called "standing flows" allowed even the former to be usable by Muggles.
* In the later books in [[Old Kingdom|the Old Kingdom]] series, Prince Sameth is finding workarounds for the 'technology fails in presence of magic' problem by creating magical versions of nifty Ancelstierran technology.
* ''[[The Dresden Files]]'' doesn't play too much with it, as magic and technology don't interact well. However there are plenty of loopholes and Wizards use what they can. [[Badass Normal|Badass Normals]]s using the right ammo can be deadly to most magical foes. One of the best examples might be using magic to grab an old Soviet Satellite and doing a [[Colony Drop]].
* [[Dragaera]] uses this like ''crazy''. One of the main side-effects of the Interregnum was that the Imperial Orb was changed to make magic a lot more powerful. This jarred Dragaeran society out of its artificially-imposed [[Medieval Stasis]] as sorcerers had a field day figuring out all the new things they could do. In particular, teleportation completely changed the dynamics of trade and travel, psychic communication is used in a way reminiscent of cell phones, magical ''genetic tests'' are possible to do quickly and covertly, and magical lighting is the norm. Additionally, it became possible to revive someone recently killed from the dead if his central nervous system is still intact, meaning that often, [[Death Is Cheap]].
** The Imperial Orb acts as a video camera, a literal magical database, and a public utility.
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* The Free Kingdomers from the ''[[Alcatraz Series]]'' use technologies powered by various types of magical sand or glass, collectively known as silimatics. Active technologies such as airplanes (shaped like giant glass dragons!) and elevators are powered by brightsand. Passive technologies include Expander's Glass, which allows for [[Bigger on the Inside]] architecture, and Defender's Glass to act as armor.
** We don't know about silimatics because the [[Ancient Conspiracy|Librarians]] flooded the Hushlands (where we live) with vast quantities of dullsand, the only type of sand that does absolutely nothing even if you make it into glass.
** Oddly, Free Kingdomer's (inexpert) imitations of Hushlander technology often work better than both genuine Hushlander tech and ''actual Free Kingdom tech''. And the Scrivener's Bones<ref> a faction of the Librarians</ref>' hybrid tech works better still.
** Then there's things even the Free Kingdomers consider magical, like Oculatory Lenses. Free Kingdomers will stoutly deny that silimatics are magic: magic is things that [[Inherent Gift|only some people can use]], therefore silimatics are merely technology.
 
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* Certain ''[[Dungeons and Dragons]]'' settings:
** [[Forgotten Realms|Netheril]] was an extensively magical setting. Creation of magic items was cheap if you don't mind that they'll work only in range of an external power source (Mythallar), so permanent items were biased toward backyard applications. Aside of typical [[Dungeons and Dragons|AD&D]] trinkets there were Water Pipe (permanent fissure into the Elemental Plane of Water), Ice Box (conduit to the Paraelemental Plane of Ice), Stoker’s pit (fissure to the Elemental Plane of Fire), ''Music box'', ''roomlights'', ''skimmers'' (boats propelled by air elementals), ''netherpelters'' (telekinesis-powered small arms with magical ammo), and so on.
*** Halruaa, the longest-lived of Netheril's successor states (it survived until the Spellplague), had less advanced but still very useful [[Magitek]], mostly revolving around providing comfort for its citizens (air conditioning, heating, freezing, building, and so on). And a [[Cool Airship|skyship]] fleet.
*** Imaskar was another extensively magical human empire in the Realms. The Imaskari focused on dimensional magic. If you were a rich citizen of the empire, all the above fissures to other planes could be acquired, as well as other portal-trickery (fresh air from the Elemental Plane of Air, storage rooms in dimensional pockets, portals designed to show nice views of other places...).
** ''[[Spelljammer]]'' literally runs on it, by definition. Wildspace was ''intended to'' be more magic-rich than most groundling settings, so there's much more to it than engines.
** ''[[Mystara]]'' had skyships before Halruaa. With such devices as Dynamo of Flying (conversion of spell levels into large-scale preset effect) and Internal Conjuration Engine (pour potions of flying in, and it makes a whole ship fly). Both allow other effects if built this way - so you can have a stealth ship, but its engine will little by little slurp whole casks of invisibility potion too.
** There was a twist of the [[Vancian Magic]] in AD&D 2 ''College of Wizardry'' <ref> reappeared in D&D 3 ''Tome and Blood'', used for "Mage of the Arcane Order" class, which in turn was reused in D&D 3.5 ''Complete Arcane'' and customized as "Guild Wizard" in ''[[Forgotten Realms|Magic of Faerûn]]''</ref> - the spellcrux, or spellpool. It's a bank/server that stores spell-patterns, so that wizards given remote access can save memorized spells and later get and cast stored ones. They're still limited to normal total capacity, but get more choice (if different wizards contribute different spells) and flexibility beyond the usual pre-set [[Utility Belt]]. Has checking "credit balance", admin account and all that.
** ''[[Eberron]]'' features a Pulp Adventure setting influenced by Indiana Jones movies, mixed with [[Dungeon Punk]], in a faux-19th century world making use of arcane technology and magic for infrastructure, travel and everyday life.
*** Including magic trains, magic airplanes, magic terraforming (the Lyrandar home base), magic robots, magic grenade launchers, and general everyday magic to make crafted items better.
** In a less setting-specific example, Half-Golems are basically the [[Hollywood Cyborg]] as powered by magic. They are living creatures that have had golem components (most typically arms, legs and protective plates) grafted onto their body -- thisbody—this gives them various bonuses, depending on what sort of half-golem they are.
** The old supplement (sort of official proto-netbook) ''The Book of Wondrous Inventions'' is all about silly versions of this. Includes such things as a cola vending machine, a pinball machine, a boombox, and a [[Humongous Mecha|Humongous]] [[Transforming Mecha]]. And trains.
* Some [[Magic: The Gathering]] settings are like this -- especiallythis—especially the Brothers' War and the Ravnica block.
** Not to mention Mirrodin--aMirrodin—a plane created by a golem planeswalker where sentient life is almost entirely comprised of animated artifacts.
*** To be fair, most life in Mirrodin is comprised of species stolen from other planes and partially transmuted into metal. Even so, there are an awful lot of magical machines, many of them intelligent, running around.
** Or the later plane of Esper in Shards of Alara, a techno-magical blue-aligned plane where all forms of life are infused with the mystic metal [[Applied Phlebotinum|Etherium.]]
* Palladium Games's ''[[Rifts]]'' RPG features Techno-Wizards, spellcaster-mechanics whose focus is on building machines and weapons powered by Magic. They can make a jeep that can ride in midair and turn invisible, then make and mount on it a [[BFG|hand-held cannons]] that shoots ice blasts or rains meteorites on the enemy. Also, there are things like laser pistol modified for fighting vampires - it's still useable in the conventional way, but when powered with magic starts spitting out jets of sunlight instead.
** Also in ''[[Rifts]]'' and Palladium's ''[[Heroes Unlimited]]'' is Telemechanics, a psionic ability that lets the user either intuitively understand how a piece of machinery works and operate it, or in the case of AIs communicate with them directly.
* ''[[Exalted]]'' has First Age technology, from a time when the Solar Exalted could study the interplay of Essence and science and create true wonders (before the insanity, of course -- butcourse—but then again, they probably produced some fun stuff after the insanity took hold). It is explicitly called [[Exactly What It Says on the Tin|magitech]] in the books and setting. Examples range from power armor to airships to artificial limbs to dinosaurs that eat poppies and pee heroin (like I said).
** The Alchemical Exalted are creations of Autochthon, a [[Deus Est Machina|machine god]], and their background and powers revolve around magitech.
* The ''[[Iron Kingdoms]]'' has Mechanika, which is mostly technology fueled by Magic. In the WARMACHINE games, this normally comes in the form of various weapons.
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** Which makes you wonder if say, the Empire began R&D on Warpstone, would their superior knowledge, education, cooperation, etc allow them to improve its implementation? Their technology and resources might mean it could be weaponized with a much greater degree of control and efficiency. An Imperial Warp-Tank would probably be many orders of magnitude more effective than anything the Skaven could make.
*** Warpstone corrupts it's users (it is solid Chaos). No big deal for the Skaven, damn rats are pretty corrupt already, but the Empire would have rather more problems with that. Also it's unstable. Again, the rats don't care, the Empire would.
* Eldar gear in ''[[Warhammer 40000]]'' is a unique blend of highly-advanced technology and psychic "sorcery" - their robots, for example, are well-crafted frames animated by the spirit of a fallen warrior held in a crystal. Chaos forces in the same setting use [[Black Magic|black]] [[Magitek|magitech]] to create [[Artifact of Doom|their most powerful works]], such as [[Demonic Possession|daemonically-possessed]] tanks or [[Humongous Mecha]]..
** Imperial technology does not use this, but [[Belief Makes You Stupid|everyone thinks it does]]. Tech-priest rituals involve a lot of chanting and sacred oils before they finally flip the "On" switch.
*** On the gripping hand, it's hinted that sometimes a Tech Priest's devotion ''does'' cause a machine which ''shouldn't'' be working to do so when he finally gets to that last part. The 40K universe tends to [[Clap Your Hands If You Believe|bend to belief]]...
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** The Mirage Tower and Sky Castle/Floating Fortress from the original ''Final Fantasy'' seem to be this.
** The Steamship and Lonka Ruins of ''[[Final Fantasy V]]'' were powered by the [[Cosmic Keystone|Fire and Earth crystals]], respectively. Didn't do the crystals much good to be used that way.
** Later [[Final Fantasy]] games use similar systems, most notably Mako in ''[[Final Fantasy VII]]''. These usually are [[Powered by a Forsaken Child]]-- as—as is the original.
** Naturally-occurring magic in ''[[Final Fantasy VIII]]'' can be extracted and collected by technological means, at which point it becomes known as "Para-Magic," and it can then be put to use in further technology. For instance, the Junction Machine Ellone, which uses a very special kind of [[Time Travel]] magic to send one's consciousness back through time, and allowed the [[Big Bad]] to initiate her conquest. The high-tech Gardens, built by the [[Precursors|long-lost Centra civilization]] and maintained by SeeD, are magical flying fortresses. There are also some aspects of [[Crystal Spires and Togas|Esthar]] that seem to use magical technology, such as Lunatic Pandora (a [[Ominous Floating Castle|floating]] [[Evil Tower of Ominousness|construction]] which technologically amplifies the power of its Crystal Pillar core to summon monsters from the Moon) and Tears' Point (a stadium-sized array of techno-magical batteries which is ''[[You Can't Thwart Stage One|supposed to stop]]'' the above event.)
** The Temple Cloisters of ''[[Final Fantasy X]]'', but most noticeable in the Temple of Djose (powered by magical lightning) and the Temple of Bevelle (with magical pathways, lifts, and teleporters.) Legend has it that the nation of Bevelle also used [[Magitek]] extensively in its war with the mostly-magical Zanarkand a thousand years ago. In ''[[Final Fantasy X-2]]'', this is expanded upon with [[Doomsday Device|the ancient Vegnagun]], and the Machine Faction of the Al Bhed use (or unearth) magically-powered machina.
*** [[Word of God]] says that the spheres are pyreflies, aka memories of the dead, mixed with water. The garment grids which allow you to take the costume and weapons of a sphere, are magitek. The organic nature of the magic is noted in game, when it turns out one of your spheres contains memories of the [[Big Bad]].
** After ''[[Final Fantasy VIII]]'', ''[[Final Fantasy XII]]'' has probably the most extensive, yet subtle use of [[Magitek]] out of the franchise. Mist-rich Skystones and magicite keep airships aloft (except in places with high concentrations of Mist, like the jagds,) nearly all machinery and even public lighting use Mist as a power source, the [[Teleporters and Transporters|Moogling]] magically warps people across Rabanastre, and magically-charged [[Green Rocks|Nethicite]]--either—either handed down by the Gods themselves or ''[[Purple Prose|manufacted]]'' by Man-- isMan—is carefully examined by scientists for use in great flying armadas ([[Explosive Overclocking|however briefly]].)
** ''[[Final Fantasy XIII]]'' includes Manadrives, mostly used by your enemies (and very occasionally by Lightning), which allow people who aren't l'Cie or fal'Cie to use magic. In fact, almost everything on Cocoon is powered by fal'Cie magic, including their ''sun'', Phoenix.
*** The fal'Cie themselves are magitek. You get to run around inside one within the first hour of gameplay, and gaze upon the various machinery and mechanical oddities within.
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* Everything in ''[[Skies of Arcadia]]'' is run on Moon Stones, it seems, except the few water- or windmills.
* Parodied in ''[[Kingdom of Loathing]]'' with the MagiMechTech MechaMech, a robot "powered by a sinister blend of magic and technology. Since sufficiently advanced technology is indistinguishable from magic, though, you're not sure in what proportion."
* The Pkunk, space gypsy toucans from the ''[[Star Control]]'' series, embrace a life of so much spiritualism that their space ships seem to run on it--theirit—their weapon batteries recharge with aggressive energy when they insult people over the comm, and destroyed ships have a 50% chance of inscrutably [[Reincarnation|reincarnating]] on the spot.
* While ''[[Escape Velocity]] Nova'' is otherwise a totally by-the-books high-tech space opera setting (as are the other two games), the Vell-Os are a faction of psychic Hindu mystics whose "spaceships" are revealed to actually be giant telekinetic projections the size of a star destroyer created (and manned) by one Vell-Os.
* In ''[[Tales of Eternia]]'', the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more as desecration).
* In ''[[Lost Odyssey]]'', the world is in the throes of the Magic-Industial Revolution - magitek is everywhere, and major kingdoms are rapidly developing [[Magitek]] [[Weapons of Mass Destruction]]. In a similar vein to the idea behind [[Fantastic Racism]], the game portrays the pros and cons of technological advancement through the safely distancing lens of magitek...
* A critical plot point in ''[[Tales of Phantasia]]'', and, consequentially, the prequel [[Tales of Symphonia]]. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech [[Wave Motion Gun]], causing no less then at ''least'' four [[And Man Grew Proud]] moments over the course of an 8000 year period.
* ''[[Tales of Vesperia]]'' has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers.
* The GBA remake of ''[[Shining Force]]'' has its magic coming from hyper-advanced [[Kill Sat|Kill Sats]]s in orbit around the world. In fact, one of the main hero's abilities is to fire down an ion cannon blast.
** as the game progresses and you get Guntz to reveal a few secrets about how the steam suit works via level-ups he reveals that the steam is made by throwing a blaze magic-infused stone into the engine. [[Fridge Logic|No word on where all the water comes from though.]]
** [[Spiritual Successor]] series ''[[Golden Sun]]'' has [[Magitek]] in spades as well, though the magic is called [[Alchemy]] and [[Psychic Powers|Psynergy]]. Most of the [[Magitek]] here is [[Schizo-Tech]] remaining from the glory days of [[Alchemy]].
* In [[World of Warcraft]], Naaru and Ethereal constructs. Titan technology could be either this, or just [[Sufficiently Advanced Alien|sufficiently advanced]]. (Gnomish and Goblin technology, however, has been [[Word of God|explicitly stated]] in the RPG sourcebooks to be non-magical [[Steampunk]].)
** In the Warcraft lore, there is an entire class known as [http://www.wowpedia.org/Techno_mage techno-mages] that combine their spells with their inventions to make interesting things happen.
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** See also the Choukijin, which are [[The Four Gods]] <small>[[Recycled in Space|AS HUMONGOUS MECHA]]</small>. They are partially sentient, and in Alpha 3 and OG, Ko Ou Ki and Ryu Ou Ki actually absorb a [[Super Robot]] in order to repair themselves.
* In [[Okami]], Waka seems to have access to some sort of Magitek (the lightsaber flute suggests as much, at least), but it suggests that [[Science Is Bad]] in that {{spoiler|The God of Darkness is suggested to be the source of all technology}}.
* The highest sort of technology in ''[[Chrono Trigger]]'', and its sequel, ''[[Chrono Cross]]'', is intimately tied with magic --beingmagic—being capable of extracting it, producing it, and using it as a power source or ordnance. It gets to the point where {{spoiler|FATE, the [[Master Computer|governing intelligence]] of El Nido, was able to split apart an inherently magical creature and assume control over the six magical Elements that make up the world}}.
* The Hack and Slay MMORPG [[Phantasy Star Online]] features 'normal' highly advanced technology as well as so called disks, which can be used to learn magic
* While never specifically described as such, many of Shion's attacks in the first ''[[Xenosaga]]'' game come across as Magitek
* The 11th [[Touhou]] game, Subterranean Animism, features the hell raven Utsuho Reiuji, who {{spoiler|has been given the powers of the mythological Yatagarasu, or more exactly, appears to have been fed the spirit of Yatagarasu itself, and since then, she's acquired the ability to manipulate nuclear fusion and fission, which she uses to rekindle the flames of the former hell. It's revealed later that the person who gave the Yatagarasu to her was the 10th game's final boss, goddess Kanako Yasaka who've recently arrived from the outside, contemporary world where humans live. Kanako aimed for revolutionizing the currently obsolete energy sources of the Kappa facilities near the base of her mountain, expecting that this would bring her more followers, and then used Utsuho as a literal thermonuclear power source, who's excess powers created geysers that would then be used to power the Kappa facilities}}
** The series has other examples, such as lunar veils made of zero-mass fabric, antimatter veils, quantum seals, use of phantasmal mushrooms with a miniature of the Hakkero furnace to create [[Kamehame Hadoken|lasers]] or prepare tea, use of Japanese Kami (as a main ingredient) to make a wooden rocket travel from the Earth to the moon, and co-protagonist [[Cute Witch|Marisa Kirisame]] magically summoning a hot spring vein underneath her house to serve as a floor-heating device.
* ''[[Shin Megami Tensei]]: [[Devil Survivor]]'' uses portable electronic devices called COMPS to automatically perform the complex magical ritual of summoning demons into the moral world. Finding the [[Magitek]] demon-summoning server controlling this is a major plot-point.
* [[Jade Empire]]'s flying machines are constructed along Magitek lines.
* The enemies called [[Demonic Spiders|Wizzerds]] in [[Paper Mario (franchise)|Paper Mario]] are half mechanic half organic magic using creatures that can shoot lightning, duplicate themselves and take tons of damage. As the tattle for the normal one puts it:
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* Azadi technology in ''[[Dreamfall]]'' would be unable to function in the purely magical world of Arcadia without magic powering it (yes, even steam engines). Magitek is also one of the possible explanations for the Collapse, when every piece of advanced technology, like antigravity and FTL, suddenly stopped working. They may simply not be possible without magic, and magic is forbidden in Stark.
* The world of ''[[Blaz Blue]]'' is highly dependent on Ars Magus, Magitek developed during the Dark War that draws upon the seithr corruption produced by the Black Beast that nearly destroyed the world one hundred years ago. True magic does exist in the setting, but there are very few people alive in the present day who can use it. One of them, Phantom, might not technically be "alive" either.
* It's heavily implied that the lost Eldeen civilization from ''[[Ys]]'' was based on this, rather than simply straight magic -- manymagic—many of their ruins look suspiciously high-tech, and it has sometimes gone so far as to feature obviously robotic enemies in them.
* Both vehicles in ''[[Tales of Symphonia]]'', the Elemental Cargo and the Rheaird, are powered by mana. The former is a cargo ship [[Cargo Ship|(not that kind)]] that uses water mana to surf on the water. The latter is a jet ski-like thing that uses electric mana to fly.
** The ancient technology that was lost in the Kharlan war is actually called "Magitechnology."
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* ''[[Unwritten Legends]]'', A modern [[Multi User Dungeon|MUD]] has an entire class based around this concept
* The Defiant faction in ''[[Rift]]'' use a lot of it. The term "magitech" is even used in-game.
* ''[[Terraria]]'''s world seems to run on magitek, with its mana-powered [[Ray Gun|Ray Guns]]s and [[Rocket Boots]].
* The hero of the SNES game ''[[Hagane: The Final Conflict|Hagane]]'' is a robotic ninja powered by a pair of ancestral statues, and many of the enemies also use a combination of sorcery and technology.
* One of the first space-faring species in the ''[[Star Wars]]'' universe was the [[Knights of the Old Republic|Rakata]]. Using their control of the Force and feeding on one another to gain knowledge and power, they created the Infinite Empire using technology based as much on the Force as physics. This [[Insufficiently Advanced Alien|came back to haunt them]] when their Force sensitivity was lost and their technology began to fail.
* The Bydo from ''[[R-Type]]'' are canonically stated to be biomagitek -- theybiomagitek—they're a race of creatures created with a combination of magic and superscience as a super-weapon in the distant future.
* Averted in Arcanum. Even though magic and technology are both present and play an important role in the setting, there is no Magitek, since magic and technology are mutually exclusive (due to, basically, magic breaking the laws of physics and technology making use of and strengthening them).
* The vanished Dwemer were the undisputed masters of [[Magitek]] in the world of ''[[The Elder Scrolls]]''. Every piece of Dwemer tech is a fusion of magic and engineering that makes mere enchanting look like a joke.
** And then, of course, there's good ol' [[Science Fantasy|Michael]] [[Mind Screw|Kirkbride]], former developer and lore writer, who is known for posting some (possibly non-canon) works on the lore forums, including the Loveletter from the Fifth Era, a cryptic warning from the future, and Kinmune, about a robot trapped in the past.
* This cropped up every now and then in the old [[Might and Magic]] verse -- whileverse—while most [[Precursor|Ancient]] technology is [[Sufficiently Advanced Aliens|sufficiently advanced]] that it is impossible to judge if it utilizes [[Maybe Magic, Maybe Mundane|magic or is simply really advanced technology]], their world-creating/destroying tecniques explicitly utilizes manipulation of the Elemental Planes. On the worlds left in the Silence, magic is often used to side-step certain limitations the otherwise medievalish societies would face with technology: protection from wear-and-tear for clothing and armor, slightly hotter forges, cannons capable of sinking an entire fleet with a single shot...
* [[Kid Icarus: Uprising]] features weapons that fire bullets and lasers and the like, but are all clearly magical.
* In ''[[Asura's Wrath]]'', the technology used by the Shinkoku and later the Seven Deities is powered by an energy source called "Mantra" which is created either by prayer from mortals, or processed directly from mortal souls. The latter allows for acquisition of Mantra faster, [[Human Resources|at the obvious expense of human life]], while the former allows for [[God Needs Prayer Badly|a steady supply of energy without people dying]]. The majority of this power is collected in a massive superfortress in orbit known as the Karma Fortress, which is used to power a [[Wave Motion Gun]] known at the Brahmastra whose sole purpose is to defeat Gohma Vlitra, a continent-sized monster that appears every several thousand years. The individual demigods are also powered by ambient Mantra, with the the Eight Guardian Generals empowered by an "affinity" that generates and draws upon Mantra when they feel a strong emotion. Asura's affinity, for example, is Wrath, so when he gets pissed [[Unstoppable Rage|his cybernetic body draws upon more power]]. The Mantra is also controlled and directed by a "Priestess" who has an unusual talent for directing Mantra, witht he current Priestess being Asura's daughter, Mithra. Ultimately, {{spoiler|the other Guardians betray Asura to take Mithra and use her to control the Mantra while they establish a brutal regime to harvest Mantra from humanity through systematic murder.}} Asura is....[[Unstoppable Rage|less]] [[Papa Wolf|than]] [[Roaring Rampage of Revenge|pleased.]]
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** Creating lamps/light bulbs out of something carrying an illumination spell.
** Taking musical instruments, e.g. guitars, and adding a healthy dose of electrical magic to create electric guitars.
* In ''[[Gunnerkrigg Court]]'' [[Gadgeteer Genius|Kat]] was rather bewildered to find out that a "[[Super Prototype|prototype]]" robot has no recognizable power source or drive system whatsoever, but as soon as you insert a [[Personality Chip]] he starts moving around on his own. Old "robots" turned out to be very fancyful, mechanically sound [[Golem|golemsgolem]]s. What one might call their "integrated circuits" are actually runic symbols carved on their interior parts; these can be damaged as easily as a normal circuit, but are somewhat easier to repair.
** Also, Mrs. Donlan has a computer that includes "just enough etheric technology" to allow it to perform its task. Which is to ward off and bind a dangerous spirit. And have a few, uh, "minor" applications, such as instantly creating in thin air [[Some Kind of Force Field|force shields]] or portable doors whenever the users point - several at once, if there are multiple requests.
** However, despite its preponderance, the Court at large apparently frowns on Magitek as cheating.
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* ''[[Dave the Barbarian]]'', especially the [[Crystal Ball]] that functions like the internet.
* ''[[He-Man and the Masters of the Universe]]'' was full of this, especially the 2002 series. Flying discs, [[steampunk]]y mecha-dragons, energy shields - Practically every bit of technology was combined with magic. There were also technological devices using or enhancing magical artefacts, like a belt powered by rare magical water which punished the wearer with an electrical shock as soon as he tried to do evil.
* A lot of the magic in Disney's ''[[Atlantis: The Lost Empire]]'' works by application of their [[Power Crystal|Power Crystals]]s. Lamps are lit by touching the crystal to it something like a match, and perhaps most egregiously, the stone fish-shaped vehicles have a mystical enough activation process of sticking the crystal in a hole, turning it halfway around, and then a quarter turn back, which is basically the motion of turning a key in a car's ignition.
** But you've got to keep your hand on the inscription pad while doing it. This is written on the vehicle, but when your people were stuck in flood-survival bunkers long enough to forget how to read their own writings...
* A lot of ghost-related gear in ''[[Danny Phantom]]'' comes off as magitek, both in terms of technology used by ghosts (such as Skulker's suit) and technology used by ghost-hunters, such as all the Fenton technology.
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