Mana Meter: Difference between revisions

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(Import from TV Tropes TVT:Main.ManaMeter 2012-07-01, editor history TVTH:Main.ManaMeter, CC-BY-SA 3.0 Unported license)
 
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{{trope}}
[[File:HealthBar_9350HealthBar 9350.jpg|link=League of Legends|rightframe|Green: [[Life Meter]]<br />Blue: Mana Meter]]
 
The partner to the [[Life Meter]], the '''Mana Meter''' describes the [[Power Source|amount of power]], often called [[Mana]], a character has remaining for his special abilities. It is commonly associated with spell-casting characters in action [[RPG|RPGs]]s and [[Real Time Strategy]] titles.
 
The partner to the [[Life Meter]], the Mana Meter describes the [[Power Source|amount of power]], often called [[Mana]], a character has remaining for his special abilities. It is commonly associated with spell-casting characters in action [[RPG|RPGs]] and [[Real Time Strategy]] titles.
 
In colour-coded games, this meter is most often [[Color Coded for Your Convenience|blue]], as a handy contrast to the [[Life Meter]], which is most often red or green. Whether the Mana Meter recovers on its own, or needs to be replenished by items, is much more variable than it is for the [[Life Meter]] or the [[Sprint Meter]].
 
This does not necessarily need to be magical in nature. It can represent an auxiliary power reserve, or other quantity that must be recovered between uses of a special ability. Sometimes it's a catchall, and [[Ki Attacks]], [[Psychic Powers]], and [[Functional Magic]] all drain the same [[Mana|"stuff"]].
{{examples|Examples}}
== Web Animation ==
* Actually present in-world in ''[[RWBY]]'': every student at Beacon Academy can check their Aura level with their "scroll" (a handheld computer/phone/PDA), and are exhorted to do so when fighting, so they know when to shift to defensive tactics if it gets too low. The aura display appears as a classic colored bar, starting out green, growing shorter as Aura is used, and turning red when too much Aura has been expended.
 
== Video Games ==
* Units in ''[[StarcraftStarCraft]]'' have "energy meters" that can indicate either the unit's remaining energy reserve (Terrans), psionic power (the Protoss) or bioweapons (the Zerg). They are depleted as that unit's special abilities are used and recover with time (with the exception of several zerg units that can restore their energy by consuming another friendly unit).
** It gets a little odd when the terran EMP drains psionic power and bioweapons in addition to energy and shields, [[Gameplay and Story Segregation|but that's game balance for you]].
* ''[[Bloodline Champions]]'' averts this - despite using archetype common to [[MMORPGMassively Multiplayer Online Role Playing Game|MMORPGsMMORPG]]s, [[Cooldown|Cooldowns]]s are used to limit abilities. An energy meter charges from hitting with abilities, [[Limit Break|to be consumed to use other ones]].
* ''[[Terraria]]'' requires you to gather 10 fallen stars to craft into a mana crystal which expands it by 20 points. A player can also expand it by equipping accessories and armor which can expand it until taken off, such as bands of star power, accessories with the "Arcane" prefix, jungle armor, or the helmets made from hard mode ores such as the cobalt hat (increases by 40), mythril hood (by 60) or adamantite headgear (by 80).
** Which those three are used to make the Hallowed headgear ([[Up to Eleven|which increases it by 100 points]]).
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* Most ''[[Star Wars]]'' games have Force meters.
** The ''X-Wing'' games don't have mana, obviously, but ''every single laser'' has a meter which slowly recharges, or slowly drains if you're trying to run away really fast. The shields also recharge or drain if you're trying to run away really fast. There's also a beam weapon, which is essentially [[Sprint Shoes]]. Finally, missiles have a finite number; an X-wing, for instance, has 6 proton torpedos.
* The blue EVE gauge in ''[[BioBioShock Shock(series)]]''.
* The [[Final Fantasy]] games have MP, which stands for Magic Points (Or Mist Points in XII). Aside from certain actions (such as regular attacks, stealing, and items to name a few) most attacks drain MP.
** [[Kingdom Hearts]] makes use of a similar system, but uses it in a very different way.
* Various ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' games have green meters for Link's spells and magical items.
* The ''[[Tales Series(series)]]'' games and ''[[Star Ocean]]'' games generally have one meter (Technical Points for the former, Magic Points for the latter) which are used in both techniques and spells.
** ''[[Star Ocean: Till the End of Time]]'' introduced the unusual mechanic of being able to die from losing MP. Physical attacks used HP, Magic attack used MP, and different attacks caused differing amounts of damage to one of them or both. In essence, you had two separate meters that both were a hybrid of [[Hit Points]] and Mana Meter.
** Although it's still technically a Mana Meter, later [[Tales Series(series)]] games by [[Tales of Destiny (Video Game)|Team]] [[Tales of Rebirth (Video Game)|Destiny]] get rid of Technical Points in favor of some other mechanic that usually regenerates whatever it is you need to do special attacks quickly.
* ''[[System Shock]]'' has PSI meter.
* ''[[RunescapeRuneScape]]'' is one of the few [[MMORPGMassively Multiplayer Online Role Playing Game|MMORPGsMMORPG]]s to avert Mana Meter. Instead of mana, runes are used to cast spells.
* [[Kingdom of Loathing]] has MP, which can be restored by resting, items, or certain familiars. If you're a caster, the game will call them "mana points", if you're a fighter-type, they'll be called "muscularity points", and if you're a rogue-type, they'll be "mojo points". Of course, everything that drains, restores or otherwise affects MP, does so in exactly the same way regardless of class.
* ''[[Arcanum]]'' borrows ''Diablo's'' liquid-filled vessels, with a unique twist on the local type of mana: It's called Fatigue and represents exactly that. In addition to being used for casting spells, it can be drained by carrying too much gear or getting hit with blunt weapons.
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* ''[[Lost Magic]]'' has a yellow bar that appears below Isaac's blue Health bar on his status screen. The rate at which it refills and the delay before it starts refilling are determined by the number of Mana Crystals on the map that are "pure" (captured by you).
* ''[[Fable]]'' plays this straight with its Will Gauge, but the sequel doesn't even bother with it, resulting in magic, gunplay and swordplay being equally [[Button Mash|spammable]].
* The ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'' games have Flower Points which act as this, in keeping with the mushroom\flower\star theme of some Mario games.
* ''[[Freelancer]]'' has the power meter, which is consumed by firing your weapons. Usually, you consume power only slightly faster that it regenerates, which keeps you from just holding the button down forever. The [[Infinity Plus One+1 Sword|stolen Nomad weapons]] are awesome because they consume no power, which means that having a few can free up infinitely regenerating power for your other guns.
* ''[[The Elder Scrolls]]'' has the Magicka meter, which is a Mana Meter in all but name. There's also a [[Sprint Meter|Fatigue meter]] [[Fridge Logic|which is drained]] by various physical activities, such as running, jumping, and attacking.
* ''[[Blood RayneBloodRayne]]'' and its sequel have a 'rage' meter which fills by attacking enemies using Raynes wrist blades. It is used to power 'bloodrage' and other attacks.
* ''[[Jade Empire]]'' features the Chi meter, used for magic attacks and transformations, as well as powering up your Martial and Weapon styles.
* The ''[[Dungeon Siege]]'' series, being heavily influenced by the ''[[Diablo]]'' series, also features a mana bar in the first two installments, but changes up the name and function in ''III'', splitting it into the Focus bar and Power Orbs. Both are used for special attacks/abilities, but refilling them is no longer a matter of simply waiting or drinking a potion; to restore focus attacking and defeating enemies is required and power is restored by using focus abilities, with certain talents and other abilities affecting the refill as well.
* ''[[Pokémon]]'' uses Power Points, or [[P Ps]], which indicate how many times a certain move can be used. When depleted, they can be filled with an item, or by fully healing the Pokemon at a Pokemon Center.
* Most champions in ''[[League of Legends]]'' use mana as a casting resource, with a few variations. Some use Energy, which has a fixed cap and regeneration rate, some are [[Cast Fromfrom Hit Points]], some use Fury which builds when they attack, one uses Heat which builds when he uses an ability, and some use no resources at all and are completely cooldown reliant.
* ''[[Eternal Darkness]]'' uses a magick meter for spells and it regenerates as you walk around or use items.
* ''[[Tales of Maj 'Eyal]]'' has a lot of different resources spread over the different types of classes. Mages, and a couple of hybrid classes, have Mana, which regenerates over time. Warriors, Rogues, and most of the [[Magic Knight|Magic Knights]]s have Stamina, which also regenerates more slowly over time but is harder to restore otherwise. Psionic classes have Psi, which regenerates very slowly over time but can be gained quickly by using abilities that suck energy out of enemies. Corrupters have Vim, which does not regenerate over time but can be regained by killing creatures or from a few specific talents that all rely on enemies. Afflicted have Hate, which decreases over time, and can be gained by killing enemies or by being in a high-damage battle. Celestials have Positive and Negative, which both decrease over time but have talents whose cost to use is negative. Wilders have Equilibrium, which starts at 0 and increases with talent cost, and gives a chance of failure to associated talents once it gets high enough. Chronomancers have Paradox, which works similarly, but high Paradox increases the power of your abilities and also has a chance of causing random unintended effects or just backfiring on the caster.
* ''[[Legend of Heroes VI|Trails In The Sky]]'' has one, named EP Bar (Energy Points) which is used in Arts (read: spells). It also has a separate meter for [[Limit Break]] and character-specific skills.
* Most characters in ''[[Kinnikuman: Muscle Fight]]'' have a super meter. However, there are two characters who do something unique with it.
** Bikeman's super meter functions like a [[Sprint Meter|stamina meter]]. If it's empty, Bikeman can't do much and becomes vulnerable. Bikeman even starts panting. As a result, he has to use Motorman's remains in order to charge up.
** Prisman's super meter controls his access to his Rainbow Shower techniques. If he has 0 super meters, Prisman will say that he'll need energy. He can charge himself up by soaking in the sun's rays.
 
{{reflist}}
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[[Category:Video Game Interface Elements]]
[[Category:Mana Meter]]
[[Category:TropePower Source]]