Mana Shield: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
The complete inverse of [[Cast Fromfrom Hit Points]]: having damage hit your [[Mana Meter|Magic Points]] instead of your [[Life Meter|Hit Points]]. Unlike [[Cast Fromfrom Hit Points]], you generally don't see this come up as a plot point, as you can't exactly die from it or anything. Not to be confused with a [[Deflector Shields|barrier spell]] that uses magic points to increase your defenses.
 
Sometimes, this can turn a [[Squishy Wizard]] into quite the tank. Can become a [[Game Breaker]] by giving [[Nigh Invulnerability]] to the user. Especially if damage that would overkill the user's MP does not get converted into actual damage. On the other hand it will quickly turn a magic user into a sitting duck if the mana doesn't regenerate. It is also usually far more efficient to use your MP for healing spells rather than to absorb the damage directly.
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{{examples}}
 
* Mages in ''[[World of Warcraft]]'' have the spell Mana Shield, which causes damage to briefly be dealt to your Mana instead of your Health.
** [[Raul Julia|Of course]], ''[[Warcraft|Warcraft III]]'' did this before with '''Mana Shield''' on the Naga Sea Witch.
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* In ''[[Super Robot Wars]]'', barrier abilities reduce damage while draining energy.
* The Magic Armor in ''[[The Legend of Zelda]]: [[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' is a variation- it diverts damage to your money supply while also draining it at a steady pace to fuel its effects (as there is [[Dummied Out|no]] [[Mana Meter]] in ''Twilight Princess'').
* There's the Vigor ability available to psionic characters in ''[[Dungeons and& Dragons]]''. It uses psionic powers in order to create temporary hit points, so its effect is similar.
** Similarly, elans can sacrifice power points to reduce or eliminate hit point damage once per round.
* The Wraith Armor in ''[[Legacy of Kain|Blood Omen: Legacy of Kain]]''.
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* In the first ''[[Fable]]'', this spell (dubbed "Physical Shield") is quite a [[Game Breaker]]. The game features a combat multiplier, which goes up as you're dealing damage to enemies and multiplies the experience you receive. Being hit resets it back to zero, but only if your hitpoints go down. If you absorb the damage into your mana, the multiplier stays. Using the mana shield constantly thus allows you to get the multiplier ridiculously high and level up much faster than you could without it.
* ''[[Defense of the Ancients]]'': Medusa has this skill
* ''[[Heroes of Newerth]]'': Electrician has a skill that reduces incoming damage by half at the cost of mana.
* ''[[Dungeon Crawl]]'' has an amulet of guardian spirit that has this effect. It's new for ver 0.6, I think.
* ''[[Magical Girl Lyrical Nanoha|Magical Girl Lyrical Nanoha A's: The Battle of Aces]]'' uses this. Any attack that hits your barrier takes away from mana and being drained of all mana while guarding causes a guard crush with stun until the mana automatically regenerates.
* An item in ''[[Order of Ecclesia]]'' causes damage to your heart supply (only used for [[Limit Break|limit breaks]] in this game) rather than your HP.
* In the ''[[.hack GU Games]]'', Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points, AND''and'' having a very damaging weapons equipped, complete with devastating effects thrown in for good measure. Come Volume 3 (At Walking Pace/Redemption), and the Doppelganger has the Mana Shield in full force, making fighting him an exercise in patience, frustration, and revival items, as, for a good amount of time, your attacks will do exactly 0 damage until you run its SP to 0. On the good side though, once you do, he won't be able to do Arts, so that's one less worry to deal with.
* ''[[Oracle of Tao]]'' has a variant. Yazim Jianne, the hero that can use this can't actually use it to defend against attacks, but rather it heals him after the fact by shifting massive amounts of mana over to health.
* ''[[Puzzle Quest]]'' and its sequel have skills for magic-user characters that let you take damage from one of your mana pools in place of your HP. There's usually an upkeep cost for using them, so the duration of the spell is typically how long you can keep chaining mana to keep the shield going.
* In ''Midgard'' (back in 1971) wizards used up "endurance points" to cast spells and defended from spells cast by enemy wizards by spending the same points. [http://playingattheworld.blogspot.com/2017/10/spellcasting-before-d-in-midgard.html See here].
* ''[[Villains and Vigilantes]]'' has a mechanism called "rolling with the hit" in which a character can reduce HP damage by up to one-tenth of their current power point score -- essentially superhero mana -- by taking the damage to their power points instead.
 
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