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{{trope}}
{{Video Game Examples Need Sorting}}
The complete inverse of [[Cast
Sometimes, this can turn a [[Squishy Wizard]] into quite the tank. Can become a [[Game Breaker]] by giving [[Nigh Invulnerability]] to the user. Especially if damage that would overkill the user's MP does not get converted into actual damage. On the other hand it will quickly turn a magic user into a sitting duck if the mana doesn't regenerate. It is also usually far more efficient to use your MP for healing spells rather than to absorb the damage directly.
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Compare [[Mana Burn]], which is where the attack is directed at the mana in the first place.
{{examples
* Mages in ''[[World of Warcraft]]'' have the spell Mana Shield, which causes damage to briefly be dealt to your Mana instead of your Health.
** [[Raul Julia|Of course]], ''[[
*** [[Memetic Mutation|Of course]] ''[[Diablo]]'' did it before that with the Mana Shield spell. All by [[Trope Namer|Blizzard]] of course.
** In ''[[World of Warcraft]]'' Lady Deathwhisper casts one of these at the start of the fight, and doesn't drop it until her mana has been entirely depleted. Not that it stops her from [[My Rules Are Not Your Rules|casting spells after anyway]].
* ''[[Final Fantasy Tactics]]'' has the Time Mage ability "MP Switch" for this effect. ''[[Final Fantasy Tactics Advance]]'' and ''[[Final Fantasy Tactics
** Particularly irritating opponents in the second game have both Damage > MP and Blood Price, the latter of which allows them to cast spells out of their HP. ''Particularly'' irritating ones can also heal themselves for more HP than it costs to cast the healing spell. Kill them quickly!
* ''[[Diablo|Diablo 2]]'', the Sorceress has an Energy shield that diverts a proportion of damage to Magic points.
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* ''[[Maple Story]]'', although it only absorbs up to 80% instead of full damage. Still very important for mages to master, as they would die to nearly anything in one hit at the higher levels without it.
* In ''[[Super Robot Wars]]'', barrier abilities reduce damage while draining energy.
* The Magic Armor in ''[[The Legend of Zelda]]: [[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' is a variation- it diverts damage to your money supply while also draining it at a steady pace to fuel its effects (as there is [[Dummied Out|no]] [[Mana Meter]] in ''Twilight Princess'').
* There's the Vigor ability available to psionic characters in ''[[Dungeons
** Similarly, elans can sacrifice power points to reduce or eliminate hit point damage once per round.
* The Wraith Armor in ''[[Legacy of Kain|Blood Omen: Legacy of Kain]]''.
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* Technically the Neptune card from ''[[Castlevania|Castlevania: Circle of the Moon]]'' heals you when you would be damaged by the element in question, but the healing's so minor and the drain on your MP so major that it's really more like the attack just drains your MP.
** It's a miracle-worker, though, in the second playthrough's "Magician" mode, where you have very little defense and HP and a crap-ton of MP and intelligence (MP regen). Since you get all the cards at the beginning of the game in Magician mode, and you also have the Uranus/Unicorn combo to heal, plus almost every enemy in the game (including bosses) attack with an element, you become basically invincible provided you don't mind switching your cards whenever you have to deal with a different element, go on the attack, or restore accidental damage.
* In the first ''[[Fable]]'', this spell (dubbed "Physical Shield") is quite a [[Game Breaker
* ''[[Defense of the Ancients]]'': Medusa has this skill
* ''[[Heroes of Newerth]]'': Electrician has a skill that reduces incoming damage by half at the cost of mana.
* ''[[Dungeon Crawl]]'' has an amulet of guardian spirit that has this effect. It's new for ver 0.6, I think.
* ''[[
* An item in ''[[Order of Ecclesia]]'' causes damage to your heart supply (only used for [[Limit Break|limit breaks]] in this game) rather than your HP.
* In the ''[[.hack GU Games]]'', Doppelgangers are already tough as they are, what with being automatically 8 levels above the main character, and having an outrageous HP/SP regen points,
* ''[[Oracle of Tao]]'' has a variant. Yazim Jianne, the hero that can use this can't actually use it to defend against attacks, but rather it heals him after the fact by shifting massive amounts of mana over to health.
* ''[[Puzzle Quest]]'' and its sequel have skills for magic-user characters that let you take damage from one of your mana pools in place of your HP. There's usually an upkeep cost for using them, so the duration of the spell is typically how long you can keep chaining mana to keep the shield going.
* In ''Midgard'' (back in 1971) wizards used up "endurance points" to cast spells and defended from spells cast by enemy wizards by spending the same points. [http://playingattheworld.blogspot.com/2017/10/spellcasting-before-d-in-midgard.html See here].
* ''[[Villains and Vigilantes]]'' has a mechanism called "rolling with the hit" in which a character can reduce HP damage by up to one-tenth of their current power point score -- essentially superhero mana -- by taking the damage to their power points instead.
{{reflist}}
[[Category:Videogame Effects and Spells]]
▲[[Category:Mana Shield]]
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