MapleStory/Characters: Difference between revisions

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This is the list of playable character classes, notable mobs, and notable NPCs. It's worth noting that these tropes to not apply to the people who play these character, they apply to the skills, storyline, and in the case of the Legends and other characters with a specific backstory, their personality as written by the game.
 
Of course, since this is ''[[Maple Story{{ROOTPAGENAME}}]]'', don't expect the usual.
 
This page is just starting out and really needs love from players who play the classes outlined here. If you play, or have played, one of these characters, please feel free to add to this page.
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[[File:Arch Mage Ice 5267.png|frame]]
 
{{quote|"In terms of sheer power, almost no other class can compare to the Magician. Unlike many of the other classes in [[Maple Story{{ROOTPAGENAME}}]], Magicians prefer to attack monsters and defend themselves using magic rather than weapons and armor. While they have the ability to attack with a staff or a wand to defend themselves, their physical frailty makes this a poor choice for most magicians. Depending on how they choose to advance their class, Magician characters may become damage dealing Wizards who use fire and poison, crowd-controlling Wizards that use ice and lightning, or even Clerics that can use their magical abilities to heal themselves and others!."|'''- Acorn Story: Playing a Magician'''}}
 
''[[Maple Story{{ROOTPAGENAME}}]]''{{'}}s main magic using class. These masters of magic use large amounts of MP to attack their opponents from afar. At job advancement they can take on different roles, Clerics, who focus on healing and support, Ice/Lightning Wizards, who freeze large groups of enemies, or Fire/Poison Wizards, who specialize in damage over time.
 
Note: Please only place tropes here that apply to the Magician class as a whole. Tropes specific to certain job advancements can go under that advancement's section.
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{{quote|"Bowmen are what are called "range fighters" or a "DPS" class. "DPS" stands for "damage per second" and refers to the fact that Bowmen attack from long-range using weaponry that causes a great deal of damage. The trade-off Bowmen make for being able to deal great damage is that they need to be mobile and flexible. That's because they're not armored like Warriors and can't take as much damage before they die. Bowmen use bows and crossbows and can also use light swords axes,and blunt weapons."|'''- Acorn Story: Playing a Bowman'''}}
 
As the non-magical ranged class of ''[[Maple Story{{ROOTPAGENAME}}]]'', Bowmen specialize in dealing long range damage by raining arrows down upon their foes. Bowmen are probably one of the least popular classes in ''[[Maple Story{{ROOTPAGENAME}}]]'', but one of the more powerful, (and frequently more friendly) classes in the game, especially after the Jump! patch. After job advancement, they can continue on as a Hunter, who uses bows, or a Crossbow Man, who uses [[Exactly What It Says on the Tin|Crossbows]].
 
It's worth noting that while they are referred to as Bowmen by various guides, the official site, and several NPC's, the first job advancement is actually know as an Archer. Bowman and Crossbowman refers to what weapon they use, dictating further job advancements.
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{{quote|"Good Thief players understand their class very well and are comfortable moving around a lot. It's not an easy class to play, but when played well, Thieves are tremendous fun and a great asset to an adventuring party. Many Thieves wouldn't play any other class."|'''- Acorn Story: Playing a Thief'''}}
 
Thieves are probably the most varied class in ''[[Maple Story{{ROOTPAGENAME}}]]'', due to their separation at the very first job advancement. Those who advance to an Assassin will use Lucky Seven, while those hoping to become Bandits will put points into Double Stab. Assassins and Bandits vary right from the start, as opposed to Bowmen, who are pretty similar until the Fourth Job Advancement. From the start, Thieves are a powerful class that excels in defeating their adversaries quickly and quietly.
 
Like Bowmen/Archers. Their first job is referred to as a Rouge. Most people call them thieves for convenience.
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{{quote|"Cannoneers are a ranged pirate class that brings two main skills to parties. First, their cannon is a surprisingly versatile weapon that can do massive damage to single targets or less damage to multiple targets. The Cannoneer also has a number of excellent knockback skills that allow it to do a certain amount of crowd control. The best reason to bring a Cannoneer along though, is their “Monkey Magic” skills with provide an incredible buff that applies to an entire party."|'''Acorn Story: Playing a Cannoneer'''}}
 
A relatively new class released in ''[[Maple Story{{ROOTPAGENAME}}]]''{{'}}s "Legend" update, alongside Mercedes and Demon Slayer. Like Dual Blades, they use a new weapon, are a new advancement of a previously released class, they get their own minor story, and could be construed as a bit overpowered, due to how powerful they already seem. As before, [[Your Mileage May Vary|its up to you]]. They undergo some rebalancing (read: Nerf) in the upcoming "Justice" patch.
 
In similar vein to Evan, Cannoneer has a monkey following him everywhere, who helps him attack enemies. Cannoneer meets the monkey while stranded on a deserted island, and they quickly bond.
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[[File:Dawn Warrior 161.png|frame]]
 
{{quote|"With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. They are accompanied by Sol, the spirit of light, especially in combat. Only those equipped with a burning hear, sharp eyes, an even sharper blade, and undying loyalty to the empress are qualified to become a Dawn Warrior."|'''''[[Maple Story{{ROOTPAGENAME}}]]'' entry on Dawn Warriors'''}}
 
Dawn Warriors are at the very core, Paladins. They have an even greater fixation on the light, and the holy element. Most of their skills, like other Cygnus Knights, are carbon copies of Adventurer skills, but they have some unique skills, notably the summoning of the Sprite of Light, Soul Runner, and most famously, the [[Game Breaker|Game Breaking]] Soul Driver. They are considered to be one of the most powerful Cygnus Knights, and are one of the most popular, even after Soul Driver's Nerf.
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[[File:Flame Wizard-1- 1364.png|frame]]
 
{{quote|"As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard."|'''''[[Maple Story{{ROOTPAGENAME}}]]'' entry on Blaze Wizards'''}}
 
Blaze Wizards are essentially more focused Fire/Poison Wizards, and they borrow many of their skills from them. They have some serious advantages over their Adventurer brethren, at least until they reach the level cap. For one, they get a skill that can hit 6 monsters in second job, like Ice/Lightning Wizards, and they also get Magic Booster, which increases attacking speed, earlier on. That said, they also get most of F/P's skills, making them somewhat disliked by the community of Fire/Poison Mages. They also get several new, powerful skills notably Fire Strike, Flame Gear, and Summon Fire Sprite.
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[[File:Wind Breaker-1- 1803.png|frame]]
 
{{quote|"Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born."|'''''[[Maple Story{{ROOTPAGENAME}}]]'' entry on Wind Archers'''}}
 
Wind Archers are arguably the most unique of the Cygnus Knight even considering [[Rule of Cool|the]] [[Everything's Even Worse with Sharks|Shark]] [[Badass|Throwers]]. They borrow a lot from Rangers (minus the fire) but have many unique [[Blow You Away|wind-based]] skills, including a [[Transformation Is a Free Action|Magical Girl/Boy]] Transformation that is just awesome. They're more popular among Cygnus Knights than Archers are among Adventurers, but as Archers are typically nice, patient people, they get a lot of acceptance. Aside from the [[Transformation Sequence]], they can use Wind Piercing and Wind Shot, and can summon the Spirit of the Winds.
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[[File:Night Walker-1- 9309.png|frame]]
 
{{quote|"Luck, a bit of dex, skill, and being quite cunning separates the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker."|'''''[[Maple Story{{ROOTPAGENAME}}]]'' entry on Night Walkers'''}}
 
Night Walkers are very similar to the Adventurers Night Lord Class, in that they both use throwing stars/knives, [[Fuuma Shuriken|Avenger]], and have many of the same skills. [[Recurring Element|Sound familiar]]? In addition to the class staples such as Lucky 7, not to be confused with [[Lucky Star]] or [[Happy Seven]], and Triple Throw, they also have access to several poison and dark skills, notably Vampire, Poison Bomb, Venom, and calling on the Sprite of Darkness. Ironically not as popular as Thief Adventurers.
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[[File:Striker -1- 1852.png|frame]]
 
{{quote|"Having strength and the power, Thunder Breakers deal with the enemy up close. They are teamed up with the spirit of lightning. It can be summoned to fight, or to simply guard, and imbune itself into the knuckles and its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker. Note that many of the skills require knuckles in order for the Thunder Breaker to use them."|'''''[[Maple Story{{ROOTPAGENAME}}]]'' entry on Night Walkers'''}}
 
All you really need to say about them is that they are the Cygnus Knight Pirate copycat of the Brawler class, and that they throw [[Rule of Cool|Sharks.]] [[Shock and Awe|OF LIGHTNING.]] But they wouldn't like that. In contention for the title of "Most Unique Knight" along with Wind Archers, Thunder Breakers use the element of lightning along with powerful strikes from their Knuckles. They do gain the Brawlers Transformation skill, and share some others with them, but for the most part, they have unique punch skills and [[Badass|can throw]] [[Everything Is's Even Worse Withwith Sharks|LIGHTNING SHARKS]]. They also have some more Lightning based skills, but none are quite as iconic as the [[Running Gag|LIGHTNING SHARKS]]. Did we mention they throw [[Overly Long Gag|Sharks? OF LIGHTNING?]]
 
 
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* [[Bare-Fisted Monk]]
** They can use guns if they have to, but it's not the optimal solution.
* [[Shamu Fu]] - Can throw [[Everything Is's Even Worse Withwith Sharks|sharks]] made of [[Rule of Cool|lightning]] at high levels.
* [[Shock and Awe]]
* [[Super Mode]]
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{{quote|"Aran comes with his own specific backstory and character concept that will reveal itself as the character levels up. In summary, Aran was one of five great heroes who confronted the Black Mage during his first attempt to rule Maple World. In their final confrontation with the Mage, the evil wizard was defeated, but at a terrible cost -- the loss of the five great heroes. Contrary to popular belief though, the five heroes were not destroyed. Aran was frozen inside a glacier for hundreds of years. When he was finally freed, most of his great powers were lost and he had to begin retraining to get them back."|'''- Acorn Story: Playing an Aran'''}}
 
A new class released in ''[[Maple Story{{ROOTPAGENAME}}]]'', Aran is one of the [[Five-Man Band|Five Heroes]] who fought [[Big Bad]] the Black Mage a hundred years ago. Contrary to popular belief, the heroes [[Never Say "Die"|did not die]] but were sealed in ice by the Black Magician's curse. Aran wields a Polearm as a special weapon, and uses a unique combo system. Unlike *most* of the Adventurer classes, Aran has his/her own story, detailing his quest to vanquish the Black Mage once more.
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{{quote|" Evan comes with his own specific backstory and character concept that will reveal itself as the character levels up. In summary, Evan is the heir to the legacy of a great hero named Freud and his friend, the great dragon Afrien. Hundreds of years ago, Freud and Afrien joined themselves in a spirit pact to help fight for justice in Maple World. Together with four other great heroes, they confronted the Black Mage during his first attempt to rule Maple World. In the end, however, they were defeated. In the final battle, Afrien sacrificed himself, blocking a spell meant to destroy his human friend and leaving behind one Dragon egg. Freud took it away and placed it in hiding, waiting for the day when another human, as pure of heart as he, could form a spirit pact with the egg, bond with the new dragon, and pick up where he and Afrien had left off. It fell to Evan, the child of pig farmer, to discover the egg in the forest and bond with the young dragon, Mir."|'''- Acorn Story: Playing an Evan'''}}
 
Another special class released in ''[[Maple Story{{ROOTPAGENAME}}]]'', Evan, like Aran, is one of the Five Heroes who fought the Black Mage in the distant past. Well, kinda. [[A Boy and His X|Evan and his dragon Mir]] are the successor to Freed and Afrien, the previous Magician hero. Freed died when he fought the Black Mage, protecting his partner Afrien (the king of Onyx Dragons) and his egg, who would later hatch into Mir. Evan, the second son of a farmer from Henesys, finds Afrien in a dream, and makes a pact with him to become the next Dragon Master. Thinking it a dream, Evan goes on with his next day, doing his chores around the house, when he stumbles into the forest where he found Afrien in his dream. There he finds an egg, who soon hatches into the last of the Onyx Dragons, and Evan's life partner, Mir. Evan and Mir then set out on their quest to discover the world...
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{{quote|"Mechanics are close range fighters that like to get in their enemies faces and pound them with merciless metal fists. When that fails, they also have an array of powerful homemade weapons to call on as backup. As Mechanics level up, their job advancement and growing skills focus on turning their Mech into an ever-growing metallic monstrosity able to take on all comers. They will also develop an array of subsidiary robotic soldiers they can summon to the battlefield that include medical droids that can heal them in combat, mini-recon drones to fight alongside, and even a mini-robot factory that pours out legions of self-destructing robots to annihilate enemies."|'''Acorn Story: Playing a Mechanic'''}}
 
The last, but not least, of the Resistance classes released during the Big Bang patch, Mechanics deal large amounts of damage whilst piloting a giant robot which preforms their attacks. Though they started out extremely overpowered, recent patches have lowered their damage output considerably, thought they are still ahead of many other classes in terms of damage, but that can be due to [[Bribing Your Way to Victory|other factors]], but [[Your Mileage May Vary]]. Balance updates like Jump! start bringing other classes up to their level, while still adjusting the Mechanics skills. Many Mechanics due play for love of the class, but a significant number who made the class upon release mostly played it for the attractive skills and even more attractive damage, although this applies to a large number of classes in ''[[Maple Story{{ROOTPAGENAME}}]]'', it was particularly obvious with Mechanics.
 
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** Hawkeye: [[The Big Guy]]
** Oz: [[The Chick]]
* [[Hero Secret Service]]: They're Cygnus' loyal bodyguards.
 
=== Mikhail ===
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* [[Big Bad]]
* [[Clipped-Wing Angel]]: When reduced to zero hp in the fourth stage of the boss battle, he turns into a creature called Genesis Crux. This has only 10,000 hp (compared to the 99 trillion+ he had in Phase Four) and cannot attack, but must be destroyed by the party to gain the drops.
* [[Co-Dragons]]: Has Six Commanders, five which are loyal to him, one who betrayed him.
* [[The Corrupter]]: Supposedly, Maple World was a paradise before his dark influence turned it into a [[Crap Saccharine World]] where [[Everything Is Trying to Kill You]].
 
* [[Cutscene Boss]]: Every playable character will encounter him this way at least once. He is not fought directly until the finale of the Arcane River storyline.
* [[Final Boss, New Dimension]]: ''Two'' new dimensions. In the first two stages of the battle, you fight him in the Temple of Darkness, a place that just ''oozes'' darkness and evil. Third Phase, however, you move to the In-Between, a space-like void with a galaxy in the background. Fourth phase, and you move to Beyond Existence, a white, featureless void. You cannot see the other members of your party in this place, but they're still there, and you all are still fighting the villain simultaneously.
* [[I Can't Do This by Myself]]: Zigzagged in regards to the boss fight. In Story Mode, you can - and must - fight him alone. As an actual boss, however, this isn't a good idea.
* [[Nice Job Fixing It, Villain]]: '''WHERE TO START?'''
** When the White Mage cast aside his goodness and became the Black Mage, the Light inside him was purged, but not destroyed. It became a separate, conscious, benevolent being who became Luminous. Also, after corrupting Luminous and compelling him to kill his friend, the villain's [[Evil Gloating]] caused Luminous to swear revenge, and went off to become stronger so he could. And he did.
** He promised the Demon he would not harm his family, but broke that promise; when the Demon discovered his master’s betrayal, he turned against the Black Mage, becoming a powerful member of the Resistance. Although, to be fair, it was actually the Black Mage's henchman Arkarium who killed them, under his own initiative.
** When he captured Rhinne, she shed magical tears, which created a child and an heir, Zero. The Black Mage found out, and had his commander, Will, magically split the child into two beings and imprison them in the Mirror World. But the twins eventually managed to escape and obtain full power. While this was, in fact, [[Xanatos Gambit| part of the Black Mage's ultimate plan]], it ended badly for him in the end.
** In the Explorer storyline, the Black Mage destroys Maple Island out of spite. After exhausting all other options, the hero and his allies realize the only way to rebuild it is the old fashioned way (with mops, buckets, and elbow grease), a project bound to take years of backbreaking labor. But the Black Mage sends a shadow of himself to stop you, determined to not let you even try that. This attack allows Sugar to finally assume her true godlike form and present the Seal of Maple Island, restoring the place to its true glory.
** His attempts to recruit Kinesis only turns Kinesis against him, giving him another enemy to deal with.
** He is the one who caused the Big Bang, a cataclysm that changed the very map of Maple World. Still, as the officially-approved web animation New Leaf Saga shows, this made it easier for his foes to transverse Victoria Island by simplifying the roads.
* [[Orcus on His Throne]]: It would seem that, after a player gains Lvl 100, the Black Mage does little except wait for them in Tenebrous
* [[Sequential Boss]]: As the [[Big Bad]] of the entire game, it stands to reason the boss battle will take a while, and it has four phases:
** Phase One you don't actually fight the Black Mage, but rather [[Dual Boss| two bodyguards]] called Aeonian Rise (white one) and the Tanadian Ruin (black one), while he lurks in the shadows in the background and tries to smash the player with huge chains. Fortunately, the two knights have a shared lifebar.
** In Phase Two you fight the Black Mage himself in the form he usually appears in (big, dark, evil guy in a cloak) using powerful meteor-based and chain-based attacks, plus a devastating laser grid that can potentially kill the whole party.
** Phase Three: his body has been destroyed, not that he needs it. His [[One-Winged Angel]] form here is an [[Energy Being]] who attacks with more powerful versions of his powers in Phase Two, plus he can summon Kamael the Angel of Destruction. This enemy cannot be attacked and rains hellfire upon the heroes from above.
** Phase Four has him turn into a black-and-white version of the form from Phase Three, and he attacks with energy bullets, explosions, and lethal pillars of fire.
* [[The Unfought]]: For a long time, the player never confronted him directly. It wasn't until the appropriately-named ''Black Mage'' update that was included as an actual boss.
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Tropes associated with the Black Wings:
 
* [[Mooks]] : RABBIT Mooks! Plus a lot of [[Mecha-Mooks]]
* [[Putting on the Reich]]: See the picture of Orchid below? That's their standard-issue uniform. Very unsubtle.
 
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[[File:2159339 4544.png|frame]]
 
The defacto leader of the Black Wings and also a commander of the Black Mage. Has a sister named Lotus (Su in Korean ''[[Maple Story{{ROOTPAGENAME}}]]'') who is also a commander.
 
Her official title is 'Wing Master'
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Tropes associated with OrcaOrchid:
 
* [[Battle in the Center of the Mind]]: The player has to do this in Act One of ''Black Heaven'', using magic to explore her memories. She's ''very'' angry at you about it when you meet her later.
* [[Chooser of the Chosen One]]: {{spoiler|In Esfera, she uses a ritual to mark the player as "the Adversary', the one with the power to truly slay the Black Mage.}}
* [[Conscience Makes You Go Back]]: Two examples, both in ''Black Heaven'':
** The first time, she cooperates with the player for a while, but then deserts him, leaving him to die at the hands of a wave of [[Mecha-Mooks]]. She doesn't go back herself, but does inform the players allies where he is so ''they'' can rescue him.
** Played straight at the end where she decides to carry the player (who is now dying from Gelimer's poison) to safety. Of course, after they're clear, she demands credit for doing so, and if you give her such, you get an Orchid-themed mount.
* [[Evil Counterpart]]: To Mercedes
* [[Evil Is Sexy]]: Her full screen shot, and her Halloween event look.
* [[Half-Identical Twins]]: Her twin, Lotus.
* [[Mysterious Backer]]: {{spoiler|In Esfera, Lotus appears to help you with Will and marks you as "the Adversary", but wears a mask to conceal her identity. She doesn't reveal who she is until the confrontation with Versus Hilla.}}
* [[The Unfought]]: To every hero except Mercedes, who fights her in her own storyline. Ironically, Orchid is far more often a reluctant ally to the player.
* [[Zettai Ryouiki]]: Grade B
 
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{{reflist}}
[[Category:{{TOPLEVELPAGEROOTPAGENAME}}]]
 
[[Category:Maplestory{{SUBPAGENAME}}]]
[[Category:Characters]]
[[Category:{{TOPLEVELPAGE}}]]