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{{trope}}
<div style="float:right; margin-left:5px; margin-bottom:3px; padding:0px; border:1px solid #ffffff; font-size:100%; line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #ffffff"><youtube width="480">uCyDfBEBjEA</youtube><br />Yes, the [[Rogue Galaxy]] final boss takes 90 minutes to beat.</div>
{{#ev:youtube|LcanwmA0C8I|480|right|Yes, this video is nearly two-and-a-half hours long.|frame}}
{{quote|''"[...] and where do you get off being so impossible anyway. we spent more than half the game fighting you."''|'''Problem Sleuth''''s [[Strongly Worded Letter]] to {{spoiler|Demonhead Mobster Kingpin}}, ''[[Problem Sleuth]]''}}
 
Make sure you don't have to go anywhere later before starting a fight with one of ''these'' guys.
A boss fight which requires a significant amount of time to defeat. Can be related to [[Sequential Boss]], as while one part of the boss isn't long, all the parts together ''are''. Has a good chance of happening with [[Final Boss|Final]] and [[Bonus Boss|Bonus Bosses]]. See the [[Marathon Level]] for the level version of this, which may well have a [[Marathon Boss]] at the end.
 
A boss fight which requires a significant amount of time to defeat. Can be related to [[Sequential Boss]], as while one part of the boss isn't long, all the parts together ''are''. Has a good chance of happening with [[Final Boss|Final]] and [[Bonus Boss|Bonus Bosses]]es. See the [[Marathon Level]] for the level version of this, which may well have a [['''Marathon Boss]]''' at the end.
 
These bosses frequently elicit cries of [[Why Won't You Die?|"Why Won't You Die?!"]] among players. Compare [[Padded Sumo Gameplay]], of which it is often a logical consequence; contrast with [[Rush Boss]], this trope's inverse.
 
Not to be confused with [[Marathon Trilogy|Durandal]].
 
{{examples}}
* [[MMORPGMassively Multiplayer Online Role Playing Game|MMORPGsMMORPG]]s have an unfortunate habit of sending players after these sorts of bad guys, especially for Raid encounters. Especially painful when [[Bladder of Steel|pausing hurts the team]].
** The all-time god-king of this trope is Pandemonium Warden of ''[[Final Fantasy XI]]''. Absolute Virtue may be [[Nigh Invulnerability|practically invincible]], but [httphttps://www.1updestructoid.com/do/newsStory?cId=3169336final-fantasy-xi-boss-causes-vomiting-takes-18-hours-to-beat-99391.phtml 18 hours, and the Warden still isn't dead?] Makes one wonder if the developers like leather and pain, really.
*** Square Enix has changed things in response to the bad press about Pandemonium Warden so that both it and Absolute Virtue are weakened and will vanish after two hours of fighting. However, while the new PW isn't unreasonable to beat within the alloted time, AV remains unbeaten without cheating. SE seems to be fond of the [[Guide Dang It]] [[Puzzle Boss]], except without the "guide" part.
*** While we're on the subject of AV: Square-Enix seems determined to make this guy literally unbeatable. Every time a group manages to defeat him, they claim that the method they used was "improper" and then patches him to cover that weakness. Even a strategy that Square-Enix ''themselves'' used to beat him, and subsequently ''published in a video'', was later patched.
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*** General Rajaxx and co in Ahn'Qiraj will send waves of his mooks and [[Quirky Miniboss Squad]] before you fight him.
*** For that matter, every boss except Archimonde in Mount Hyjal, because you needed to kill eight waves of mooks before the boss even showed up. Fighting Illidan in Black Temple also takes around 15 minutes, when other bosses in the Black Temple take around three minutes each.
**** ALL of the Caverns of Time instances really, especially Dark Portal, you have little time to rest in between waves of miniboss / [[Giant Mook|Giant Mooks]]s.
*** Nowadays, [[It's Short, So It Sucks|it's short so it sucks]]: ''All'' of the top-level raid content can be completed in a few hours, leaving the players to twiddle their thumbs until the bosses respawn, after years of complaints about this trope. You really can't please anyone, can you?
** ''[[EverQuest]]'' has more than its share of Marathon Bosses, although some of them, such as the Sleeper, probably weren't supposed to be killed.
** The difference between the real bosses and the smaller "Area Bosses" in ''[[Maple Story]]'' is that the real bosses take upwards of two hours to kill ''with a full party of overleveled characters'' while the Area Bosses go down in less than two or three minutes if they don't kill you first.
** This is actually a built in mechanic for the ''Player Owned'' Station's in [[EveEVE Online]]. Which have incredibly staggering amounts of hitpoints, the larger stations tended to have so much, that they required dedicated ships whose sole purpose was to function as siege tanks against these shields, whom deployed specialized heavy caliber weapons that could only be realistically used against these shields, with a unique module that assisted in doing so. And it still took ''hours'' if not more then a day, ''with multiple units'', just to collapse these shields. [[Justified Trope|Justified]] in the fact that this was to allow the owners of the station time to mount a counterattack before the station could be taken down.
*** Additionally, most of the higher end Sleeper drones in the more dangerous wormholes have incredibly high amounts of hitpoints and do staggering amounts of damage. So that even super carriers can't solo them.
* Fighting the more powerful dragons in [[The Last Remnant]] with an extremely underpowered team can take over 40 minutes. This is more due to being able to defeat strong bosses with a weak team with good tactics (heal spamming), than the boss itself having high hp. (Basically, the dragons will take out around half your team each hit, meaning each party member spents 99% of their time either dead or reviving other party members, and 1% of their time actually attacking the dragon, for a pitiful amount of scratch damage.)
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** The [[Final Boss]] is the [[Sequential Boss|"lots of smaller fights in a row"]] variant. Unless you're insane enough to [[Level Grinding|build everyone to Level 99]], in which case... fifteen minutes. Less if you have Armageddon.
** The battle against {{spoiler|Fortune and Strength}} usually lasts about half an hour, though certain strategies, correct abilities and good timing on Fortune's Status Effect Roulette can end the fight in minutes.
* If you want to beat [[Hopeless Boss Fight|Gades during your first encounter with him]] in ''[[Lufia]] II'' and have put in the required amount of level grinding to actually LET you do it, you're in for a good 20-3020–30 minutes of battle.
* ''[[Dragon Quest VIII]]'' features a [[Final Boss]] where before you could even ''attack'', you had to use a special item ''seven times'' by all four party members. Moreover, you're being attacked the whole time, and pretty much have to heal every other turn. ''Then'' comes the absurdly large health meter - and this boss has a habit of healing himself regularly, stretching it out even further.
** Keep in mind though, once you have used said item seven times to destroy his shield the battle restarts with you fully healed, so that part is more like a qualifying round.
* ''[[Dragon Quest IV]]'' does this. {{spoiler|Necrosaro/Psaro the Manslayer}} refuses to die. He will transform six times for a whopping seven forms. His fourth form, the one where he finally gets serious, has the most HP and he constantly spams a healing technique. ''[[Dragon Quest IV]]'''s final fight can be boiled down to whether he runs out of HP before your healers run out of MP.
* Elizabeth Greene in ''[[Prototype (video game)|Prototype]]''. Depending on how you've set up Alex and how you use artillery, tanks, and helicopters, you can potentially take down Greene in, oh, say, fifteen minutes of continuous pounding.
* A lot of bosses in ''[[Metroid Prime]] 2'' are given ridiculous longevity (large amounts of HP and multiple phases), as well as the fun bonus of them being [[Puzzle Boss|Puzzle Bosses]]es. Adding to it is that most of them are fought in an environment that constantly drains your energy. Note that they are horribly long battles by action game standards, as they are still much shorter than many other of the examples in this page.
** The final bosses take the cake, though. The first one has multiple phases, all of which are ''long'' endurance matches, while the second is timed and you have to use an almost [[Guide Dang It]]-y trick to beat it... fortunately, losing just causes you to go back to the beginning of the second boss.
** The chykka (wasp thing) takes a particularly long time. [[Dark World]] boss fights do have the light crystals, which slowly heal you, so they might have felt justified in that you have a theoretically infinite supply of health.
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** ''[[Metal Gear Solid]] 2'''s penultimate boss fight, {{spoiler|Metal Gear RAY}}. On the easiest difficulty setting, {{spoiler|you only have to take off enough HP to beat three and they can be killed in one attack}}. On the hardest two, {{spoiler|you have to take off enough HP to beat ''20'' and they all have masses of HP}}.
** In ''[[Peace Walker]]'', the {{spoiler|second Peace Walker}} fight can easily be one of these in single-player mode. She has massive amounts of HP, a weak point which she often moves around making it difficult to hit her, various attacks which can freeze you or knock you over, and an ability which makes rocket weapons useless for about two minutes. She also regularly takes cover behind some buildings you can't follow her to. And you have limited ammo.
* ''[[Final Fantasy III]]'' for the NES could be considered as having a pentathlon marathon boss: The final boss isn't that hard if you did your grinding, but there's a catch: It is absolutely invincible until you defeat the four guardians of the Dark Crystals, which will take you a long time because of the random encounters, and each one is pretty far away from the other, giving you no shortcuts. The worst part? Once you enter this fortress (where you fight the guardians and the final boss), you cannot go back. You can't use tents, cabins, cannot rest nor save your game, so spend everything before entering... oh. The door. You already went through a maze which takes half to a full hour to brave through from your last possible save point/shop to enter this place of no return. So, after two-three hours of fighting the goddamn bats at the random encounters and spending almost all of your precious, non-buyable Ethers... The Final Boss flarewaves you twice. Then you die. And your last 3-43–4 hours (plus the massive level grinding you were unable to save) will be sadistically forfeit.
* ''[[Final Fantasy VI]]'':
** The Kaiser Dragon. He has 327,500 HP, which is about two hours of fighting, not counting time spent healing.
** Going beyond Kaiser, we have THE marathon boss in this game: The Omega Weapon. He has the same amount of HP as Kaiser, but dualcasts [[HP to One|Heartless Angel]] and Delta Attack, which results in your entire party dying, regardless of level.
* ''[[Final Fantasy VII]]'':
** [[Bonus Boss|Bonus Bosses]]es Ruby and Emerald Weapons. Emerald Weapon is a particularly cruel case in that the game gives you a 20-minute time limit to beat it, unless one of the characters is equipped with a [[Guide Dang It|stupidly obscure piece of materia]], which is more or less mandatory if you don't have a special strategy in mind.
** There's also Sephiroth, the [[Final Boss]]. If you play through normally and don't grind for experience, the battle is about the length that you'd expect. However, reaching level 99 is a [[Cursed with Awesome|curse rather than a blessing]], for [[One-Winged Angel|Sephiroth's]] HP is proportional to your level, meaning he'll end up with an obscene pool of damage (even more if you used the Knights of the Round summon before fighting him). Sephiroth can end up with 400,000 HP and obscene defensive/attacking stats, meaning you'll be fighting him for quite a while.
* ''[[Final Fantasy VIII]]'':
** The [[Bonus Boss|Omega Weapon]].
** [[Final Boss|Ultimecia]] . There are two abilities that can break the standard cap of 9999 damage, and both are fairly hard to get, so you'll probably be damaging at or below that cap with every attack. The "Regen" spell heals you by a small amount every once in a while, apparently a set fraction of your maximum health. When you cast Regen on yourself with a maximum health of 9999 HP, that being another cap, the healing is still in the double digits. If Ultimecia's second form casts Regen, it'll heal itself in the high quadruple digits. Ultimecia has four forms. Have "fun."
* In ''[[Final Fantasy IX]]'', the optional [['''Marathon Boss]]''' was Ozma because the Ozma challenge was a [[Guide Dang It]], [[That One Boss]] [[Bonus Boss]] [[Luck-Based Mission]], in which you would spend more time healing, reviving and waiting to counter its attacks than actually dealing much damage. With a mere 65000 HP, Ozma can be taken down with less than nine hits, but that's before he casts [[Standard Status Effects|Curse]], followed by [[Total Party Kill|Meteor]].
* ''[[Final Fantasy X]]'':
** Nemesis, the ultimate [[Monster Arena]] opponent, has 10 million HP. Many of the other creations may count too, depending on your level.
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* ''[[Final Fantasy XIII]]'':
** For main game bosses, it's {{spoiler|Barthandelus}}. The first two fights with him can easily take up to 20 minutes because of his [[Fake Difficulty|ridiculously high HP]]. He actually [[Villain Forgot to Level Grind|goes down fast]] in his final incarnation, but that's only [[Sequential Boss|the beginning]].
** [[Bonus Boss|Vercingetorix]], who has 15.8 million HP (although it's worth noting that the default damage cap in that game is 99,999, not 9,999, and the fight will probably take no more than 15-2015–20 minutes).
** Some of the oretoises. An Adamantoise has loads of HP and its resistances mean you only do 10% of normal damage (1% of normal with any elemental attack.), although those resistances can be lowered by attacking its legs, which renders it briefly helpless and vulnerable. The target time for killing one is around 30 minutes (although a high-level party can potentially win in 2-3). The good news is that they're susceptible to Death, so with a little luck or a lot of patience the fight can be very short. Long Gui (the more powerful version of Adamantoise), however, are not vulnerable to Death.
* Not present in the original ''[[Dissidia Final Fantasy]]'', but there in the prequel, ''Duodecim.'' The version of {{spoiler|Feral Chaos one must beat to unlock him as a playable character}} is, in addition to being at level ''130'' when the player is [[Cap|cappedcap]]ped at 100, in possession of a stunning ''125,000+'' HP. In the ''Dissidia'' combat system, the most damage that can be done at one time is 9999--but9999—but, given the way combat works, the player will only be able to pull off a 9999 damage hit rarely if at all against {{spoiler|Feral Chaos}}, with hits in 500-1200HP damage range being far more likely. This, plus the fact that the player will be performing Bravery attacks in addition to HP attacks, plus the fact that the player is going to spend a loooot of time trying to avoid {{spoiler|Feral Chaos'}} utterly devastating attacks, given that the player is likely to have only somewhere in the realm of 10K HP and basically has little-to-no healing...essentially, it adds up to a very long fight.
** While {{spoiler|Feral Chaos}} is certainly intended to be a monster who takes a monstrously long time to beat, there have been reports of people manipulating the game mechanics (and not by cheating or hacking) to knock out all of {{spoiler|Feral Chaos'}} HP in less than five minutes.
** [[Memetic Badass|Jecht]] [http://www.youtube.com/watch?v=dv_CN9DrGQ4 can take him down in 34 seconds!]
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** Also, the Elite Four are invariably a chain of Marathon Bosses, especially if you count the slog through Victory Road. Unless you should be lucky enough to have brought Pokemon that have a) crazy speed b) supereffective attacks against all opponents and c) a several-level advantage, you will be at it for quite a while. Luckily, the game ''does'' let you save and heal in between each boss.
*** And ''[[Pokémon Black and White]]'' makes it even longer by having you face the Elite Four, then go immediately into the final battle with various Team Plasma grunts and then Reshiram/Zekram,depending on your version, then Ghetsis and N.
* The final bosses of both GBA ''[[Golden Sun]]'' games. The first game's final boss is also a [[Sequential Boss]] (and its first form being a [[Dual Boss]]). Many of ''[[Golden Sun]]: The Lost Age'''s [[Bonus Boss|Bonus Bosses]]es also qualify, most notably the Star Magician. The Dullahan can be, because it's a [[Puzzle Boss]] (unless you're massively overleveled) with attacks capable of screwing up your strategy.
** Dullahan has more HP than the final boss, and if you play Hard Mode and randomly fight him in the Arena, he has the most HP any single monster can have. Alan Averill, formerly of Nintendo Power, said that most of the time he spent writing the part of the strategy guide for Dullahan was massive [[Level Grinding]]. To quote him, [[Crowning Moment of Funny|"When Dullahan finally fell to my blade, I ran around screaming like a madman."]]
** For the first Golden Sun, there was Deadbeard, who was considerably harder than the final boss because of the fact that he resided in the biggest, hardest dungeon in the game.
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* Diablo himself in ''[[Diablo II]]'', who not only has a ton of HP, but most certainly ''is'' a threat. You'll spend a lot of time attacking and [[Trial and Error Gameplay|a lot of time dying]].
* ''[[Mega Man (video game)|Mega Man]] 9'' plays with this trope. One of the achievements there can be gotten only after fighting a boss for at least 10 minutes and winning.
* All of ''[[Monster Hunter]]''. Almost every mission is a boss fight, and while the earlier ones can take 10-1510–15 minutes, the end game bosses can take up to 45 minutes (it actually has a time limit in this case), and some of these are even with four hunters hitting it.
** Debatable. The bosses of Monster Hunter are all arguably [[Puzzle Boss|Puzzle Bosses]]es since randomly hitting the armored parts of the boss dozens of times can do less damage than a single hit to the weak spot. This naturally leads to huge differences in the amount of time taken to kill a boss between groups of similarly equipped but differently skilled players.
* The [[True Final Boss]] of ''[[No More Heroes]]'', {{spoiler|Henry}}, on [[Idiosyncratic Difficulty Levels|Bitter difficulty]], can take nearly a ''thousand'' hits before dying. You generally can do less than ''ten'' hits off a ''dark step'' (the timing for which is tighter in this fight than in any other in the game). Trying to exploit his normal openings will land you ''maybe'' three hits at a time, and a high chance of getting countered by something nasty.
* The [[Bonus Boss]] in ''[[Shadow Hearts]]'' that is required for the [[Good Ending]] is a real grind. It's not particularly challenging, as its attacks don't vary much, but the fact that you have to fight it with only one character, who takes all the damage and has to do all his own healing, can make the fight last half an hour or more.
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* ''[[Fallout 3]]'' has this in some of the expansion packs, although with new high level creatures rather than bosses. There are now ghouls that can take several dozen shots to the head from the strongest weapons in the game and not flinch.
* In ''[[Star Ocean: Till the End of Time]]'', [[Valkyrie Profile|Freya]] becomes an [[Bonus Boss|optional boss]] you can fight after completing the main game. She has 20 million HP (and that's just on easy mode!) and her attacks, namely [[One-Hit Kill|Ether]] [[That One Attack|Strike]], can kill even the highest leveled characters in one or two hits. To even have a tiny hope of winning, your team must be maxed out to [[Level Grinding|level 255]] and be equipped with the strongest weapons and accessories that can be found in the game. You must also have a whole inventory's worth of bombs, so that you can hopefully interrupt her attacks by blowing her up.
** Her predecessors The Celestial Queen and Lenneth, while not even possessing a fraction of her power can drag on for an eternity. Raise Fayt's defense to the point that he takes zero damage from their attacks, and the fight still drags on for on the upper echelon of 45 minutes. Ridiculous doesn't even begin to describe ''[[Star Ocean: Till the End of Time]]'''s [[Bonus Boss|Bonus Bosses]]es.
** In ''[[Star Ocean: The Last Hope]]'', many story line bosses and [[Bonus Boss|Bonus Bosses]]es can go on for an hour or more. The final boss has around 2 million HP on Galaxy ([[Idiosyncratic Difficulty Levels|Normal]]) mode.
* Of the six bosses in [[Iji]], three could be easily said to be marathon bosses, especially on higher difficulty levels; worse still is the fact that they're [[Puzzle Boss|Puzzle Bosses]]es who you're supposed to damage with either the arena or by reflecting one of their attacks, which serves to make the fights very repetitive.
* ''[[Touhou|Perfect Cherry Blossom]]'' has [[Bonus Boss|Yukari Yakumo]], who takes ''over 10 minutes'' to defeat, and over 15 minutes if you try to time out her attacks (say, to graze for score). Many shmups take about 20-3020–30 minutes to complete, total.
** Arguably, every Extra boss in the Touhou series is relatively guilty of this. The only thing that really puts Yukari in a league of her own is her final card/attack, Danmaku Bounded Field. She's invincible during the whole thing, and it lasts for a minute and a half. Have fun. The timer for her last card stops any time you die or bomb until your invincibility wears off, unlike every other time-out card in the entire series. Have fun, indeed.
** Typically the last spellcard in any game is absurdly long. The average spellcard lasts about 15-2015–20 seconds, 45 if you're going for the timeout. Final spellcards can last ''two and a half minutes.'' [http://www.youtube.com/watch?v=h1MR9jOpH94&fmt=22 Kanako Yasaka's final card is particularly terrifying.] Once again, Yukari takes the cake. Her [[Bonus Boss|optional]] [http://www.youtube.com/watch?v=VKz5BJXWDYQ&fmt=22 Last Word spellcard] in ''Imperishable Night'' is an extended version of the aforementioned last spellcard in ''PCB''. Except you're not even allowed to bomb ''at all.''
* Since ''[[.hack|the .hack// games]]'' try to emulate an MMO, they had to include a couple of these bosses. For instance: most of the Phases, in particular Macha, [[Final Boss|Corbenik]] (both from Volume 4), and Skeith (from Volume 1), the last of which is arguably the hardest boss in the ''series'', and especially the final Cubia fight, in which you fight your way through three of his "Cores", with each having more health than the last. Then you get to fight Cubia proper... and he fully regenerates his health once you kill him. So you get to kill him ''again''... and then he regenerates ''again'', at which point the plot takes over and he's killed in a different way.
* [[Bonus Boss|Bonetail]] from ''[[Paper Mario: The Thousand-Year Door]]''. It has a grand total of 200 HP, which is 50 more than the final boss (both actually being big numbers in this game). It will prolong the fights by causing Confusion and healing itself for 20-30 HP per heal, amongst other things. Woe be you if it defeats you after you trekked down all 100 floors to get to it.
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* The [[Big Bad]] Primagen in ''[[Turok (series)|Turok]] 2: Seeds of Evil'' already has a ton of HP, and also has an annoying regeneration ability that can draw out the fight even longer.
* ''[[Kingdom Hearts: Chain of Memories]]'' has Marluxia, the final boss. Most bosses have two, maybe three health bars. He has ''four''. Not only that, but you can't actually damage him normally unless you go through his entire attack pattern. And when you do reach that point, you only have a few seconds since wind is blowing you off. Thankfully he's also open to attack every now and then, but it's unlikely you'll have strong enough cards to really exploit it until after you beat him.
** Ansem, the final boss for the [[Another Side, Another Story|Reverse/Rebirth]] mode, is just as bad, if not worse.
** ''Kingdom Hearts: [[Birth By Sleep]] [[Updated Rerelease|Final Mix]]'' has No Heart. Like most [[Bonus Boss|Bonus Bosses]]es in the series, he attacks almost constantly. On top of this he has 9 Health bars and excellent defense (Roughly 1800 HP and the most a player can ever do is 10-15 with maxed level and equipment). This amounts to 20-4020–40 minutes of battling, monstrous compared to the 2-52–5 minutes typical of the series.
** The series' other [[Bonus Boss|Bonus Bosses]]es are just as bad. From [[Kingdom Hearts (video game)|Kingdom Hearts]], we have the Ice Titan and [[Final Fantasy VII|Sephiroth]]. The Ice Titan is a pain because the primary way to damage it is to deflect one of its attacks back at it, which as the fight goes on, it will do less and less, and often whilst you are in no position to be able to deflect. Sephiroth is easier to damage, but has a ridiculously large shield to whittle down before his health bar even begins to deplete, and has attacks which will almost kill you, even at full health. [[Kingdom Hearts II]] has Sephiroth again, who has 15 health bars (the final boss has at most 7/8) and loves to do back-to-back "Sin Heartless Angel" and "Teleport Flash" before you can heal. Hope you kept those Elixers!
** All ''Kingdom Hearts'' games seem to end with ridiculously long bosses. [[Kingdom Hearts II]] has a final boss with at least 6 different parts to it; one part, {{spoiler|[[Giant Space Flea From Nowhere|The Giant Nobody Dragon]]}}, is even split into 3/4 stages! [[Kingdom Hearts]] has a similar number of parts to its final fight. [[Kingdom Hearts: 358/2 Days]] has the fight against {{spoiler|Xion}}, which contains 4 stages, ''and isn't even the final boss.'' Although, despite being {{spoiler|the second-last boss}}, it's arguably more of a final boss than {{spoiler|the actual final boss, Riku}}, who doesn't have multiple phases.
* The boss of the Rubina level in [[Hydorah]] doesn't actually have much health, however there are two rotating rings of shields which make hitting it really difficult. Plus your weapons are almost certainly at the lowest level when you face it, given [[Continuing Is Painful]] and the [[Nintendo Hard|difficulty]] of the preceding level. Expect to hear the music loop multiple times during the fight.
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* Tropicallo from ''[[Legend of Mana]]'': instead of taking damage like a regular boss, it loses a set fraction every time one of its two tendrils dies. One of them is an insanely tough attacking type tendril, the other casts magic and has a humongous self-destruct attack when detached.
** This gets turned [[Up to Eleven]] in the [[New Game+|Nightmare and No Future modes]] - it does rather more damage, but is still a cakewalk. Unfortunately, while it winds up with a hundred health bars, the amount of damage dealt to it with each tendril's death ''doesn't increase'', meaning that you will literally spend ''hours'' trying to put it out of its well-deserved misery. (Unless you turned off No Future mode before fighting it...)
* Bosses in the ''[[Mortal Kombat]]'' series usually have much more HP or higher defense than normal characters, and most are [[SNK Boss|SNK Bosses]]es to boot.
* Non-game example: the fight against DMK in ''[[Problem Sleuth]]'' takes up nearly half of the entire series. It's a deliberate parody of JRPG boss fights though, so it's heavily [[Lampshade Hanging|Lampshaded]] of course. [http://www.mspaintadventures.com/?s=4&p=001735 Just one example...]
{{quote|what is with all these heads and where do you get off being so impossible anyway. we spent more than half the game fighting you.}}
* [[SaGa Frontier 2]]: the final boss of the game, and arguably the whole last dungeon. The final boss doesn't have a lot of HP (~60 000), but is empowered by his henchmen, the Anima Masters, which grants him special powers (such as healing or a OHKO move that can turn everyone to stone) and extra HP (which can double his initial HP) if you didn't defeat them earlier in the very last dungeon. The catch ? They are skippable, in a dungeon where you can't go back to fight them once they have been skipped (something a player can't possibly guess before reaching the final boss). Only 4 of them can be challenged to a fight, and two of them are [[Duel Boss]], which lead to the loss of the character who stay behind, in what seems to be [[Heroic Sacrifice]]. On top of that, your party grows weaker and weaker after each fight, losing [[Mana Points]] which are difficult to resplenish if you don't have in your inventory the correct items (which are useless for 99% of the game : you may have tossed them because of inventory limits, and you ''can't'' use them during a battle!) which can lead them to be forced to [[Cast Fromfrom Hit Points|use their own life force in order to continue on fighting]]. True, [[Heroic RROD|your characters do more damage the lower ManaPoints they have]], but doing so will kill them once they run of Life Points ([[LPs]]). Now, take into account that unless you are [[Crazy Prepared]] (which you will '''not''' be the first time), you won't do more than 2000 damages to the final boss '''per turn''', and that this boss loves to depletes your characters of their [[LPs]]. Oh, and your main character only have 14 [[LPs]], which means that unless you looted from one of the final boss's henchmen the one and only item of the game which prevents you from losing [[LPs]] when taking a hit, you'll hit a game over once she runs out of these (mind you, all others characters may die in battle, you won't get a game over). [[That One Boss|So, basically, you're stuck in a very long battle, where you must take down the final boss before it takes '''you''' down, and in which some party members may die permanently if they run out of LPs]]. Have fun!
** Not nearly so bad as it's made out to be, as each of those can be bypassed: If the player moves extra characters to the reserve, you can take down all six of the Anima Masters...which has the unfortunate side effect of reducing your party for the last of them (admittedly, he's the hardest). There is also a guaranteed drop of a second item that prevents LP damage, much earlier in the game, but you have to choose to fight rather than bypass a particular battle. Admittedly the final boss is still lengthy in this case, making it as much of a [[Guide Dang It]] as a Marathon Boss.
* [http://www.youtube.com/watch?v=3ZSxRuxrjfk This video]. Even with the assistance of a macro to spam the fire button, it's still absurd.
* A prominent [[Bonus Boss]] in ''[[Tales of Symphonia]]'', Abyssion, is also a [['''Marathon Boss]]''', featuring higher HP than the [[Final Boss]] and a more dangerous base of attacks. The easiest method of dealing with this boss, an item called "all divide" makes this even ''more'' of a marathon, as it splits damage received in half, but also damage given, the only way it makes it easier being that your ability to heal remains the same.
** Also another Tales' [[Bonus Boss]] is [[That One Boss|Nebilim]] with the situation is relatively similar and that's on Normal with you're level in the 90+ and higher.
** Any of the "giant monster" bosses from Tales of the Abyss Unknown Mode, especially Replicantis. The very first ''[[Mooks|monster]]'' ''battle'' on Unknown usually takes about 15 minutes, just to get an idea.
** However, a rare [[Tales (series)]] example in which the [['''Marathon Boss]]''' is ''not'' a [[Bonus Boss]]: In ''[[Tales of Destiny]] 2'', {{spoiler|Fortuna}}, the [[Final Boss]] takes ''forever'' to beat. Look up videos of it on [[YouTube]], and you'll notice that they're often split into multiple parts or have most of the fight edited out. The only indication that they're going down is that the music changes.
** On higher difficulties, practically every single boss in ''[[Tales of Xillia]]'' ends up like this, due to how low the party's overall damage output is compared to other games in the series and the fact that bosses can escape from combos a lot more easily then in previous games. Only once one has fully powered up the Fell Arms and/or boosted their party's stats significantly with items do they go down in what could be considered a normal span of time.
* ''[[Skies of Arcadia]]'' has a few, mostly ship battles like; Georgio, the Hydra and of course Zelos(hell all of the gigas count really). But it also has a tortoise boss battle where the boss can put up a shield to prevent you causing any damage and it will heal itself. It'll do this around every four turns so you better hope you can cause enough damage to keep up with it.
* Bosses in ''[[The Legend of Dragoon]]'' are all like this due simply to the mechanics of the game. If you haven't played it, magic is outrageously rare and is pretty much for use on bosses only. Only two characters have healing magic at all,<ref>Shana, [[Jonas Quinn|Miranda]], and Meru, but Shana and [[Miranda]] are ''so'' much better at it than Meru and Boss battles with Shana and Miranda take ''forever''</ref>, and the item limit is quite low. The way you heal is that every time you defend, you heal 10% of your maximum health. [[Your Mileage May Vary]] as to whether this is a good thing or a bad thing, but it definitely adds length to every boss fight.
** This isn't to say anything about the [[Final Boss]], ''really'' requires you to take out an hour or so.
* Bosses in the arcade version of ''[[Double Dragon]] II'' are in general much tougher than the first game, but Abore, the Andre The Giant [[Ersatz]] in Mission 2 , takes the cake. It doesn't help that you fight two of him in the final stage.
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* {{spoiler|Tyr/Myria}} from ''[[Breath of Fire]]''. Then again, you should have known after the previous bosses that after the health bar you actually ''see'' is only a ''fraction'' of their ''actual'' health.
* The final fight against the Thugs 4 Less leader in ''[[Ratchet and Clank Going Commando]]''. Mostly because you'll be sat in a turret, constantly trying to shoot away his bombs, rather than actually just shooting him. Even the developers admit he simply has way too many hit points.
* ''[[Rockman 6: Unique Harassment]]''
** The Jewel Man boss has four phases: Three phases dealing with his elemental jewels and a phase dedicated to the Jewel Man boss fight itself.
** The Dr. Wily fight has a total of 6 phases in this game. Luckily, Mega Man gets a Yashichi after 2 phases.
* [[Tank Goodness|Neon Valhalla]] in ''[[Epic Battle Fantasy]] 5'', the only enemy in the game that constantly regenerates its health, as if having the second highest health in the game (just below the [[Final Boss]]) wasn't enough. It's also immune to damage-over-time effects and comes with turrets that attack on their own and bombs that kill all 3 characters in combat after a few turns and require the player's attention as well. Altough manageable in normal difficulty due to its lack of magical damage and not attacking every 4 turns, trying to beat it in epic difficulty is where the true marathon begins, as it requires every character to sacrifice some damage for durability to stay alive while Neon Valhalla's regen also gets a massive boost along with the doubling of damage and health that comes with this difficulty setting. It's nearly impossible to outdamage Neon Valhalla's regen in epic difficulty without a specific strategy around the syphon or sudden death effects to get rid of its turrets and bombs.
 
==== Uses of this trope outside video games: ====
* ''[[Problem Sleuth]]'': The final boss fight with {{spoiler|Demonhead Mobster Kingpin}} took up over half the comic, spawning an absurd number of fresh HP gauges at one point; being that the comic was a parody of [[Eastern RPG]]s, this was very likely an [[Affectionate Parody]] of the trope. Lampshaded by Problem Sleuth himself in his [[Strongly Worded Letter]] to the final boss.
* The ending of Fullmetal Alchemist: Brotherhood is like this, with a long sequence of all the surviving characters throwing all they have at the Father, in hope of exhausting his powers. he also goes through a total of three forms.
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[[Category:Boss Battle]]
[[Category:Marathon Boss]]
[[Category:Length Tropes]]