Marathon Trilogy/Nightmare Fuel: Difference between revisions

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[[File:Hangar96_6829.jpg|frame|Seven hundred and sixty one armless and legless corpses float around the inside of hangar ninety six, and they are all screaming at me.]]
 
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* The dark and claustrophobic design of the Colony Ship Marathon gives plenty opportunities for this, the first of which is meeting the S'pht compiler face-to-face in the very tight maintenance tunnel.
** The Jjaro installation from ''Infinity'' is one big call back to the first game, now with the addition of ambient sounds that can be easily interpreted as the voice of the sleeping god struggling in its prison.
* In the first ''[[Marathon (Video Game)Trilogy|Marathon]]'' game, when you blow up a BOB or another player, they explode into a bunch of intestines, gore, and brown mush.
** And in the next two games, they explode into flesh-covered bones in a pool of blood.
** Also most of the aliens, particularly the Enforcers, who, in the second and third game, pop.
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* Everything about the W'rkncacnter.
* A meta-example: One of the scrapped ideas was a weapon that turned killed enemies into zombies. That idea eventually materialized as The Flood in [[Halo]].
* The mod ''[[Marathon (Video Game)Trilogy|Marathon]]'': Evil had the Devlins, a spinney, [[Eyes of Gold|yellow eyed]], hard to see menace that liked dark places. Having one jump out at you for the first time is ''not'' calming.
** And the Mystic Pfhor, their equivalent of the Spht'Kr. Freaky appearance as well as hellish sounds.
** Try ''Marathon RED''. [[Nightmare Fuel|High Octane]] [[Cosmic Horror]].
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[[Category:Marathon]]
[[Category:Nightmare Fuel]]
[[Category:Marathon Trilogy]]