Marathon Trilogy: Difference between revisions

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'''''Marathon Infinity: Blood Tides of Lh'owon''''' returns to the [[Mind Screw]] attitude of the first game, and then some. In a [[Alternate Continuity|parallel timeline]] where the second game's events never happened, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an [[Eldritch Abomination]]. And then he proceeds to… [[Reality Warper|uh...]] Well, [[Epileptic Trees|nobody's really quite sure]] [[Going Cosmic|what's going on in this one]]. [[Nintendo Hard|It sure gets hard, though.]]<br />This game has the Jjaro and Pfhor ship levels, which are similar to the first game's levels, and the levels on Lh'owon, naturally, being similar to those in the second. However, the levels in this game tend to be a lot bigger than those in either of its predecessors. Two of them approach the engine's limit for polygon count.
 
'''Note: These games are now freeware.''' Shortly before its acquisition by Microsoft, Bungie open-sourced M2's engine and five years later rereleasedre-released [http://trilogyrelease.bungie.org/ all three games' assets] for free download. (''Infinity'''s source was finally released in 2011). Fans have [[Video Game Remake|upgraded the engine]] to support (optional) shiny graphics and lots of new features, and ported it to every major [[Operating System|OS]]. You can grab the games and the Aleph One engine '''[http://marathon.sourceforge.net/ here]''' and the various mods, enhancements and maps '''[http://www.simplici7y.com/ here]'''.
 
[http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story Recently revealed court-documents] relating to Bungie's contract with [[Activision]] implies that they may be working on prototyping a new ''Marathon'' game. As of yet, nothing has been announced and nothing is known, but the possibility is sure to have [[And the Fandom Rejoiced|Fans Rejoicing]].
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* [[All Lowercase Letters]]: The first possible Durandal terminal in the series has him speak in this format, and a lot of ''Infinity'' dream terminals have this as well.
* [[Alien Blood]]: Various, with the Pfhor's yellow blood being most common. Other colors include purple and blue.
* [[Alien Geometries]]: A quirk of the engine allows two rooms to occupy the same space. One [http://marathon.bungie.org/spoiler/m2/41.shtml multiplayermulti-player level] milks this for all it's worth.
** This quirk is what allowed the game to have one room on top of another, despite not being really 3D: The rooms occupied the same space! The game just drew them on your screen differently, and arranged that stuff in one room could not hit that in another.
* [[Alien Invasion]]: The first game starts off with one.
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{{quote| '''Durandal''': ''This area is used by the Pfhor as a temple in their pathetically boring religion. Maybe they think that sanctity will protect it.''}}
* [[Blown Across the Room]]: The enemies tend to fly across the room when shot, especially when explosives are used.
** An interesting quirk in the game physics: When you kill an enemy with a rocket, for example, their body will be "blown away" at a designated arc. After reaching the apex of its arc, the body will fall and splatter once it connects with the floor. Perfectly logical, except the formula does not account for walls interfering with the trajectory of the flying body. If the movement of a flying body is halted by an obstacle the body will stop travellingtraveling horizontally but not vertically. The end result is sometimes you'll see exploding bodies "crawling" up walls, reaching an apex, descending and then, finally, splattering when they connect with the floor (as opposed to, say, splattering when they hit the wall and falling straight to earth).
* [[Boarding Party]]: The whole of ''Marathon'' is pretty much this, including doing it ourselves to the Pfhor. This also happens in later games, from both sides.
* [[Body Armor as Hit Points]]/[[Call a Hit Point a Smeerp]]/[[Deflector Shields]]: The Security Officer's personal shield, which basically acted like your standard FPS health, with the exception that as long as you had access to the shield rechargers, you basically had infinite health.
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** The last level in that game, ''Ingue Ferroque'', also has no buffer. Dying forces the player to go back to the previous level, cleverly titled ''Try Again''.
* [[Colour-Coded for Your Convenience]]: The human jumpsuit color identifies their department. The Simulacrum BoBs always wear green. Also, the terminal text colors are usually associated with specific characters/factions: Green for Durandal, Leela and the Humans, Red for Tycho and the Pfhor, Yellow for the S'pht and White for Thoth (and some crazy stuff in ''Infinity'').
** [[Color-Coded Multiplayer]]: The colored-stripes on the security officer's uniform is for the multiplayermulti-player identification.
** [[Law of Chromatic Superiority]]: The enemy coloring - Green is a weakest and dark gray is strongest for the most of the Pfhor forces. The Ramba Ral Corollary for the already dark gray Juggernauts is to paint them brown.
* [[The Conspiracy]]: There is one on ''UESC Marathon'' leading back to Earth politics of 24th century, with hints about intentionally causing Durandal to go Rampant.
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* [[Hurl It Into the Sun]]: The mythological version of Jjaro sealing the W'rkncacnter inside the sun, after the latter killed the former's lover Phtia.
* [[Hyperspace Arsenal]]: You can carry a ridiculous amount of ammunition, like 50 magazines for your pistol, 15 for your assault rifle, etc. On [[Harder Than Hard|Total Carnage]] difficulty, you have no limit to how much ammo you can take. Which is pretty much the only concession you get on that difficulty setting.
* [[Iconic Logo]]: [http://www.bungie.net/images/Inside/History/inline/marathon/marathon_logo.jpg The Marathon Logo], now usually more associated with its easterEaster egg appearances in ''[[Halo]]''.
* [[I Did What I Had to Do]]: Durandal ("The Pfhor would've found humanity anyway, I just wanted to have some fun with them first!",) you (siding with Tycho to take Durandal down a notch.)
* [[Idiosyncratic Difficulty Levels]]: Kindergarten, Easy, Normal, Major Damage, and Total Carnage.
** [[Easier Than Easy]]: The Kindergarten difficulty.
** [[Harder Than Hard]]: The ''Total Carnage'' difficulty, even though it removes the ammo cap.
* [[Idiosyncratic Episode Naming]]: Including For/Four/Pfhor puns and the occasional three word latinLatin names.
* [[Incoming]]: BoBs yell this when they see the enemy.
* [[Infinite]]: The name of the last game, representing the in-game themes (whatever they are) and the official modding software that came with the game (Its main marketed feature).